No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
16 Genestealer (base: 25mm) |
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5‑10 | 16 Genestealer |
8" | 3+ | 6+ | 4 | 4 | 1 | 4 | 8 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Genestealer claws and talons | ||||||
Genestealer claws and talons | Melee | Melee | User | -3 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Acid maw | |||||||
The bearer gains the ACID MAW keyword. | |||||||
Acid maw | The bearer gains the ACID MAW keyword. | ||||||
+1 Extended carapace | |||||||
The bearer has a Move characteristic of 7" and a Save characteristic of 4+. | |||||||
+1 Extended carapace | The bearer has a Move characteristic of 7" and a Save characteristic of 4+. | ||||||
Flesh hooks | |||||||
The bearer gains the FLESH HOOKS keyword. When the bearer’s unit makes a Normal Move, Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | |||||||
Flesh hooks | The bearer gains the FLESH HOOKS keyword. When the bearer’s unit makes a Normal Move, Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | ||||||
+20 Infestation node | |||||||
<HIVE FLEET> Infestation Node markers have the following abilities: Hive Infestation: In your Command phase, select one friendly GENESTEALERS unit within 3" of this marker that has not already been selected for this ability this turn. Up to D3 destroyed models are returned to that unit. When setting these models up on the battlefield, they cannot be set up within Engagement Range of any enemy units, unless those enemy units are already within Engagement Range of that Genestealers unit. Burn Them Out: At the end of any phase, if there are any enemy models within 3" of this marker and there are no friendly models within 3" of this marker, remove it from the battlefield. An Infestation Node marker does not count as a model for any rules purposes. | |||||||
+20 Infestation node | <HIVE FLEET> Infestation Node markers have the following abilities: Hive Infestation: In your Command phase, select one friendly GENESTEALERS unit within 3" of this marker that has not already been selected for this ability this turn. Up to D3 destroyed models are returned to that unit. When setting these models up on the battlefield, they cannot be set up within Engagement Range of any enemy units, unless those enemy units are already within Engagement Range of that Genestealers unit. Burn Them Out: At the end of any phase, if there are any enemy models within 3" of this marker and there are no friendly models within 3" of this marker, remove it from the battlefield. An Infestation Node marker does not count as a model for any rules purposes. | ||||||
+3 Toxin sacs | |||||||
The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. | |||||||
+3 Toxin sacs | The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in this unit can be equipped with 1 extended carapace each. • All of the models in this unit can be equipped with 1 toxin sacs each. • For every 4 models this unit contains, 1 model can be equipped with 1 acid maw. • For every 4 models this unit contains, 1 model can be equipped with 1 flesh hooks. • This unit can be equipped with 1 infestation node.
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ABILITIES | |
ABILITIES |
Lightning Reflexes: Models in this unit have a 5+ invulnerable save. Models in this unit have a 4+ invulnerable save against melee attacks. Vanguard Predator: During deployment, this unit can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. After this unit is set up, if it is equipped with an infestation node, you can set up one friendly <HIVE FLEET> Infestation Node marker on the battlefield within 1" of this unit. Infiltration Spawning: If your army is Battle-forged, then for each Detachment that includes any GENESTEALERS units, one BROODLORD unit can be included in that Detachment without taking up a Battlefield Role slot. Insidious Infestation: If this unit is equipped with an infestation node, but you did not set up a friendly <HIVE FLEET> Infestation Node marker within 1" of this unit during deployment, this unit can perform the following action: Insidious Infestation (Action): In your Command phase, any number of GENESTEALERS units from your army can start to perform this action. The action is completed at the end of your next Movement phase. When it is completed, set up this unit’s Infestation Node marker on the battlefield within 1" of this unit. |
FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, | |
KEYWORDS: INFANTRY, CORE, FEEDER TENDRILS, GENESTEALERS |
First amongst the swarm to assail the prey, vanguard organisms pounce upon ill-prepared defenders.
So single-minded is the aggression with which the beasts of Hive Fleet Behemoth fight that even death does not immediately halt their brutal rampage.
Before the prey can react, Krakens swarms are already amongst them.
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
The Great Serpent attacks from below, bursting out from subterranean tunnels into the midst of its prey.
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
The Hive Mind pushes forward in a living tide of ravenous maws.
Tyranids are an unstoppable avalanche of flesh and chitin.
Few substances are as lethal as the toxins of Hive Fleet Gorgon. Fewer still tailor themselves so effectively to their luckless victims.
Pinioned upon vicious flesh hooks, the squirming prey is all the easier to tear apart.
This crude but undeniably effective method of killing the prey has the added advantage of rendering them down to easily consumed slurry.
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The HIVE TENDRIL keyword is used in the following Tyranids datasheets:
The TYRANIDS keyword is used in the following Tyranids datasheets:
The keyword is used in the following Tyranids datasheets:
The INFANTRY keyword is used in the following Tyranids datasheets:
The BEHEMOTH and INFANTRY keywords are used in the following Tyranids datasheets:
The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets:
The KRAKEN keyword is used in the following Tyranids datasheets:
The HORMAGAUNTS keyword is used in the following Tyranids datasheets:
Synaptic impulses from the Hive Mind cause Hormagaunts to surge into battle.
The LEVIATHAN keyword is used in the following Tyranids datasheets:
The HYDRA keyword is used in the following Tyranids datasheets:
The JORMUNGANDR keyword is used in the following Tyranids datasheets:
The TITANIC keyword is used in the following Tyranids datasheets:
The RIPPER SWARMS keyword is used in the following Tyranids datasheets:
The TOXIN SACS keyword is used in the following Tyranids datasheets:
Toxin sacs used in the following datasheets:
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The GORGON and TOXIN SACS keywords are used in the following Tyranids datasheets:
Flesh hooks used in the following datasheets:
The FLESH HOOKS keyword is used in the following Tyranids datasheets:
The CORE keyword is used in the following Tyranids datasheets:
The HIVE TENDRIL and CORE keywords are used in the following Tyranids datasheets:
This datasheet has Elites Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Acid maw used in the following datasheets:
The ACID MAW keyword is used in the following Tyranids datasheets:
The FEEDER TENDRILS keyword is used in the following Tyranids datasheets:
The GARGOYLES keyword is used in the following Tyranids datasheets:
The GENESTEALERS keyword is used in the following Tyranids datasheets:
The HARPY keyword is used in the following Tyranids datasheets:
The HIVE CRONE keyword is used in the following Tyranids datasheets:
The LICTOR keyword is used in the following Tyranids datasheets:
The ACID MAW and INFANTRY keywords are used in the following Tyranids datasheets: