No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Enlightened (base: 40mm) |
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2‑5 | 18 Enlightened |
12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 6+ | 40mm |
18 Aviarch (base: 40mm) |
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1 | 18 Aviarch |
12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 6+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Fatecaster greatbow | ||||||
Fatecaster greatbow | 30" | Assault 1 | 5 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon (including when firing Overwatch), an unmodified hit roll of 2+ is always successful. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon (including when firing Overwatch), an unmodified hit roll of 2+ is always successful. | ||||||
Chainsword | ||||||
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Disc blades | ||||||
Disc blades | Melee | Melee | 4 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Divining spear | ||||||
Divining spear | Melee | Melee | +1 | -1 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Disc of Tzeentch | |||||||
The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword. | |||||||
Disc of Tzeentch | The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their divining spear replaced with 1 autopistol and 1 chainsword each. • All of the models in the unit can have their divining spear replaced with 1 fatecaster greatbow each.
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ABILITIES | |
ABILITIES |
Guided by Fate: Each time a model in this unit makes an attack (excluding an attack made with disc blades), an unmodified hit roll of 6 automatically wounds the target.
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FACTION KEYWORDS: CHAOS, TZEENTCH, THOUSAND SONS | |
KEYWORDS: CAVALRY, FLY, TZAANGOR, ENLIGHTENED |
The power of Tzeentch can unbind reality enabling weapons to pass through multiple planes of existence simultaneously bypassing armour.
Tzaangors are ferocious creatures, capable of reaching incredible levels of savagery in the fury of claustrophobic combat.
Tzaangors are ferocious creatures, capable of reaching incredible levels of savagery in the fury of combat.
When the energy of Tzeentchian magicks flow so strongly, not only can Tzaangor once slain be restored to life, but more can be created from pure warp power.
Through their connection to the Changer of Ways, Tzaangor move through obstacles as if they weren’t there.
The CHAOS keyword is used in the following Thousand Sons datasheets:
The TZEENTCH keyword is used in the following Thousand Sons datasheets:
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
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The INFANTRY keyword is used in the following Thousand Sons datasheets:
The PSYKER keyword is used in the following Thousand Sons datasheets:
The TZAANGOR keyword is used in the following Thousand Sons datasheets:
The BRAY keyword is used in the following Thousand Sons datasheets:
This datasheet has Fast Attack Battlefield Role. Full list of Thousand Sons units sharing same Battlefield Role follows:
The FLY keyword is used in the following Thousand Sons datasheets:
Disc blades used in the following datasheets:
The CAVALRY keyword is used in the following Thousand Sons datasheets:
Autopistol used in the following datasheets:
Disc of Tzeentch used in the following datasheets:
Chainsword used in the following datasheets:
The TZAANGOR keyword is used in the following Thousand Sons datasheets:
The TZAANGOR and ENLIGHTENED keywords are used in the following Thousand Sons datasheets: