Space Marines – Datasheets
 ]
Contents

HQ


5

Captain

NoNAME  M WS BS S T W A Ld Sv Base
85
Captain (base: 32mm)
1
85
Captain
6" 2+ 2+ 4 4 5 4 9 3+ 32mm
A Captain is equipped with: bolt pistol; master-crafted boltgun; Astartes chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Master-crafted boltgun
Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
+10
Relic blade
+10
Relic blade
Melee
Melee
+3
-3
2
-
+10
Xenophase blade
+10
Xenophase blade
Melee
Melee
+1
-4
1
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+25
Jump pack
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords.
+25
Jump pack
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords.
+10
Storm shield
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
+10
Storm shield
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s master-crafted boltgun can be replaced with one of the following: 1 storm shield (maximum 1 per model); 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list.
 • This model’s Astartes chainsword can be replaced with one of the following: 1 relic blade; 1 weapon from the Melee Weapons list; 1 storm shield (maximum 1 per model).
 • If this model is from the Deathwatch Chapter, its Astartes chainsword can be replaced with 1 xenophase blade.
 • This model’s Astartes chainsword can be replaced with 1 xenophase blade.
 • This model can be equipped with 1 jump pack (Power Rating +1).
ABILITIES
ABILITIES
Angels of Death
Iron Halo: This model has a 4+ invulnerable save.
Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, CAPTAIN


6

Captain in Gravis Armour

NoNAME  M WS BS S T W A Ld Sv Base
115
Captain in Gravis Armour (base: 40mm)
1
115
Captain in Gravis Armour
5" 2+ 2+ 4 5 7 5 9 3+ 40mm
A Captain in Gravis Armour is equipped with: boltstorm gauntlet; master-crafted power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Boltstorm gauntlet (shooting)
Boltstorm gauntlet (shooting)
12"
Pistol 3
4
-1
1
-
Boltstorm gauntlet (melee)
Boltstorm gauntlet (melee)
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Master-crafted power sword
Master-crafted power sword
Melee
Melee
+1
-3
2
-
ABILITIES
ABILITIES
Angels of Death
Iron Halo: This model has a 4+ invulnerable save.
Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, MK X GRAVIS, CAPTAIN


5

Captain in Phobos Armour

NoNAME  M WS BS S T W A Ld Sv Base
95
Captain in Phobos Armour (base: 40mm)
1
95
Captain in Phobos Armour
6" 2+ 2+ 4 4 6 5 9 3+ 40mm
A Captain in Phobos Armour is equipped with: bolt pistol; master-crafted instigator bolt carbine; combat knife; frag grenades; krak grenades; camo cloak.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Master-crafted instigator bolt carbine
Master-crafted instigator bolt carbine
30"
Assault 1
4
-2
3
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule.
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule.
Combat knife
Combat knife
Melee
Melee
User
0
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
Camo Cloak
Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
Camo Cloak
Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
ABILITIES
ABILITIES
Angels of Death, Concealed Positions
Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Iron Halo: This model has a 4+ invulnerable save.
Omni-scrambler: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this model.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, PHOBOS, PRIMARIS, CAPTAIN


6

Captain in Terminator Armour

NoNAME  M WS BS S T W A Ld Sv Base
100
Captain in Terminator Armour (base: 40mm)
1
100
Captain in Terminator Armour
5" 2+ 2+ 4 4 6 4 9 2+ 40mm
A Captain in Terminator Armour is equipped with: storm bolter; power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
Storm bolter
Storm bolter
24"
Rapid Fire 2
4
0
1
-
+5
Wrist-mounted grenade launcher
+5
Wrist-mounted grenade launcher
12"
Assault D3
4
-1
1
Blast
Blast
+5
Chainfist
+5
Chainfist
Melee
Melee
x2
-4
D3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Lightning claw
Lightning claw
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Power axe
Power axe
Melee
Melee
+2
-2
1
-
+5
Power fist
+5
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Power maul
Power maul
Melee
Melee
+3
-1
1
-
Power sword
Power sword
Melee
Melee
+1
-3
1
-
+5
Relic blade
+5
Relic blade
Melee
Melee
+3
-3
2
-
+15
Thunder hammer
+15
Thunder hammer
Melee
Melee
x2
-2
3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
OTHER WARGEAR
ABILITIES 
+5
Storm shield
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
+5
Storm shield
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s storm bolter can be replaced with one of the following: 1 combi-bolter; 1 lightning claw; 1 power fist; 1 thunder hammer; 1 storm shield (maximum 1 per model); 1 weapon from the Combi-weapons list.
 • This model’s power sword can be replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 relic blade; 1 thunder hammer; 1 storm shield (maximum 1 per model).
 • If this model is equipped with 1 or more power fists, it can be equipped with 1 wrist-mounted grenade launcher.
ABILITIES
ABILITIES
Angels of Death, Teleport Strike
Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword.
Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Iron Halo: This model has a 4+ invulnerable save.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, CAPTAIN, DEATHWING


6

Captain on Bike

NoNAME  M WS BS S T W A Ld Sv Base
100
Captain on Bike (base: 75 x 25mm)
1
100
Captain on Bike
14" 2+ 2+ 4 5 6 4 9 3+ 75 x 25mm
A Captain on Bike is equipped with: bolt pistol; twin boltgun; Astartes chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
+5
Master-crafted boltgun
+5
Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
Twin boltgun
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+10
Storm shield
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
+10
Storm shield
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model's bolt pistol can be replaced with one of the following: 1 master-crafted boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list.
 • This model’s Astartes chainsword can be replaced with one of the following: 1 weapon from the Melee Weapons list; 1 storm shield.
ABILITIES
ABILITIES
Angels of Death
Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Iron Halo: This model has a 4+ invulnerable save.
Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword.
Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: BIKER, CHARACTER, CAPTAIN, RAVENWING


6

Captain with Master-crafted Heavy Bolt Rifle

NoNAME  M WS BS S T W A Ld Sv Base
105
Captain with Master-crafted Heavy Bolt Rifle (base: 40mm)
1
105
Captain with Master-crafted Heavy Bolt Rifle
5" 2+ 2+ 4 5 7 5 9 3+ 40mm
Captain with Master-crafted Heavy Bolt Rifle is equipped with: master-crafted heavy bolt rifle; master-crafted power sword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Master-crafted heavy bolt rifle
Master-crafted heavy bolt rifle
36"
Rapid Fire 1
5
-1
2
-
Master-crafted power sword
Master-crafted power sword
Melee
Melee
+1
-3
2
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
Iron Halo: This model has a 4+ invulnerable save.
Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, MK X GRAVIS, CAPTAIN


5

Chaplain

NoNAME  M WS BS S T W A Ld Sv Base
80
Chaplain (base: 32mm)
1
80
Chaplain
6" 2+ 3+ 4 4 4 3 9 3+ 32mm
A Chaplain is equipped with: bolt pistol; crozius arcanum; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
Crozius arcanum
Crozius arcanum
Melee
Melee
+2
-1
2
-
+10
Power fist
+10
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+25
Jump pack
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords.
+25
Jump pack
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s bolt pistol can be replaced with one of the following: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 power fist.
 • This model can be equipped with 1 jump pack (Power Rating +1).
ABILITIES
ABILITIES
Angels of Death
Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Rosarius: This model has a 4+ invulnerable save.
Wolf Priest: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF PRIEST keyword.
PRIEST
PRIEST
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIEST, CHAPLAIN, WOLF PRIEST


6

Chaplain in Terminator Armour

NoNAME  M WS BS S T W A Ld Sv Base
95
Chaplain in Terminator Armour (base: 40mm)
1
95
Chaplain in Terminator Armour
5" 2+ 3+ 4 4 5 3 9 2+ 40mm
A Chaplain in Terminator Armour is equipped with: storm bolter; crozius arcanum.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Storm bolter
Storm bolter
24"
Rapid Fire 2
4
0
1
-
Crozius arcanum
Crozius arcanum
Melee
Melee
+2
-1
2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s storm bolter can be replaced with 1 weapon from the Combi-weapons list.
ABILITIES
ABILITIES
Angels of Death, Teleport Strike
Rosarius: This model has a 4+ invulnerable save.
Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword.
Wolf Priest: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF PRIEST keyword.
PRIEST
PRIEST
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIEST, TERMINATOR, CHAPLAIN, DEATHWING, WOLF PRIEST


5

Librarian

NoNAME  M WS BS S T W A Ld Sv Base
90
Librarian (base: 32mm)
1
90
Librarian
6" 3+ 3+ 4 4 4 3 9 3+ 32mm
A Librarian is a single model equipped with: bolt pistol; force stave; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+25
Jump pack
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords.
+25
Jump pack
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model's bolt pistol can be replaced with one of the following: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model's force stave can be replaced with one of the following: 1 force axe; 1 force sword.
 • This model can be equipped with 1 jump pack (Power Rating +1).
ABILITIES
ABILITIES
Angels of Death
Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test.
Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent's Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: CHARACTER, INFANTRY, PSYKER, LIBRARIAN, DEATHWING


5

Librarian in Phobos Armour

NoNAME  M WS BS S T W A Ld Sv Base
100
Librarian in Phobos Armour (base: 40mm)
1
100
Librarian in Phobos Armour
6" 3+ 3+ 4 4 5 4 9 3+ 40mm
A Librarian in Phobos Armour is equipped with: bolt pistol; force sword; frag grenades; krak grenades; camo cloak.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
Camo Cloak
Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
Camo Cloak
Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
ABILITIES
ABILITIES
Angels of Death, Concealed Positions
Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test.
Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Obscuration discipline.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PHOBOS, PSYKER, LIBRARIAN, DEATHWING


6

Librarian in Terminator Armour

NoNAME  M WS BS S T W A Ld Sv Base
105
Librarian in Terminator Armour (base: 40mm)
1
105
Librarian in Terminator Armour
5" 3+ 3+ 4 4 5 3 9 2+ 40mm
A Librarian in Terminator Armour is equipped with: force stave.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 weapon from the Combi-weapons list.
 • This model’s force stave can be replaced with one of the following: 1 force axe; 1 force sword.
ABILITIES
ABILITIES
Angels of Death, Teleport Strike
Crux Terminatus: This model has a 5+ invulnerable save.
Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword.
Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, PSYKER, LIBRARIAN, DEATHWING


4

Lieutenant

NoNAME  M WS BS S T W A Ld Sv Base
70
Lieutenant (base: 32mm)
1
70
Lieutenant
6" 2+ 2+ 4 4 4 3 8 3+ 32mm
A Lieutenant is equipped with: bolt pistol; master-crafted boltgun; Astartes chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Master-crafted boltgun
Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+25
Jump pack
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords.
+25
Jump pack
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s master-crafted boltgun can be replaced with one of the following: 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list.
 • This model’s Astartes chainsword can be replaced with 1 weapon from the Melee Weapons list.
 • This model can be equipped with 1 jump pack (Power Rating +1).
ABILITIES
ABILITIES
Angels of Death
Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot.
Tactical Precision (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.
Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, LIEUTENANT, WOLF GUARD


4

Lieutenant in Phobos Armour

NoNAME  M WS BS S T W A Ld Sv Base
80
Lieutenant in Phobos Armour (base: 40mm)
1
80
Lieutenant in Phobos Armour
6" 2+ 2+ 4 4 5 4 8 3+ 40mm
A Lieutenant in Phobos Armour is equipped with: bolt pistol; master-crafted occulus bolt carbine; paired combat blades; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Master-crafted occulus bolt carbine
Master-crafted occulus bolt carbine
24"
Rapid Fire 1
4
0
2
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack.
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack.
Paired combat blades
Paired combat blades
Melee
Melee
User
-1
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death, Death From Above
Tactical Precision (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.
Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot.
Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PHOBOS, LIEUTENANT, WOLF GUARD


4

Lieutenant in Reiver Armour

NoNAME  M WS BS S T W A Ld Sv Base
75
Lieutenant in Reiver Armour (base: 40mm)
1
75
Lieutenant in Reiver Armour
6" 2+ 2+ 4 4 5 4 8 3+ 40mm
A Lieutenant in Reiver Armour is equipped with: master-crafted special issue bolt pistol; combat knife; frag grenades krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Master-crafted special issue bolt pistol
Master-crafted special issue bolt pistol
12"
Pistol 1
4
-2
2
-
Combat knife
Combat knife
Melee
Melee
User
0
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
Tactical Precision (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.
Terror Troops (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.
Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot.
Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PHOBOS, REIVER, SHOCK GRENADES, SMOKESCREEN, LIEUTENANT, WOLF GUARD


5

Primaris Captain

NoNAME  M WS BS S T W A Ld Sv Base
90
Primaris Captain (base: 40mm)
1
90
Primaris Captain
6" 2+ 2+ 4 4 6 5 9 3+ 40mm
A Primaris Captain is equipped with: bolt pistol; master-crafted auto bolt rifle; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Heavy bolt pistol
Heavy bolt pistol
18"
Pistol 1
4
-1
1
-
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+5
Auto-flamer
Before selecting targets, select one or both ofthe profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Auto-flamer
Before selecting targets, select one or both ofthe profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Auto bolt rifle
 - Auto bolt rifle
24"
Assault 3
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Master-crafted auto bolt rifle
Master-crafted auto bolt rifle
24"
Assault 3
4
0
2
-
Master-crafted stalker bolt rifle
Master-crafted stalker bolt rifle
36"
Heavy 1
4
-2
3
-
Special issue bolt carbine
Special issue bolt carbine
24"
Assault 2
4
-2
2
-
+5
Master-crafted power axe
+5
Master-crafted power axe
Melee
Melee
+2
-2
2
-
+5
Master-crafted power sword
+5
Master-crafted power sword
Melee
Melee
+1
-3
2
-
+10
Power fist
+10
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+10
Relic shield
Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost.
+10
Relic shield
Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • If this model is not equipped with a master-crafted power sword, its bolt pistol and master-crafted auto bolt rifle can be replaced with one of the following:
  - 1 plasma pistol and 1 power fist.
  - 1 heavy bolt pistol, 1 master-crafted power sword and 1 relic shield.
 • This model’s master-crafted auto bolt rifle can be replaced with 1 master-crafted stalker bolt rifle.
 • If this model is equipped with either a master-crafted auto bolt rifle or a master-crafted stalker bolt rifle, it can be equipped with 1 master-crafted power sword.
 • If this model is from the Dark Angels Chapter (or one of its successor Chapters), its master-crafted auto bolt rifle can be replaced with 1 special issue bolt carbine.
 • This model’s master-crafted auto bolt rifle can be replaced with 1 special issue bolt carbine.
 • If this model is equipped with a special issue bolt carbine and it is not equipped with a master-crafted power sword, it can be equipped with 1 power fist.
 
If this model is from the Black Templars Chapter, you can use the following additional wargear option for them:
 • If this model is not equipped with a master-crafted power sword, its bolt pistol and master-crafted auto bolt rifle can be replaced with one of the following:
  - 1 auto-flamer and 1 master-crafted power sword.
  - 1 auto-flamer and 1 master-crafted power axe.
  - 1 plasma pistol and 1 master-crafted power sword.
  - 1 plasma pistol and 1 master-crafted power axe.
ABILITIES
ABILITIES
Angels of Death
Iron Halo: This model has a 4+ invulnerable save.
Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, CAPTAIN


5

Primaris Chaplain

NoNAME  M WS BS S T W A Ld Sv Base
85
Primaris Chaplain (base: 40mm)
1
85
Primaris Chaplain
6" 2+ 3+ 4 4 5 4 9 3+ 40mm
A Primaris Chaplain is equipped with: absolvor bolt pistol; crozius arcanum; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Absolvor bolt pistol
Absolvor bolt pistol
18"
Pistol 1
5
-1
2
-
Crozius arcanum
Crozius arcanum
Melee
Melee
+2
-1
2
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
Wolf Priest: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF PRIEST keyword.
Rosarius: This model has a 4+ invulnerable save.
Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
PRIEST
PRIEST
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PRIEST, CHAPLAIN, WOLF PRIEST


6

Primaris Chaplain on Bike

NoNAME  M WS BS S T W A Ld Sv Base
115
Primaris Chaplain (base: 90 x 52mm)
1
115
Primaris Chaplain
14" 2+ 3+ 4 5 7 4 9 3+ 90 x 52mm
A Primaris Chaplain on Bike is equipped with: absolvor bolt pistol; twin bolt rifle, crozius arcanum; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Absolvor bolt pistol
Absolvor bolt pistol
18"
Pistol 1
5
-1
2
-
Twin bolt rifle
Twin bolt rifle
30"
Rapid Fire 2
4
-1
1
-
Crozius arcanum
Crozius arcanum
Melee
Melee
+2
-1
2
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
Rosarius: This model has a 4+ invulnerable save.
Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model.
Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword.
Wolf Priest: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF PRIEST keyword.
PRIEST
PRIEST
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: BIKER, CHARACTER, PRIMARIS, PRIEST, CHAPLAIN, WOLF PRIEST, RAVENWING


5

Primaris Librarian

NoNAME  M WS BS S T W A Ld Sv Base
95
Primaris Librarian (base: 40mm)
1
95
Primaris Librarian
6" 3+ 3+ 4 4 5 4 9 3+ 40mm
A Primaris Librarian is equipped with: bolt pistol; force sword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test.
Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword.
PSYKER
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PSYKER, LIBRARIAN, DEATHWING


4

Primaris Lieutenant

NoNAME  M WS BS S T W A Ld Sv Base
75
Primaris Lieutenant (base: 40mm)
1
75
Primaris Lieutenant
6" 2+ 2+ 4 4 5 4 8 3+ 40mm
A Primaris Lieutenant is equipped with: bolt pistol; master-crafted auto bolt rifle; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Heavy bolt pistol
Heavy bolt pistol
18"
Pistol 1
4
-1
1
-
+15
Neo-volkite pistol
+15
Neo-volkite pistol
15"
Pistol 2
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+5
Auto-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Auto-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Auto bolt rifle
 - Auto bolt rifle
24"
Assault 3
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+5
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Master-crafted auto bolt rifle
Master-crafted auto bolt rifle
24"
Assault 3
4
0
2
-
Master-crafted stalker bolt rifle
Master-crafted stalker bolt rifle
36"
Heavy 1
4
-2
3
-
Special issue bolt carbine
Special issue bolt carbine
24"
Assault 2
4
-2
2
-
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
+5
Master-crafted power axe
+5
Master-crafted power axe
Melee
Melee
+2
-2
2
-
Master-crafted power sword
Master-crafted power sword
Melee
Melee
+1
-3
2
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
Storm shield
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
Storm shield
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s bolt pistol and master-crafted auto bolt rifle can be replaced with one of the following:
  - 1 bolt pistol and 1 master-crafted stalker bolt rifle.
  - 1 bolt pistol and 1 master-crafted power sword.
  - 1 neo-volkite pistol, 1 master-crafted power sword and 1 storm shield (Power Rating+1).
 • If this model is from the Dark Angels Chapter (or one of its successor Chapters), its bolt pistol can be replaced with 1 plasma pistol.
 • This model’s bolt pistol can be replaced with 1 plasma pistol.
 • If this model is from the Space Wolves Chapter (or one of its successor Chapters), its master-crafted auto bolt rifle can be replaced with 1 special issue bolt carbine and 1 master-crafted power axe.
 • This model’s master-crafted auto bolt rifle can be replaced with 1 special issue bolt carbine and 1 master-crafted power axe.
 
If a Primaris Lieutenant is from the Black Templars Chapter, you can use the following additional wargear options for them:
 • This model’s master-crafted auto bolt rifle can be replaced with: 1 combi-flamer and 1 master-crafted power axe.
 • This model’s bolt pistol and master-crafted auto bolt rifle can be replaced with one of the following:
  - 1 heavy bolt pistol and 1 Astartes chainsword.
  - 1 heavy bolt pistol and 1 master-crafted power sword.
  - 1 auto-plasma and 1 Astartes chainsword.
  - 1 auto-plasma and 1 master-crafted power sword.
ABILITIES
ABILITIES
Angels of Death
Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot.
Tactical Precision (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.
Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, LIEUTENANT, WOLF GUARD


4

Primaris Techmarine

NoNAME  M WS BS S T W A Ld Sv Base
80
Primaris Techmarine (base: 40mm)
1
80
Primaris Techmarine
6" 3+ 2+ 4 4 5 4 8 2+ 40mm
A Primaris Techmarine is equipped with: forge bolter; grav-pistol; Omnissian power axe; servo-arm; mechadendrite; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Forge bolter
Forge bolter
24"
Assault 3
5
-1
2
Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades.
Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades.
Grav-pistol
Grav-pistol
12"
Pistol 1
5
-3
1
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Mechadendrite
Mechadendrite
Melee
Melee
+1
0
1
Each time the bearer fights, it makes 2 additional attacks with this weapon.
Each time the bearer fights, it makes 2 additional attacks with this weapon.
Omnissian power axe
Omnissian power axe
Melee
Melee
+2
-2
2
-
Servo-arm
Servo-arm
Melee
Melee
x2
-2
3
Each time the bearer fights, no more than one attack can be made with each servo-arm.
Each time the bearer fights, no more than one attack can be made with each servo-arm.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once perturn.
Awaken the Machine Spirits: In your Command phase, this model can awaken one friendly VEHICLE model within 3" of it. Until the start of your next Command phase, each time that Vehicle model makes a ranged attack, add 1 to that attack’s hit roll. Each model can only be awakened once per turn.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, TECHMARINE


4

Techmarine

NoNAME  M WS BS S T W A Ld Sv Base
70
Techmarine (base: 32mm)
1
70
Techmarine
6" 3+ 2+ 4 4 4 3 8 2+ 32mm
A Techmarine is equipped with: bolt pistol; Omnissian power axe; servo-arm; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Helfrost pistol
Before selecting targets, select one of the profiles below to make attacks with.
Helfrost pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Dispersed
 - Dispersed
12"
Pistol D3
4
-2
1
Blast
Blast
 - Focussed
 - Focussed
12"
Pistol 1
6
-4
3
-
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
+15
Plasma cutter
Before selecting targets, select one of the profiles below to make attacks with.
+15
Plasma cutter
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Assault 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Assault 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Flamer
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Omnissian power axe
Omnissian power axe
Melee
Melee
+2
-2
2
-
Servo-arm
Servo-arm
Melee
Melee
x2
-2
3
Each time the bearer fights, no more than one attack can be made with each servo-arm.
Each time the bearer fights, no more than one attack can be made with each servo-arm.
+20
Tempest hammer
+20
Tempest hammer
Melee
Melee
x2
-3
3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s bolt pistol can be replaced with one of the following: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model’s Omnissian power axe can be replaced with 1 weapon from the Melee Weapons list.
 • If this model is not equipped with a helfrost pistol, it can be equipped with 1 flamer, 1 plasma cutter, and 1 servo-arm (Power Rating +1).
 • This model can be equipped with 1 flamer, 1 plasma cutter, and 1 servo-arm (Power Rating +1).
 • If this model is from the Space Wolves Chapter (or one of its successor Chapters) and it is not equipped with a plasma cutter, its bolt pistol and Omnissian power axe can be replaced with 1 helfrost pistol and 1 tempest hammer.
 • If this model is not equipped with a plasma cutter, its bolt pistol and Omnissian power axe can be replaced with 1 helfrost pistol and 1 tempest hammer.
ABILITIES
ABILITIES
Angels of Death
Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once perturn.
Awaken the Machine Spirits: In your Command phase, this model can awaken one friendly VEHICLE model within 3" of it. Until the start of your next Command phase, each time that Vehicle model makes a ranged attack, add 1 to that attack’s hit roll. Each model can only be awakened once per turn.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, TECHMARINE


8

Adrax Agatone

NoNAME  M WS BS S T W A Ld Sv Base
145
Adrax Agatone (base: 40mm)
1
145
Adrax Agatone
6" 2+ 2+ 4 4 6 5 9 2+ 40mm
Adrax Agatone is a single model equipped with: Drakkis; Malleus Noctum; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Drakkis
Drakkis
12"
Assault D6
4
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
Malleus Noctum
Malleus Noctum
Melee
Melee
x2
-3
4
When resolving an attack made with this weapon, subtract 1 from the hit roll.
When resolving an attack made with this weapon, subtract 1 from the hit roll.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
Unto the Anvil (Aura): While a friendly SALAMANDERS CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, if its unit made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll.
Iron Halo: This model has a 4+ invulnerable save.
Arridian Drakehide Cloak: When resolving an attack against this model, reduce the Damage characteristic of the weapon used by 1, to a minimum of 1, for that attack.
Rites of Battle (Aura): While a friendly SALAMANDERS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
WARLORD TRAIT!
WARLORD TRAIT!
Lord of Fire (Aura): You can re-roll the dice to determine the number of attacks made with flame weapons by friendly SALAMANDERS models whilst their unit is within 6" of this WARLORD.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
KEYWORDS: CHARACTER, INFANTRY, PRIMARIS, CAPTAIN, ADRAX AGATONE


6

Arjac Rockfist

NoNAME  M WS BS S T W A Ld Sv Base
120
Arjac Rockfist (base: 40mm)
1
120
Arjac Rockfist
5" 2+ 2+ 5 4 5 4 8 2+ 40mm
Arjac Rockfist is equipped with: Foehammer. Your army can only include one ARJAC ROCKFIST model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Foehammer (shooting)
Foehammer (shooting)
12"
Assault 1
x2
-3
3
Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack.
Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack.
Foehammer (melee)
Foehammer (melee)
Melee
Melee
x2
-3
3
Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack.
Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack.
ABILITIES
ABILITIES
Angels of Death, Teleport Strike
Champion of the Kingsguard: Each time this model makes a melee attack against a CHARACTER unit, you can re-roll the hit roll.
Tactical Precision (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.
The Anvil Shield: This model has a 3+ invulnerable save.
WARLORD TRAIT!
WARLORD TRAIT!
Resolve of the Bear:
  • Each time this WARLORD would lose a wound, roll one D6; on a 6, that wound is not lost.
  • Each time an attack is made against this WARLORD, your opponent cannot re-roll the wound roll and cannot re-roll the damage roll.

Deed of the Bear: This model loses any wounds.

Saga of the Bear (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES
KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, WOLF GUARD, LIEUTENANT, ARJAC ROCKFIST


7

Asmodai

NoNAME  M WS BS S T W A Ld Sv Base
130
Asmodai (base: 25mm)
1
130
Asmodai
6" 2+ 3+ 4 4 5 4 9 3+ 25mm
Asmodai is equipped with: bolt pistol; Blades of Reason; crozius arcanum; frag grenades; krak grenades. Your army can only include one ASMODAI model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Blades of Reason
Blades of Reason
Melee
Melee
+1
0
2D3
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon.
Crozius arcanum
Crozius arcanum
Melee
Melee
+2
-1
2
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death, Inner Circle
Exemplar of Hate: Each time you roll to see if the Litany of Hate recited by this model is inspiring, add 1 to that roll. In addition, add 3" to the range of the Litany of Hate recited by this model.
Rosarius: This model has a 4+ invulnerable save.
Aura of Dread (Aura): While an enemy unit is within 6" of this model, it counts as being below Half Strength.
Spiritual Leaders (Aura): While a friendly DARK ANGELS CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
PRIEST
PRIEST
This model knows the Litany of Hate and two other litanies from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase.
WARLORD TRAIT!
WARLORD TRAIT!
Fury of the Lion (Aura): While a friendly DARK ANGELS unit is within 6" of this WARLORD, if this WARLORD has made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of models in that unit.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS
KEYWORDS: CHARACTER, INFANTRY, PRIEST, DEATHWING, INNER CIRCLE, CHAPLAIN, INTERROGATOR-CHAPLAIN, ASMODAI


8

Astorath

NoNAME  M WS BS S T W A Ld Sv Base
150
Astorath (base: 25mm)
1
150
Astorath
12" 2+ 2+ 4 4 5 4 9 2+ 25mm
Astorath is equipped with: bolt pistol; The Executioner’s Axe; frag grenades; krak grenades. Your army can only include one ASTORATH model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
The Executioner’s Axe
The Executioner’s Axe
Melee
Melee
+2
-3
3
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death, Death From Above
Spiritual Leaders (Aura): While a friendly BLOOD ANGELS CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Redeemer of the Lost (Aura): While a friendly BLOOD ANGELS DEATH COMPANY unit is within 6" of this model, each time a Morale test is taken for that unit, that test is automatically passed.
Rosarius: This model has a 4+ invulnerable save.
PRIEST
PRIEST
This model knows the Litany of Hate, Mass of Doom (see below) and two other litanies from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite up to two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase.

MASS OF DOOM

The High Chaplain’s mere presence seems to make his battle-brothers wilder, perhaps fanning the destructive fires of the Black Rage that reside within.

If this litany is inspiring, select one friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit (excluding VEHICLE units) within 6" of this PRIEST model. Roll one D6 and apply the result below:
D6Result
1Merciful Execution: One model in that unit is destroyed. Each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll
2-5 Dark Wrath: Each time a model in that unit makes a melee attack, add 1 to that hit roll
6Vessel of Sanguinius: Models in that unit have a 4+ invulnerable save. Each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll
WARLORD TRAIT!
WARLORD TRAIT!
Soulwarden (Aura): While a friendly BLOOD ANGELS unit is within 6" of this WARLORD, each time a model in that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS
KEYWORDS: INFANTRY, CHARACTER, CHAPLAIN, MASTER OF SANCTITY, PRIEST, JUMP PACK, FLY, ASTORATH


8

Azrael

NoNAME  M WS BS S T W A Ld Sv Base
170
Azrael (base: 25mm)
1
170
Azrael
6" 2+ 2+ 4 4 6 5 9 2+ 25mm
Azrael is equipped with: bolt pistol; Lion’s Wrath; Sword of Secrets; frag grenades; krak grenades. Your army can only include one AZRAEL model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Lion’s Wrath
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the hit roll.
Lion’s Wrath
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the hit roll.
 - Master-crafted boltgun
 - Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
 - Master-crafted plasma gun
 - Master-crafted plasma gun
24"
Rapid Fire 1
8
-4
2
-
Sword of Secrets
Sword of Secrets
Melee
Melee
+2
-4
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death, Inner Circle
Iron Halo: This model has a 4+ invulnerable save.
Chapter Master: In your Command phase, select one friendly DARK ANGELS CORE or DARK ANGELS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
Watcher in the Dark: Once per battle, this model can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
Supreme Tactician: If your army is Battle-forged and this model is your WARLORD, you receive an additional 2 Command points.
Rites of Battle (Aura): While a friendly DARK ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Lion Helm (Aura): While a friendly DARK ANGELS INFANTRY or DARK ANGELS BIKER unit is within 6" of this model, models in that unit have a 4+ invulnerable save against ranged attacks.
WARLORD TRAIT!
WARLORD TRAIT!
Brilliant Strategist: In your Command phase, you can select one friendly DARK ANGELS unit within 6" of this WARLORD. Until the start of your next Command phase:
  • Each time a model in that unit makes an attack, if the Tactical Doctrine is active for your army, then the Devastator Doctrine is considered to be active for that attack instead.
  • Each time a model in that unit makes an attack, if the Assault Doctrine is active for your army, then the Tactical Doctrine considered to be active for that attack instead.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS
KEYWORDS: CHARACTER, INFANTRY, DEATHWING, INNER CIRCLE, CHAPTER MASTER, AZRAEL


7

Belial

NoNAME  M WS BS S T W A Ld Sv Base
140
Belial (base: 40mm)
1
140
Belial
5" 2+ 2+ 4 4 6 4 9 2+ 40mm
Belial is equipped with: master-crafted storm bolter; Sword of Silence. Your army can only include one BELIAL model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Master-crafted storm bolter
Master-crafted storm bolter
24"
Rapid Fire 2
4
-1
2
-
Sword of Silence
Sword of Silence
Melee
Melee
+2
-4
3
Each time an attack is made with this weapon against a unit that is not a VEHICLE, an unmodified wound roll of 2+ is always successful.
Each time an attack is made with this weapon against a unit that is not a VEHICLE, an unmodified wound roll of 2+ is always successful.
ABILITIES
ABILITIES
Angels of Death, Inner Circle, Teleport Strike
Iron Halo: This model has a 4+ invulnerable save.
Rites of Battle (Aura): While a friendly DARK ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Grand Master of the Deathwing: In your Command phase, select one friendly DEATHWING CORE or DEATHWING CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
Parrying Blade: Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll.
WARLORD TRAIT!
WARLORD TRAIT!
Inexorable: Each time an attack is allocated to this WARLORD, subtract 1 from that attacks Damage characteristic (to a minimum of 1).
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS
KEYWORDS: CHARACTER, INFANTRY, TERMINATOR, DEATHWING, INNER CIRCLE, CAPTAIN, BELIAL


10

Bjorn the Fell-handed

NoNAME  M WS BS S T W A Ld Sv Base
175
Bjorn the Fell-handed (base: 60mm)
1
175
Bjorn the Fell-handed
6" 2+ 2+ 7 8 8 5 9 3+ 60mm
Bjorn the Fell-Handed is equipped with: assault cannon; heavy flamer; Trueclaw. Your army can only include one BJORN THE FELL-HANDED model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Assault cannon
Assault cannon
24"
Heavy 6
6
-1
1
-
Heavy flamer
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
Heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-3
2
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-3
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+5
Helfrost cannon
Before selecting targets, select one of the profiles below to make attacks with.
+5
Helfrost cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Dispersed
 - Dispersed
36"
Heavy D3
6
-2
1
Blast
Blast
 - Focussed
 - Focussed
36"
Heavy 1
8
-4
D3+3
-
+5
Multi-melta
+5
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+20
Twin lascannon
+20
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Trueclaw
Trueclaw
Melee
Melee
+5
-4
D6
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s assault cannon can be replaced with one of the following: 1 heavy plasma cannon; 1 helfrost cannon; 1 multi-melta; 1 twin lascannon.
ABILITIES
ABILITIES
Angels of Death
Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Legendary Tenacity: Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost.
Rites of Battle (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
WARLORD TRAIT!
WARLORD TRAIT!
Aura of Majesty:
  • Add 3" to the range of this WARLORD’s Rites of Battle, Tactical Precision, Chapter Master and Spiritual Leaders abilities (to a maximum of 9").
  • Add 3" to the range of any litanies recited by this WARLORD (to a maximum of 9").

Deed of Majesty: At the start of your Command phase, this model is within range of an objective marker that is more than 6" away from your deployment zone.

Saga of Majesty (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a Morale test is taken for that unit, it is automatically passed.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES
KEYWORDS: VEHICLE, CHARACTER, DREADNOUGHT, SMOKESCREEN, BJORN THE FELL-HANDED


6

Brother Corbulo

NoNAME  M WS BS S T W A Ld Sv Base
115
Brother Corbulo (base: 25mm)
1
115
Brother Corbulo
6" 2+ 2+ 4 4 5 4 9 3+ 25mm
Brother Corbulo is equipped with: bolt pistol; Heaven’s teeth; frag grenades; krak grenades. Your army can only include one BROTHER CORBULO model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Heaven’s Teeth
Heaven’s Teeth
Melee
Melee
+1
-2
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
The Red Grail (Aura): While a friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit (excluding VEHICLE units) is within 6" of this model, if the Tactical Doctrine or Devastator Doctrine is active for your army, then each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead.
Narthecium (Aura): While a friendly BLOOD ANGELS INFANTRY or BLOOD ANGELS BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
Combat Restoratives: At the end of your Movement phase, this model can heal one friendly BLOOD ANGELS INFANTRY or BLOOD ANGELS BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
Sanguinary High Priest: At the end of your Movement phase, this model can use its Combat Restoratives ability twice instead of once.
WARLORD TRAIT!
WARLORD TRAIT!
Gift of Foresight: In each turn, you can re-roll one hit roll, one wound roll and one saving throw made for this WARLORD.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS
KEYWORDS: INFANTRY, CHARACTER, APOTHECARY, CHIEF APOTHECARY, BROTHER CORBULO


6

Canis Wolfborn

NoNAME  M WS BS S T W A Ld Sv Base
120
Canis Wolfborn (base: 60mm)
1
120
Canis Wolfborn
10" 2+ 5+ 4 5 6 6 8 3+ 60mm
Canis Wolfborn is equipped with: bolt pistol; crushing teeth and claws; Canis’ wolf claws; frag grenades; krak grenades. Your army can only include one CANIS WOLFBORN model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Canis’ wolf claws
Canis’ wolf claws
Melee
Melee
+1
-2
2
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
Crushing teeth and claws
Crushing teeth and claws
Melee
Melee
+1
-2
1
Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death, Swift Hunters
Honour or Death: This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply.
Born of Wolves (Aura): While a friendly SPACE WOLVES CAVALRY, SPACE WOLVES BEAST or SPACE WOLVES CHARIOT unit is within 6" of this model, each time that unit fights, until that fight is resolved, each model in that unit can make 1 additional attack with its teeth and claws or crushing teeth and claws, or 2 additional attacks with its flurry of teeth and claws.
Martial Superiority: At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER units, it can fight first that phase.
WARLORD TRAIT!
WARLORD TRAIT!
Wolfkin: For the purposes of its Shock Assault ability, this WARLORD is always treated as having made a charge move, and makes D3 additional attacks instead of 1 as a result of that ability.

Deed of the Wolfkin: An enemy model is destroyed as the result of a melee attack made by this model.

Saga of the Wolfkin (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, that unit is always treated as having made a charge move for the purposes of its Shock Assault ability.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES
KEYWORDS: CHARACTER, CAVALRY, WOLF GUARD, COMPANY CHAMPION, CANIS WOLFBORN


7

Captain Lysander

NoNAME  M WS BS S T W A Ld Sv Base
140
Captain Lysander (base: 40mm)
1
140
Captain Lysander
5" 2+ 2+ 4 4 6 4 9 2+ 40mm
Captain Lysander is a single model equipped with: Fist of Dorn. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Fist of Dorn
Fist of Dorn
Melee
Melee
+6
-3
3
-
ABILITIES
ABILITIES
Angels of Death
Walking Fortress: This model has a 3+ invulnerable save.
Rites of Battle (Aura): While a friendly IMPERIAL FISTS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
Icon of Obstinacy: While a friendly IMPERIAL FISTS unit is within 6" of this model, each time a Combat Attrition test is taken for that unit, it is automatically passed.
WARLORD TRAIT!
WARLORD TRAIT!
Indomitable: When resolving an attack made against this WARLORD, an unmodified wound roll of 1-3 always fail, irrespective of any abilities that the weapon or the model making that attack may have.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, IMPERIAL FISTS
KEYWORDS: CHARACTER, INFANTRY, CAPTAIN, TERMINATOR, LYSANDER


6

Captain Sicarius

NoNAME  M WS BS S T W A Ld Sv Base
115
Captain Sicarius (base: 25mm)
1
115
Captain Sicarius
6" 2+ 2+ 4 4 5 4 9 2+ 25mm
Captain Sicarius is a single model equipped with: the Talassarian Tempest Blade; artisan plasma pistol; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Artisan plasma pistol
Artisan plasma pistol
12"
Pistol 1
8
-3
2
-
The Talassarian Tempest Blade
The Talassarian Tempest Blade
Melee
Melee
+1
-3
D3
When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target and the attack sequence ends.
When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target and the attack sequence ends.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
Rites of Battle (Aura): While a friendly ULTRAMARINES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Iron Halo: This model has a 4+ invulnerable save.
Battle-forged Heroes: At the start of the battle round, you can select one friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit within 6" of this model. Until the end of that battle round, that unit has the Objective Secured ability.
WARLORD TRAIT!
WARLORD TRAIT!
Paragon of War: When resolving an attack made by this WARLORD, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS: CHARACTER, INFANTRY, CAPTAIN, SICARIUS


5

Captain Tycho

NoNAME  M WS BS S T W A Ld Sv Base
95
Captain Tycho (base: 25mm)
1
95
Captain Tycho
6" 2+ 2+ 4 4 5 4 9 2+ 25mm
Captain Tycho is equipped with: Blood Song; bolt pistol; Dead Man’s Hand; frag grenades; krak grenades. Your army can only include one TYCHO model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Blood Song
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
Blood Song
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Master-crafted boltgun
 - Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Dead Man’s Hand
Dead Man’s Hand
Melee
Melee
User
-3
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
Rites of Battle (Aura): While a friendly BLOOD ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Abhor the Beast: Each time this model makes a melee attack against an ORK unit, add 1 to the Strength and Damage characteristics of that attack.
Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT!
WARLORD TRAIT!
Selfless Valour: This WARLORD is eligible to perform a Heroic Intervention if it is within 6" horizontally of an enemy unit, and when performing a Heroic Intervention with this WARLORD, you can move them up to 6" instead of 3". All other rules for Heroic Interventions still apply.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS
KEYWORDS: INFANTRY, CHARACTER, CAPTAIN, TYCHO, CAPTAIN TYCHO


5

Chaplain Cassius

NoNAME  M WS BS S T W A Ld Sv Base
95
Chaplain Cassius (base: 32mm)
1
95
Chaplain Cassius
6" 2+ 3+ 4 4 4 4 10 3+ 32mm
Chaplain Cassius is equipped with: Deathwatch bolt pistol; artificer crozius; frag grenades; krak grenades. Your army can only include one CHAPLAIN CASSIUS model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Deathwatch bolt pistol
Deathwatch bolt pistol
12"
Pistol 1
4
0
1
Special-issue Ammunition
Special-issue Ammunition
Artificer crozius
Artificer crozius
Melee
Melee
+2
-2
2
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
Spiritual Leaders (Aura): While a friendly DEATHWATCH CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Rosarius: This model has a 4+ invulnerable save.
Fiery Conviction: Each time this model recites a litany, add 1 to the roll to see if it is inspiring.

Designer’s Note: This datasheet is intended to represent Chaplain Cassius at an earlier point in his life than the datasheet presented in Codex Supplement: Ultramarines. As such, if you want to field a thematic Deathwatch army, we recommend that it does not contain both this unit and PRIMARIS units.
PRIEST
PRIEST
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+ the recited litany is inspiring and takes effect until the start of your next Command phase.
WARLORD TRAIT!
WARLORD TRAIT!
Optimised Priority (Aura): While a friendly DEATHWATCH CORE or DEATHWATCH CHARACTER unit that is performing an action is within 6" of this WARLORD, that unit can make ranged attacks without that action failing.
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH
KEYWORDS: INFANTRY, CHARACTER, PRIEST, CHAPLAIN, CASSIUS


5

Chaplain Cassius

NoNAME  M WS BS S T W A Ld Sv Base
95
Chaplain Cassius (base: 32mm)
1
95
Chaplain Cassius
6" 2+ 3+ 4 5 4 3 9 3+ 32mm
Chaplain Cassius is a single model equipped with: Infernus; artificer crozius; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Infernus
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
Infernus
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Master-crafted boltgun
 - Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Artificer crozius
Artificer crozius
Melee
Melee
+2
-2
2
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Angels of Death
Rosarius: This model has a 4+ invulnerable save.
Spiritual Leaders (Aura): While a friendly ULTRAMARINES CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Inspired Retribution (Aura): While a friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit is within 6" of this model, each time a model in that unit is destroyed by a melee attack, roll one D6: on a 6, the enemy unit that made the attack that destroyed your model suffers 1 mortal wound after it has fought.
PRIEST
PRIEST
This model knows the Litany of Hate and two other litanies from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite two litanies it knows that have not already been recited by a friendly model this turn. Roll one D6 for each: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase.
WARLORD TRAIT!
WARLORD TRAIT!
Warden of Macragge: This WARLORD can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3".
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS: CHARACTER, INFANTRY, PRIEST, CHAPLAIN,