No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
7 Tzaangor (base: 32mm) |
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9‑19 | 7 Tzaangor |
6" | 4+ | 4+ | 4 | 4 | 1 | 1 | 6 | 6+ | 32mm |
7 Twistbray (base: 32mm) |
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1 | 7 Twistbray |
6" | 4+ | 4+ | 4 | 4 | 1 | 2 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Chainsword | ||||||
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Tzaangor blades | ||||||
Tzaangor blades | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
OTHER WARGEAR | ABILITIES | ||||||
Brayhorn | |||||||
Add 1 to Advance rolls and charge rolls made for the bearer’s unit. | |||||||
Brayhorn | Add 1 to Advance rolls and charge rolls made for the bearer’s unit. | ||||||
Herd banner | |||||||
Each time a Morale test is taken for the bearer’s unit, you can re-roll that test. | |||||||
Herd banner | Each time a Morale test is taken for the bearer’s unit, you can re-roll that test. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their Tzaangor blades replaced with 1 autopistol and 1 chainsword. • 1 Tzaangor not equipped with a herd banner can be equipped with 1 brayhorn. • 1 Tzaangor not equipped with a brayhorn can be equipped with 1 herd banner.
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FACTION KEYWORDS: CHAOS, TZEENTCH, THOUSAND SONS | |
KEYWORDS: INFANTRY, BRAY, TZAANGORS |
Tzaangor gather in great numbers when the power of warp energy is strong, swiftly overwhelming their foes.
Tzaangors are ferocious creatures, capable of reaching incredible levels of savagery in the fury of claustrophobic combat.
Tzaangors are ferocious creatures, capable of reaching incredible levels of savagery in the fury of combat.
When the energy of Tzeentchian magicks flow so strongly, not only can Tzaangor once slain be restored to life, but more can be created from pure warp power.
Through their connection to the Changer of Ways, Tzaangor move through obstacles as if they weren’t there.
By breaking into and traversing the winding paths of the webway, the Thousand Sons are able to outflank their foes.
The CHAOS keyword is used in the following Thousand Sons datasheets:
The TZEENTCH keyword is used in the following Thousand Sons datasheets:
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
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The INFANTRY keyword is used in the following Thousand Sons datasheets:
The PSYKER keyword is used in the following Thousand Sons datasheets:
The TZAANGOR keyword is used in the following Thousand Sons datasheets:
The BRAY keyword is used in the following Thousand Sons datasheets:
The THOUSAND SONS and INFANTRY keywords are used in the following Thousand Sons datasheets:
This datasheet has Troops Battlefield Role. Full list of Thousand Sons units sharing same Battlefield Role follows:
Autopistol used in the following datasheets:
Chainsword used in the following datasheets:
The TZAANGORS keyword is used in the following Thousand Sons datasheets: