No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
335 Storm Eagle Gunship (base: 120 x 92mm flying base) |
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1 | 335 Storm Eagle Gunship |
20-45" | 6+ | 3+ | 8 | 7 | 9-18 | 6 | 9 | 3+ | 120 x 92mm flying base |
20-35" | 6+ | 4+ | 8 | 7 | 5-8 | D6 | 9 | 3+ | |||
20-25" | 6+ | 5+ | 8 | 7 | 1-4 | D3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Twin heavy bolter | ||||||
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Vengeance launcher | ||||||
Vengeance launcher | 48" | Heavy 2D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
Twin hellstrike launcher | ||||||
Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+20 Twin multi-melta | ||||||
+20 Twin multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
+20 ROC missile launcher | ||||||
+20 ROC missile launcher | 48" | Heavy 8 | 8 | -2 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin heavy bolter can be replaced with one of the following: 1 twin multi-melta; 1 typhoon missile launcher. • This model’s 2 twin hellstrike launchers can be replaced with 2 twin lascannons. • If this unit is from the Minotaurs Chapter, its vengeance launcher and 2 twin hellstrike launchers can be replaced with 1 ROC missile launcher and 2 twin lascannons. If this wargear option is taken, this model’s transport capacity is reduced to 14 MINOTAURS INFANTRY models. • This model’s vengeance launcher and 2 twin hellstrike launchers can be replaced with 1 ROC missile launcher and 2 twin lascannons. If this wargear option is taken, this model’s transport capacity is reduced to 14 MINOTAURS INFANTRY models.
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ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy, Armour of Contempt Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 20 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. It cannot transport PRIMARIS models. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, RELIC, STORM EAGLE GUNSHIP |
It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
There are many tales of machine spirits wreaking havoc on the foe, even after their crew are slain and critical systems are failing.
The Salamanders’ expertise with weapons that recall their volcanic heritage is unmatched.
White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle.
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The datasheets using HERETIC ASTARTES keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons.The HERETIC ASTARTES keyword is used in the following datasheets:
The ADEPTA SORORITAS keyword is used in the following Adepta Sororitas datasheets:
The CELESTIAN SACRESANTS keyword is used in the following Adepta Sororitas datasheets:
The NEMESIS DREADKNIGHT keyword is used in the following Grey Knights datasheets:
The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The ARTILLERY keyword is used in the following Space Marines datasheets:
The PRIMARIS keyword is used in the following Space Marines datasheets:
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The FLY keyword is used in the following Space Marines datasheets:
The JUMP PACK keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
Twin heavy bolter used in the following datasheets:
The VEHICLE keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and VEHICLE keywords are used in the following Space Marines datasheets:
Twin lascannon used in the following datasheets:
The TRANSPORT keyword is used in the following Space Marines datasheets:
The MACHINE SPIRIT keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and MACHINE SPIRIT keywords are used in the following Space Marines datasheets:
The WULFEN keyword is used in the following Space Marines datasheets:
This datasheet has Flyers Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
The CENTURION keyword is used in the following Space Marines datasheets:
The AIRCRAFT keyword is used in the following Space Marines datasheets:
Typhoon missile launcher used in the following datasheets:
Vengeance launcher used in the following datasheets:
Twin hellstrike launcher used in the following datasheets:
Twin multi-melta used in the following datasheets:
The MINOTAURS and INFANTRY keywords are used in the following Space Marines datasheets:
The RELIC keyword is used in the following Space Marines datasheets:
The STORM EAGLE GUNSHIP keyword is used in the following Space Marines datasheets: