No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
160 Longstrike (base: 60mm flying base) |
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1 | 160 Longstrike |
12" | 6+ | 3+ | 6 | 7 | 8-14 | 3 | 9 | 3+ | 60mm flying base |
8" | 6+ | 4+ | 6 | 7 | 4-7 | D3 | 9 | 3+ | |||
4" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 9 | 3+ | |||
Gun Drone (base: 32mm flying base) | |||||||||||
2 | Gun Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Longstrike | ||||||
+5 Accelerator burst cannon | ||||||
+5 Accelerator burst cannon | 18" | Assault 8 | 6 | -1 | 1 | - |
+10 Ion cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Ion cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 60" | Heavy 3D3 | 7 | -2 | 2 | - |
- Overcharge | ||||||
- Overcharge | 60" | Heavy 3D3 | 8 | -2 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Railgun | ||||||
Railgun | 72" | Heavy 1 | 14 | -6 | D3+6 | Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time a successful wound roll is made for an attack with this weapon, the target suffers 3 mortal wounds in addition to any other damage. |
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time a successful wound roll is made for an attack with this weapon, the target suffers 3 mortal wounds in addition to any other damage. | ||||||
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. | ||||||
+5 Smart missile system | ||||||
+5 Smart missile system | 30" | Heavy 4 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
Gun Drones | ||||||
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Longstrike’s railgun can be replaced with 1 ion cannon. • Longstrike can be equipped with up to 2 seeker missiles. • Instead of this unit being equipped with 2 Gun Drones, Longstrike can be equipped with one of the following: 2 accelerator burst cannons; 2 smart missile systems.
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ABILITIES (Longstrike) | |
ABILITIES (Longstrike) |
Drone Dock: If this unit contains any DRONE models, those DRONE models begin the battle docked with this unit’s HAMMERHEAD model. Gunship Ace: Each time this unit’s HAMMERHEAD model makes a ranged attack against a MONSTER or VEHICLE unit, add 1 to that attack’s wound roll. Targeting Array: Each time this unit’s HAMMERHEAD model is selected to shoot, you can re-roll one hit roll when resolving its attacks. Hover Tank: Distances are always measured to and from this hull of this unit’s HAMMERHEAD model. XV02 Pilot Battlesuit: In your Command phase, you can select one other friendly T’AU SEPT CORE or T’AU SEPT HAMMERHEAD unit within 6" of this unit’s HAMMERHEAD model. Until the start of your next Command phase, each time a model in that unit makes an attack, the target is treated as having a Markerlight token. Explodes: When this unit’s HAMMERHEAD model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
ABILITIES (Gun Drones) | |
ABILITIES (Gun Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
Threat Identification Protocol: Each time this model makes a ranged attack, it can only target the nearest eligible unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Through Boldness, Victory: In your Command phase, select one friendly CORE unit within 9" of this WARLORD. Until the start of your next Command phase, each time a CORE model in that unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. |
FACTION KEYWORDS: T’AU EMPIRE, T’AU SEPT | |
KEYWORDS (Longstrike): VEHICLE, CHARACTER, FLY, HAMMERHEAD, LONGSTRIKE | |
KEYWORDS (Gun Drones): DRONE, FLY, GUN DRONE |
T’au are trained to dominate the battlefield with relentless volleys of overlapping pulsefire.
Drones will dive into the path of incoming fire without a second thought if it means protecting T’au lives.
Many T’au war engines and martial technologies incorporate backup Al that can lend support to pilots in extremis.
T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.
Drone Al are adaptive enough to be assigned individual missions by their masters.
Even when under intense pressure, T’au warriors remain calm and resolute to break enemy charges with salvoes of fire.
Seeker missiles are designed to lock onto the remote targeting beacon provided by a markerlight beam and ride the signal all the way to their target, even bypassing and evading intervening terrain in the process.
By modulating their weapons’ settings, skilled T’au marksmen can cause an ionised energy pulse to erupt from the point of impact to inflict neurological and wave-field disruption upon the foe.
Hammerhead railguns are able to fire short-ranged fragmentation rounds for anti-personnel defence.
Pulse carbine used in the following datasheets:
The MARKERLIGHT keyword is used in the following T’au Empire datasheets:
The AIRCRAFT and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The VEHICLE and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The DRONE and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The T’AU AUXILIARY keyword is used in the following T’au Empire datasheets:
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The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The keyword is used in the following T’au Empire datasheets:
The DRONE keyword is used in the following T’au Empire datasheets:
The FLY keyword is used in the following T’au Empire datasheets:
The GUN DRONE keyword is used in the following T’au Empire datasheets:
The and DRONE keywords are used in the following T’au Empire datasheets:
This datasheet has HQ Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
The CHARACTER keyword is used in the following T’au Empire datasheets:
Smart missile system used in the following datasheets:
The VEHICLE keyword is used in the following T’au Empire datasheets:
Ion cannon used in the following datasheets:
Seeker missile used in the following datasheets:
Railgun used in the following datasheets:
The HAMMERHEAD keyword is used in the following T’au Empire datasheets:
The T’AU SEPT keyword is used in the following T’au Empire datasheets:
The T’AU SEPT and CORE keywords are used in the following T’au Empire datasheets:
Accelerator burst cannon used in the following datasheets:
The LONGSTRIKE keyword is used in the following T’au Empire datasheets:
The T’AU SEPT and HAMMERHEAD keywords are used in the following T’au Empire datasheets: