No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
165 Sun Shark Bomber (base: 120 x 92mm flying base) |
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1 | 165 Sun Shark Bomber |
20-50" | 6+ | 4+ | 6 | 6 | 7-12 | 3 | 8 | 4+ | 120 x 92mm flying base |
20-30" | 6+ | 5+ | 6 | 6 | 4-6 | D3 | 8 | 4+ | |||
20-25" | 6+ | 6+ | 6 | 6 | 1-3 | 1 | 8 | 4+ | |||
Interceptor Drone (base: 32mm flying base) | |||||||||||
2 | Interceptor Drone | 20" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Sun Shark Bomber | ||||||
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
Seeker missile | ||||||
Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. | ||||||
Interceptor Drones | ||||||
Ion rifle | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Ion rifle | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 30" | Heavy 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 30" | Heavy 3 | 8 | -2 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
OTHER WARGEAR | ABILITIES | ||||||
Sun Shark Bomber | |||||||
Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
Markerlight | The bearer gains the MARKERLIGHT keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Sun Shark Bomber can be equipped with 1 missile pod.
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ABILITIES (Sun Shark Bomber) | |
ABILITIES (Sun Shark Bomber) |
Drone Dock: This unit’s INTERCEPTOR DRONE models begin the battle docked with this unit’s SUN SHARK BOMBER model. Pulse Bombs: Once per turn, after this unit’s SUN SHARK BOMBER model has moved in your Movement phase, you can select one unit it moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of ten D6s): for each 4+, that unit suffers 1 mortal wound. Airborne: You cannot declare a charge with this unit’s SUN SHARK BOMBER model, and this unit’s SUN SHARK BOMBER model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this unit’s SUN SHARK BOMBER model if it is within Engagement Range of any enemy units that can FLY, and it can only make melee attacks against units that can FLY, Enemy units can only make melee attacks against this unit’s SUN SHARK BOMBER model if they can FLY. Supersonic: Each time this unit’s SUN SHARK BOMBER model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this unit’s SUN SHARK BOMBER model, subtract 1 from that attack’s hit roll. Explodes: When this unit’s SUN SHARK BOMBER model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
ABILITIES (Interceptor Drones) | |
ABILITIES (Interceptor Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS (Sun Shark Bomber): VEHICLE, AIRCRAFT, FLY, SUN SHARK BOMBER | |
KEYWORDS (Interceptor Drones): DRONE, FLY, INTERCEPTOR DRONE |
Bork’an scientists have distributed the latest prototype weapons amongst their sept’s Fire Caste contingents, optimised to increase range and accuracy.
Drones will dive into the path of incoming fire without a second thought if it means protecting T’au lives.
Many T’au war engines and martial technologies incorporate backup Al that can lend support to pilots in extremis.
Sa’cean cadres maintain close contact with Air Caste spotters in low orbit whose intelligence scans augment the accuracy of the Fire Caste.
T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.
Drone Al are adaptive enough to be assigned individual missions by their masters.
Even when under intense pressure, T’au warriors remain calm and resolute to break enemy charges with salvoes of fire.
Seeker missiles are designed to lock onto the remote targeting beacon provided by a markerlight beam and ride the signal all the way to their target, even bypassing and evading intervening terrain in the process.
By modulating their weapons’ settings, skilled T’au marksmen can cause an ionised energy pulse to erupt from the point of impact to inflict neurological and wave-field disruption upon the foe.
Ion rifle used in the following datasheets:
Missile pod used in the following datasheets:
Markerlight used in the following datasheets:
The MARKERLIGHT keyword is used in the following T’au Empire datasheets:
The AIRCRAFT and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The VEHICLE and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The DRONE and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The T’AU AUXILIARY keyword is used in the following T’au Empire datasheets:
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The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The keyword is used in the following T’au Empire datasheets:
The DRONE keyword is used in the following T’au Empire datasheets:
The FLY keyword is used in the following T’au Empire datasheets:
The and DRONE keywords are used in the following T’au Empire datasheets:
The VEHICLE keyword is used in the following T’au Empire datasheets:
This datasheet has Flyers Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
The AIRCRAFT keyword is used in the following T’au Empire datasheets:
Seeker missile used in the following datasheets: