No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
450 AX-1-0 Tiger Shark (base: 160mm) |
|||||||||||
1 | 450 AX-1-0 Tiger Shark |
20-65" | 6+ | 4+ | 7 | 8 | 10-18 | 3 | 8 | 3+ | 160mm |
20-45" | 6+ | 5+ | 7 | 8 | 5-9 | D3 | 8 | 3+ | |||
20-30" | 6+ | 6+ | 7 | 8 | 1-4 | 1 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Burst cannon | ||||||
Burst cannon | 18" | Assault 6 | 5 | 0 | 1 | - |
Cyclic ion blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Cyclic ion blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 3 | 7 | -2 | 1 | - |
- Overcharge | ||||||
- Overcharge | 18" | Assault 3 | 8 | -2 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Heavy rail cannon | ||||||
Heavy rail cannon | 72" | Heavy 2 | 14 | -5 | D3+6 | Each time a successful wound roll is made for an attack with this weapon, the target suffers D3 mortal wounds in addition to any other damage. |
Each time a successful wound roll is made for an attack with this weapon, the target suffers D3 mortal wounds in addition to any other damage. | ||||||
Missile pod | ||||||
Missile pod | 30" | Assault 2 | 7 | -2 | 2 | - |
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 9 | -3 | 2D3 | The bearer can only shoot with each seeker missile it is equipped with once per battle. |
The bearer can only shoot with each seeker missile it is equipped with once per battle. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with up to 6 seeker missiles. • This model’s 2 burst cannons can be replaced with 2 cyclic ion blasters.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Dispersion Field: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. |
FACTION KEYWORDS: T’AU EMPIRE, | |
KEYWORDS: VEHICLE, AIRCRAFT, FLY, AX-1-0 TIGER SHARK |
Bork’an scientists have distributed the latest prototype weapons amongst their sept’s Fire Caste contingents, optimised to increase range and accuracy.
Drones will dive into the path of incoming fire without a second thought if it means protecting T’au lives.
Many T’au war engines and martial technologies incorporate backup Al that can lend support to pilots in extremis.
Sa’cean cadres maintain close contact with Air Caste spotters in low orbit whose intelligence scans augment the accuracy of the Fire Caste.
T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.
Seeker missiles are designed to lock onto the remote targeting beacon provided by a markerlight beam and ride the signal all the way to their target, even bypassing and evading intervening terrain in the process.
By modulating their weapons’ settings, skilled T’au marksmen can cause an ionised energy pulse to erupt from the point of impact to inflict neurological and wave-field disruption upon the foe.
Missile pod used in the following datasheets:
Burst cannon used in the following datasheets:
The MARKERLIGHT keyword is used in the following T’au Empire datasheets:
The AIRCRAFT and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The VEHICLE and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The DRONE and MARKERLIGHT keywords are used in the following T’au Empire datasheets:
The T’AU AUXILIARY keyword is used in the following T’au Empire datasheets:
|
The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The keyword is used in the following T’au Empire datasheets:
The FLY keyword is used in the following T’au Empire datasheets:
The and DRONE keywords are used in the following T’au Empire datasheets:
Cyclic ion blaster used in the following datasheets:
The VEHICLE keyword is used in the following T’au Empire datasheets:
This datasheet has Flyers Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
The AIRCRAFT keyword is used in the following T’au Empire datasheets:
Seeker missile used in the following datasheets:
Heavy rail cannon used in the following datasheets: