T’au Empire – Vespid Stingwings
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3

Vespid Stingwings

NoNAME  M WS BS S T W A Ld Sv Base
12
Vespid Stingwing (base: 25mm)
4‑12
12
Vespid Stingwing
14" 4+ 4+ 4 4 1 1 5 4+ 25mm
12
Vespid Strain Leader (base: 25mm)
1
12
Vespid Strain Leader
14" 4+ 4+ 4 4 1 2 8 4+ 25mm
If this unit contains between 6 and 9 models, it has Power Rating 5. If this unit contains 10 or more models, it has Power Rating 7. Every model is equipped with: neutron blaster; Stingwing claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Neutron blaster
Neutron blaster
18"
Assault 2
5
-3
2
-
Stingwing claws
Stingwing claws
Melee
Melee
User
-1
1
-
ABILITIES
ABILITIES
Plunge From the Sky: During deployment, you can set up this unit high in the sky instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS: T’AU EMPIRE, VESPID
KEYWORDS: INFANTRY, T’AU AUXILIARY, FLY, VESPID STINGWINGS

Datasheet-related Stratagems

OUTFLANK1CP
Dal’yth – Strategic Ploy Stratagem

Inspired by the fieldcraft of alien auxilia, the warriors of Dal’yth are practised in subtly encircling their foes.

Use this Stratagem at the end of your Movement phase. Select one DAL’YTH CORE unit or T’AU AUXILIARY unit from your army that is within 9" of any battlefield edges. If the mission you are playing is using the Strategic Reserves rule, you can remove that unit from the battlefield and place it in Strategic Reserves.

This datasheet has Fast Attack Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:

ASSAULT
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
If a unit includes any models equipped with Assault weapons, that unit is still eligible to shoot with in your Shooting phase even if it has Advanced this turn, but you can only resolve attacks using those Assault weapons when you select that unit to shoot with. If a model shoots an Assault weapon in the same turn in which its unit has Advanced, subtract 1 from hit rolls when resolving that weapon’s attacks.

  • Can be shot even if firing model’s unit Advanced.
  • Subtract 1 from hit rolls if the firing model’s unit Advanced.

The T’AU AUXILIARY keyword is used in the following T’au Empire datasheets:

Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.

The DAL’YTH and CORE keywords are used in the following T’au Empire datasheets:

Fast Attack

The T’AU AUXILIARY keyword is used in the following T’au Empire datasheets:

© Vyacheslav Maltsev 2013-2022