170Exocrine (base: 120 x 92mm)
|6"||4+||4+||7||8||7-12||3||6||3+||120 x 92mm|
Symbiotic Targeting: If this model does not move in its Movement phase, you can add 1 to its hit rolls in the following Shooting phase. If you do so, it cannot charge in the same turn.
Weapon Beast: If this model does not move in your Movement phase, it can shoot all of its weapons twice in your Shooting phase.
Death Throes: If this model is reduced to 0 wounds, roll a dice before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds.
|FACTION KEYWORDS: TYRANIDS, <HIVE FLEET>|
|KEYWORDS: MONSTER, EXOCRINE|
In thrall to its symbiote, the Exocrine obeys its every will.Use this Stratagem at the start of your Shooting phase. Select one EXOCRINE unit from your army that has not Advanced during this turn; until the end of that phase, that unit is treated as having Remained Stationary.
PROGENY OF THE HIVE
Nothing can hold back the terrifying speed at which the hive fleets adapt their diverse organisms.Use this Stratagem before the battle. Select one TYRANIDS INFANTRY unit or one TYRANIDS MONSTER model from your army that does not have an Adaptive Physiology, and then select one Adaptive Physiology to apply to that unit or model until the end of the battle. You can only use this Stratagem once per battle.
Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh.Use this Stratagem at the start of your Shooting phase. Select a TYRANIDS MONSTER from your army. Increase the Damage of its attacks by 1 for this phase.
The hunger of the Tyranids can never be satiated.Use this Stratagem in the Fight phase when a TYRANIDS MONSTER or CHARACTER from your army is chosen to attack. You can re-roll all failed wound rolls for that model until the end of the phase.
This datasheet has Heavy Support Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.
The TYRANIDS keyword is used in the following Tyranids datasheets:
The <HIVE FLEET> keyword is used in the following Tyranids datasheets:
The MONSTER keyword is used in the following Tyranids datasheets:
The EXOCRINE keyword is used in the following Tyranids datasheets:
The TYRANIDS and INFANTRY keywords are used in the following Tyranids datasheets:
The TYRANIDS and MONSTER keywords are used in the following Tyranids datasheets:
The CHARACTER keyword is used in the following Tyranids datasheets: