No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
700 Harridan (base: 120 x 92mm flying base) |
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1 | 700 Harridan |
20-45" | 3+ | 3+ | 8 | 8 | 18-34 | 5 | 9 | 3+ | 120 x 92mm flying base |
20-35" | 4+ | 4+ | 8 | 8 | 10-17 | 5 | 9 | 3+ | |||
20-25" | 5+ | 5+ | 8 | 8 | 1-9 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gargantuan scything talons | ||||||
Gargantuan scything talons | Melee | Melee | +2 | -3 | 6 | Each time an attack is made with this weapon, re-roll a hit roll of 1. |
Each time an attack is made with this weapon, re-roll a hit roll of 1. | ||||||
Dire bio-cannon | ||||||
Dire bio-cannon | 48" | Heavy 8 | 10 | -3 | 3 | - |
ABILITIES | |
ABILITIES |
Frenzied Metabolism: The first time this model is selected to shoot in each of your Shooting phases, you can use this ability. If you do, this model suffers D3 mortal wounds, and until the end of the phase, each time this model makes a ranged attack, add 1 to that attack’s wound roll. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hover: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Titanic: This model is eligible to charge in a turn in which it Fell Back. Death Throes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6+, the closest enemy unit within 2D6" suffers D6 mortal wounds. Supersonic: Each time this model makes a Normal Move. Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 20 GARGOYLES models. |
FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, | |
KEYWORDS: MONSTER, AIRCRAFT, TITANIC, FLY, TRANSPORT, HARRIDAN |
Tyranid beasts see enemy vehicles and monsters as the most significant threats and fight furiously to bring them down.
To look out over the battlefield and see an endless tide of Tyranid monsters rapidly approaching, claws ready and maws open, is a truly terrifying prospect.
In its final moments, the beast thrashes around injuring all in its path.
The monstrous bioforms the Tyranids unleash upon their prey overwhelm all in their path.
Before the prey can react, Krakens swarms are already amongst them.
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
The hunger of the Tyranids can never be satiated.
Driven on by synaptic compulsion, the largest Tyranid beasts can shrug off even the most dolorous blows and keep fighting.
Employing their sheer bulk and vicious chitinous horns and spikes, the largest Tyranids crash headlong through the foe, often with devastating results.
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
The Hive Mind pushes forward in a living tide of ravenous maws.
For organisms that can soar on high or burrow, it is no hardship to fade back during battle and stalk their prey before striking again.
Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh.
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The HIVE TENDRIL keyword is used in the following Tyranids datasheets:
The TYRANIDS keyword is used in the following Tyranids datasheets:
The keyword is used in the following Tyranids datasheets:
The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets:
The KRAKEN keyword is used in the following Tyranids datasheets:
The HORMAGAUNTS keyword is used in the following Tyranids datasheets:
Synaptic impulses from the Hive Mind cause Hormagaunts to surge into battle.
The LEVIATHAN keyword is used in the following Tyranids datasheets:
The HYDRA keyword is used in the following Tyranids datasheets:
The MONSTER keyword is used in the following Tyranids datasheets:
The RIPPER SWARMS keyword is used in the following Tyranids datasheets:
The TOXIN SACS keyword is used in the following Tyranids datasheets:
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The MONSTER keyword is used in the following Tyranids datasheets:
The HORNED CHITIN keyword is used in the following Tyranids datasheets:
The HIVE TENDRIL and MONSTER keywords are used in the following Tyranids datasheets:
The FLY keyword is used in the following Tyranids datasheets:
The BURROWERS keyword is used in the following Tyranids datasheets:
The AIRCRAFT keyword is used in the following Tyranids datasheets:
The TRANSPORT keyword is used in the following Tyranids datasheets:
This datasheet has Lords of War Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Gargantuan scything talons used in the following datasheets:
Dire bio-cannon used in the following datasheets:
The TITANIC keyword is used in the following Tyranids datasheets: