No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Watch Master (base: 32mm) |
|||||||||||
1 | 115 Watch Master |
6" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Vigil spear (shooting) | ||||||
Vigil spear (shooting) | 24" | Rapid Fire 1 | 4 | -1 | 2 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
Vigil spear (melee) | ||||||
Vigil spear (melee) | Melee | Melee | +1 | -3 | D3 | - |
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Watch Master: In your Command phase, select one friendly DEATHWATCH CORE or DEATHWATCH CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Rites of Battle (Aura): While a friendly DEATHWATCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Iron Halo: This model has a 4+ invulnerable save. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
KEYWORDS: INFANTRY, CHARACTER, WATCH MASTER |
Blessed with incredible strength, Space Marines deliver blows that inflict terrifying damage.
Only a truly versatile approach to warfare allows the tactical genius of a Watch Master to best the myriad xenos foes they face.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Some of the Deathwatch’s champions have unparalleled records of service, their capacity for slaying the xenos a true gift.
Every Space Marine is a champion in their own right, a posthuman demigod who stands between Mankind and the darkness.
In times of great need, the Space Marine Chapters will unleash the full power of their armouries, equipping their battle-brothers with artefacts of extraordinary power.
A measured advance allows Space Marines to unleash a steady stream of fire.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
The battle-brothers of the Deathwatch hail from many different Space Marine brotherhoods, resulting in the combination of many doctrines and tactics to use against the xenos threat.
A measured advance allows Space Marines to unleash a steady stream of accurate fire on the move.
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
Site-to-site battlefield teleportation is a rare capability indeed, used only by the Deathwatch in extreme situations.
Individual shells are loaded when optimised volleys are required.
The clavis is a strange archeotech device that can disrupt the deviant machine spirits of xenos war engines.
Amongst the rarest forms of special issue ammunition available to the Deathwatch, these bolts are handed out, a few each, to warriors sent on investigative missions, lest they encounter a foe their usual wargear cannot best.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
|
Frag grenades used in the following datasheets:
Krak grenades used in the following datasheets:
Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The BIKER keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The CHARACTER keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and CHARACTER keywords are used in the following Space Marines datasheets:
The INFANTRY keyword is used in the following Space Marines datasheets:
|
The ADEPTUS ASTARTES and INFANTRY keywords are used in the following Space Marines datasheets:
The DEATHWATCH and CHARACTER keywords are used in the following Space Marines datasheets:
The DEATHWATCH and INFANTRY keywords are used in the following Space Marines datasheets:
The DEATHWATCH and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The DEATHWATCH and BIKER keywords are used in the following Space Marines datasheets:
Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The Deathwatch utilise a range of specialised bolt shells in many of their weapons. From rounds that douse their targets in acid to hollow shells filled with superheated gas, each type is designed to eliminate specific xenos foes.
Each time a unit is selected to shoot, if it contains any models that are equipped with a weapon with this ability, then before you select any targets, each weapon with this ability can fire special-issue ammunition. If any do, select one of the ammunition types below for that weapon; until the end of the phase, each time that weapon is fired, apply the modifiers and abilities associated with that special-issue ammunition:The DEATHWATCH keyword is used in the following Space Marines datasheets:
The WATCH MASTER keyword is used in the following Space Marines datasheets:
The DEATHWATCH and CORE keywords are used in the following Space Marines datasheets: