No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Ethereal (base: 25mm) |
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1 | 90 Ethereal |
6" | 3+ | 4+ | 3 | 3 | 4 | 3 | 10 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Honour stave | ||||||
Honour stave | Melee | Melee | +2 | -1 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Hover drone | |||||||
The bearer has a Move characteristic of 10" and the FLY keyword. | |||||||
+5 Hover drone | The bearer has a Move characteristic of 10" and the FLY keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hover drone (Power Rating +1). • This unit can be equipped with up to two of the following, in any combination (Power Rating +1): 1 Gun Drone
+10 ; 1 Marker Drone +10 ; 1 Shield Drone +15 (see Drones). |
ABILITIES | |
ABILITIES |
Inspired to Greatness Failure Is Not An Option (Aura): While a friendly T’AU EMPIRE CORE unit [excluding FARSIGHT ENCLAVES and T’AU AUXILIARY units) is within 6" of this unit’s ETHEREAL model, models in that unit can use this model’s Leadership characteristic instead of their own. |
This model knows two invocations from the Invocations of the Ethereals. In your Command phase, if this model is on the battlefield, it can intone one invocation it knows that has not already been intoned by a friendly model this turn. Roll one D6: on a 3+, the intoned invocation is inspiring and takes effect until the start of your next Command phase. | |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: INFANTRY, CHARACTER, ETHEREAL |
Drones will dive into the path of incoming fire without a second thought if it means protecting T’au lives.
In their wisdom, the T’au Ethereals know how powerful the combined strength of the four other castes can be.
Multiple advanced prototypes and ultra-rare technologies have been provided for the war effort by Ethereal decree.
The Fire Caste academies imbue in all Fire Warriors the importance of raising up the particularly skilled of their number.
T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.
Drone Al are adaptive enough to be assigned individual missions by their masters.
D6 | INVOCATION |
1 | STORM OF FIRE The steady gaze of the Ethereal reminds those of the Fire Caste that there lies within the heart of every storm a zone of silence that remains serene even as fury rages all about it. So inspired, they apply themselves to their assigned tasks with hard-eyed calm even as they continue to hammer the foe with unrelenting firepower. If this invocation is inspiring, select one friendly T’AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. That unit can make ranged attacks without any action it is performing failing. |
2 | SENSE OF STONE As stone resists the onslaught of the other elements in their endless quest to wear it away, so do the T’au exhibit that same unbending resilience. The result is a nigh-supernatural fortitude that sees them shrug off even the most punishing blows. If this invocation is inspiring, select one friendly T’AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a CORE model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
3 | ZEPHYR’S GRACE As a breath of air slips unseen and unheard through blades of grass in a night-time forest, so do the T’au filter swift and silent across the battlefield. If this invocation is inspiring, select one friendly T’AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a ranged attack is made against that unit, if it did not Remain Stationary in your previous Movement phase, subtract 1 from that attack’s hit roll. |
4 | POWER OF TIDES It is not only the T’au who are inspired by the presence of the Ethereals. As surely as a world’s moons govern the tides of its oceans, so are even the strangest alien auxiliaries given fresh heart by such a serene presence. If this invocation is inspiring, select one friendly T’AU AUXILIARY unit within 6" of this ETHEREAL. Each time a model in that unit makes an attack, add 1 to that attack’s wound roll. |
5 | UNIFYING MANTRA (AURA) With simple eloquence does the chanting of the Ethereal remind their comrades of their place within the Greater Good, and of how those of all castes are stronger when they stand shoulder to shoulder against adversity than when they strive alone. If this invocation is inspiring, then while a friendly T’AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) is within 6" of this ETHEREAL:
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6 | WISDOM OF THE GUIDES An unspoken sense of serene enlightenment flows through the T’au ranks. None questions its source, for all understand this is the wisdom of the Ethereals made manifest amongst them. Thus offered the calm for fresh perspective amidst the mayhem of battle, the T’au commanders swiftly glean insights into the strategic ebb and flow. If this invocation is inspiring, you gain 1 Command point. |
The T’AU AUXILIARY keyword is used in the following T’au Empire datasheets:
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The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The keyword is used in the following T’au Empire datasheets:
The DRONE keyword is used in the following T’au Empire datasheets:
The FLY keyword is used in the following T’au Empire datasheets:
The and DRONE keywords are used in the following T’au Empire datasheets:
This datasheet has HQ Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
The INFANTRY keyword is used in the following T’au Empire datasheets:
The CHARACTER keyword is used in the following T’au Empire datasheets:
The T’AU EMPIRE and CHARACTER keywords are used in the following T’au Empire datasheets:
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The T’AU EMPIRE and CORE keywords are used in the following T’au Empire datasheets:
The FARSIGHT ENCLAVES keyword is used in the following T’au Empire datasheets: