No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
145 Hammerhead Gunship (base: 60mm flying base) |
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1 | 145 Hammerhead Gunship |
12" | 6+ | 4+ | 6 | 7 | 8-14 | 3 | 8 | 3+ | 60mm flying base |
8" | 6+ | 5+ | 6 | 7 | 4-7 | D3 | 8 | 3+ | |||
4" | 6+ | 6+ | 6 | 7 | 1-3 | 1 | 8 | 3+ | |||
Gun Drone (base: 32mm flying base) | |||||||||||
2 | Gun Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hammerhead | ||||||
+5 Accelerator burst cannon | ||||||
+5 Accelerator burst cannon | 18" | Assault 8 | 6 | -1 | 1 | - |
+10 Ion cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Ion cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 60" | Heavy 3D3 | 7 | -2 | 2 | - |
- Overcharge | ||||||
- Overcharge | 60" | Heavy 3D3 | 8 | -2 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Railgun | ||||||
Railgun | 72" | Heavy 1 | 14 | -6 | D3+6 | Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time a successful wound roll is made for an attack with this weapon, the target suffers 3 mortal wounds in addition to any other damage. |
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time a successful wound roll is made for an attack with this weapon, the target suffers 3 mortal wounds in addition to any other damage. | ||||||
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. | ||||||
+5 Smart missile system | ||||||
+5 Smart missile system | 30" | Heavy 4 | 5 | -1 | 1 | Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
Gun Drones | ||||||
Pulse carbine | ||||||
Pulse carbine | 24" | Assault 2 | 5 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Hammerhead Gunship’s railgun can be replaced with 1 ion cannon. • The Hammerhead Gunship can be equipped with up to 2 seeker missiles. • Instead of this unit being equipped with 2 Gun Drones, the Hammerhead Gunship can be equipped with one of the following: 2 accelerator burst cannons; 2 smart missile systems.
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ABILITIES (Hammerhead) | |
ABILITIES (Hammerhead) |
Drone Dock: If this unit contains any DRONE models, those DRONE models begin the battle docked with this unit’s HAMMERHEAD model. Targeting Array: Each time this unit’s HAMMERHEAD model is selected to shoot, you can re-roll one hit roll when resolving its attacks. Hover Tank: Distances are measured to and from the hull or the base of this unit’s VEHICLE model; whichever is closest. Explodes: When this unit’s HAMMERHEAD model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
ABILITIES (Gun Drones) | |
ABILITIES (Gun Drones) |
Manta Strike Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purpose of Morale tests if this unit also contains models without the DRONE keyword. Artificial Helpers: DRONE models are ignored for the purposes of:
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action) and loses the Objective Secured ability if it has it, and cannot gain it through any means. Docked Drone: If this model is docked with another:
Keywords:
Threat Identification Protocol: Each time this model makes a ranged attack, it can only target the nearest eligible unit. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS (Hammerhead): VEHICLE, FLY, HAMMERHEAD, HAMMERHEAD GUNSHIP | |
KEYWORDS (Gun Drones): DRONE, FLY, GUN DRONES |
T’au are trained to dominate the battlefield with relentless volleys of overlapping pulsefire.
Bork’an scientists have distributed the latest prototype weapons amongst their sept’s Fire Caste contingents, optimised to increase range and accuracy.
Drones will dive into the path of incoming fire without a second thought if it means protecting T’au lives.
Many T’au war engines and martial technologies incorporate backup Al that can lend support to pilots in extremis.
Sa’cean cadres maintain close contact with Air Caste spotters in low orbit whose intelligence scans augment the accuracy of the Fire Caste.
T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.
Drone Al are adaptive enough to be assigned individual missions by their masters.
Even when under intense pressure, T’au warriors remain calm and resolute to break enemy charges with salvoes of fire.
Seeker missiles are designed to lock onto the remote targeting beacon provided by a markerlight beam and ride the signal all the way to their target, even bypassing and evading intervening terrain in the process.
By modulating their weapons’ settings, skilled T’au marksmen can cause an ionised energy pulse to erupt from the point of impact to inflict neurological and wave-field disruption upon the foe.
Hammerhead railguns are able to fire short-ranged fragmentation rounds for anti-personnel defence.
Pulse carbine used in the following datasheets:
The MARKERLIGHT keyword is used in the following T’au Empire datasheets:
The AIRCRAFT and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The VEHICLE and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The DRONE and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The T’AU AUXILIARY keyword is used in the following T’au Empire datasheets:
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The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The keyword is used in the following T’au Empire datasheets:
The DRONE keyword is used in the following T’au Empire datasheets:
The FLY keyword is used in the following T’au Empire datasheets:
The and DRONE keywords are used in the following T’au Empire datasheets:
Smart missile system used in the following datasheets:
The VEHICLE keyword is used in the following T’au Empire datasheets:
This datasheet has Heavy Support Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Ion cannon used in the following datasheets:
Seeker missile used in the following datasheets:
Railgun used in the following datasheets:
The HAMMERHEAD keyword is used in the following T’au Empire datasheets:
The HAMMERHEAD GUNSHIP keyword is used in the following T’au Empire datasheets:
The GUN DRONES keyword is used in the following T’au Empire datasheets:
Accelerator burst cannon used in the following datasheets: