T’au Empire – Drone Sentry Turret
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2

Drone Sentry Turret

NoNAME  M WS BS S T W A Ld Sv Base
30
Drone Sentry Turret (base: Use model)
1‑4
30
Drone Sentry Turret
- - 5+ - 6 3 - - 4+ Use model
If this unit contains 2 models, it has Power Rating 4. If it contains 3 models, it has Power Rating 6. If it contains 4 models, it has Power Rating 12. Every model is equipped with: 2 plasma rifles.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Burst cannon
Burst cannon
18"
Assault 4
5
0
1
-
+7
Fusion blaster
+7
Fusion blaster
18"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
+7
Missile pod
+7
Missile pod
36"
Assault 2
7
-1
D3
-
Plasma rifle
Plasma rifle
24"
Rapid Fire 1
6
-3
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any number of models can each have 2 plasma rifles replaced with one of the following: 2 burst cannons; 2 fusion blasters; 2 missile pods.
ABILITIES
ABILITIES
For the Greater Good
Threat Identification Protocols: In the Shooting phase, Gun Drones can only target the nearest visible enemy unit. If two units are equally close, you can choose which is targeted.
FACTION KEYWORDS: T’AU EMPIRE, <SEPT>
KEYWORDS: BUILDING, VEHICLE, DRONE, DRONE SENTRY TURRET

Datasheet-related Stratagems

1CP

MODULATED WEAPONRY

T’au Empire Stratagem

The T’au never cease working to maximise the power of their weapon systems, always enhancing their arsenal.

Use this Stratagem in your Shooting phase, when a RIPTIDE, GHOSTKEEL or VEHICLE model (other than a TITANIC model) from your army is chosen to shoot with. Until the end of that phase, do not roll to determine the Type characteristic of Heavy weapons that model is equipped with; they have their maximum values (e.g. a Heavy D6 weapon makes 6 shots).
2CP

AUTOMATED REPAIR SYSTEM

T’au Empire Stratagem

Nanite repair drones swarm over the damaged battlesuit or vehicle, knitting together ruptured composite plating and repairing vital life-support systems.

Use this Stratagem at the start of any turn. Pick a VEHICLE or BATTLESUIT model from your army. That model regains D3 lost wounds. You can only use this Stratagem once per turn.
RAPID FIRE
Rapid fire weapons are versatile armaments capable of aimed single shots at long range or controlled bursts of fire at close quarters.
When a model shoots a Rapid Fire weapon, double the number of attacks it makes if its target is within half the weapon’s range.

  • Double number of attacks made if target is within half range.
For the Greater Good

The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.

  • Each time an enemy unit declares a charge against this unit, this unit can fire Overwatch before the charge roll is made.
  • While a friendly unit with this ability is within 6" of this unit, each time an enemy unit declares a charge against this unit, that friendly unit can fire Overwatch before the charge roll is made. If it does so, until the end of the phase, that friendly unit cannot fire Overwatch again.
Designer’s Note: This allows T’au units to fire Overwatch in the same way that they did in the previous edition, and as such, units with this ability do not require the Fire Overwatch Stratagem from the Warhammer 40,000 Core Book in order to do so.
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.
ASSAULT
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
If a unit includes any models equipped with Assault weapons, that unit is still eligible to shoot with in your Shooting phase even if it has Advanced this turn, but you can only resolve attacks using those Assault weapons when you select that unit to shoot with. If a model shoots an Assault weapon in the same turn in which its unit has Advanced, subtract 1 from hit rolls when resolving that weapon’s attacks.

  • Can be shot even if firing model’s unit Advanced.
  • Subtract 1 from hit rolls if the firing model’s unit Advanced.

The XV104 RIPTIDE BATTLESUIT keyword is used in the following T’au Empire datasheets:

Lords of War

The XV95 GHOSTKEEL BATTLESUIT keyword is used in the following T’au Empire datasheets:

This datasheet has Fortifications Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:

The BUILDING keyword is used in the following T’au Empire datasheets:

© Vyacheslav Maltsev 2013-2021