STAND YOUR GROUND1CP
Salamanders – Battle Tactic Stratagem
Such is their famed endurance that the Salamanders are able to stand firm amidst storms of small-arms fire and lesser blows.
Use this Stratagem in any phase, when a
SALAMANDERS INFANTRY unit from your army that is not a
SERVITOR and did not
Advance in this phase or your previous
Movement phase is chosen as the target for an attack. Until the end of that phase, when resolving an attack made with a weapon that has a Damage characteristic of 1 against a model in that unit, add 1 to the
saving throw. This does not affect
invulnerable saving throws.
DEVOUT PUSH1CP
Black Templars – Battle Tactic Stratagem
With a zealous cry, the Black Templars press forward towards victory.
Use this Stratagem at the start of the
Fight phase. Select one
BLACK TEMPLARS CORE or
BLACK TEMPLARS CHARACTER unit from your army, then select one of the following:
- If that unit is not within Engagement Range of an enemy unit, make a Normal Move of up to 3" with that unit. It must end this move either closer to the closest enemy unit or closer to the closest objective marker. That unit cannot use this move to embark within a TRANSPORT model.
- If that unit is within Engagement Range of any enemy units, make a pile-in move with that unit.
CRUSADER’S WRATH2CP
Black Templars – Battle Tactic Stratagem
At a critical point in the battle, the Black Templar host channels its fervour into their strikes, breaking the back of the enemy force in a hatred-fuelled flurry of blows.
Use this Stratagem in your
Command phase, if the
Assault doctrine is active for your army. Until the start of your next Command phase, each time a
BLACK TEMPLARS model from your army makes an attack with a
Pistol or
Melee weapon, on an unmodified
wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. This is cumulative with the bonus from the Assault Doctrine. You can only use this Stratagem once.
SKOVAKARAH UHL ZAÛRN!1CP/2CP
Emperor’s Spears – Battle Tactic Stratagem
The battle cry of the Emperor’s Spears is the call that precedes their red work.
Use this Stratagem in the
Fight phase, when an
EMPEROR’S SPEARS CORE or
EMPEROR’S SPEARS CHARACTER unit from your army that made a
charge move, was charged or
performed a Heroic Intervention this turn is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack, add 1 to that attack’s
wound roll. If that unit contains 5 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
FIGHT AS BROTHERS2CP
Emperor’s Spears – Battle Tactic Stratagem
Having spent years relying on their trusted brothers, when Emperor’s Spears fight together, little can stay their blows.
Use this Stratagem in the
Fight phase, when an
EMPEROR’S SPEARS INFANTRY unit from your army is selected to fight. Select one enemy unit within
Engagement Range of that unit and one or more other friendly
EMPEROR’S SPEARS INFANTRY units. Until the end of the phase, each time a friendly
EMPEROR’S SPEARS INFANTRY unit makes a melee attack against that unit, you can re-roll the
hit roll.
CUNNING OF THE WOLF1CP
Space Wolves – Battle Tactic Stratagem
The most successful hunts are those where the prey doesn’t know they are being hunted.
Use this Stratagem during deployment. Select one SPACE WOLVES INFANTRY unit from your army. All models in that unit gain the Outflank ability.
HEALING BALMS1CP
Space Wolves – Battle Tactic Stratagem
Learned in arcane biomechanics and chirurgery, Wolf Priests apply their rough surgery, shamanistic rites and medicinal balms to drag warriors back from the gates of Morkai’s realm of death.
Use this Stratagem at the end of your
Movement phase. Select one
SPACE WOLVES INFANTRY,
SPACE WOLVES BIKER or
SPACE WOLVES CAVALRY model from your army within 3" of a friendly
SPACE WOLVES WOLF PRIEST to be healed. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
CAST OUT THY BLACKENED SOUL2CP
Exorcists – Battle Tactic Stratagem
Daemonic possession gives each battle-brother of the Exorcists a personal revelation about the nature of daemonkind, and with this knowledge they banish their foe.
Use this Stratagem in your
Shooting phase, when an
EXORCISTS CORE or
EXORCISTS CHARACTER unit from your army is selected to shoot, or the
Fight phase, when an
EXORCISTS CORE or
EXORCISTS CHARACTER unit from your army is selected to fight. Select one enemy
CHAOS DAEMON unit within 12" of that unit. Until the end of the phase, each time a model in that friendly unit makes an attack against that enemy unit, you can re-roll the
wound roll.
AGGRESSIVE ONSLAUGHT1CP
Flesh Tearers – Battle Tactic Stratagem
Flesh Tearers constantly push towards new foes, moving one step closer to engaging the enemy and sating their lust to kill.
Use this Stratagem in the
Fight phase. Select one
FLESH TEARERS INFANTRY unit from your army. Until the end of the phase, each time a model in that unit makes a
pile-in or
consolidation move, it can move up to an additional 3".
LINE UNBREAKABLE1CP
Dark Angels – Battle Tactic Stratagem
Many foes have charged the Dark Angels’ lines, only to be met by an unbreakable wall of ceramite.
Use this Stratagem at the start of the
Fight phase. Select one
DARK ANGELS INFANTRY unit from your army. Until the end of the phase, that unit can only be selected as a target for melee attacks if the attacking model is within
Engagement Range of it (note that this means that enemy models that are not within Engagement Range but are within 1/2" of a model from their own unit that is itself within 1/2" of this
DARK ANGELS INFANTRY unit cannot target it with melee attacks this phase).
MASTERFUL DUELLISTS1CP/2CP
Strike Force Rhalion – Boarding Actions – Battle Tactic Stratagem
Those warriors schooled in combat by Lieutenant Leodas demonstrate a particular duellists skill at close quarters. Their flair and fury swiftly see their enemies’ defences laid bare.
Use this Stratagem in the
Fight phase, when a
STRIKE FORCE RHALION unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified
hit roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. If that unit has the
TERMINATOR keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
FURIOUS MOMENTUM1CP
Strike Force Rhalion – Boarding Actions – Battle Tactic Stratagem
All too aware that they are battling their way through an Ark seething with foes, Rhalions warriors know they must strike hard and fast to cut through the enemy and be gone before overwhelming numbers can converge upon them.
Use this Stratagem in the
Fight phase, when a
STRIKE FORCE RHALION unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack, on an unmodified
hit roll of 6, that attack scores one additional hit.
ROUTEFINDERS1CP
Strike Force Rhalion – Boarding Actions – Battle Tactic Stratagem
Guided by cunning Scouts, aided by the lore and far-reaching perceptions of Codicier Bhakir bal Mahru and his Tome Keepers, these warriors exploit every route through the Herald of Misery to outmanoeuvre and outflank their foes.
Use this Stratagem in the
Fight phase, when a
STRIKE FORCE RHALION unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a
pile-in or
consolidation move, it can move up to an additional 3".
THE STRENGTH OF THE EMPEROR1CP
Space Marines – Boarding Actions – Battle Tactic Stratagem
Blessed with incredible strength, Space Marines deliver blows that inflict terrifying damage.
Use this Stratagem in the
Fight phase, when an
ADEPTUS ASTARTES unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack and an unmodified
hit roll of 6 automatically wounds the target.
NO MATTER THE ODDS1CP
Space Marines – Crimson Fists – Boarding Actions – Battle Tactic Stratagem
Even when faced with seemingly insurmountable odds, the Crimson Fists emerge bloodied but victorious with bolters roaring.
Use this Stratagem in your
Shooting phase, when a
CRIMSON FISTS unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack with a
bolt weapon, on an unmodified
hit roll of 5+, that attack scores one additional hit.
INTRACTABLE1CP
Space Marines – Dark Angels – Boarding Actions – Battle Tactic Stratagem
Although stubborn warriors, even the resolute Dark Angels know that a fighting retreat can be the wisest course.
Use this Stratagem in your
Movement phase, when a
DARK ANGELS unit from your army is selected to
Fall Back.
- If that unit has the Inner Circle ability, do not roll 2D6 to see if it can Fall Back - it can automatically do so.
- That unit is eligible to shoot this turn.
SIEGE MASTERS1CP
Space Marines – Imperial Fists – Boarding Actions – Battle Tactic Stratagem
The Imperial Fists drill tirelessly with their armaments, perfecting the art of purging their foes from defensive positions with hails of pinpoint fire.
Use this Stratagem in your
Shooting phase, when an
IMPERIAL FISTS unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes a ranged attack, the target does not receive the
benefits of cover against that attack.
NO CLEMENCY1CP/2CP
Space Marines – Iron Hands – Boarding Actions – Battle Tactic Stratagem
Logic dictates that, once a foe has been marked for destruction, the Iron Hands must not relent until the target is annihilated.
Use this Stratagem in your
Shooting phase or the
Fight phase, when an
IRON HANDS unit from your army is selected to shoot or fight. Until the end of the phase, each time a model in that unit makes an attack that targets a unit below
Half-strength, add 1 to that attack’s
wound roll. If that
IRON HANDS unit has the
TERMINATOR keyword, this Stratagem costs 2CP; otherwise, it costs 1CP.
FLAMECRAFT1CP
Space Marines – Salamanders – Boarding Actions – Battle Tactic Stratagem
No warriors can coax the searing spirits of flamers to brighter or more destructive life than those from volcanic Nocturne.
Use this Stratagem in your
Shooting phase, when a
SALAMANDERS unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack with a
flame or
melta weapon, add 1 to that attack’s
wound roll.
SPEED OF THE HURRICANE1CP
Space Marines – White Scars – Boarding Actions – Battle Tactic Stratagem
It is said on Chogoris that the sons of the Khan ride the storm-winds themselves, racing swift and wrathful into war.
Use this Stratagem in your
Movement phase, when a
WHITE SCARS unit from your army is selected to Advance. Do not make an
Advance roll for that unit. Instead, until the end of the phase, add 8" to the Move characteristic of models in that unit.
REJECT THE FLESH, EMBRACE THE MACHINE1CP
Iron Hands – Battle Tactic Stratagem
By trusting in the ironclad gifts of the Omnissiah that stud their flesh, the Iron Hands can withstand even the most punishing attacks of their enemies.
Use this Stratagem in any phase, when an IRON HANDS INFANTRY unit from your army is chosen as the target for an attack. Until the end of that phase, when a model in that unit would lose a wound, roll one D6, adding 1 to the result if that model has the All Flesh is Weakness Warlord Trait. On a 5+ that wound is not lost.
WRATHFUL MACHINE SPIRIT2CP
Iron Hands – Battle Tactic Stratagem
Carefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its chosen target.
Use this Stratagem in your
Shooting phase or the
Fight phase, when an
IRON HANDS VEHICLE model from your army is chosen to shoot with or fight with. Until the end of that phase, when resolving an attack made by that model, you can re-roll the
hit roll.
SONS OF GUILLIMAN1CP
Ultramarines – Battle Tactic Stratagem
Ultramarines fight as the Codex dictates, eschewing individual glory to function as a disciplined, cohesive killing machine.
Use this Stratagem when an
ULTRAMARINES INFANTRY or
ULTRAMARINES BIKER unit from your army is chosen to shoot with in your
Shooting phase or fight with in the
Fight phase. If that unit has the Troops
Battlefield Role, until the end of that phase, when resolving an attack made by that unit, you can re-roll a
hit roll. Otherwise, until the end of that phase, when resolving an attack made by that unit, you can re-roll a hit roll of 1.
BOLTER DRILL2CP
Imperial Fists – Battle Tactic Stratagem
The sons of Dorn maintain strict fire discipline, standing shoulder to shoulder as they unleash devastating volleys of bolt rounds into the foe.
Use this Stratagem in your
Shooting phase, when you choose an
IMPERIAL FISTS CORE or
IMPERIAL FISTS CHARACTER unit from your army to shoot with. Until the end of that phase, when resolving an attack made by a model in that unit with a
bolt weapon, an unmodified
hit roll of 6 scores 1 additional hit.
THE SHIELD UNWAVERING2CP
Imperial Fists – Battle Tactic Stratagem
Once the Imperial Fists have captured a site of strategic importance, they dig in and hold their position no matter what the enemy hurls at them.
Use this Stratagem at the end of your
Morale phase. Select one
IMPERIAL FISTS INFANTRY unit from your army that is within 3" of any
objective markers. Until the start of your next turn, add 1 to the Attacks characteristic of models in that unit, and when resolving an attack made against that unit, add 1 to the
saving throw (excluding
invulnerable saves).
FLAMECRAFT2CP
Salamanders – Battle Tactic Stratagem
No warriors can coax the searing spirits of flamers to brighter or more destructive life than those from volcanic Nocturne.
Use this Stratagem in your
Shooting phase, when a
SALAMANDERS unit from your army is chosen to shoot with. Until the end of that phase, when a model in that unit shoots with a
flame weapon, do not roll to determine the
number of attacks made with that weapon; instead, the maximum number of attacks are made with that weapon (e.g. 6 attacks are made with a
Heavy D6 weapon).
THE CRUCIBLE OF BATTLE1CP
Salamanders – Battle Tactic Stratagem
Only where the battle is fiercest and the enemy can be faced eye to eye can the Salamanders truly be tested.
Use this Stratagem in the
Shooting or
Fight phase, when a
SALAMANDERS CORE or
SALAMANDERS CHARACTER unit from your army is chosen to shoot or fight with. Until the end of that phase, when resolving an attack made by a model in that unit, add 1 to the
wound roll.
STRENGTH OF THE PRIMARCH1CP
Salamanders – Battle Tactic Stratagem
When facing the largest enemies, Vulkan’s sons draw upon their gene-sire’s titanic might, their strength terrible to behold.
Use this Stratagem at the start of the
Fight phase. Select one
SALAMANDERS unit from your army. Until the end of that phase, add 1 to the Strength characteristic of models in that unit, and when resolving an attack made with a melee weapon by a model in that unit, on an unmodified
wound roll of 6 double the Damage characteristic of that weapon for that attack.
LAY LOW THE TYRANTS1CP
Raven Guard – Battle Tactic Stratagem
Those who would abuse their strength to oppress the weak and humble are amongst the Raven Guard’s most favoured prey.
Use this Stratagem when a
RAVEN GUARD INFANTRY unit or
RAVEN GUARD BIKER unit from your army is chosen to fight with in the
Fight phase. Until the end of the phase, when resolving an attack made by a model in that unit against a
CHARACTER unit that is not a
VEHICLE, or against a unit that is not a
VEHICLE and contains any models with a Wounds characteristic of 4 or more, add 1 to the
wound roll.
