No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Tidewall Droneport (base: Use model) |
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1 | 80 Tidewall Droneport |
- | - | 4+ | 6 | 6 | 10 | - | 10 | 4+ | Use model |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This unit can be equipped with up to four of the following, in any combination: 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). |
ABILITIES | |
ABILITIES |
Set-up: TIDEWALL terrain features can be set up within 3" of other friendly TIDEWALL terrain features. Firing Positions: In your Shooting phase, any models embarked within this TRANSPORT can be selected to shoot with; measure distances and draw line of sight from any point on this Building when doing so (embarked models can make attacks with ranged weapons even while this Building is within Engagement Range of enemy units, just as if they had the Big Guns Never Tire rule like a VEHICLE). Drone Dock: If this unit contains any DRONE models, those DRONE models begin the battle docked with this unit’s TIDEWALL DRONEPORT model. Drone Control Systems: In your Command phase, if any friendly units are embarked within this TRANSPORT, you can select one DRONES unit within 6" of this TRANSPORT. Until the start of your next Command phase:
Terrain Feature: After it is set up, this unit’s Tidewall Droneport is a Building terrain feature. Mobile Defences: Units from your army can perform the following action: ‘Mobile Defences (Action): At the start of your Movement phase, one unit from your army that is embarked within a TIDEWALL TRANSPORT can start to perform this action (even though units embarked within TRANSPORTS cannot normally perform actions). The action is completed at the end of that phase. If this action is completed successfully, that TIDEWALL TRANSPORT can make a Normal Move as if it had a Move characteristic of 8" and had the FLY keyword.’ Wrecked: When this Building is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. On any other result, this Building is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle, it is treated as an Obstacle terrain feature with the following terrain traits:
|
TRANSPORT | |
TRANSPORT |
This Building has a transport capacity of 10 INFANTRY models. Each model with a Wounds characteristic of 3 takes up the space of 2 models, and each model with a Wounds characteristic of 4 or more takes up the space of 3 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 5 or more. No more than two units can be embarked within this Building. Designer’s Note: When you embark models onto a Tidewall terrain feature, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: TERRAIN, BUILDING, VEHICLE, TRANSPORT, TIDEWALL, DRONEPORT |
Drones will dive into the path of incoming fire without a second thought if it means protecting T’au lives.
A kor’vattra cruiser in high orbit unleashes a pulse from an immense ion cannon, engulfing the target in white-hot energy.
T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.
Drone Al are adaptive enough to be assigned individual missions by their masters.
The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The keyword is used in the following T’au Empire datasheets:
The DRONE keyword is used in the following T’au Empire datasheets:
The and DRONE keywords are used in the following T’au Empire datasheets:
The INFANTRY keyword is used in the following T’au Empire datasheets:
The GUN DRONES keyword is used in the following T’au Empire datasheets:
The VEHICLE keyword is used in the following T’au Empire datasheets:
The TRANSPORT keyword is used in the following T’au Empire datasheets:
This datasheet has Fortifications Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
The TIDEWALL keyword is used in the following T’au Empire datasheets:
The TIDEWALL and TRANSPORT keywords are used in the following T’au Empire datasheets:
The TERRAIN keyword is used in the following T’au Empire datasheets:
The BUILDING keyword is used in the following T’au Empire datasheets:
The TIDEWALL keyword is used in the following T’au Empire datasheets: