No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Tidewall Gunrig (base: Use model) |
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1 | 125 Tidewall Gunrig |
- | - | 4+ | 6 | 6 | 16 | - | 10 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Supremacy railgun | ||||||
Supremacy railgun | 72" | Heavy 2 | 12 | -4 | D3+3 | Each time a successful wound roll is made for an attack with this weapon, the target suffers D3 mortal wounds in addition to any other damage. |
Each time a successful wound roll is made for an attack with this weapon, the target suffers D3 mortal wounds in addition to any other damage. |
ABILITIES | |
ABILITIES |
Set-up: TIDEWALL terrain features can be set up within 3" of other friendly TIDEWALL terrain features. Firing Positions: In your Shooting phase, any models embarked within this TRANSPORT can be selected to shoot with; measure distances and draw line of sight from any point on this Building when doing so (embarked models can make attacks with ranged weapons even while this Building is within Engagement Range of enemy units, just as if they had the Big Guns Never Tire rule like a VEHICLE). Automated Weapons: In your Shooting phase, each time this model is selected to shoot, if no friendly units are embarked within it, until the end of the phase, this model has a Ballistic Skill characteristic of 5+ and you can only select one of the following targets for its attacks:
Mobile Defences: Units from your army can perform the following action: ‘Mobile Defences (Action): At the start of your Movement phase, one unit from your army that is embarked within a TIDEWALL TRANSPORT can start to perform this action (even though units embarked within TRANSPORTS cannot normally perform actions). The action is completed at the end of that phase. If this action is completed successfully, that TIDEWALL TRANSPORT can make a Normal Move as if it had a Move characteristic of 8" and had the FLY keyword.’ Wrecked: When this Building is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. On any other result, this Building is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle, it is treated as an Obstacle terrain feature with the following terrain traits:
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TRANSPORT | |
TRANSPORT |
This Building has a transport capacity of 10 INFANTRY models. Each model with a Wounds characteristic of 3 takes up the space of 2 models, and each model with a Wounds characteristic of 4 or more takes up the space of 3 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 5 or more. No more than two units can be embarked within this Building. Designer's Note: When you embark models onto a Tidewall terrain feature, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: TERRAIN, BUILDING, VEHICLE, TRANSPORT, TIDEWALL, GUNRIG |
Bork’an scientists have distributed the latest prototype weapons amongst their sept’s Fire Caste contingents, optimised to increase range and accuracy.
Drones will dive into the path of incoming fire without a second thought if it means protecting T’au lives.
Sa’cean cadres maintain close contact with Air Caste spotters in low orbit whose intelligence scans augment the accuracy of the Fire Caste.
A kor’vattra cruiser in high orbit unleashes a pulse from an immense ion cannon, engulfing the target in white-hot energy.
T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.
Even when under intense pressure, T’au warriors remain calm and resolute to break enemy charges with salvoes of fire.
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The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The keyword is used in the following T’au Empire datasheets:
The and DRONE keywords are used in the following T’au Empire datasheets:
The INFANTRY keyword is used in the following T’au Empire datasheets:
The VEHICLE keyword is used in the following T’au Empire datasheets:
The TRANSPORT keyword is used in the following T’au Empire datasheets:
This datasheet has Fortifications Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
The TIDEWALL keyword is used in the following T’au Empire datasheets:
The TIDEWALL and TRANSPORT keywords are used in the following T’au Empire datasheets:
The TERRAIN keyword is used in the following T’au Empire datasheets:
The BUILDING keyword is used in the following T’au Empire datasheets:
The TIDEWALL keyword is used in the following T’au Empire datasheets: