No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
240 Riptide Shas’vre (base: 120 x 92mm) |
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1 | 240 Riptide Shas’vre |
12" | 5+ | 4+ | 6 | 7 | 8-14 | 6 | 9 | 2+ | 120 x 92mm |
8" | 5+ | 5+ | 6 | 7 | 5-7 | 5 | 9 | 2+ | |||
4" | 5+ | 6+ | 6 | 7 | 1-4 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Fusion blaster | ||||||
+10 Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Heavy burst cannon | ||||||
Heavy burst cannon | 36" | Heavy 12 | 6 | -2 | 2 | - |
+10 Ion accelerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Ion accelerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 72" | Heavy 6 | 7 | -3 | 3 | - |
- Overcharge | ||||||
- Overcharge | 72" | Heavy 6 | 8 | -3 | 4 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Plasma rifle | ||||||
Plasma rifle | 30" | Assault 1 | 8 | -4 | 3 | - |
+5 Smart missile system | ||||||
+5 Smart missile system | 30" | Heavy 4 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
Riptide fists | ||||||
Riptide fists | Melee | Melee | +1 | -2 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Counterfire defence system | |||||||
The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | |||||||
Counterfire defence system | The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. | ||||||
Early warning override | |||||||
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Early warning override |
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Multi-tracker | |||||||
Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | |||||||
Multi-tracker | Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. | ||||||
Target lock | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
Target lock | Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | ||||||
Velocity tracker | |||||||
Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. | |||||||
Velocity tracker | Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack’s hit roll. Maximum 1 per model. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s heavy burst cannon can be replaced with 1 ion accelerator. • This model’s 2 plasma rifles can be replaced with one of the following: 2 fusion blasters; 2 smart missile systems. • This model can be equipped with up to three of the following: 1 counterfire defence system; 1 early warning override; 1 multi-tracker; 1 target lock; 1 velocity tracker. • This unit can be equipped with up to 2 Shielded Missile Drones
15 Power Rating +1 each (see Drones). |
ABILITIES | |
ABILITIES |
Riptide Shield Generator: This unit’s RIPTIDE model has a 4+ invulnerable save. Explodes: When this unit’s RIPTIDE model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Nova Reactor: In your Command phase, this unit’s RIPTIDE model can use its nova reactor. If it does, roll 2D6: if the result is greater than the remaining wounds of this unit’s RIPTIDE model, its nova reactor is burned out and this ability cannot be used again this battle; otherwise, you can select one of the following reactor abilities:
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, BATTLESUIT, FLY, JET PACK, RIPTIDE BATTLESUIT |
Bork’an scientists have distributed the latest prototype weapons amongst their sept’s Fire Caste contingents, optimised to increase range and accuracy.
Drones will dive into the path of incoming fire without a second thought if it means protecting T’au lives.
This prototype power router floods the intense energy generated by a nova reactor to multiple engine systems.
The battlesuits of high value T’au operatives are equipped with a fail-safes that ensure the pilot cannot be taken alive for interrogation.
Many T’au war engines and martial technologies incorporate backup Al that can lend support to pilots in extremis.
Sa’cean cadres maintain close contact with Air Caste spotters in low orbit whose intelligence scans augment the accuracy of the Fire Caste.
T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.
Point-defence systems trigger as incoming fire is detected, blasting projectiles from the air and blunting the onslaught.
T’au are experts at harrying and outmanoeuvring their foes, bleeding them with accurate bursts of fire before fading away into the shadows.
Even when under intense pressure, T’au warriors remain calm and resolute to break enemy charges with salvoes of fire.
Detecting an incoming enemy assault, the pilot’s battlesuit unleashes a hammer-pulse of kinetic energy strong enough to shatter bone.
By modulating their weapons’ settings, skilled T’au marksmen can cause an ionised energy pulse to erupt from the point of impact to inflict neurological and wave-field disruption upon the foe.
The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The keyword is used in the following T’au Empire datasheets:
The FLY keyword is used in the following T’au Empire datasheets:
The and DRONE keywords are used in the following T’au Empire datasheets:
The JET PACK keyword is used in the following T’au Empire datasheets:
The T’AU EMPIRE and JET PACK keywords are used in the following T’au Empire datasheets:
The BATTLESUIT keyword is used in the following T’au Empire datasheets:
The BATTLESUIT keyword is used in the following T’au Empire datasheets:
Plasma rifle used in the following datasheets:
Smart missile system used in the following datasheets:
Fusion blaster used in the following datasheets:
Multi-tracker used in the following datasheets:
Target lock used in the following datasheets:
Velocity tracker used in the following datasheets:
Counterfire defence system used in the following datasheets:
The COUNTERFIRE DEFENCE SYSTEM keyword is used in the following T’au Empire datasheets:
Early warning override used in the following datasheets:
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The VEHICLE keyword is used in the following T’au Empire datasheets:
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This datasheet has Heavy Support Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
The RIPTIDE BATTLESUIT keyword is used in the following T’au Empire datasheets: