No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
21 Chaos Spawn (base: 50mm) |
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1‑5 | 21 Chaos Spawn |
7" | 4+ | - | 5 | 5 | 4 | 2D3 | 9 | 5+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hideous mutations | ||||||
Hideous mutations | Melee | Melee | User | -2 | 2 | - |
ABILITIES | ||||||||||
ABILITIES |
Fearsome (Aura): While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit. Mutated Beyond Reason: The first time this unit is selected to fight in each Fight phase, roll one D3 and consult the table below:
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FACTION KEYWORDS: CHAOS, TZEENTCH, HERETIC ASTARTES, THOUSAND SONS, | ||||||||||
KEYWORDS: BEAST, CHAOS SPAWN |
Many minions of Tzeentch possess horrific mutations, which change and fluctuate at random times. The faithful see such an event as proof that Tzeentch’s eye is upon them.
The energies of the warp can swiftly remake a being they have destroyed in their own image...
Thanks to a mastery of mutagenic powers, the Chaos Spawn of Warpmeld Pacts are particularly powerful as the magicks of change grants them even greater strength and resilience.
The CHAOS keyword is used in the following Thousand Sons datasheets:
The TZEENTCH keyword is used in the following Thousand Sons datasheets:
The HERETIC ASTARTES keyword is used in the following Thousand Sons datasheets:
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
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This datasheet has Fast Attack Battlefield Role. Full list of Thousand Sons units sharing same Battlefield Role follows:
The THOUSAND SONS and CHAOS SPAWN keywords are used in the following Thousand Sons datasheets:
The CHAOS SPAWN keyword is used in the following Thousand Sons datasheets: