No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
280 Dimachaeron (base: 120 x 92mm) |
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1 | 280 Dimachaeron |
12" | 3+ | 3+ | 7 | 7 | 10-18 | 6 | 8 | 3+ | 120 x 92mm |
9" | 4+ | 4+ | 7 | 7 | 5-9 | 6 | 8 | 3+ | |||
6" | 5+ | 5+ | 7 | 7 | 1-4 | 6 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Massive scything sickle-talons | ||||||
Massive scything sickle-talons | Melee | Melee | +1 | -3 | D3+3 | Each time an attack is made with this weapon, you can re-roll the hit roll. |
Each time an attack is made with this weapon, you can re-roll the hit roll. | ||||||
Scything tail | ||||||
Scything tail | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
ABILITIES | |||||||||||||||||||||||||
ABILITIES |
Leaper-killer: This model has a 5+ invulnerable save. In addition, each time this model makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, it can move horizontally and vertically through models and terrain features (it cannot finish a move on top of another model, or its base). Death Throes: When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 3" suffers 3 mortal wounds. Thorax Spine-maw: After this model has made close combat attacks, before it consolidates, select one enemy model within Engagement Range (excluding AIRCRAFT). That model’s player rolls one D6 and adds their model's Strength characteristic. If the result is equal to or less than this model’s Strength characteristic, that model’s unit suffers D6 mortal wounds. Digestion Spine: If any enemy models are destroyed as a result of this model’s Thorax Spine-maw ability, at the end of the turn this model gains the following ability until the end of the battle: ‘Regenerative Physiology: Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost.’ |
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Dimachaeron can receive the following Adaptive Physiologies upgrades:
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FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, | |||||||||||||||||||||||||
KEYWORDS: MONSTER, DIMACHAERON |
Tyranid beasts see enemy vehicles and monsters as the most significant threats and fight furiously to bring them down.
To look out over the battlefield and see an endless tide of Tyranid monsters rapidly approaching, claws ready and maws open, is a truly terrifying prospect.
In its final moments, the beast thrashes around injuring all in its path.
The monstrous bioforms the Tyranids unleash upon their prey overwhelm all in their path.
Before the prey can react, Krakens swarms are already amongst them.
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
The hunger of the Tyranids can never be satiated.
Driven on by synaptic compulsion, the largest Tyranid beasts can shrug off even the most dolorous blows and keep fighting.
Even though a creature’s autonomous cerebral functions have ceased, the Hive Mind - through its own indomitable will - is able to animate the dead flesh.
Employing their sheer bulk and vicious chitinous horns and spikes, the largest Tyranids crash headlong through the foe, often with devastating results.
The Great Serpent attacks from below, bursting out from subterranean tunnels into the midst of its prey.
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
The Hive Mind pushes forward in a living tide of ravenous maws.
This biohorror’s carapace is actually a symbiotic organism, capable of psychically repelling the fiercest attacks and boosting the metabolism of its host creature.
This model has a 4+ invulnerable save.Contained deep within this organism’s body is a pulsating sac filled with a cocktail of adrenostimulant fluids and linked to a ring of vascular-pneumatic sphincters. When roused, this arrangement pumps its potent bio-stimulant through the host organism’s body, driving the creature to new heights of speed and ferocity.
This biohorror’s chitinous carapace is thickened by expendable, brittle outer layers designed to absorb the impact of small arms fire as they shatter and flake away.
Each time an attack with a Damage characteristic of 1 is allocated to this model, add 1 to any armour saving throw made against that attack.Crackling bio-electric ultra-conductivity enhances this creature’s speed of perception, processing and decision making such that its reactions appear prescient in their swiftness.
At the start of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight first that phase.With its basic logic centres and instinctive drivers augmented, this warrior organism is capable of singling out and hunting down valuable prey without direct synaptic oversight.
Adaptations to this organism’s cerebral architecture have enhanced its connection to the Hive Mind. Through this towering and deadly creature, the horrific influence of the Tyranids’ gestalt mind is spread ever further.
Either host to nests of hungry bio-ammunition or unique organs generating a constant stream of biochemical substances, this xenos brute’s organic projectiles continue to sear or consume long after it has moved on to other prey.
Each time this model shoots, after it has finished making its attacks, select one unit that was hit by one or more of those attacks. Roll one D6: on a 2+, that unit suffers D3 mortal wounds.Subconscious instinctive drivers trigger when this beast detects prey organisms fleeing its grasp, spurring it to lash out quicker than the speed of thought.
Each time an enemy unit within Engagement Range of this model is selected to Fall Back, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.The keyword is used in the following Tyranids datasheets:
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The HIVE TENDRIL keyword is used in the following Tyranids datasheets:
The TYRANIDS keyword is used in the following Tyranids datasheets:
The keyword is used in the following Tyranids datasheets:
The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets:
The KRAKEN keyword is used in the following Tyranids datasheets:
The HORMAGAUNTS keyword is used in the following Tyranids datasheets:
Synaptic impulses from the Hive Mind cause Hormagaunts to surge into battle.
The LEVIATHAN keyword is used in the following Tyranids datasheets:
The HYDRA keyword is used in the following Tyranids datasheets:
The MONSTER keyword is used in the following Tyranids datasheets:
The JORMUNGANDR keyword is used in the following Tyranids datasheets:
The TITANIC keyword is used in the following Tyranids datasheets:
The RIPPER SWARMS keyword is used in the following Tyranids datasheets:
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The MONSTER keyword is used in the following Tyranids datasheets:
The SYNAPSE keyword is used in the following Tyranids datasheets:
The HORNED CHITIN keyword is used in the following Tyranids datasheets:
The HIVE TENDRIL and MONSTER keywords are used in the following Tyranids datasheets:
The LEVIATHAN and MONSTER keywords are used in the following Tyranids datasheets:
This datasheet has Fast Attack Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
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