No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Pathfinder (base: 25mm) | |||||||||||
9 | Pathfinder | 7" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 5+ | 25mm |
Pathfinder Shas’ui (base: 25mm) | |||||||||||
1 | Pathfinder Shas’ui | 7" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Pulse pistol | ||||||
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - |
+5 Ion rifle | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Ion rifle | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 30" | Heavy 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 30" | Heavy 3 | 8 | -2 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
+5 Rail rifle | ||||||
+5 Rail rifle | 30" | Heavy 1 | 8 | -4 | 3 | Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. |
Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. | ||||||
+5 Semi-automatic grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Semi-automatic grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Fusion grenade | ||||||
- Fusion grenade | 20" | Assault 1 | 6 | -1 | 3 | - |
- EMP grenade | ||||||
- EMP grenade | 20" | Assault 1 | 3 | 0 | 1 | Each time a successful hit roll is made for an attack with this weapon, if the target is a VEHICLE unit (excluding TITANIC units) whose characteristics change as it loses wounds, then, until the start of your next Shooting phase, it halves the number of wounds it has remaining when determining what characteristics to use. |
Each time a successful hit roll is made for an attack with this weapon, if the target is a VEHICLE unit (excluding TITANIC units) whose characteristics change as it loses wounds, then, until the start of your next Shooting phase, it halves the number of wounds it has remaining when determining what characteristics to use. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Drone controller | |||||||
In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
| |||||||
+5 Drone controller | In your Command phase, you can select one DRONE unit within 6" of the bearer. Until the start of your next Command phase:
| ||||||
+5 Neuroweb system jammer | |||||||
The bearer gains the NEUROWEB SYSTEM JAMMER keyword. | |||||||
+5 Neuroweb system jammer | The bearer gains the NEUROWEB SYSTEM JAMMER keyword. | ||||||
Markerlight | |||||||
The bearer gains the MARKERLIGHT keyword. | |||||||
Markerlight | The bearer gains the MARKERLIGHT keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Up to 3 Pathfinders can each have their markerlight and pulse carbine replaced with one of the following: 1 ion rifle; 1 rail rifle. • 1 model equipped with a pulse carbine can be equipped with 1 semi-automatic grenade launcher. That model’s pulse carbine cannot be replaced. • 1 model equipped with a pulse carbine can be equipped with 1 neuroweb system jammer. That model’s pulse carbine cannot be replaced. • 1 model equipped with a pulse carbine can be equipped with 1 drone controller. That model’s pulse carbine cannot be replaced. • This unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone +10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). • This unit can be equipped with 1 Grav-inhibitor Drone +10 (Power Rating +1) (see Drones). • This unit can be equipped with 1 Pulse Accelerator Drone +10 (Power Rating +1) (see Drones). • This unit can be equipped with 1 Recon Drone
+15 (Power Rating +1) (see Drones). |
ABILITIES | |
ABILITIES |
Target Uploaded: This unit can start the Fire Markerlights action at the end of your Movement phase, instead of at the start. Vanguard: At the start of the first battle round, models in this unit can make a Normal Move of up to 7". They cannot end this move within 9" of any enemy models. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, CORE, FIRE WARRIOR TEAM, PHOTON GRENADES, PATHFINDER TEAM |
T’au Sept doctrine heavily emphasises the massed concentration of fire upon a single target at a time, obliterating each component of the enemy force in succession with a series of unrelenting barrages.
T’au are trained to dominate the battlefield with relentless volleys of overlapping pulsefire.
Rather than charge into hand-to-hand combat, T’au soldiery instead intensify their fire patterns and systematically lay waste to the foe.
Some T’au perform complex drills in which they train to operate their weapons at extremely close range.
Some T’au perform complex drills in which they train to operate their weapons at extremely close range.
Bork’an scientists have distributed the latest prototype weapons amongst their sept’s Fire Caste contingents, optimised to increase range and accuracy.
Drones will dive into the path of incoming fire without a second thought if it means protecting T’au lives.
Even when under intense pressure, T’au warriors remain calm and resolute to break enemy charges with salvoes of fire.
Drone Al are adaptive enough to be assigned individual missions by their masters.
Pathfinders are the eyes and ears of the T’au war machine, always operating ten steps ahead of the foe.
T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.
Sa’cean cadres maintain close contact with Air Caste spotters in low orbit whose intelligence scans augment the accuracy of the Fire Caste.
Inspired by the fieldcraft of alien auxilia, the warriors of Dal’yth are practised in subtly encircling their foes.
This device emits an intense neurostatic jamming field, scrambling the enemy’s senses and fouling their aim.
By modulating their weapons’ settings, skilled T’au marksmen can cause an ionised energy pulse to erupt from the point of impact to inflict neurological and wave-field disruption upon the foe.
Hurling a volley of photon grenades, the T’au leave their enemies dazzled and disorientated, unable to close the distance into combat at a crucial moment.
Hurling a volley of photon grenades, the T’au leave their enemies dazzled and disorientated, unable to close the distance into combat at a crucial moment.
This datasheet has Fast Attack Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Pulse carbine used in the following datasheets:
Ion rifle used in the following datasheets:
Markerlight used in the following datasheets:
The MARKERLIGHT keyword is used in the following T’au Empire datasheets:
The AIRCRAFT and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The VEHICLE and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The DRONE and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The T’AU AUXILIARY keyword is used in the following T’au Empire datasheets:
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The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The keyword is used in the following T’au Empire datasheets:
The DRONE keyword is used in the following T’au Empire datasheets:
The and DRONE keywords are used in the following T’au Empire datasheets:
The INFANTRY keyword is used in the following T’au Empire datasheets:
Drone controller used in the following datasheets:
The GUN DRONES keyword is used in the following T’au Empire datasheets:
Rail rifle used in the following datasheets:
The DAL’YTH and CORE keywords are used in the following T’au Empire datasheets:
The PHOTON GRENADES keyword is used in the following T’au Empire datasheets:
Pulse pistol used in the following datasheets:
The T’AU SEPT and CORE keywords are used in the following T’au Empire datasheets:
The BREACHER TEAM keyword is used in the following T’au Empire datasheets:
The CORE keyword is used in the following T’au Empire datasheets:
The FIRE WARRIOR TEAM keyword is used in the following T’au Empire datasheets:
The PATHFINDER TEAM keyword is used in the following T’au Empire datasheets:
The NEUROWEB SYSTEM JAMMER keyword is used in the following T’au Empire datasheets: