No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
300 Orca Dropship (base: Use model) |
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1 | 300 Orca Dropship |
20"-55" | 6+ | 4+ | 7 | 8 | 8-28 | 3 | 7 | 3+ | Use model |
20"-40" | 6+ | 5+ | 7 | 8 | 4-7 | D3 | 7 | 3+ | |||
20"-25" | 6+ | 6+ | 7 | 8 | 1-3 | 1 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
36" | Heavy 4 | 5 | 0 | 1 | - | |
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers 2D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity as follows:
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FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, AIRCRAFT, FLY, TRANSPORT, ORCA DROPSHIP |
Bork’an scientists have distributed the latest prototype weapons amongst their sept’s Fire Caste contingents, optimised to increase range and accuracy.
Drones will dive into the path of incoming fire without a second thought if it means protecting T’au lives.
Many T’au war engines and martial technologies incorporate backup Al that can lend support to pilots in extremis.
Sa’cean cadres maintain close contact with Air Caste spotters in low orbit whose intelligence scans augment the accuracy of the Fire Caste.
T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.
Even when under intense pressure, T’au warriors remain calm and resolute to break enemy charges with salvoes of fire.
Missile pod used in the following datasheets:
The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The keyword is used in the following T’au Empire datasheets:
The FLY keyword is used in the following T’au Empire datasheets:
The and DRONE keywords are used in the following T’au Empire datasheets:
The BATTLESUIT keyword is used in the following T’au Empire datasheets:
The VEHICLE keyword is used in the following T’au Empire datasheets:
This datasheet has Lords of War Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Long-barrelled burst cannon used in the following datasheets:
The AIRCRAFT keyword is used in the following T’au Empire datasheets:
The TRANSPORT keyword is used in the following T’au Empire datasheets:
The T’AU EMPIRE and INFANTRY keywords are used in the following T’au Empire datasheets:
The T’AU EMPIRE and DRONE keywords are used in the following T’au Empire datasheets:
The BROADSIDE BATTLESUITS keyword is used in the following T’au Empire datasheets: