No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Stealth Shas’ui (base: 32mm) |
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2‑5 | 25 Stealth Shas’ui |
8" | 5+ | 4+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
25 Stealth Shas’vre (base: 32mm) |
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1 | 25 Stealth Shas’vre |
8" | 5+ | 4+ | 4 | 4 | 2 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Burst cannon | ||||||
Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
+5 Fusion blaster | ||||||
+5 Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Drone controller | |||||||
In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
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+5 Drone controller | In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
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+5 Homing Beacon | |||||||
If this unit is equipped with a homing beacon, it can perform the following action: ‘Homing Beacon (Action): In your Command phase, any number of units from your army that are equipped with homing beacons can start to perform this action. The action is completed at the start of the Reinforcements step of your next Movement phase. When it is completed, the unit performing the action loses its homing beacon and one friendly CRISIS CORE unit that was setup in a Manta hold (see Manta Strike) can be set up on the battlefield within 3" of the unit and more than 9" away from any enemy models, even if it is the first battle round.’ We recommend placing a Homing Beacon model next to the unit as a reminder, removing it once this action has been completed (a Homing Beacon does not count as a model for any rules purposes). | |||||||
+5 Homing Beacon | If this unit is equipped with a homing beacon, it can perform the following action: ‘Homing Beacon (Action): In your Command phase, any number of units from your army that are equipped with homing beacons can start to perform this action. The action is completed at the start of the Reinforcements step of your next Movement phase. When it is completed, the unit performing the action loses its homing beacon and one friendly CRISIS CORE unit that was setup in a Manta hold (see Manta Strike) can be set up on the battlefield within 3" of the unit and more than 9" away from any enemy models, even if it is the first battle round.’ We recommend placing a Homing Beacon model next to the unit as a reminder, removing it once this action has been completed (a Homing Beacon does not count as a model for any rules purposes). | ||||||
+5 Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
+5 Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every 3 BATTLESUIT models in this unit, 1 BATTLESUIT model’s burst cannon can be replaced with 1 fusion blaster. • For every 3 BATTLESUIT models in this unit, 1 BATTLESUIT model can be equipped with one of the following: 1 drone controller; 1 target lock. • This unit can be equipped with 1 homing beacon. • This unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). |
ABILITIES | |
ABILITIES |
Battlesuits Camouflage Fields: Each time an attack is made against this unit, subtract 1 from that attack’s hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Infiltrators: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, CORE, BATTLESUIT, FLY, JET PACK, STEALTH BATTLESUITS |
T’au Sept doctrine heavily emphasises the massed concentration of fire upon a single target at a time, obliterating each component of the enemy force in succession with a series of unrelenting barrages.
O’Shovah’s warriors have mastered the art of the drop-zone assault. There are few more imposing sights than a cadre of battlesuits raining from low orbit, jump-jets blazing and cannons spitting death at the helpless foe.
Even as they descend from on high with thrusters blazing, battlesuit pilots are already locking onto hostile targets and computing fire solutions.
Bork’an scientists have distributed the latest prototype weapons amongst their sept’s Fire Caste contingents, optimised to increase range and accuracy.
Drones will dive into the path of incoming fire without a second thought if it means protecting T’au lives.
The battlesuits of high value T’au operatives are equipped with a fail-safes that ensure the pilot cannot be taken alive for interrogation.
Inspired by the fieldcraft of alien auxilia, the warriors of Dal’yth are practised in subtly encircling their foes.
Sa’cean cadres maintain close contact with Air Caste spotters in low orbit whose intelligence scans augment the accuracy of the Fire Caste.
The T’au Stealth Cadres utilise interwoven obfuscation fields and wide-band refraction beams to mask their advance. This process is known as mesme’j’kaara - the wall of mirrors.
T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.
Drone Al are adaptive enough to be assigned individual missions by their masters.
T’au are experts at harrying and outmanoeuvring their foes, bleeding them with accurate bursts of fire before fading away into the shadows.
Even when under intense pressure, T’au warriors remain calm and resolute to break enemy charges with salvoes of fire.
Detecting an incoming enemy assault, the pilot’s battlesuit unleashes a hammer-pulse of kinetic energy strong enough to shatter bone.
Burst cannon used in the following datasheets:
The T’AU AUXILIARY keyword is used in the following T’au Empire datasheets:
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The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The keyword is used in the following T’au Empire datasheets:
The DRONE keyword is used in the following T’au Empire datasheets:
The FLY keyword is used in the following T’au Empire datasheets:
The and DRONE keywords are used in the following T’au Empire datasheets:
The INFANTRY keyword is used in the following T’au Empire datasheets:
The JET PACK keyword is used in the following T’au Empire datasheets:
The T’AU EMPIRE and JET PACK keywords are used in the following T’au Empire datasheets:
Drone controller used in the following datasheets:
The GUN DRONES keyword is used in the following T’au Empire datasheets:
The BATTLESUIT keyword is used in the following T’au Empire datasheets:
The BATTLESUIT keyword is used in the following T’au Empire datasheets:
Fusion blaster used in the following datasheets:
Target lock used in the following datasheets:
This datasheet has Elites Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
The FARSIGHT ENCLAVES and BATTLESUIT keywords are used in the following T’au Empire datasheets:
The DAL’YTH and CORE keywords are used in the following T’au Empire datasheets:
The T’AU SEPT and CORE keywords are used in the following T’au Empire datasheets:
The CORE keyword is used in the following T’au Empire datasheets:
The STEALTH BATTLESUITS keyword is used in the following T’au Empire datasheets:
The GHOSTKEEL BATTLESUIT keyword is used in the following T’au Empire datasheets: