T’au Empire – Krootox Riders
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2

Krootox Riders

NoNAME  M WS BS S T W A Ld Sv Base
25
Krootox Rider (base: 40mm)
1‑3
25
Krootox Rider
7" 3+ 4+ 6 5 4 4 6 6+ 40mm
If this unit contains 2 models, it has Power Rating 4. If this unit contains 3 models, it has Power Rating 6. Every model is equipped with: Kroot gun; Krootox fists.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Kroot gun
Kroot gun
48"
Heavy 2
7
-1
2
-
Krootox fists
Krootox fists
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Ambushing Predators
FACTION KEYWORDS: T’AU EMPIRE, KROOT
KEYWORDS: CAVALRY, T’AU AUXILIARY, KROOTOX RIDER

Datasheet-related Stratagems

OUTFLANK1CP
Dal’yth – Strategic Ploy Stratagem

Inspired by the fieldcraft of alien auxilia, the warriors of Dal’yth are practised in subtly encircling their foes.

Use this Stratagem at the end of your Movement phase. Select one DAL’YTH CORE unit or T’AU AUXILIARY unit from your army that is within 9" of any battlefield edges. If the mission you are playing is using the Strategic Reserves rule, you can remove that unit from the battlefield and place it in Strategic Reserves.
THE GRISLY FEAST1CP
T’au Empire – Strategic Ploy Stratagem

By devouring the flesh of fallen foes, Kroot believe they also absorb the enemy’s vigour and vitality.

Use this Stratagem in the Fight phase, when an enemy unit is destroyed by an attack made by a model in a KROOT unit from your army. Until the end of the battle, each time a model in that Kroot unit would lose a wound, roll one D6: on a 5+, that wound is not lost.
A TRAP WELL LAID1CP
T’au Empire – Strategic Ploy Stratagem

The Kroot have long perfected the art of ambush hunting, and are not above using allied forces as their bait.

Use this Stratagem in the Heroic Interventions step of your opponent’s Charge phase. Select one KROOT unit from your army that is not within Engagement Range of any enemy units. Until the end of the turn:
  • Add 1 to the Attacks characteristic of models in that unit.
  • That unit is eligible to perform Heroic Interventions as if it were a CHARACTER.
  • That unit is eligible to perform a Heroic Intervention if it is within 6" horizontally of an enemy unit, and when performing a Heroic Intervention move with that unit, you can move each model in that unit up to 6". All other rules for Heroic Interventions still apply.
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.

The T’AU AUXILIARY keyword is used in the following T’au Empire datasheets:

Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while performing actions.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.

The KROOT keyword is used in the following T’au Empire datasheets:

Heavy Support
Performing a Heroic Intervention
When a unit performs a Heroic Intervention, you can move each model in that unit up to 3" – this is a Heroic Intervention move. Each model in the unit must finish its Heroic Intervention move closer to the closest enemy model. Remember that a unit must finish any type of move in unit coherency.

  • Heroic Intervention: Move up to 3".
  • Must end closer to the closest enemy model.

The CAVALRY keyword is used in the following T’au Empire datasheets:

Fast Attack

The DAL’YTH and CORE keywords are used in the following T’au Empire datasheets:

Fast Attack
Ambushing Predators
At the start of the first battle round, models in this unit can make a Normal Move of up to 7". They cannot end this move within 9" of any enemy models.

The T’AU AUXILIARY keyword is used in the following T’au Empire datasheets:

© Vyacheslav Maltsev 2013-2022