ONLY IN DEATH DOES DUTY END1CP
Space Marines – Boarding Actions – Epic Deed Stratagem
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Use this Stratagem in the
Fight phase, when an
ADEPTUS ASTARTES CHARACTER model from your army that has not already been selected to fight this phase is destroyed. Do not remove that model from play - it can fight after the attacking model’s unit has finished
making attacks. After resolving the destroyed models attacks, it is then removed.
RISE FROM THE ASHES2CP
Salamanders – Epic Deed Stratagem
The sons of Vulkan have always evinced a tenacious hold upon life while their enemies yet live.
Use this Stratagem in any phase, when a SALAMANDERS CHARACTER model from your army is destroyed. At the end of that phase, roll one D6; on a 4+ return that model to play with 1 wound remaining, placing it as close as possible to its previous position and more than 1" away from any enemy models. This Stratagem cannot be used on the same model more than once per battle.
ONLY IN DEATH DOES DUTY END2CP
Adeptus Astartes – Epic Deed Stratagem
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Use this Stratagem in the
Fight phase, when an
ADEPTUS ASTARTES CHARACTER model from your army that has not already been selected to fight this phase is destroyed. Do not remove that model from play - it can fight after the attacking model’s unit has finished
making attacks. After resolving the destroyed model’s attacks, it is then removed.
ARMOUR OF CONTEMPT1CP
Adeptus Astartes – Epic Deed Stratagem
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
Use this Stratagem in any phase, when an ADEPTUS ASTARTES VEHICLE model from your army would lose a wound as the result of a mortal wound. Until the end of the phase, each time that model would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
EXEMPLAR OF THE CHAPTER1CP
Ultramarines – Requisition Stratagem
The heroes of the Ultramarines do not rest on their laurels. Rather, they strive all the harder to excel, for they recognise that only through excellence can they and their warriors prevail.
Use this Stratagem after nominating an
ULTRAMARINES model that is not a named character to be your
WARLORD. You can generate one additional Warlord Trait for them; this must be from the
Ultramarines Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
MASTER OF THE TRIFOLD PATH1CP
Raven Guard – Requisition Stratagem
The most accomplished leaders of the Raven Guard are masters of every strategic doctrine laid down by Corvus Corax.
Use this Stratagem after nominating a
RAVEN GUARD CHARACTER model that is not a named character to be your
Warlord. You can generate one additional Warlord Trait for them; this must be from the
Raven Guard Warlord Traits table. All of the Warlord Traits your army includes must be different (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
TOKEN OF BROTHERHOOD1CP
Raven Guard – Requisition Stratagem
Pomp and ceremony are of little worth to Corax’s gene-sons, who instead favour tangible acts of faith and comradeship.
Use this Stratagem after nominating a model drawn from a
Raven Guard successor Chapter to be your
Warlord. You can give one
Relic of the Ravenspire to a
CHARACTER model from your army that is drawn from a Raven Guard successor Chapter instead of giving them a
Special-issue Wargear Relic or a
Chapter Relic from Codex: Space Marines. If you do, replace the
RAVEN GUARD keyword in all instances on that Relic (if any) with that model’s
<CHAPTER> keyword. You can only use this Stratagem once per battle.
PARAGON OF THE CHAPTER1CP
Dark Angels – Requisition Stratagem
The Dark Angels’ commanders are expected to have prodigious tactical and martial skills. Even in this elite group, some individuals stand out.
Use this Stratagem after nominating a
DARK ANGELS CHARACTER model that is not a named character to be your
WARLORD. Generate one additional Warlord Trait for them; this must be from the
Dark Angels Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, reroll duplicate results). You can only use this Stratagem once.
HONOURED BY MACRAGGE1CP
Space Marines – Requisition Stratagem
It is not unheard of for the revered relics of the Ultramarines to be bestowed for a time upon a worthy successor Chapter as a mark of honour and respect.
Use this Stratagem after nominating a model drawn from an
Ultramarines successor Chapter to be your
WARLORD. You can give one
Relic of Macragge to a
CHARACTER model from your army that is drawn from an Ultramarines successor Chapter instead of giving them a
Special-issue Wargear Relic or a
Chapter Relic from Codex: Space Marines. If you do, replace the
ULTRAMARINES keyword in all instances on that Relic (if any) with that model’s
<CHAPTER> keyword. You can only use this Stratagem once per battle.
LUCIFER-PATTERN ENGINES1CP
Blood Angels – Requisition Stratagem
Chambers flooded with nitro-sanctified unguents, Lucifer-pattern engines bellow their fury and propel Blood Angels tanks into battle at breakneck speed.
Use this Stratagem before the battle. Select one BLOOD ANGELS VEHICLE model (excluding a DREADNOUGHT model, or a model that can FLY) from your army. That model gains the following ability: ‘Overcharged Engines: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model.’
RELIC OF THE CHAPTER1CP
Adeptus Astartes – Requisition Stratagem
In times of great need, the Space Marine Chapters will unleash the full power of their armouries, equipping their battle-brothers with artefacts of extraordinary power.
Use this Stratagem before the battle, when you are mustering your army, if your
WARLORD has the
ADEPTUS ASTARTES keyword. Select one
ADEPTUS ASTARTES CHARACTER model from your army and give them one
Chapter Relic (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
ORISON CULT1CP/2CP
Exorcists – Requisition Stratagem
The Chapter houses a series of cults, each a proud sub-sect with traditions and associations concerning the role of a battle-brother on the battlefield.
Use this Stratagem before the battle, when you are mustering your army, if every unit in your army has the
ADEPTUS ASTARTES keyword (excluding
AGENT OF THE IMPERIUM and
UNALIGNED units). Select one
EXORCISTS CORE or
EXORCISTS CHARACTER unit from your army, then select one
combat doctrine. Once per battle, in your
Command phase, you can select that combat doctrine to be active for that unit instead of any other combat doctrine until the start of your next Command phase. If that unit contains 5 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
PARAGON OF IRON1CP
Iron Hands – Requisition Stratagem
This warrior has absorbed well the lessons his Primarch taught, and has mastered his Chapter’s ways of war.
Use this Stratagem before the battle, after nominating an
IRON HANDS CHARACTER model that is not a named character to be your
WARLORD. You can generate one additional Warlord Trait for them; this must be from the
Iron Hands Warlord Traits table. All of the Warlord Traits your army includes must be different (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
HERO OF THE CHAPTER1CP
Adeptus Astartes – Requisition Stratagem
Every Space Marine is a champion in their own right, a posthuman demigod who stands between Mankind and the darkness.
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS ASTARTES keyword. Select one ADEPTUS ASTARTES CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model it is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
WARRIOR OF LEGEND1CP
Space Wolves – Requisition Stratagem
The greatest champions of Fenris have hunted near-mythical monsters, bested dark champions and waded through seas of blood - throughout all, howling with joy in the face of death.
Use this Stratagem after nominating a
SPACE WOLVES CHARACTER model that is not a named character to be your
WARLORD. You can generate one additional Warlord Trait for them; this must be from the
Space Wolves Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results) and that model has access to each
Saga associated with their Warlord Traits. You can only use this Stratagem once.
TEMPERED BY WISDOM1CP
White Scars – Requisition Stratagem
The heroes of the White Scars are storied veterans who combine cunning and experience with red-handed ferocity.
Use this Stratagem after nominating a
WHITE SCARS CHARACTER model that is not a named character to be your
WARLORD. You can generate one additional Warlord Trait for them; this must be from the
White Scars Warlord Traits table. All of the Warlord Traits your army includes must be different (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
SENTINEL OF TERRA1CP
Imperial Fists – Requisition Stratagem
The most accomplished officers amongst the Imperial Fists’ ranks are true paragons of battle, masters of the Codex Astartes’ tenets and unfaltering heroes to the last.
Use this Stratagem after nominating an
IMPERIAL FISTS CHARACTER model that is not a named character to be your
WARLORD. You can generate one additional
Warlord Trait for them; this must be from the
Imperial Fists Warlord Traits table. All of the Warlord Traits your army includes must be different (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
HEIR OF SIGISMUND1CP
Black Templars – Requisition Stratagem
The leaders of the Black Templars must seek to emulate the example set by Sigismund himself, exhibiting strategic excellence worthy of the sons of Dorn. Such warriors command the greatest hosts, and leave a legacy of successful crusades behind them.
Use this Stratagem after nominating a
BLACK TEMPLARS CHARACTER model that is not a named character to be your
WARLORD. Generate one additional Warlord Trait for them; this must be from the
Black Templars Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
EXEMPLAR OF THE PROMETHEAN CREED1CP
Salamanders – Requisition Stratagem
The greatest heroes of Nocturne are embodiments of Vulkan’s tenets and living monuments to his nobility.
Use this Stratagem after nominating a
SALAMANDERS model that is not a named character to be your
WARLORD. You can generate one additional
Warlord Trait for them; this must be from the
Salamanders Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
BROTHERHOOD OF VETERANS1CP
Space Marines – Deathwatch – Boarding Actions – Strategic Ploy Stratagem
The battle-brothers of the Deathwatch hail from many different Space Marine brotherhoods, resulting in the combination of many doctrines and tactics to use against the xenos threat.
Use this Stratagem in your
Command phase. Select one
DEATHWATCH unit from your army, then select one
Chapter Tactic or
Successor Tactic. Until the end of the turn, models in that unit have that Chapter Tactic or Successor Tactic instead of the
Xenos Hunters Chapter Tactic.
SAVAGE DESTRUCTION1CP
Space Marines – Flesh Tearers – Boarding Actions – Strategic Ploy Stratagem
Enemy fighters scramble to escape the Flesh Tearers’ ferocity.
Use this Stratagem in the
Morale phase, when a
Morale test is failed for an enemy unit that is within
Engagement Range of any
FLESH TEARERS units from your army. Until the end of the turn, subtract 2 from
Combat Attrition tests taken for that enemy unit.
HUNTERS’ FUSILLADE1CP
White Scars – Strategic Ploy Stratagem
White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle.
Use this Stratagem when a WHITE SCARS unit from your army Advances. Until the end of the turn, Heavy weapons and Rapid Fire weapons models in that unit are equipped with are treated as Assault weapons (e.g. a Rapid Fire 2 weapon is treated as an Assault 2 weapon).
SQUAD DOCTRINES1CP
Ultramarines – Strategic Ploy Stratagem
Each squad within an Ultramarines strike force at war is ready to switch to a new combat doctrine at a moment’s notice.
Use this Stratagem at the start of your
Movement phase. Select one
ULTRAMARINES INFANTRY or
ULTRAMARINES BIKER unit from your army, then select either the
Devastator,
Tactical or
Assault Doctrine. Until the start of your next Movement phase, that unit gains the bonus of that combat doctrine instead of the active combat doctrine.
INFILTRATING ADVANCE1CP
Space Marines – Raven Guard – Boarding Actions – Strategic Ploy Stratagem
At the opportune moment, Raven Guard infiltration units slip away from battle, only to relocate and strike the foe again from a different angle.
Use this Stratagem in your
Movement phase, when a
RAVEN GUARD unit from your army is set up within an
Entry Zone. That unit can make a
Normal Move of up to 6".
COUNTER CHARGE1CP
Space Marines – Space Wolves – Boarding Actions – Strategic Ploy Stratagem
The inter-pack dynamism of the Space Wolves ensures a fluid coordination of support that sees the Chapter’s battle-brothers launch themselves at the enemy’s throats from unexpected quarters.
Use this Stratagem in your opponent’s
Charge phase. Select one
SPACE WOLVES unit from your army. Until the end of the phase, that unit is eligible to
perform a Heroic Intervention if it is within 6" horizontally of an enemy unit, and when performing a Heroic Intervention with that unit, you can move each model in that unit up to 6". All other rules for
Heroic Interventions still apply.
ADAPTIVE STRATEGY1CP
Space Marines – Ultramarines – Boarding Actions – Strategic Ploy Stratagem
The tenets of the Codex Astartes allow for unorthodox use of combat tactics and the employment of divergent strategic doctrines if doing so will lead to victory.
Use this Stratagem in your
Command phase. Select one
ULTRAMARINES unit from your army that is on the battlefield. Until the start of your next Command phase, each time a model in that unit makes an attack, the
Devastator Doctrine,
Tactical Doctrine and
Assault Doctrine are all considered to be active for that attack.
BUTCHERED QUARRY1CP
White Scars – Strategic Ploy Stratagem
Many attempt to flee from the White Scars’ wrath like prey put to flight. Yet the huntsmen of Chogoris are not so easily evaded.
Use this Stratagem when an enemy unit Falls Back within 1" of any WHITE SCARS INFANTRY or WHITE SCARS BIKER units from your army, before it moves. Select one of those WHITE SCARS units that is not within 1" of any other enemy units; each model in the selected unit can make one attack with a melee weapon against that enemy unit as if they were within 1" of it. After these attacks are made, if that enemy unit is not destroyed, it can then make its Fall Back move; after it has moved, each model in the selected unit can move up to 3", so long as they end this move closer to that enemy unit and not within 1" of any enemy units.
STEADY ADVANCE2CP
Adeptus Astartes – Strategic Ploy Stratagem
A measured advance allows Space Marines to unleash a steady stream of fire.
Use this Stratagem in your
Movement phase, when an
ADEPTUS ASTARTES INFANTRY unit from your army makes a
Normal Move. Until the end of the turn, that unit is considered to have
Remained Stationary.
UNCOMPROMISING FIRE2CP
Adeptus Astartes – Strategic Ploy Stratagem
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
Use this Stratagem in your
Shooting phase. Select one
ADEPTUS ASTARTES INFANTRY unit from your army that is performing an
action. That unit can shoot this phase without that action failing.
THE FIRES OF BATTLE1CP
Salamanders – Strategic Ploy Stratagem
The Salamanders’ expertise with weapons that recall their volcanic heritage is unmatched.
Use this Stratagem in your
Shooting phase or in your opponent’s
Charge phase, when a
SALAMANDERS model from your army shoots with a
flame weapon or
melta weapon. Until the end of that phase, when resolving an attack made with that weapon, on an unmodified
wound roll of 4+ the target suffers 1
mortal wound in addition to any normal damage (a maximum of 3 mortal wounds can be inflicted per phase via this Stratagem).
IMMOLATION PROTOCOLS1CP
Salamanders – Strategic Ploy Stratagem
Even in the press and whirl of close combat, the fires of Nocturne are undimmed, a roaring inferno consuming the foe.
Use this Stratagem in your
Shooting phase, when a
SALAMANDERS unit from your army is chosen to shoot with. Until the end of that phase, change the type of all
flame weapons models in that unit are equipped with to
Pistol (e.g. an
Assault D6 flame weapon becomes Pistol D6).
THE EMPEROR’S WILL1CP
Black Templars – Strategic Ploy Stratagem
It is the divine command of the God-Emperor that the Black Templars bring ruin to Humanity’s foes. In battle they are never still, surging towards the enemy, bolters blazing.
Use this Stratagem in your
Shooting phase. Select one
BLACK TEMPLARS INFANTRY unit from your army that
Advanced this turn. Until the end of the phase:
- That unit is still eligible to shoot with, but you can only make attacks using Pistol, Rapid Fire or Assault weapons when you select that unit to shoot with.
- Models from that unit do not suffer the penalty incurred to their hit rolls for firing Assault weapons.
CLOSE-RANGE BOLTER FIRE2CP
Imperial Fists – Strategic Ploy Stratagem
The ability to hose your foe in bolter fire while battling toe to toe has proven vital across countless trenches and battlements.
Use this Stratagem in your
Shooting phase, when you choose an
IMPERIAL FISTS CORE or
IMPERIAL FISTS CHARACTER unit from your army to shoot with. Until the end of that phase,
bolt weapons models in that unit are equipped with have the
Pistol type instead of their normal type (e.g. a
Rapid Fire 2 bolt weapon becomes Pistol 2).
BESTIAL NATURE1CP
Space Wolves – Strategic Ploy Stratagem
Every son of Russ feels the instinctive feral impulses flood through them in battle, a howling and vicious urge to hunt.
Use this Stratagem in your
Command phase if a
combat doctrine is active for your army. Select one
SPACE WOLVES INFANTRY,
SPACE WOLVES CAVALRY or
SPACE WOLVES BIKER unit from your army. Until the start of your next Command phase, that unit gains the bonus of the Assault Doctrine instead of the active combat doctrine.
KEEN SENSES1CP
Space Wolves – Strategic Ploy Stratagem
The heightened senses of the Space Wolves allow them to sniff out prey wherever, or however, it is hidden.
Use this Stratagem in your
Shooting phase. Select one
SPACE WOLVES INFANTRY,
SPACE WOLVES BIKER or
SPACE WOLVES CAVALRY unit from your army. Until the end of the turn, you can ignore any or all
hit roll, Ballistic skill and Weapon skill modifiers, and each time you make a
charge roll for that unit, you can ignore any or all modifiers to that charge roll.
TELEPORTARIUM1CP
Deathwatch – Strategic Ploy Stratagem
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
Use this Stratagem during deployment. Select one DEATHWATCH INFANTRY, DEATHWATCH DREADNOUGHT or DEATHWATCH BIKER unit from your army. All models in that unit gain the Teleport Strike ability. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
A DEADLY PRIZE1CP
Raven Guard – Strategic Ploy Stratagem
If critical objectives look close to falling into enemy hands, the Raven Guard will often plant explosives to deny their capture.
Use this Stratagem at the end of your turn. Select one
objective marker that is within 3" of any
RAVEN GUARD INFANTRY units from your army and not within 3" of any enemy units. The next time an enemy unit ends a move within 3" of that objective marker, roll one D6; on a 2-4, that enemy unit suffers D3
mortal wounds; on a 5+ it suffers 3 mortal wounds. You cannot use this Stratagem on the same objective marker more than once per battle.
SELF-RELIANT1CP
Strike Force Rhalion – Boarding Actions – Strategic Ploy Stratagem
Knowing that they would be fighting alone and against trying odds aboard the Herald of Misery, Rhalions warriors brought with them all the equipment and supplies they needed to operate in isolation for many days.
Use this Stratagem in your
Movement phase. Select one
STRIKE FORCE RHALION unit from your army. Until the end of your next
Command phase, that unit can attempt the
Secure Site action as if it had the
Objective Secured ability.
HEROES ALL1CP
Strike Force Rhalion – Boarding Actions – Strategic Ploy Stratagem
There can be no hangers-on when battling such odds. Every warrior must step forward and be counted as a champion of the Emperor and Sanguinius.
Use this Stratagem in the
Heroic Interventions step of your opponent’s
Charge phase. Select one
STRIKE FORCE RHALION unit from your army. Until the end of the phase, that unit is eligible to perform Heroic Interventions as if it were a
CHARACTER.
STRIKE FROM THE SHADOWS1CP
Raven Guard – Strategic Ploy Stratagem
The deadliest strike comes always from the least expected quarter. So taught Corax.
Use this Stratagem during the Declare Reserves and Transports step of your mission. Select one
RAVEN GUARD INFANTRY unit from your army. You can set up that unit in ambush instead of setting it up on the battlefield. If you do, at the end of one of your
Movement phases you can set up that unit anywhere on the battlefield that is more than 9" away from any enemy models.
STEADY ADVANCE1CP
Space Marines – Boarding Actions – Strategic Ploy Stratagem
A measured advance allows Space Marines to unleash a steady stream of accurate fire on the move.
Use this Stratagem when an ADEPTUS ASTARTES unit from your army completes the Set Overwatch action. While that unit Sets Overwatch, it also Holds Steady.
NO MERCY, NO ESCAPE1CP
Space Marines – Black Templars – Boarding Actions – Strategic Ploy Stratagem
With glowing blades and revving chainswords, the Black Templars bar their foes’ retreat.
Use this Stratagem in your opponent’s
Movement phase, when an enemy
INFANTRY or
BEAST unit that is within
Engagement Range of any
BLACK TEMPLARS units from your army is selected to
Fall Back. Roll one D6: on a 4+, that enemy unit cannot Fall Back this phase and must
Remain Stationary instead.
RED RAMPAGE1CP
Space Marines – Blood Angels – Boarding Actions – Strategic Ploy Stratagem
In times of great desperation, fury and ferocity can be a warriors strongest allies.
Use this Stratagem in the
Fight phase, when a
BLOOD ANGELS unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack, on an unmodified
hit roll of 6, that attack scores one additional hit.
INFILTRATORS1CP
Raven Guard – Strategic Ploy Stratagem
The Raven Guard are masters of infiltration, slipping unseen across the battlefield before striking from the shadows to annihilate their foes with gun and blade.
Use this Stratagem at the start of the first battle round, before the first turn begins. Select one
RAVEN GUARD INFANTRY unit from your army that is on the battlefield. That unit can move as if it were your
Movement phase. The unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. Each unit can only be selected for this Stratagem once per battle.
SPECIAL-ISSUE LOADOUT2CP
Deathwatch – Wargear Stratagem
Individual shells are loaded when optimised volleys are required.
Use this Stratagem in your
Shooting phase, when you select a
DEATHWATCH INFANTRY unit from your army to shoot. Until the end of the phase,
bolt weapons (excluding bolt sniper rifles) without the
Special-issue Ammunition ability that models in that unit are equipped with gain that Special-issue Ammunition ability and their Type characteristic is changed to
Heavy 1.
WEAPONS FROM THE DARK AGE2CP
Dark Angels – Wargear Stratagem
The Rock’s Armoury houses all manner of ancient wonders.
Use this Stratagem in your
Shooting phase, when a
DARK ANGELS unit from your army is selected to shoot. Until the end of the phase, add 1 to the Damage characteristic of
plasma weapons models in that unit are equipped with.
AUSPEX SCAN2CP
Adeptus Astartes – Wargear Stratagem
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
Use this Stratagem at the end of the
Reinforcements step of your opponent's
Movement phase. Select one
ADEPTUS ASTARTES INFANTRY unit from your army that is not within
Engagement Range of any enemy units. That unit can shoot as if it were your
Shooting phase, but its models can only target a single eligible enemy unit that was set up as Reinforcements this turn and that is within 12" of their unit when doing so.
TREMOR SHELLS1CP
Adeptus Astartes – Wargear Stratagem
These shells burrow deep into the ground before detonating; though the force of the blast is reduced, the resulting shock wave is sufficient to hurl the foe from their feet.
Use this Stratagem in your
Shooting phase, when selecting a target for a
THUNDERFIRE CANNON model from your army. Until the end of the phase, each time that model makes a ranged attack, subtract 1 from that attack's
wound roll, and, if a hit is scored against a target that is not
TITANIC and cannot
FLY, then until the start of your next
Movement phase, halve the Move characteristic of models in the target unit and subtract 2 from
Advance rolls and
charge rolls made for that unit.
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| BOLTER DRILL Crimson Fists Stratagem The Crimson Fists maintain strict fire discipline at all times, standing shoulder to shoulder with their battle-brothers as they unleash devastatingly accurate volleys of bolter fire into the foe. Use this Stratagem just before a CRIMSON FISTS INFANTRY unit attacks in the Shooting phase. Until the end of the phase, each time you make a hit roll of 6+ for a model from that unit firing a bolt weapon, that model can immediately make another hit roll using the same weapon at the same target (these bonus attacks cannot themselves generate any further attacks). For the purposes of this Stratagem, a bolt weapon is any weapon profile whose name includes the word 'bolt’ (e.g. boltgun, bolt rifle, heavy' bolter, boltstorm gauntlet). Duty’s Burden and Pedro Kantor’s Dorn’s Arrow are also bolt weapons. | |
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