No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
105 Aun’Shi (base: 25mm) |
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1 | 105 Aun’Shi |
6" | 2+ | 4+ | 3 | 3 | 5 | 5 | 10 | 7+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Fidelity | ||||||
Fidelity | Melee | Melee | +2 | -2 | 2 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores one additional hit. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores one additional hit. |
ABILITIES | |
ABILITIES |
Inspired to Greatness Shield Generator: This model has a 4+ invulnerable save. Leadership Caste: This model can be included in any T’AU EMPIRE Detachment (excluding FARSIGHT ENCLAVES Detachments) without preventing that Detachment from being a Sept Detachment and without preventing other units in your army from benefiting from a Sept Tenet, but this model can only benefit from a Sept Tenet if every unit (excluding SUPREME COMMANDER units) in your army is from VIOR’LA. Failure Is Not An Option (Aura): While a friendly T’AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES and T’AU AUXILIARY units] is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Inspirational Defiance (Aura): While a friendly VIOR’LA CORE unit is within 6" of this model, each time an enemy unit declares a charge against that friendly unit, if that friendly unit is not within Engagement Range of any enemy units, it can Hold Steady or Set to Defend. |
SERENE UNIFIER | |
SERENE UNIFIER |
This model knows three invocations from the Invocations of the Ethereals. In your Command phase, if this model is on the battlefield, it can intone up to two invocations it knows that have not already been intoned by a friendly model this turn. Roll one D6: on a 2+, the intoned invocation is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Academy Luminary: While this WARLORD is on the battlefield, each time you spend a Command point to use a T’au Empire Strategic Ploy or T’au Empire Wargear Stratagem, roll one D6: on a 3+, that Command point is refunded. |
FACTION KEYWORDS: T’AU EMPIRE, VIOR’LA | |
KEYWORDS: INFANTRY, CHARACTER, ETHEREAL, AUN’SHI |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Aun’Va (base: 40mm) | |||||||||||
1 | Aun’Va | 6" | 6+ | 4+ | 2 | 3 | 6 | 1 | 10 | 5+ | 40mm |
Ethereal Guard (base: 25mm) | |||||||||||
2 | Ethereal Guard | 6" | 3+ | 3+ | 3 | 3 | 2 | 3 | 10 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Supreme honour blade | ||||||
Supreme honour blade | Melee | Melee | +2 | -1 | 2 | - |
ABILITIES | |
ABILITIES |
Inspired to Greatness Supreme Loyalty (Aura): While a friendly T’AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES and T’AU AUXILIARY units) is within 9" of this unit’s ETHEREAL model, models in that unit can use this unit’s Leadership characteristic instead of their own. Paradox of Duality: Models in this unit have a 5+ invulnerable save. Each time an attack is made against this unit, subtract 1 from that attack’s wound roll. Leadership Caste: This unit can be included in any T’AU EMPIRE Detachment (excluding FARSIGHT ENCLAVES Detachments) without preventing that Detachment from being a Sept Detachment and without preventing other units in your army from benefiting from a Sept Tenet, but this unit can only benefit from a Sept Tenet if every unit (excluding SUPREME COMMANDER units) in your army is from T’AU SEPT. |
SERENE UNIFIER | |
SERENE UNIFIER |
This unit’s Aun’va model knows three invocations from the Invocations of the Ethereals. In your Command phase, if this unit’s Aun’va model is on the battlefield, it can intone up to two invocations it knows that have not already been intoned by a friendly model this turn. Roll one D6: on a 2+, the intoned invocation is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Through Unity, Devastation (Aura): While a friendly CORE unit is within 6" of this WARLORD, each time a CORE model in that unit makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. |
FACTION KEYWORDS: T’AU EMPIRE, T’AU SEPT | |
KEYWORDS (Aun’Va): INFANTRY, CHARACTER, ETHEREAL, AUN’VA | |
KEYWORDS (Ethereal Guard): INFANTRY, ETHEREAL GUARD |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Cadre Fireblade (base: 25mm) |
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1 | 50 Cadre Fireblade |
6" | 4+ | 3+ | 3 | 3 | 4 | 3 | 8 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Fireblade pulse rifle | ||||||
Fireblade pulse rifle | 36" | Rapid Fire 1 | 5 | -2 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
Markerlight | The bearer gains the MARKERLIGHT keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). |
ABILITIES | |
ABILITIES |
Volley Fire (Aura): While a friendly CORE unit is within 6" of this unit’s CADRE FIREBLADE model, each time a CORE model in that unit makes an attack with a pulse weapon, an unmodified hit roll of 6 scores one additional hit. Target Sighted: In your Command phase, select one friendly FIRE WARRIOR TEAM unit within 9" of this unit’s CADRE FIREBLADE model; until the start of your next Command phase, each time a CORE model in that unit makes a ranged attack, re-roll a hit roll of 1. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, CHARACTER, PHOTON GRENADES, CADRE FIREBLADE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Commander Farsight (base: 40mm) |
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1 | 130 Commander Farsight |
10" | 2+ | 2+ | 5 | 5 | 7 | 5 | 10 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
High-intensity plasma rifle | ||||||
High-intensity plasma rifle | 36" | Assault 2 | 8 | -4 | 3 | - |
Dawn Blade | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Dawn Blade | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | x2 | -3 | 3 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | +1 | -2 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
ABILITIES | |
ABILITIES |
Battlesuits, Manta Strike Tactical Acumen: In your Command phase, you can select one friendly FARSIGHT ENCLAVES CRISIS CORE unit within 9" of this model. Until the end of the turn:
Way of the Short Blade: At the start of the Fight phase, you can select one friendly FARSIGHT ENCLAVES CORE unit within 6" of this model; until the end of the phase, each time a CORE model in that unit makes an attack, add 1 to that attack’s hit roll. Master of War (Aura): While a friendly FARSIGHT ENCLAVES CORE unit is within 6" of this model, each time a CORE model in that unit makes an attack, re-roll a hit roll of 1. Enclave Commander: If your army is Battle-forged, this model must be your army’s WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army’s WARLORD. Shield Generator: This model has a 4+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Exemplar of the Mont’ka: In your Command phase, select one friendly CORE unit within 9" of this WARLORD. Until the start of your next Command phase, each time a Core model in that unit makes a ranged attack that targets an enemy unit within 9", or 12" if you selected the Mont’ka Tactical Philosophy this battle, you can re-roll the wound roll. |
FACTION KEYWORDS: T’AU EMPIRE, FARSIGHT ENCLAVES | |
KEYWORDS: INFANTRY, CHARACTER, BATTLESUIT, FLY, JET PACK, COMMANDER, FARSIGHT |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Commander in Coldstar Battlesuit (base: 60mm) |
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1 | 120 Commander in Coldstar Battlesuit |
14" | 3+ | 2+ | 5 | 5 | 7 | 4 | 10 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Airbursting fragmentation projector | ||||||
Airbursting fragmentation projector | 24" | Assault D6 | 4 | -1 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Burst cannon | ||||||
Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
Fusion blaster | ||||||
Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+15 High-output burst cannon | ||||||
+15 High-output burst cannon | 18" | Assault 10 | 5 | -1 | 1 | - |
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
Plasma rifle | ||||||
Plasma rifle | 30" | Assault 1 | 8 | -4 | 3 | - |
T’au flamer | ||||||
T’au flamer | 12" | Assault D6+2 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. |
OTHER WARGEAR | ABILITIES | ||||||
Positional relay | |||||||
Once per battle round, when you set up a friendly Strategic Reserves unit, the bearer can use this wargear item. If it does, that unit counts the battle round number as one higher than the current battle round number for the purpose of determining where it is set up, but when doing so it must be set up within 6" of the bearer. | |||||||
Positional relay | Once per battle round, when you set up a friendly Strategic Reserves unit, the bearer can use this wargear item. If it does, that unit counts the battle round number as one higher than the current battle round number for the purpose of determining where it is set up, but when doing so it must be set up within 6" of the bearer. | ||||||
+10 Shield generator | |||||||
The bearer has a 4+ invulnerable save. | |||||||
+10 Shield generator | The bearer has a 4+ invulnerable save. | ||||||
Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | ||||||
Velocity tracker | |||||||
Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. | |||||||
Velocity tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. |
WARGEAR OPTIONS | |||||||||||||||||||||||||||||||
WARGEAR OPTIONS |
• The Commander in Coldstar Battlesuit’s high-output burst cannon can be replaced with one of the following: 1 airbursting fragmentation projector; 1 burst cannon; 1 fusion blaster; 1 missile pod; 1 plasma rifle; 1 positional relay; 1 shield generator; 1 T’au flamer; 1 velocity tracker. • The Commander in Coldstar Battlesuit can be equipped with up to three of the following, in any combination: 1 airbursting fragmentation projector; 1 burst cannon; 1 fusion blaster; 1 missile pod; 1 plasma rifle; 1 positional relay; 1 shield generator; 1 T’au flamer; 1 velocity tracker. • This unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). |
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ABILITIES | |||||||||||||||||||||||||||||||
ABILITIES |
Battlesuits, Manta Strike High-altitude Manoeuvres: Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield. If you do, then in the Reinforcements step of that phase, you can do one of the following:
Master of War (Aura): While a friendly CORE unit is within 6" of this unit’s COLDSTAR BATTLESUIT COMMANDER model, each time a CORE model in that unit makes an attack, re-roll a hit roll of 1. Aggressive Tactics: In your Command phase, you can select one friendly CRISIS CORE unit within 9" of this unit’s COLDSTAR BATTLESUIT COMMANDER model. Until the end of the turn, each time that unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in that unit. |
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UPGRADES | |||||||||||||||||||||||||||||||
UPGRADES |
Commander in Coldstar Battlesuit can receive the following Prototype Systems upgrades:
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FACTION KEYWORDS: T’AU EMPIRE, | |||||||||||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, BATTLESUIT, FLY, JET PACK, COLDSTAR, COMMANDER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Commander in Crisis Battlesuit (base: 50mm) |
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1 | 110 Commander in Crisis Battlesuit |
10" | 3+ | 2+ | 5 | 5 | 6 | 4 | 10 | 3+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Airbursting fragmentation projector | ||||||
Airbursting fragmentation projector | 24" | Assault D6 | 4 | -1 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Burst cannon | ||||||
Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
Cyclic ion blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Cyclic ion blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 18" | Assault 3 | 8 | -2 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Fusion blaster | ||||||
Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
Plasma rifle | ||||||
Plasma rifle | 30" | Assault 1 | 8 | -4 | 3 | - |
T’au flamer | ||||||
T’au flamer | 12" | Assault D6+2 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. |
OTHER WARGEAR | ABILITIES | ||||||
Counterfire defence system | |||||||
The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | |||||||
Counterfire defence system | The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | ||||||
Early warning override | |||||||
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Early warning override |
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+10 Iridium battlesuit | |||||||
The bearer has a Save characteristic of 2+. | |||||||
+10 Iridium battlesuit | The bearer has a Save characteristic of 2+. | ||||||
Multi-tracker | |||||||
Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | |||||||
Multi-tracker | Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | ||||||
+10 Shield generator | |||||||
The bearer has a 4+ invulnerable save. | |||||||
+10 Shield generator | The bearer has a 4+ invulnerable save. | ||||||
Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | ||||||
Velocity tracker | |||||||
Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. | |||||||
Velocity tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. |
WARGEAR OPTIONS | |||||||||||||||||||||||||||||||
WARGEAR OPTIONS |
• The Commander in Crisis Battlesuit’s burst cannon can be replaced with upto four of the following, in any combination: 1 airbursting fragmentation projector; 1 burst cannon; 1 counterfire defence system; 1 cyclic ion blaster; 1 early warning override; 1 fusion blaster; 1 missile pod; 1 multi-tracker; 1 plasma rifle; 1 shield generator; 1 target lock; 1 T’au flamer; 1 velocity tracker. • The Commander in Crisis Battlesuit can be equipped with 1 iridium battlesuit. • This unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). |
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ABILITIES | |||||||||||||||||||||||||||||||
ABILITIES |
Battlesuits, Manta Strike Master of War (Aura): While a friendly CORE unit is within 6" of this unit’s CRISIS BATTLESUIT COMMANDER model, each time a CORE model in that unit makes an attack, re-roll a hit roll of 1. Tactical Acumen: In your Command phase, you can select one friendly CRISIS CORE unit within 9" of this unit’s CRISIS BATTLESUIT COMMANDER model. Until the end of the turn:
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UPGRADES | |||||||||||||||||||||||||||||||
UPGRADES |
Commander in Crisis Battlesuit can receive the following Prototype Systems upgrades:
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FACTION KEYWORDS: T’AU EMPIRE, | |||||||||||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, BATTLESUIT, FLY, JET PACK, CRISIS, COMMANDER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Commander in Enforcer Battlesuit (base: 60mm) |
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1 | 130 Commander in Enforcer Battlesuit |
8" | 3+ | 2+ | 5 | 5 | 7 | 4 | 10 | 2+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Airbursting fragmentation projector | ||||||
Airbursting fragmentation projector | 24" | Assault D6 | 4 | -1 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Burst cannon | ||||||
Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
Cyclic ion blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Cyclic ion blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 18" | Assault 3 | 8 | -2 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Fusion blaster | ||||||
Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
Plasma rifle | ||||||
Plasma rifle | 30" | Assault 1 | 8 | -4 | 3 | - |
T’au flamer | ||||||
T’au flamer | 12" | Assault D6+2 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. |
OTHER WARGEAR | ABILITIES | ||||||
Positional relay | |||||||
Once per battle round, when you set up a friendly Strategic Reserves unit, the bearer can use this wargear item. If it does, that unit counts the battle round number as one higher than the current battle round number for the purpose of determining where it is set up, but when doing so it must be set up within 6" of the bearer. | |||||||
Positional relay | Once per battle round, when you set up a friendly Strategic Reserves unit, the bearer can use this wargear item. If it does, that unit counts the battle round number as one higher than the current battle round number for the purpose of determining where it is set up, but when doing so it must be set up within 6" of the bearer. | ||||||
+10 Shield generator | |||||||
The bearer has a 4+ invulnerable save. | |||||||
+10 Shield generator | The bearer has a 4+ invulnerable save. | ||||||
Velocity tracker | |||||||
Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. | |||||||
Velocity tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. |
WARGEAR OPTIONS | ||||||||||||||||||||||||||||
WARGEAR OPTIONS |
• The Commander in Enforcer Battlesuit’s burst cannon can be replaced with up to four of the following, in any combination: 1 airbursting fragmentation projector; 1 burst cannon; 1 cyclic ion blaster; 1 fusion blaster; 1 missile pod; 1 plasma rifle; 1 positional relay; 1 shield generator; 1 T’au flamer; 1 velocity tracker. • This unit can be equipped with upto two of the following, in any combination (Power Rating +1): 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). |
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ABILITIES | ||||||||||||||||||||||||||||
ABILITIES |
Battlesuits, Manta Strike Hardened Armour: Each time an attack is allocated to this unit’s ENFORCER BATTLESUIT COMMANDER model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Master of War (Aura): While a friendly CORE unit is within 6" of this unit’s ENFORCER BATTLESUIT COMMANDER model, each time a CORE model in that unit makes an attack, re-roll a hit roll of 1. Resolute Firebase: In your Command phase, you can select one friendly CRISIS CORE unit within 9" of this unit’s ENFORCER BATTLESUIT COMMANDER model. Until the start of your next Command phase, that unit gains the Objective Secured ability. |
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UPGRADES | ||||||||||||||||||||||||||||
UPGRADES |
Commander in Enforcer Battlesuit can receive the following Prototype Systems upgrades:
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FACTION KEYWORDS: T’AU EMPIRE, | ||||||||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, BATTLESUIT, FLY, JET PACK, ENFORCER, COMMANDER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
150 Commander Shadowsun (base: 50mm) |
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1 | 150 Commander Shadowsun |
10" | 3+ | 2+ | 5 | 5 | 7 | 4 | 10 | 3+ | 50mm |
Advanced Guardian Drone (base: 32mm flying base) | |||||||||||
1 | Advanced Guardian Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
Command-link Drone (base: 32mm flying base) | |||||||||||
1 | Command-link Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dispersed fusion blaster | ||||||
Dispersed fusion blaster | 18" | Assault 2 | 7 | -4 | 2 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of 3. | ||||||
Flechette launcher | ||||||
Flechette launcher | 18" | Assault 5 | 3 | 0 | 1 | - |
High-energy fusion blaster | ||||||
High-energy fusion blaster | 24" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Light missile pod | ||||||
Light missile pod | 24" | Assault 2 | 7 | -1 | 2 | - |
Pulse pistol | ||||||
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Commander Shadowsun’s 2 high-energy fusion blasters can be replaced with one of the following: 1 high-energy fusion blaster and 1 dispersed fusion blaster; 2 dispersed fusion blasters.
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ABILITIES (Shadowsun) | |
ABILITIES (Shadowsun) |
Battlesuits, Manta Strike Defender of the Greater Good: In your Command phase, select one friendly T’AU EMPIRE CORE or T’AU EMPIRE CHARACTER unit within 6" of this unit’s COMMANDER SHADOWSUN model. Until the start of your next Command phase, each time a CORE or CHARACTER model in that unit makes an attack, you can re-roll the hit roll. Camouflage Fields: While this unit’s COMMANDER SHADOWSUN model has any wounds remaining, each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll. XV22 Stalker Battlesuit: This unit’s COMMANDER SHADOWSUN model has a 5+ invulnerable save. Master of War (Aura): While a friendly T’AU EMPIRE CORE unit is within 6" of this unit’s COMMANDER SHADOWSUN model, each time a CORE model in that unit makes an attack, re-roll a hit roll of 1. Infiltrator: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Hero of the Empire: If your army is Battle-forged, this unit’s COMMANDER SHADOWSUN model must be your army’s WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army’s WARLORD. |
ABILITIES (Drones) | |
ABILITIES (Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
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ABILITIES (Advanced Guardian Drone) | |
ABILITIES (Advanced Guardian Drone) |
Advanced Guardian Shield Generator: This model has a 4+ invulnerable save. This unit cannot be selected as a target for ranged attacks unless it is the closest eligible target to the firing model.
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ABILITIES (Command-link Drone) | |
ABILITIES (Command-link Drone) |
Command-link: Add 3" to the range of this unit’s aura abilities (to a maximum of 12"). Each time a model in this unit uses an ability in your Command phase (excluding aura abilities), add 3" to the range of that ability.
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WARLORD TRAIT! | |
WARLORD TRAIT! |
Exemplar of the Kauyon: After both players have deployed their armies and determined who has the first turn, select up to one friendly unit, or up to three friendly units if you selected the Kauyon Tactical Philosophy this battle, and redeploy them. If the mission uses the Strategic Reserves rules, any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off: the winner chooses who redeploys their units first. |
FACTION KEYWORDS: T’AU EMPIRE, T’AU SEPT | |
KEYWORDS (Shadowsun): INFANTRY, CHARACTER, BATTLESUIT, FLY, SUPREME COMMANDER, JET PACK, COMMANDER, SHADOWSUN | |
KEYWORDS (Advanced Guardian Drone): DRONE, FLY, ADVANCED GUARDIAN DRONE | |
KEYWORDS (Command-link Drone): DRONE, FLY, COMMAND-LINK DRONE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Darkstrider (base: 32mm) |
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1 | 60 Darkstrider |
7" | 3+ | 2+ | 3 | 3 | 5 | 3 | 9 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Shade | ||||||
Shade | 24" | Assault 2 | 5 | -2 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
Markerlight | The bearer gains the MARKERLIGHT keyword. |
ABILITIES | |
ABILITIES |
Structural Analyser: In your Command phase, you can select one friendly T’AU SEPT CORE unit within 6" of this model and one enemy unit visible to this model. Until the end of the turn, each time a model in that T’AU SEPT CORE unit makes a ranged attack against that enemy unit, add 1 to that attack’s wound roll. Target Uploaded: This unit can start the Fire Markerlights action at the end of your Movement phase, instead of at the start. Drone Familiar Cluster: Each time this model is selected to shoot, you can re-roll one hit roll and you can re-roll one wound roll when resolving this model’s attacks. Fighting Retreat (Aura): While a friendly T’AU SEPT CORE unit (excluding BATTLESUIT units) is within 6" of this model, that unit is eligible to shoot in a turn in which it Fell Back. Vanguard: At the start of the first battle round, this model can make a Normal Move of up to 7". They cannot end this move within 9" of any enemy models. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
A Ghost Walks Among Us:
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FACTION KEYWORDS: T’AU EMPIRE, T’AU SEPT | |
KEYWORDS: INFANTRY, CHARACTER, PHOTON GRENADES, DARKSTRIDER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Ethereal (base: 25mm) |
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1 | 90 Ethereal |
6" | 3+ | 4+ | 3 | 3 | 4 | 3 | 10 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Honour stave | ||||||
Honour stave | Melee | Melee | +2 | -1 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Hover drone | |||||||
The bearer has a Move characteristic of 10" and the FLY keyword. | |||||||
+5 Hover drone | The bearer has a Move characteristic of 10" and the FLY keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hover drone (Power Rating +1). • This unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). |
ABILITIES | |
ABILITIES |
Inspired to Greatness Failure Is Not An Option (Aura): While a friendly T’AU EMPIRE CORE unit [excluding FARSIGHT ENCLAVES and T’AU AUXILIARY units) is within 6" of this unit’s ETHEREAL model, models in that unit can use this model’s Leadership characteristic instead of their own. |
SERENE UNIFIER | |
SERENE UNIFIER |
This model knows two invocations from the Invocations of the Ethereals. In your Command phase, if this model is on the battlefield, it can intone one invocation it knows that has not already been intoned by a friendly model this turn. Roll one D6: on a 3+, the intoned invocation is inspiring and takes effect until the start of your next Command phase. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, CHARACTER, ETHEREAL |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Kroot Shaper (base: 25mm) |
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1 | 25 Kroot Shaper |
7" | 2+ | 4+ | 4 | 3 | 4 | 3 | 8 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kroot pistol | ||||||
Kroot pistol | 12" | Pistol 1 | 5 | -1 | 1 | - |
Shaper Kroot rifle | ||||||
Shaper Kroot rifle | 24" | Rapid Fire 2 | 4 | -1 | 1 | - |
Pulse rifle | ||||||
Pulse rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - |
Ritual blade | ||||||
Ritual blade | Melee | Melee | +1 | -1 | 1 | - |
Grenade belt | ||||||
Grenade belt | 6" | Grenade 2D6 | 5 | -1 | 1 | Blast. The bearer can only shoot with this weapon once per battle. |
Blast. The bearer can only shoot with this weapon once per battle. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s Shaper Kroot rifle can be replaced with 1 pulse rifle. • This model’s ritual blade can be replaced with 1 Kroot pistol and 1 grenade belt.
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ABILITIES | |
ABILITIES |
Ambushing Predators Wisest of Their Kind (Aura): While a friendly KROOT unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. The Shaper Commands (Aura): While a friendly KROOT unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Stealthy Hunter: Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. |
FACTION KEYWORDS: T’AU EMPIRE, KROOT | |
KEYWORDS: INFANTRY, CHARACTER, T’AU AUXILIARY, KROOT SHAPER |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
160 Longstrike (base: 60mm flying base) |
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1 | 160 Longstrike |
12" | 6+ | 3+ | 6 | 7 | 8-14 | 3 | 9 | 3+ | 60mm flying base |
8" | 6+ | 4+ | 6 | 7 | 4-7 | D3 | 9 | 3+ | |||
4" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 9 | 3+ | |||
Gun Drone (base: 32mm flying base) | |||||||||||
2 | Gun Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Longstrike | ||||||
+5 Accelerator burst cannon | ||||||
+5 Accelerator burst cannon | 18" | Assault 8 | 6 | -1 | 1 | - |
+10 Ion cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Ion cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 60" | Heavy 3D3 | 7 | -2 | 2 | - |
- Overcharge | ||||||
- Overcharge | 60" | Heavy 3D3 | 8 | -2 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Railgun | ||||||
Railgun | 72" | Heavy 1 | 14 | -6 | D3+6 | Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time a successful wound roll is made for an attack with this weapon, the target suffers 3 mortal wounds in addition to any other damage. |
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time a successful wound roll is made for an attack with this weapon, the target suffers 3 mortal wounds in addition to any other damage. | ||||||
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. | ||||||
+5 Smart missile system | ||||||
+5 Smart missile system | 30" | Heavy 4 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
Gun Drones | ||||||
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Longstrike’s railgun can be replaced with 1 ion cannon. • Longstrike can be equipped with up to 2 seeker missiles. • Instead of this unit being equipped with 2 Gun Drones, Longstrike can be equipped with one of the following: 2 accelerator burst cannons; 2 smart missile systems.
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ABILITIES (Longstrike) | |
ABILITIES (Longstrike) |
Drone Dock: If this unit contains any DRONE models, those DRONE models begin the battle docked with this unit’s HAMMERHEAD model. Gunship Ace: Each time this unit’s HAMMERHEAD model makes a ranged attack against a MONSTER or VEHICLE unit, add 1 to that attack’s wound roll. Targeting Array: Each time this unit’s HAMMERHEAD model is selected to shoot, you can re-roll one hit roll when resolving its attacks. Hover Tank: Distances are always measured to and from this hull of this unit’s HAMMERHEAD model. XV02 Pilot Battlesuit: In your Command phase, you can select one other friendly T’AU SEPT CORE or T’AU SEPT HAMMERHEAD unit within 6" of this unit’s HAMMERHEAD model. Until the start of your next Command phase, each time a model in that unit makes an attack, the target is treated as having a Markerlight token. Explodes: When this unit’s HAMMERHEAD model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
ABILITIES (Gun Drones) | |
ABILITIES (Gun Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
Threat Identification Protocol: Each time this model makes a ranged attack, it can only target the nearest eligible unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Through Boldness, Victory: In your Command phase, select one friendly CORE unit within 9" of this WARLORD. Until the start of your next Command phase, each time a CORE model in that unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. |
FACTION KEYWORDS: T’AU EMPIRE, T’AU SEPT | |
KEYWORDS (Longstrike): VEHICLE, CHARACTER, FLY, HAMMERHEAD, LONGSTRIKE | |
KEYWORDS (Gun Drones): DRONE, FLY, GUN DRONE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Shas’o R’alai (base: 65mm) | |||||||||||
1 | Shas’o R’alai | 8" | 3+ | 2+ | 5 | 5 | 7 | 4 | 9 | 3+ | 65mm |
Blacklight Marker Drone (base: 32mm flying base) | |||||||||||
2 | Blacklight Marker Drone | 8" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Experimental pulse submunitions rifle | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Experimental pulse submunitions rifle | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- EMP | ||||||
- EMP | 24" | Assault 1 | 1 | 0 | 1 | Each time an attack is made with this weapon against a VEHICLE unit, on a successful hit roll, the target suffers 3 mortal wounds and the attack sequence ends. |
Each time an attack is made with this weapon against a VEHICLE unit, on a successful hit roll, the target suffers 3 mortal wounds and the attack sequence ends. | ||||||
- Hyper density sabot | ||||||
- Hyper density sabot | 36" | Assault 2 | 9 | -2 | 2 | - |
- Ionic cluster-beam shell | ||||||
- Ionic cluster-beam shell | 24" | Assault D6 | 6 | -1 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
Shas’o R’alai | |||||||
Drone controller | |||||||
In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
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Drone controller | In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
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Blacklight Marker Drone | |||||||
Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
Markerlight | The bearer gains the MARKERLIGHT keyword. |
ABILITIES (Shas’o R’alai) | |
ABILITIES (Shas’o R’alai) |
Battlesuits, Manta Strike Master of War (Aura): While a friendly CORE unit is within 6" of this unit’s CRISIS BATTLESUIT COMMANDER model, each time a CORE model in that unit makes an attack, re-roll a hit roll of 1. Eclipse Shield Generator: This model has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for this model. Assassin: Each time this model makes an attack against a CHARACTER unit, you can re-roll the hit roll and wound roll. Photon Casters: Each time this unit is declared as a target of a charge, subtract 2 from that charge’s charge roll. |
ABILITIES (Blacklight Marker Drone) | |
ABILITIES (Blacklight Marker Drone) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
Blacklight Markers: Each time this model performs the Fire Markerlights action, you can select one eligible enemy unit within 48" of this model, instead of within 36". |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
FACTION KEYWORDS: T’AU EMPIRE, KE’LSHAN | |
KEYWORDS (Shas’o R’alai): INFANTRY, BATTLESUIT, COMMANDER, CHARACTER, JET PACK, FLY, SHAS’O R’ALAI | |
KEYWORDS (Blacklight Marker Drone): DRONE, FLY, MARKERLIGHT, BLACKLIGHT MARKER DRONE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Commander in XV81 Crisis Battlesuit (base: 60mm) |
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1 | 100 Commander in XV81 Crisis Battlesuit |
8" | 3+ | 2+ | 5 | 5 | 5 | 4 | 9 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+8 Burst cannon | ||||||
+8 Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
+8 Plasma rifle | ||||||
+8 Plasma rifle | 30" | Assault 1 | 8 | -4 | 3 | - |
Smart missile system | ||||||
Smart missile system | 30" | Heavy 4 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
WARGEAR OPTIONS | ||||||||||||||||||||||||||||
WARGEAR OPTIONS |
• This model’s plasma rifle can be replaced with one of the following: 1 weapon from the Ranged Weapons list; 1 item from the Support Systems list. • This model can be equipped with one of the following: 1 weapon from the Ranged Weapons list; 1 item from the Support Systems list.
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ABILITIES | ||||||||||||||||||||||||||||
ABILITIES |
For the Greater Good, Master of War Manta Strike: During deployment, you can set up this unit and any accompanying Drones in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9" from any enemy models.
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UPGRADES | ||||||||||||||||||||||||||||
UPGRADES |
Commander in XV81 Crisis Battlesuit can receive the following Prototype Systems upgrades:
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FACTION KEYWORDS: T’AU EMPIRE, | ||||||||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, XV81 CRISIS, JET PACK, FLY, COMMANDER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Commander in XV84 Crisis Battlesuit (base: 60mm) |
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1 | 90 Commander in XV84 Crisis Battlesuit |
8" | 3+ | 2+ | 5 | 5 | 5 | 4 | 9 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Markerlight | ||||||
Markerlight | 36" | Heavy 1 | - | - | - | Markerlights |
Markerlights | ||||||
+8 Plasma rifle | ||||||
+8 Plasma rifle | 30" | Assault 1 | 8 | -4 | 3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. |
WARGEAR OPTIONS | ||||||||||||||||||||||||||||
WARGEAR OPTIONS |
• This model’s plasma rifle can be replaced with one of the following: 1 weapon from the Ranged Weapons list; 1 item from the Support Systems list. • This model can be equipped with one of the following: 1 weapon from the Ranged Weapons list; 1 item from the Support Systems list.
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ABILITIES | ||||||||||||||||||||||||||||
ABILITIES |
For the Greater Good, Master of War Manta Strike: During deployment, you can set up this unit and any accompanying Drones in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9" from any enemy models.
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UPGRADES | ||||||||||||||||||||||||||||
UPGRADES |
Commander in XV84 Crisis Battlesuit can receive the following Prototype Systems upgrades:
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FACTION KEYWORDS: T’AU EMPIRE, | ||||||||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, XV84 CRISIS, JET PACK, FLY, COMMANDER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Shas’o R’myr (base: 60mm) |
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1 | 110 Shas’o R’myr |
8" | 3+ | 2+ | 5 | 5 | 5 | 4 | 9 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Miniaturised flechette pod | ||||||
Miniaturised flechette pod | 12" | Pistol 4 | 3 | 0 | 1 | - |
Twin plasma rifle | ||||||
Twin plasma rifle | 24" | Rapid Fire 2 | 6 | -3 | 1 | - |
ABILITIES | |
ABILITIES |
For the Greater Good, Master of War Shield Generator: This model has a 4+ invulnerable save. Vengeance: Each time this model makes an attack against an ASTRA MILITARUM unit, re-roll a hit roll of 1. Manta Strike: During deployment, you can set up this unit and any accompanying Drones in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9" from any enemy models. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, CHARACTER, JET PACK, FLY, COMMANDER, SHAS’O R’MYR |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Breacher Fire Warrior (base: 25mm) | |||||||||||
9 | Breacher Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 4+ | 25mm |
Breacher Fire Warrior Shas’ui (base: 25mm) | |||||||||||
1 | Breacher Fire Warrior Shas’ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 4+ | 25mm |
+10 Support Turret (base: 40mm) |
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0‑1 | +10 Support Turret |
- | - | 4+ | 3 | 3 | 1 | - | 4 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Missile pod | ||||||
+10 Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
Pulse blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Pulse blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Close range | ||||||
- Close range | 8" | Assault 2 | 6 | -2 | 1 | - |
- Long range | ||||||
- Long range | 14" | Assault 2 | 5 | -1 | 1 | - |
Pulse pistol | ||||||
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - |
Smart missile system | ||||||
Smart missile system | 30" | Heavy 4 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
+5 Markerlight | The bearer gains the MARKERLIGHT keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Breacher Fire Warrior Shas’ui can be equipped with 1 markerlight. • This unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Guardian Drone +10 (maximum 1 per unit); 1 Gun Drone +10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). • The Support Turret’s missile pod can be replaced with 1 smart missile system.
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ABILITIES | |
ABILITIES |
Set Up Turret: If this unit contains a Support Turret, that model is not set up until this unit performs the following action: ‘Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. The action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.’ DS8 Support Turret: The following rules apply to Support Turret models.
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, CORE, FIRE WARRIOR TEAM, PHOTON GRENADES, BREACHER TEAM |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
7 Kroot (base: 25mm) |
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10‑20 | 7 Kroot |
7" | 3+ | 4+ | 4 | 3 | 1 | 2 | 6 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kroot rifle (shooting) | ||||||
Kroot rifle (shooting) | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Kroot rifle (melee) | ||||||
Kroot rifle (melee) | Melee | Melee | User | -1 | 1 | - |
Quill grenades | ||||||
Quill grenades | 6" | Grenade D6 | 4 | 0 | 1 | Blast |
Blast |
ABILITIES | |
ABILITIES |
Ambushing Predators Stealthy Hunters: Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Kroot Pack: If your army is Battle-forged, then for each KROOT CARNIVORES unit included in a Detachment, up to one KROOTOX RIDERS unit, up to one KROOT HOUNDS unit, and up to one KROOT SHAPER unit can be included in that Detachment without taking up Battlefield Role slots. |
FACTION KEYWORDS: T’AU EMPIRE, KROOT | |
KEYWORDS: INFANTRY, T’AU AUXILIARY, KROOT CARNIVORES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Fire Warrior (base: 25mm) | |||||||||||
9 | Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 4+ | 25mm |
Fire Warrior Shas’ui (base: 25mm) | |||||||||||
1 | Fire Warrior Shas’ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 4+ | 25mm |
+10 Support Turret (base: 40mm) |
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0‑1 | +10 Support Turret |
- | - | 4+ | 3 | 3 | 1 | - | 4 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Missile pod | ||||||
+10 Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
Pulse pistol | ||||||
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - |
Pulse rifle | ||||||
Pulse rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - |
Smart missile system | ||||||
Smart missile system | 30" | Heavy 4 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
+5 Markerlight | The bearer gains the MARKERLIGHT keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their pulse rifle replaced with 1 pulse carbine. • The Fire Warrior Shas’ui can be equipped with 1 markerlight. • This unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Guardian Drone +10 (maximum 1 per unit); 1 Gun Drone +10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). • The Support Turret's missile pod can be replaced with 1 smart missile system.
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ABILITIES | |
ABILITIES |
Set Up Turret: If this unit contains a Support Turret, that model is not set up until this unit performs the following action: ‘Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. The action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.’ DS8 Support Turret: The following rules apply to Support Turret models.
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, CORE, FIRE WARRIOR TEAM, PHOTON GRENADES, STRIKE TEAM |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
95 Devilfish (base: 60mm flying base) |
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1 | 95 Devilfish |
12" | 6+ | 4+ | 6 | 7 | 7-13 | 3 | 8 | 3+ | 60mm flying base |
8" | 6+ | 5+ | 6 | 7 | 4-6 | D3 | 8 | 3+ | |||
4" | 6+ | 6+ | 6 | 7 | 1-3 | 1 | 8 | 3+ | |||
Gun Drone (base: 32mm flying base) | |||||||||||
2 | Gun Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Devilfish | ||||||
Accelerator burst cannon | ||||||
Accelerator burst cannon | 18" | Assault 8 | 6 | -1 | 1 | - |
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. | ||||||
+5 Smart missile system | ||||||
+5 Smart missile system | 30" | Heavy 4 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
Gun Drone | ||||||
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Devilfish can be equipped with up to 2 seeker missiles. • Instead of this unit being equipped with 2 Gun Drones, the Devilfish can be equipped with 2 smart missile systems.
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ABILITIES (Devilfish) | |
ABILITIES (Devilfish) |
Drone Dock: If this unit contains any DRONE models, those DRONE models begin the battle docked with this unit’s DEVILFISH model. Armoured Aggression: At the start of the first battle round, before the first turn begins, if you selected the Mont’ka Tactical Philosophy at the start of the battle, this unit can make a Normal Move of up to 9". It cannot end this move within 9" of any enemy models. Hover Tank: Distances are measured to and from the hull or the base of this unit’s VEHICLE model; whichever is closest. Tactical Disengagement: At the end of your Movement phase, if you selected the Kauyon Tactical Philosophy at the start of the battle and the mission you are playing is using the Strategic Reserves rule, you can remove this unit from the battlefield if it is within 9" of any battlefield edges and place it in Strategic Reserves. Explodes: When this unit’s DEVILFISH model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
ABILITIES (Gun Drones) | |
ABILITIES (Gun Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
Threat Identification Protocol: Each time this model makes a ranged attack, it can only target the nearest eligible unit. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 INFANTRY or DRONE models and 1 RECON DRONE model. It cannot transport BATTLESUIT models. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS (Devilfish): VEHICLE, TRANSPORT, FLY, DEVILFISH | |
KEYWORDS (Gun Drones): DRONE, FLY, GUN DRONE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
45 Crisis Shas’ui (base: 50mm) |
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2‑5 | 45 Crisis Shas’ui |
10" | 5+ | 4+ | 5 | 5 | 4 | 3 | 8 | 3+ | 50mm |
45 Crisis Shas’vre (base: 50mm) |
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1 | 45 Crisis Shas’vre |
10" | 5+ | 4+ | 5 | 5 | 4 | 4 | 9 | 3+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Airbursting fragmentation projector | ||||||
Airbursting fragmentation projector | 24" | Assault D6 | 4 | -1 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Burst cannon | ||||||
Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
Cyclic ion blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Cyclic ion blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 18" | Assault 3 | 8 | -2 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Fusion blaster | ||||||
Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
Plasma rifle | ||||||
Plasma rifle | 30" | Assault 1 | 8 | -4 | 3 | - |
T’au flamer | ||||||
T’au flamer | 12" | Assault D6+2 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. |
OTHER WARGEAR | ABILITIES | ||||||
Counterfire defence system | |||||||
The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | |||||||
Counterfire defence system | The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | ||||||
Early warning override | |||||||
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Early warning override |
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+10 Iridium battlesuit | |||||||
The bearer has a Save characteristic of 2+. | |||||||
+10 Iridium battlesuit | The bearer has a Save characteristic of 2+. | ||||||
Multi-tracker | |||||||
Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | |||||||
Multi-tracker | Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | ||||||
+5 Shield generator | |||||||
The bearer has a 4+ invulnerable save. | |||||||
+5 Shield generator | The bearer has a 4+ invulnerable save. | ||||||
Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | ||||||
Velocity tracker | |||||||
Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. | |||||||
Velocity tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. |
WARGEAR OPTIONS | |||||||||||||||||||||||||||||||
WARGEAR OPTIONS |
• Any number of CRISIS models can each have their burst cannon replaced with up to three of the following, in any combination: 1 airbursting fragmentation projector; 1 burst cannon; 1 counterfire defence system; 1 cyclic ion blaster; 1 early warning override; 1 fusion blaster; 1 missile pod; 1 multi-tracker; 1 plasma rifle; 1 shield generator; 1 target lock; 1 T’au flamer; 1 velocity tracker. • Any number of CRISIS models can be equipped with one of the following: 1 counterfire defence system; 1 early warning override; 1 multi-tracker; 1 shield generator; 1 target lock; 1 velocity tracker. • For every 3 CRISIS models in this unit, 1 CRISIS model can be equipped with 1 iridium battlesuit. • For every CRISIS model in this unit, it can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). |
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ABILITIES | |||||||||||||||||||||||||||||||
ABILITIES |
Battlesuits, Manta Strike
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UPGRADES | |||||||||||||||||||||||||||||||
UPGRADES |
Crisis Battlesuits can receive the following Prototype Systems upgrades:
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FACTION KEYWORDS: T’AU EMPIRE, | |||||||||||||||||||||||||||||||
KEYWORDS: INFANTRY, CORE, BATTLESUIT, FLY, JET PACK, CRISIS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
45 Crisis Bodyguard Shas’ui (base: 50mm) |
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1‑5 | 45 Crisis Bodyguard Shas’ui |
10" | 5+ | 4+ | 5 | 5 | 4 | 3 | 8 | 3+ | 50mm |
45 Crisis Bodyguard Shas’vre (base: 50mm) |
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1 | 45 Crisis Bodyguard Shas’vre |
10" | 5+ | 4+ | 5 | 5 | 4 | 4 | 9 | 3+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Airbursting fragmentation projector | ||||||
Airbursting fragmentation projector | 24" | Assault D6 | 4 | -1 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Burst cannon | ||||||
Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
Cyclic ion blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Cyclic ion blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 18" | Assault 3 | 8 | -2 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Fusion blaster | ||||||
Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
Plasma rifle | ||||||
Plasma rifle | 30" | Assault 1 | 8 | -4 | 3 | - |
T’au flamer | ||||||
T’au flamer | 12" | Assault D6+2 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. |
OTHER WARGEAR | ABILITIES | ||||||
Counterfire defence system | |||||||
The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | |||||||
Counterfire defence system | The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | ||||||
Early warning override | |||||||
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Early warning override |
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+10 Iridium battlesuit | |||||||
The bearer has a Save characteristic of 2+. | |||||||
+10 Iridium battlesuit | The bearer has a Save characteristic of 2+. | ||||||
Multi-tracker | |||||||
Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | |||||||
Multi-tracker | Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | ||||||
+5 Shield generator | |||||||
The bearer has a 4+ invulnerable save. | |||||||
+5 Shield generator | The bearer has a 4+ invulnerable save. | ||||||
Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | ||||||
Velocity tracker | |||||||
Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. | |||||||
Velocity tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. |
WARGEAR OPTIONS | |||||||||||||||||||||||||||||||
WARGEAR OPTIONS |
• Any number of CRISIS models can each have their burst cannon replaced with up to three of the following, in any combination: 1 airbursting fragmentation projector; 1 burst cannon; 1 counterfire defence system; 1 cyclic ion blaster; 1 early warning override; 1 fusion blaster; 1 missile pod; 1 multi-tracker; 1 plasma rifle; 1 shield generator; 1 target lock; 1 T’au flamer; 1 velocity tracker. • For every 3 CRISIS models in this unit, 1 CRISIS model can be equipped with 1 iridium battlesuit. • For every CRISIS model in this unit, it can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). |
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ABILITIES | |||||||||||||||||||||||||||||||
ABILITIES |
Battlesuits, Manta Strike Sworn Protectors: While a friendly CHARACTER model (excluding VEHICLE and MONSTER models) is within 3" of any CRISIS models in this unit, that CHARACTER unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models. Bodyguard Contingent: If your army is Battle-forged, then for each COMMANDER unit included in a Detachment, you can include one CRISIS BODYGUARDS unit in that Detachment without it taking up a Battlefield Role slot. |
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UPGRADES | |||||||||||||||||||||||||||||||
UPGRADES |
Crisis Bodyguards can receive the following Prototype Systems upgrades:
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FACTION KEYWORDS: T’AU EMPIRE, | |||||||||||||||||||||||||||||||
KEYWORDS: INFANTRY, CORE, BATTLESUIT, FLY, JET PACK, CRISIS, CRISIS BODYGUARDS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Firesight Marksman (base: 40mm) | |||||||||||
1 | Firesight Marksman | 6" | 5+ | 3+ | 3 | 3 | 3 | 2 | 8 | 4+ | 40mm |
Sniper Drone (base: 32mm flying base) | |||||||||||
3 | Sniper Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Firesight Marksman | ||||||
Pulse pistol | ||||||
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - |
Sniper Drone | ||||||
Longshot pulse rifle | ||||||
Longshot pulse rifle | 48" | Rapid Fire 1 | 5 | -2 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Firesight Marksman | |||||||
Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
Markerlight | The bearer gains the MARKERLIGHT keyword. |
ABILITIES (Firesight Marksman) | |
ABILITIES (Firesight Marksman) |
Drone Uplink: In your Command phase, you can select one SNIPER DRONE unit within 6" of this unit’s FIRESIGHT MARKSMAN model. Until the start of your next Command phase:
Marksman Stealth Field: This unit cannot be selected as a target for ranged attacks unless it is the closest eligible target to the firing model or is within 12" of the firing model. In your Movement phase, if this unit does not Remain Stationary, it loses this ability until the start of your next Movement phase. |
ABILITIES (Sniper Drone) | |
ABILITIES (Sniper Drone) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS (Firesight Marksman): INFANTRY, CHARACTER, FIRESIGHT MARKSMAN | |
KEYWORDS (Sniper Drone): DRONE, FLY, SNIPER DRONE |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
Ghostkeel Shas’vre (base: 105 x 70mm) | |||||||||||
1 | Ghostkeel Shas’vre | 12" | 5+ | 4+ | 6 | 7 | 7-12 | 3 | 9 | 3+ | 105 x 70mm |
8" | 5+ | 5+ | 6 | 7 | 4-6 | D3 | 9 | 3+ | |||
4" | 5+ | 5+ | 6 | 7 | 1-3 | 1 | 9 | 3+ | |||
Stealth Drone (base: 32mm flying base) | |||||||||||
2 | Stealth Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Burst cannon | ||||||
Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
Cyclic ion raker | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Cyclic ion raker | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 6 | 7 | -2 | 2 | - |
- Overcharge | ||||||
- Overcharge | 36" | Heavy 6 | 8 | -2 | 3 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
T’au flamer | ||||||
T’au flamer | 12" | Assault D6+2 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Fusion blaster | ||||||
+5 Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Fusion collider | ||||||
Fusion collider | 24" | Heavy 3 | 9 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Ghostkeel fists | ||||||
Ghostkeel fists | Melee | Melee | +1 | -1 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Drone controller | |||||||
In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
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Drone controller | In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
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Early warning override | |||||||
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Early warning override |
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+15 Flare launcher | |||||||
Each time the bearer would lose a wound as the result of a ranged attack with a Strength characteristic of 7 or more, roll one D6: on a 5+, that wound is not lost. | |||||||
+15 Flare launcher | Each time the bearer would lose a wound as the result of a ranged attack with a Strength characteristic of 7 or more, roll one D6: on a 5+, that wound is not lost. |
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• The Ghostkeel Shas’vre’s fusion collider can be replaced with 1 cyclic ion raker. • The Ghostkeel Shas’vre can be equipped with one of the following: 1 early warning override; 1 flare launcher. • The Ghostkeel Shas’vre’s 2 T’au flamers can be replaced with one of the following: 2 burst cannons; 2 fusion blasters.
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ABILITIES (Ghostkeel) | |||||||
ABILITIES (Ghostkeel) |
Electrowarfare Suite: While this unit’s GHOSTKEEL BATTLESUIT model has any wounds remaining, each time a ranged attack targets this unit, subtract 1 from that attack’s hit roll. Infiltrator: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Explodes: When this unit’s GHOSTKEEL BATTLESUIT model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
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ABILITIES (Stealth Drones) | |||||||
ABILITIES (Stealth Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Docked Drone: If this model is docked with another:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Keywords:
Stealth Field Generator: This unit cannot be selected as a target for ranged attacks unless it is the closest eligible target to the firing model or the firing model is within 18" of it. |
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UPGRADES | |||||||
UPGRADES |
Ghostkeel Battlesuit can receive the following Prototype Systems upgrades:
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FACTION KEYWORDS: T’AU EMPIRE, | |||||||
KEYWORDS (Ghostkeel): VEHICLE, BATTLESUIT, FLY, JET PACK, GHOSTKEEL BATTLESUIT | |||||||
KEYWORDS (Stealth Drone): DRONE, FLY, STEALTH DRONE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Krootox Rider (base: 40mm) |
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1‑3 | 25 Krootox Rider |
7" | 3+ | 4+ | 6 | 5 | 4 | 4 | 6 | 6+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kroot gun | ||||||
Kroot gun | 48" | Heavy 2 | 7 | -1 | 2 | - |
Krootox fists | ||||||
Krootox fists | Melee | Melee | User | -2 | 2 | - |
ABILITIES | |
ABILITIES |
Ambushing Predators
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FACTION KEYWORDS: T’AU EMPIRE, KROOT | |
KEYWORDS: CAVALRY, T’AU AUXILIARY, KROOTOX RIDER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Stealth Shas’ui (base: 32mm) |
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2‑5 | 25 Stealth Shas’ui |
8" | 5+ | 4+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
25 Stealth Shas’vre (base: 32mm) |
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1 | 25 Stealth Shas’vre |
8" | 5+ | 4+ | 4 | 4 | 2 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Burst cannon | ||||||
Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
+5 Fusion blaster | ||||||
+5 Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Drone controller | |||||||
In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
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+5 Drone controller | In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
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+5 Homing Beacon | |||||||
If this unit is equipped with a homing beacon, it can perform the following action: ‘Homing Beacon (Action): In your Command phase, any number of units from your army that are equipped with homing beacons can start to perform this action. The action is completed at the start of the Reinforcements step of your next Movement phase. When it is completed, the unit performing the action loses its homing beacon and one friendly CRISIS CORE unit that was setup in a Manta hold (see Manta Strike) can be set up on the battlefield within 3" of the unit and more than 9" away from any enemy models, even if it is the first battle round.’ We recommend placing a Homing Beacon model next to the unit as a reminder, removing it once this action has been completed (a Homing Beacon does not count as a model for any rules purposes). | |||||||
+5 Homing Beacon | If this unit is equipped with a homing beacon, it can perform the following action: ‘Homing Beacon (Action): In your Command phase, any number of units from your army that are equipped with homing beacons can start to perform this action. The action is completed at the start of the Reinforcements step of your next Movement phase. When it is completed, the unit performing the action loses its homing beacon and one friendly CRISIS CORE unit that was setup in a Manta hold (see Manta Strike) can be set up on the battlefield within 3" of the unit and more than 9" away from any enemy models, even if it is the first battle round.’ We recommend placing a Homing Beacon model next to the unit as a reminder, removing it once this action has been completed (a Homing Beacon does not count as a model for any rules purposes). | ||||||
+5 Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
+5 Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every 3 BATTLESUIT models in this unit, 1 BATTLESUIT model’s burst cannon can be replaced with 1 fusion blaster. • For every 3 BATTLESUIT models in this unit, 1 BATTLESUIT model can be equipped with one of the following: 1 drone controller; 1 target lock. • This unit can be equipped with 1 homing beacon. • This unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). |
ABILITIES | |
ABILITIES |
Battlesuits Camouflage Fields: Each time an attack is made against this unit, subtract 1 from that attack’s hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Infiltrators: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, CORE, BATTLESUIT, FLY, JET PACK, STEALTH BATTLESUITS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Kroot Farstalker (base: 28mm) | |||||||||||
9 | Kroot Farstalker | 7" | 3+ | 4+ | 4 | 3 | 1 | 2 | 6 | 6+ | 28mm |
Kroot Kill-broker (base: 32mm) | |||||||||||
1 | Kroot Kill-broker | 7" | 3+ | 4+ | 4 | 3 | 1 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kroot pistol | ||||||
Kroot pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Accelerator bow | ||||||
Accelerator bow | 18" | Assault 1 | 6 | -2 | 1 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+10 Dvorgite skinner | ||||||
+10 Dvorgite skinner | 12" | Assault D6 | 4 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Kroot hunting rifle | ||||||
Kroot hunting rifle | 36" | Heavy 1 | 6 | -1 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Kroot rifle (shooting) | ||||||
Kroot rifle (shooting) | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Kroot scattergun | ||||||
Kroot scattergun | 18" | Assault 2 | 4 | 0 | 1 | - |
+10 Londaxi tribalest | ||||||
+10 Londaxi tribalest | 18" | Heavy 3 | 7 | -1 | 1 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
Pulse rifle | ||||||
Pulse rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - |
Kroot rifle (melee) | ||||||
Kroot rifle (melee) | Melee | Melee | User | -1 | 1 | - |
Ritual blade | ||||||
Ritual blade | Melee | Melee | +1 | -1 | 1 | - |
Quill grenades | ||||||
Quill grenades | 6" | Grenade D6 | 4 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
+10 Pech’ra | |||||||
Each time a model in the bearer’s unit makes a ranged attack, the target does not receive the benefits of cover against that attack. | |||||||
+10 Pech’ra | Each time a model in the bearer’s unit makes a ranged attack, the target does not receive the benefits of cover against that attack. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Kroot Kill-broker’s pulse rifle and ritual blade can be replaced with one of the following: 1 Kroot rifle; 1 pulse carbine. • Up to 2 Kroot Farstalkers can each have their Kroot rifle replaced with 1 Kroot scattergun. • 1 Kroot Farstalker’s Kroot rifle can be replaced with 1 Kroot hunting rifle. • 1 Kroot Farstalker’s Kroot rifle can be replaced with 1 accelerator bow. • 1 Kroot Farstalker’s Kroot rifle can be replaced with one of the following: 1 Dvorgite skinner; 1 Londaxi tribalest. • 1 Kroot Farstalker equipped with a Kroot rifle can be equipped with 1 Pech’ra.
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ABILITIES | |
ABILITIES |
Ambushing Predators Bounty Hunters: At the start of the first battle round, select one enemy unit to be this unit’s bounty. Each time a model in this unit makes an attack against its bounty, you can re-roll the hit roll. Stealthy Hunters: Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. |
FACTION KEYWORDS: T’AU EMPIRE, KROOT | |
KEYWORDS: INFANTRY, T’AU AUXILIARY, KROOT FARSTALKERS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Dahyak Grekh (base: 32mm) |
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1 | 40 Dahyak Grekh |
7" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kroot pistol | ||||||
Kroot pistol | 12" | Pistol 1 | 5 | -1 | 1 | - |
Kroot rifle (shooting) | ||||||
Kroot rifle (shooting) | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Kroot rifle (melee) | ||||||
Kroot rifle (melee) | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Tracker: During deployment, you can set up Dahyak Grekh in pursuit instead of placing him on the battlefield. At the end of any of your Movement phases he can reveal his hiding place and attack - set him up anywhere on the battlefield that is more than 9" away from any enemy models. Quarry Can’t Hide: Each time you select a target for a weapon this model is making an attack with, you can ignore the Look Out, Sir rule. Concealed Booby Traps: Once per battle, at the end of your opponents Movement phase, you can choose an enemy unit on the battlefield and roll a D6. Subtract 1 from the result if the unit is a CHARACTER but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3 mortal wounds; on a 7+ it suffers D6 mortal wounds instead. Fieldcraft: Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. |
FACTION KEYWORDS: T’AU EMPIRE, KROOT | |
KEYWORDS: CHARACTER, INFANTRY, KROOT TRACKER, DAHYAK GREKH |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 XV9 Hazard Battlesuit (base: 60mm) |
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1‑3 | 60 XV9 Hazard Battlesuit |
8" | 5+ | 4+ | 5 | 5 | 4 | 3 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Fusion cascade | ||||||
+10 Fusion cascade | 12" | Assault D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Twin hazard burst cannons | ||||||
Twin hazard burst cannons | 18" | Assault 8 | 5 | 0 | 1 | - |
Phased ion gun | ||||||
Phased ion gun | 30" | Assault 4 | 6 | -1 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Counterfire defence system | |||||||
The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | |||||||
Counterfire defence system | The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | ||||||
Early warning override | |||||||
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Early warning override |
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Multi-tracker | |||||||
Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | |||||||
Multi-tracker | Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | ||||||
Shield generator | |||||||
The bearer has a 4+ invulnerable save. | |||||||
Shield generator | The bearer has a 4+ invulnerable save. | ||||||
Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | ||||||
Velocity tracker | |||||||
Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. | |||||||
Velocity tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have any of their twin hazard burst cannons replaced with one of the following: 1 fusion cascade; 1 phased ion gun. • Any number of BATTLESUIT models can each be equipped with one of the following: 1 counterfire defence system; 1 early warning override; 1 multi-tracker; 1 shield generator; 1 target lock; 1 velocity tracker.’ • For every BATTLESUIT model in this unit, this unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone
10 ; 1 Marker Drone 10 ; 1 Shield Drone 15 (see Drones). |
ABILITIES | |
ABILITIES |
Battlesuits, Manta Strike Photon Casters: Each time this unit is declared as a target of a charge, subtract 2 from that charge roll.
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, BATTLESUIT, JET PACK, FLY, XV9 HAZARD BATTLESUITS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 DX4 Technical Drone (base: 32mm flying base) |
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2‑10 | 20 DX4 Technical Drone |
8" | 5+ | 5+ | 3 | 4 | 2 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Defensive charge | ||||||
Defensive charge | 12" | Assault 1 | 5 | 0 | 1 | - |
ABILITIES | |
ABILITIES |
For the Greater Good Saviour Protocols: When resolving an attack made against a INFANTRY or BATTLESUIT unit whilst that unit is within 3" of a friendly DRONES unit, if the wound roll is successful, you can roll one D6; on a 2+ that DRONES unit suffers 1 mortal wound and the attack sequence ends. Multi-function Surveyor: In your Command phase, select one of the following protocols for this unit to perform:
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: DRONE, FLY, DX4 TECHNICAL DRONES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
6 Kroot Hound (base: 25mm) |
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4‑12 | 6 Kroot Hound |
12" | 3+ | - | 3 | 3 | 1 | 3 | 5 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Ripping fangs | ||||||
Ripping fangs | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Ambushing Predators Voracious Predators: You can re-roll Advance rolls and charge rolls made for this unit. Stealthy Hunter: Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. |
FACTION KEYWORDS: T’AU EMPIRE, KROOT | |
KEYWORDS: BEASTS, T’AU AUXILIARY, KROOT HOUNDS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Pathfinder (base: 25mm) | |||||||||||
9 | Pathfinder | 7" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 5+ | 25mm |
Pathfinder Shas’ui (base: 25mm) | |||||||||||
1 | Pathfinder Shas’ui | 7" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Pulse pistol | ||||||
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - |
+5 Ion rifle | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Ion rifle | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 30" | Heavy 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 30" | Heavy 3 | 8 | -2 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
+5 Rail rifle | ||||||
+5 Rail rifle | 30" | Heavy 1 | 8 | -4 | 3 | Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. |
Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. | ||||||
+5 Semi-automatic grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Semi-automatic grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Fusion grenade | ||||||
- Fusion grenade | 20" | Assault 1 | 6 | -1 | 3 | - |
- EMP grenade | ||||||
- EMP grenade | 20" | Assault 1 | 3 | 0 | 1 | Each time a successful hit roll is made for an attack with this weapon, if the target is a VEHICLE unit (excluding TITANIC units) whose characteristics change as it loses wounds, then, until the start of your next Shooting phase, it halves the number of wounds it has remaining when determining what characteristics to use. |
Each time a successful hit roll is made for an attack with this weapon, if the target is a VEHICLE unit (excluding TITANIC units) whose characteristics change as it loses wounds, then, until the start of your next Shooting phase, it halves the number of wounds it has remaining when determining what characteristics to use. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Drone controller | |||||||
In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
| |||||||
+5 Drone controller | In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
| ||||||
+5 Neuroweb system jammer | |||||||
The bearer gains the NEUROWEB SYSTEM JAMMER keyword. | |||||||
+5 Neuroweb system jammer | The bearer gains the NEUROWEB SYSTEM JAMMER keyword. | ||||||
Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
Markerlight | The bearer gains the MARKERLIGHT keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Up to 3 Pathfinders can each have their markerlight and pulse carbine replaced with one of the following: 1 ion rifle; 1 rail rifle. • 1 model equipped with a pulse carbine can be equipped with 1 semi-automatic grenade launcher. That model’s pulse carbine cannot be replaced. • 1 model equipped with a pulse carbine can be equipped with 1 neuroweb system jammer. That model’s pulse carbine cannot be replaced. • 1 model equipped with a pulse carbine can be equipped with 1 drone controller. That model’s pulse carbine cannot be replaced. • This unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone +10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). • This unit can be equipped with 1 Grav-inhibitor Drone +10 (Power Rating +1) (see Drones). • This unit can be equipped with 1 Pulse Accelerator Drone +10 (Power Rating +1) (see Drones). • This unit can be equipped with 1 Recon Drone
+15 (Power Rating +1) (see Drones). |
ABILITIES | |
ABILITIES |
Target Uploaded: This unit can start the Fire Markerlights action at the end of your Movement phase, instead of at the start. Vanguard: At the start of the first battle round, models in this unit can make a Normal Move of up to 7". They cannot end this move within 9" of any enemy models. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, CORE, FIRE WARRIOR TEAM, PHOTON GRENADES, PATHFINDER TEAM |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Piranha (base: 60mm flying base) |
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1‑5 | 60 Piranha |
16" | 6+ | 4+ | 4 | 6 | 7 | 2 | 7 | 4+ | 60mm flying base |
Gun Drone (base: 32mm flying base) | |||||||||||
2 | Gun Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Piranhas | ||||||
Piranha burst cannon | ||||||
Piranha burst cannon | 18" | Assault 6 | 6 | 0 | 1 | - |
+10 Piranha fusion blaster | ||||||
+10 Piranha fusion blaster | 18" | Assault 1 | 8 | -4 | D6+2 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. | ||||||
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. | ||||||
Gun Drones | ||||||
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of PIRANHA models can each have their Piranha burst cannon replaced with 1 Piranha fusion blaster. • Any number of PIRANHA models can each be equipped with up to 2 seeker missiles.
|
ABILITIES (Piranhas) | |
ABILITIES (Piranhas) |
Drone Dock: For each PIRANHA model in this unit, two of this unit’s DRONE models begin the battle docked with that PIRANHA model. Outflanking Harassers: During deployment, you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models. Explodes: Each time a PIRANHA model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
ABILITIES (Gun Drones) | |
ABILITIES (Gun Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
Threat Identification Protocol: Each time this model makes a ranged attack, it can only target the nearest eligible unit. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS (Piranhas): VEHICLE, FLY, PIRANHAS | |
KEYWORDS (Gun Drones): DRONE, FLY, GUN DRONES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
10 Gun Drone (base: 32mm flying base) |
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0‑12 | 10 Gun Drone |
10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
10 Marker Drone (base: 32mm flying base) |
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0‑12 | 10 Marker Drone |
10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
15 Shield Drone (base: 32mm flying base) |
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0‑12 | 15 Shield Drone |
10" | 5+ | 5+ | 3 | 4 | 2 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gun Drone | ||||||
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Marker Drone | |||||||
Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
Markerlight | The bearer gains the MARKERLIGHT keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This unit can be equipped with up to an additional eight of the following, in any combination (Power Rating +2 for every four taken): 1 Gun Drone; 1 Marker Drone; 1 Shield Drone.
|
ABILITIES (Drones) | |
ABILITIES (Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
|
ABILITIES (Shield Drone) | |
ABILITIES (Shield Drone) |
Drone Shield Generator: This model has a 4+ invulnerable save.
|
ABILITIES (Gun Drone) | |
ABILITIES (Gun Drone) |
Threat Identification Protocol: Each time this model makes a ranged attack, it can only target the nearest eligible unit.
|
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS (Drones): DRONE, FLY, TACTICAL DRONES | |
KEYWORDS (Gun Drone): GUN DRONE | |
KEYWORDS (Marker Drone): MARKER DRONE | |
KEYWORDS (Shield Drone): SHIELD DRONE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
12 Vespid Stingwing (base: 25mm) |
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4‑12 | 12 Vespid Stingwing |
14" | 4+ | 4+ | 4 | 4 | 1 | 1 | 5 | 4+ | 25mm |
12 Vespid Strain Leader (base: 25mm) |
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1 | 12 Vespid Strain Leader |
14" | 4+ | 4+ | 4 | 4 | 1 | 2 | 8 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Neutron blaster | ||||||
Neutron blaster | 18" | Assault 2 | 5 | -3 | 2 | - |
Stingwing claws | ||||||
Stingwing claws | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Plunge From the Sky: During deployment, you can set up this unit high in the sky instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
|
FACTION KEYWORDS: T’AU EMPIRE, VESPID | |
KEYWORDS: INFANTRY, T’AU AUXILIARY, FLY, VESPID STINGWINGS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Tetra (base: 60mm flying base) |
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2‑4 | 40 Tetra |
18" | 6+ | 4+ | 4 | 5 | 4 | 2 | 6 | 4+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Pulse rifle | ||||||
Pulse rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Outflank: During deployment, you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models. High Intensity Markerlights: Each time a model in this unit performs the Fire Markerlights action, roll two additional D6. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, FLY, MARKERLIGHT, TETRAS |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
320 XV107 R’varna Battlesuit (base: 120 x 92mm) |
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1 | 320 XV107 R’varna Battlesuit |
8" | 5+ | 4+ | 6 | 8 | 8-15 | 4 | 8 | 2+ | 120 x 92mm |
6" | 5+ | 5+ | 6 | 8 | 4-7 | 3 | 8 | 2+ | |||
4" | 5+ | 5+ | 6 | 8 | 1-3 | 2 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Pulse submunitions cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. You can only select the Nova profile as described in this model’s Nova Reactor ability. | ||||||
Pulse submunitions cannon | Before selecting targets, select one of the profiles below to make attacks with. You can only select the Nova profile as described in this model’s Nova Reactor ability. | |||||
- Standard | ||||||
- Standard | 60" | Heavy 3D3 | 6 | -2 | 2 | Blast |
Blast | ||||||
- Nova | ||||||
- Nova | 60" | Heavy 9 | 7 | -2 | 2 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
+10 Counterfire defence system | |||||||
The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | |||||||
+10 Counterfire defence system | The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | ||||||
+10 Early warning override | |||||||
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+10 Early warning override |
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+5 Multi-tracker | |||||||
Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | |||||||
+5 Multi-tracker | Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | ||||||
+10 Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
+10 Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | ||||||
+10 Velocity tracker | |||||||
Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. | |||||||
+10 Velocity tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with up to two of the following: 1 counterfire defence system; 1 early warning override; 1 multi-tracker; 1 target lock; 1 velocity tracker. • This model can be equipped with up to 2 Shielded Missile Drones
15 Power Rating +1 each (see Drones). |
ABILITIES | |
ABILITIES |
R’varna Shield Generator: This model has a 5+ invulnerable save. Nova Reactor: In your Command phase, you can use this model’s Nova Reactor. If you do, inflict 1 mortal wound on this model then select one of the following effects:
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, BATTLESUIT, XV107 R’VARNA BATTLESUIT |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
300 XV109 Y’vahra Battlesuit (base: 120 x 92mm) |
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1 | 300 XV109 Y’vahra Battlesuit |
18" | 5+ | 4+ | 6 | 7 | 8-14 | 4 | 8 | 2+ | 120 x 92mm |
12" | 5+ | 5+ | 6 | 7 | 4-7 | 3 | 8 | 2+ | |||
6" | 5+ | 5+ | 6 | 7 | 1-3 | 2 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Fletchette pod | ||||||
Fletchette pod | 12" | Assault 5 | 3 | 0 | 1 | - |
Ionic discharge cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. You can only select the Nova profile as described in this model’s Nova Reactor ability. | ||||||
Ionic discharge cannon | Before selecting targets, select one of the profiles below to make attacks with. You can only select the Nova profile as described in this model’s Nova Reactor ability. | |||||
- Standard | ||||||
- Standard | 24" | Heavy 6 | 8 | -1 | 2 | - |
- Nova | ||||||
- Nova | 24" | Heavy 6 | 9 | -1 | 3 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Phased plasma-flamer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. You can only select the Nova profile as described in this model’s Nova Reactor ability. | ||||||
Phased plasma-flamer | Before selecting targets, select one of the profiles below to make attacks with. You can only select the Nova profile as described in this model’s Nova Reactor ability. | |||||
- Standard | ||||||
- Standard | 12" | Heavy 2D6 | 6 | -2 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
- Nova | ||||||
- Nova | 12" | Heavy 3D6 | 6 | -2 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. |
OTHER WARGEAR | ABILITIES | ||||||
+10 Counterfire defence system | |||||||
The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | |||||||
+10 Counterfire defence system | The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | ||||||
+10 Early warning override | |||||||
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+10 Early warning override |
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+5 Multi-tracker | |||||||
Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | |||||||
+5 Multi-tracker | Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | ||||||
+10 Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
+10 Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | ||||||
+10 Velocity tracker | |||||||
Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. | |||||||
+10 Velocity tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with up to two of the following: 1 counterfire defence system; 1 early warning override; 1 multi-tracker; 1 target lock; 1 velocity tracker. • This model can be equipped with up to 2 Shielded Missile Drones
15 Power Rating +1 each (see Drones). |
ABILITIES | |
ABILITIES |
Y’vahra Shield Generator: This model has a 5+ invulnerable save. Nova Reactor: In your Command phase, you can use this model’s Nova Reactor. If you do, inflict 1 mortal wound on this model then select one of the following effects:
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, BATTLESUIT, JET PACK, FLY, XV109 Y’VAHRA BATTLESUIT |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Knarloc Riders (base: 65mm) |
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3‑6 | 30 Knarloc Riders |
7" | 3+ | 4+ | 3 | 4 | 4 | 1 | 6 | 4+ | 65mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kroot rifle (shooting) | ||||||
Kroot rifle (shooting) | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Knarloc beak and talons | ||||||
Knarloc beak and talons | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
Kroot rifle (melee) | ||||||
Kroot rifle (melee) | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Loping Stride: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Thunderous Pounce: Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the Strength and Attacks characteristics of models in this unit. |
FACTION KEYWORDS: T’AU EMPIRE, KROOT | |
KEYWORDS: CAVALRY, KNARLOC RIDERS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
55 TX42 Piranha (base: 60mm flying base) |
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1‑5 | 55 TX42 Piranha |
16" | 6+ | 4+ | 4 | 5 | 6 | 2 | 7 | 3+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+7 Fusion blaster | ||||||
+7 Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+7 Missile pod | ||||||
+7 Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
Plasma rifle | ||||||
Plasma rifle | 30" | Assault 1 | 8 | -4 | 3 | - |
+2 Rail rifle | ||||||
+2 Rail rifle | 30" | Heavy 1 | 8 | -4 | 3 | Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. |
Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their 2 plasma rifles replaced with one of the following: 2 fusion blasters; 2 missile pods; 2 rail rifles.
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ABILITIES | |
ABILITIES |
Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, FLY, TX42 PIRANHAS |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
155 Razorshark Strike Fighter (base: 120 x 92mm flying base) |
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1 | 155 Razorshark Strike Fighter |
20-50" | 6+ | 4+ | 6 | 7 | 7-12 | 3 | 8 | 4+ | 120 x 92mm flying base |
20-30" | 6+ | 5+ | 6 | 7 | 4-6 | D3 | 8 | 4+ | |||
20-25" | 6+ | 6+ | 6 | 7 | 1-3 | 1 | 8 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Accelerator burst cannon | ||||||
Accelerator burst cannon | 18" | Assault 8 | 6 | -1 | 1 | - |
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
Quad ion turret | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Quad ion turret | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 30" | Assault 8 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 30" | Assault 8 | 8 | -2 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Seeker missile | ||||||
Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s accelerator burst cannon can be replaced with 1 missile pod.
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ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, AIRCRAFT, FLY, RAZORSHARK STRIKE FIGHTER |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
165 Sun Shark Bomber (base: 120 x 92mm flying base) |
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1 | 165 Sun Shark Bomber |
20-50" | 6+ | 4+ | 6 | 6 | 7-12 | 3 | 8 | 4+ | 120 x 92mm flying base |
20-30" | 6+ | 5+ | 6 | 6 | 4-6 | D3 | 8 | 4+ | |||
20-25" | 6+ | 6+ | 6 | 6 | 1-3 | 1 | 8 | 4+ | |||
Interceptor Drone (base: 32mm flying base) | |||||||||||
2 | Interceptor Drone | 20" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Sun Shark Bomber | ||||||
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
Seeker missile | ||||||
Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. | ||||||
Interceptor Drones | ||||||
Ion rifle | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Ion rifle | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 30" | Heavy 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 30" | Heavy 3 | 8 | -2 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
OTHER WARGEAR | ABILITIES | ||||||
Sun Shark Bomber | |||||||
Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
Markerlight | The bearer gains the MARKERLIGHT keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Sun Shark Bomber can be equipped with 1 missile pod.
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ABILITIES (Sun Shark Bomber) | |
ABILITIES (Sun Shark Bomber) |
Drone Dock: This unit’s INTERCEPTOR DRONE models begin the battle docked with this unit’s SUN SHARK BOMBER model. Pulse Bombs: Once per turn, after this unit’s SUN SHARK BOMBER model has moved in your Movement phase, you can select one unit it moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of ten D6s): for each 4+, that unit suffers 1 mortal wound. Airborne: You cannot declare a charge with this unit’s SUN SHARK BOMBER model, and this unit’s SUN SHARK BOMBER model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this unit’s SUN SHARK BOMBER model if it is within Engagement Range of any enemy units that can FLY, and it can only make melee attacks against units that can FLY, Enemy units can only make melee attacks against this unit’s SUN SHARK BOMBER model if they can FLY. Supersonic: Each time this unit’s SUN SHARK BOMBER model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this unit’s SUN SHARK BOMBER model, subtract 1 from that attack’s hit roll. Explodes: When this unit’s SUN SHARK BOMBER model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
ABILITIES (Interceptor Drones) | |
ABILITIES (Interceptor Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS (Sun Shark Bomber): VEHICLE, AIRCRAFT, FLY, SUN SHARK BOMBER | |
KEYWORDS (Interceptor Drones): DRONE, FLY, INTERCEPTOR DRONE |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
450 AX-1-0 Tiger Shark (base: 160mm) |
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1 | 450 AX-1-0 Tiger Shark |
20-65" | 6+ | 4+ | 7 | 8 | 10-18 | 3 | 8 | 3+ | 160mm |
20-45" | 6+ | 5+ | 7 | 8 | 5-9 | D3 | 8 | 3+ | |||
20-30" | 6+ | 6+ | 7 | 8 | 1-4 | 1 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Burst cannon | ||||||
Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
Cyclic ion blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Cyclic ion blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 18" | Assault 3 | 8 | -2 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Heavy rail cannon | ||||||
Heavy rail cannon | 72" | Heavy 2 | 14 | -5 | D3+6 | Each time a successful wound roll is made for an attack with this weapon, the target suffers D3 mortal wounds in addition to any other damage. |
Each time a successful wound roll is made for an attack with this weapon, the target suffers D3 mortal wounds in addition to any other damage. | ||||||
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with up to 6 seeker missiles. • This model’s 2 burst cannons can be replaced with 2 cyclic ion blasters.
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ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Dispersion Field: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, AIRCRAFT, FLY, AX-1-0 TIGER SHARK |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
200 AX-5-2 Barracuda (base: 120 x 92mm flying base) |
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1 | 200 AX-5-2 Barracuda |
20-65" | 6+ | 4+ | 6 | 7 | 8-14 | 3 | 8 | 3+ | 120 x 92mm flying base |
20-45" | 6+ | 5+ | 6 | 7 | 4-7 | D3 | 8 | 3+ | |||
20-30" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Cyclic ion blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Cyclic ion blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 18" | Assault 3 | 8 | -2 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Ion cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Ion cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 60" | Heavy 3D3 | 7 | -2 | 2 | - |
- Overcharge | ||||||
- Overcharge | 60" | Heavy 3D3 | 8 | -2 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
36" | Heavy 4 | 5 | 0 | 1 | - | |
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. | ||||||
+35 Swiftstrike burst cannon | ||||||
+35 Swiftstrike burst cannon | 36" | Heavy 12 | 6 | -1 | 1 | - |
+50 Swiftstrike railgun | ||||||
+50 Swiftstrike railgun | 48" | Heavy 2 | 10 | -4 | D3+3 | Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. |
Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 long-barreled burst cannons can be replaced with 2 cyclic ion blasters. • This model’s swiftstrike burst cannon can be replaced with one of the following: 1 ion cannon; 1 swiftstrike railgun. • This model can be equipped with up to 4 seeker missiles.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Dispersion Field: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, AIRCRAFT, FLY, AX-5-2 BARRACUDA |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 DX-6 Remora Stealth Drone (base: 60mm flying base) |
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1‑4 | 60 DX-6 Remora Stealth Drone |
15-30" | 5+ | 4+ | 4 | 5 | 5 | 2 | 6 | 3+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
36" | Heavy 4 | 5 | 0 | 1 | - | |
Remora seeker missile | ||||||
Remora seeker missile | 72" | Heavy 1 | 8 | -2 | D3 | This weapon can be used once per battle. |
This weapon can be used once per battle. |
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Drone: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 15" and it loses the Airborne and Hard to Hit abilities. Stealth Field Technology: Each time a ranged attack is made against this unit, it is treated as having the benefits of light cover against that attack. Cloaked Insertion: During deployment, you can set up this unit cloaked in the sky instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: AIRCRAFT, DRONE, FLY, MARKERLIGHT, DX-6 REMORA STEALTH DRONES |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
375 Tiger Shark (base: 160mm) |
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1 | 375 Tiger Shark |
20-65" | 6+ | 4+ | 7 | 8 | 10-18 | 3 | 8 | 3+ | 160mm |
20-45" | 6+ | 5+ | 7 | 8 | 5-9 | D3 | 8 | 3+ | |||
20-30" | 6+ | 6+ | 7 | 8 | 1-4 | 1 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Burst cannon | ||||||
Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
Cyclic ion blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Cyclic ion blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 18" | Assault 3 | 8 | -2 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Ion cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Ion cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 60" | Heavy 3D3 | 7 | -2 | 2 | - |
- Overcharge | ||||||
- Overcharge | 60" | Heavy 3D3 | 8 | -2 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. | ||||||
+25 Skyspear missile rack | ||||||
+25 Skyspear missile rack | 72" | Heavy D6 | 6 | -2 | 2 | Blast |
Blast | ||||||
+35 Swiftstrike burst cannon | ||||||
+35 Swiftstrike burst cannon | 36" | Heavy 12 | 6 | -1 | 1 | - |
+50 Swiftstrike railgun | ||||||
+50 Swiftstrike railgun | 48" | Heavy 2 | 10 | -4 | D3+3 | Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. |
Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 ion cannons can be replaced with one of the following: 2 swiftstrike burst cannons; 2 swiftstrike railguns. • This model can be equipped with up to 6 seeker missiles. • This model can be equipped with 2 skyspear missile racks. If it is, it does not have a transport capacity and loses the TRANSPORT keyword. • This model’s 2 burst cannons can be replaced with 2 cyclic ion blasters.
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ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Dispersion Field: This model has a 5+ invulnerable save. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 14 TACTICAL DRONES models. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, AIRCRAFT, FLY, TRANSPORT, TIGER SHARK |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Broadside Shas’ui (base: 60mm) |
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0‑2 | 85 Broadside Shas’ui |
5" | 5+ | 4+ | 5 | 5 | 8 | 3 | 8 | 2+ | 60mm |
85 Broadside Shas’vre (base: 60mm) |
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1 | 85 Broadside Shas’vre |
5" | 5+ | 4+ | 5 | 5 | 8 | 4 | 9 | 2+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heavy rail rifle | ||||||
Heavy rail rifle | 60" | Heavy 2 | 9 | -4 | D3+3 | Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. |
Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. | ||||||
+10 High-yield missile pod | ||||||
+10 High-yield missile pod | 30" | Heavy 4 | 7 | -2 | 2 | - |
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. | ||||||
+10 Twin plasma rifle | ||||||
+10 Twin plasma rifle | 30" | Assault 2 | 8 | -4 | 3 | - |
+15 Twin smart missile system | ||||||
+15 Twin smart missile system | 30" | Heavy 8 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
Crushing bulk | ||||||
Crushing bulk | Melee | Melee | +1 | -1 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Advanced targeting system | |||||||
Each time the bearer makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. | |||||||
Advanced targeting system | Each time the bearer makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. | ||||||
Early warning override | |||||||
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Early warning override |
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Multi-tracker | |||||||
Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | |||||||
Multi-tracker | Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | ||||||
Stabilised optics | |||||||
The bearer does not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved, and does not suffer the penalty to hit rolls incurred for firing Heavy weapons at a target that is within Engagement Range of their unit. | |||||||
Stabilised optics | The bearer does not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved, and does not suffer the penalty to hit rolls incurred for firing Heavy weapons at a target that is within Engagement Range of their unit. | ||||||
Velocity tracker | |||||||
Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. | |||||||
Velocity tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of BATTLESUIT models can each have their heavy rail rifle replaced with 2 high-yield missile pods. • Any number of BATTLESUIT models can each be equipped with up to two of the following (duplicates on the same model are not allowed): ○ 1 advanced targeting system ○ 1 early warning override ○ 1 multi-tracker ○ 1 seeker missile ○ 1 stabilised optics ○ 1 twin plasma rifle ○ 1 twin smart missile system (cannot be equipped alongside twin plasma rifle) ○ 1 velocity tracker Note: No model can be equipped with more than one of the following: early warning override; stabilised optics; twin plasma rifle; velocity tracker. • For every BATTLESUIT model in this unit, it can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Missile Drone +15 ; 1 Shield Drone +15 (see Drones). |
ABILITIES | |
ABILITIES |
Battlesuits
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, CORE, BATTLESUIT, BROADSIDE BATTLESUITS |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
145 Hammerhead Gunship (base: 60mm flying base) |
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1 | 145 Hammerhead Gunship |
12" | 6+ | 4+ | 6 | 7 | 8-14 | 3 | 8 | 3+ | 60mm flying base |
8" | 6+ | 5+ | 6 | 7 | 4-7 | D3 | 8 | 3+ | |||
4" | 6+ | 6+ | 6 | 7 | 1-3 | 1 | 8 | 3+ | |||
Gun Drone (base: 32mm flying base) | |||||||||||
2 | Gun Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hammerhead | ||||||
+5 Accelerator burst cannon | ||||||
+5 Accelerator burst cannon | 18" | Assault 8 | 6 | -1 | 1 | - |
+10 Ion cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Ion cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 60" | Heavy 3D3 | 7 | -2 | 2 | - |
- Overcharge | ||||||
- Overcharge | 60" | Heavy 3D3 | 8 | -2 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Railgun | ||||||
Railgun | 72" | Heavy 1 | 14 | -6 | D3+6 | Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time a successful wound roll is made for an attack with this weapon, the target suffers 3 mortal wounds in addition to any other damage. |
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time a successful wound roll is made for an attack with this weapon, the target suffers 3 mortal wounds in addition to any other damage. | ||||||
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. | ||||||
+5 Smart missile system | ||||||
+5 Smart missile system | 30" | Heavy 4 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
Gun Drones | ||||||
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Hammerhead Gunship’s railgun can be replaced with 1 ion cannon. • The Hammerhead Gunship can be equipped with up to 2 seeker missiles. • Instead of this unit being equipped with 2 Gun Drones, the Hammerhead Gunship can be equipped with one of the following: 2 accelerator burst cannons; 2 smart missile systems.
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ABILITIES (Hammerhead) | |
ABILITIES (Hammerhead) |
Drone Dock: If this unit contains any DRONE models, those DRONE models begin the battle docked with this unit’s HAMMERHEAD model. Targeting Array: Each time this unit’s HAMMERHEAD model is selected to shoot, you can re-roll one hit roll when resolving its attacks. Hover Tank: Distances are measured to and from the hull or the base of this unit’s VEHICLE model; whichever is closest. Explodes: When this unit’s HAMMERHEAD model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
ABILITIES (Gun Drones) | |
ABILITIES (Gun Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
Threat Identification Protocol: Each time this model makes a ranged attack, it can only target the nearest eligible unit. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS (Hammerhead): VEHICLE, FLY, HAMMERHEAD, HAMMERHEAD GUNSHIP | |
KEYWORDS (Gun Drones): DRONE, FLY, GUN DRONES |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
240 Riptide Shas’vre (base: 120 x 92mm) |
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1 | 240 Riptide Shas’vre |
12" | 5+ | 4+ | 6 | 7 | 8-14 | 6 | 9 | 2+ | 120 x 92mm |
8" | 5+ | 5+ | 6 | 7 | 5-7 | 5 | 9 | 2+ | |||
4" | 5+ | 6+ | 6 | 7 | 1-4 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Fusion blaster | ||||||
+10 Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Heavy burst cannon | ||||||
Heavy burst cannon | 36" | Heavy 12 | 6 | -2 | 2 | - |
+10 Ion accelerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Ion accelerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 72" | Heavy 6 | 7 | -3 | 3 | - |
- Overcharge | ||||||
- Overcharge | 72" | Heavy 6 | 8 | -3 | 4 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Plasma rifle | ||||||
Plasma rifle | 30" | Assault 1 | 8 | -4 | 3 | - |
+5 Smart missile system | ||||||
+5 Smart missile system | 30" | Heavy 4 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
Riptide fists | ||||||
Riptide fists | Melee | Melee | +1 | -2 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Counterfire defence system | |||||||
The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | |||||||
Counterfire defence system | The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | ||||||
Early warning override | |||||||
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Early warning override |
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Multi-tracker | |||||||
Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | |||||||
Multi-tracker | Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | ||||||
Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | ||||||
Velocity tracker | |||||||
Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. | |||||||
Velocity tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s heavy burst cannon can be replaced with 1 ion accelerator. • This model’s 2 plasma rifles can be replaced with one of the following: 2 fusion blasters; 2 smart missile systems. • This model can be equipped with up to three of the following: 1 counterfire defence system; 1 early warning override; 1 multi-tracker; 1 target lock; 1 velocity tracker. • This unit can be equipped with up to 2 Shielded Missile Drones
15 Power Rating +1 each (see Drones). |
ABILITIES | |
ABILITIES |
Riptide Shield Generator: This unit’s RIPTIDE model has a 4+ invulnerable save. Explodes: When this unit’s RIPTIDE model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Nova Reactor: In your Command phase, this unit’s RIPTIDE model can use its nova reactor. If it does, roll 2D6: if the result is greater than the remaining wounds of this unit’s RIPTIDE model, its nova reactor is burned out and this ability cannot be used again this battle; otherwise, you can select one of the following reactor abilities:
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, BATTLESUIT, FLY, JET PACK, RIPTIDE BATTLESUIT |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
135 Sky Ray Gunship (base: 60mm flying base) |
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1 | 135 Sky Ray Gunship |
12" | 6+ | 4+ | 6 | 7 | 8-14 | 3 | 8 | 3+ | 60mm flying base |
8" | 6+ | 5+ | 6 | 7 | 4-7 | D3 | 8 | 3+ | |||
4" | 6+ | 6+ | 6 | 7 | 1-3 | 1 | 8 | 3+ | |||
Gun Drone (base: 32mm flying base) | |||||||||||
2 | Gun Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Sky Ray Gunship | ||||||
Seeker missile rack | ||||||
Seeker missile rack | 72" | Heavy D3+1 | 9 | -3 | 2D3 | - |
+5 Smart missile system | ||||||
+5 Smart missile system | 30" | Heavy 4 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
+5 Accelerator burst cannon | ||||||
+5 Accelerator burst cannon | 18" | Assault 8 | 6 | -1 | 1 | - |
Gun Drones | ||||||
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Sky Ray Gunship | |||||||
Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
Markerlight | The bearer gains the MARKERLIGHT keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Instead of this unit being equipped with 2 Gun Drones, the Sky Ray Gunship can be equipped with one of the following: 2 accelerator burst cannons; 2 smart missile systems.
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ABILITIES (Sky Ray Gunship) | |
ABILITIES (Sky Ray Gunship) |
Aerial Scanners: Each time this unit’s SKY RAY GUNSHIP model makes a ranged attack against an AIRCRAFT unit:
Targeting Array: Each time this unit’s SKY RAY GUNSHIP model is selected to shoot, you can re-roll one hit roll when resolving its attacks. Drone Dock: If this unit contains any DRONE models, those DRONE models begin the battle docked with this unit’s SKY RAY GUNSHIP model. Hover Tank: Distances are measured to and from the hull or the base of this unit’s VEHICLE model; whichever is closest. Explodes: When this unit’s SKY RAY GUNSHIP model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
ABILITIES (Gun Drones) | |
ABILITIES (Gun Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. |