No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Infiltrator Sergeant (base: 32mm) |
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1 | 20 Infiltrator Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 32mm |
20 Infiltrator (base: 32mm) |
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4‑9 | 20 Infiltrator |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
18 Incursor (base: 32mm) |
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0‑5 | 18 Incursor |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
16 Reiver (base: 32mm) |
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0‑5 | 16 Reiver |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
25 Eliminator (base: 40mm) |
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0‑5 | 25 Eliminator |
6" | 3+ | 2+ | 4 | 4 | 2 | 2 | 7 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Special issue bolt pistol | ||||||
Special issue bolt pistol | 12" | Pistol 1 | 4 | -2 | 1 | - |
Bolt carbine | ||||||
Bolt carbine | 24" | Assault 2 | 4 | 0 | 1 | - |
Bolt sniper rifle | ||||||
Before selecting targets, select one of the profiles below to make attacks with. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | ||||||
Bolt sniper rifle | Before selecting targets, select one of the profiles below to make attacks with. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | |||||
- Executioner round | ||||||
- Executioner round | 36" | Heavy 1 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, add 1 to that attack’s hit roll. Targets do not receive the benefits of cover against attacks made with this weapon profile. |
Each time an attack is made with this weapon profile, add 1 to that attack’s hit roll. Targets do not receive the benefits of cover against attacks made with this weapon profile. | ||||||
- Hyperfrag round | ||||||
- Hyperfrag round | 36" | Heavy D3 | 5 | 0 | 1 | Blast. |
Blast. | ||||||
- Mortis round | ||||||
- Mortis round | 36" | Heavy 1 | 5 | -2 | 2 | Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Las fusil | ||||||
Las fusil | 36" | Heavy 1 | 8 | -3 | 3 | - |
Marksman bolt carbine | ||||||
Marksman bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | ||||||
Occulus bolt carbine | ||||||
Occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | Each time an attack is made with this weapon the target does not receive the benefits of cover against that attack. |
Each time an attack is made with this weapon the target does not receive the benefits of cover against that attack. | ||||||
Combat knife | ||||||
Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Paired combat blades | ||||||
Paired combat blades | Melee | Melee | User | -1 | 1 | - |
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Camo Cloak | |||||||
Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | |||||||
Camo Cloak | Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | ||||||
Grapnel launcher | |||||||
The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | |||||||
Grapnel launcher | The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | ||||||
Haywire Mine | |||||||
Once per battle, when an enemy unit finishes a charge move within Engagement Range of the bearer’s unit, the bearer can use its Haywire mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds (if it has the VEHICLE keyword, it suffers 3 mortal wounds instead). Designer’s Note: We recommend placing a Haywire Mine model next to the bearer as a reminder, removing it once this ability has been used (a Haywire Mine does not count as a model for any rules purposes). | |||||||
Haywire Mine | Once per battle, when an enemy unit finishes a charge move within Engagement Range of the bearer’s unit, the bearer can use its Haywire mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds (if it has the VEHICLE keyword, it suffers 3 mortal wounds instead). Designer’s Note: We recommend placing a Haywire Mine model next to the bearer as a reminder, removing it once this ability has been used (a Haywire Mine does not count as a model for any rules purposes). | ||||||
Helix gauntlet | |||||||
Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | |||||||
Helix gauntlet | Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | ||||||
Infiltrator comms array | |||||||
The bearer’s unit is always considered to be within range of the following aura abilities of any friendly PHOBOS units that are on the battlefield: Rites of Battle; Tactical Precision. | |||||||
Infiltrator comms array | The bearer’s unit is always considered to be within range of the following aura abilities of any friendly PHOBOS units that are on the battlefield: Rites of Battle; Tactical Precision. | ||||||
Reiver grav-chute | |||||||
The bearer has the Death From Above ability. | |||||||
Reiver grav-chute | The bearer has the Death From Above ability. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• 1 Infiltrator can be equipped with one of the following: 1 helix gauntlet; 1 Infiltrator comms array. • 1 Incursor can additionally have a haywire mine. • Any Reiver can have their combat blade replaced with 1 bolt carbine. • All Reivers in the unit can be equipped with 1 reiver grav-chute each. • All Reivers in the unit can be equipped with 1 grapnel launcher each. • Any Eliminator can have their bolt sniper rifle replaced with 1 las fusil.
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ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Mixed Unit Kill Team Abilities:
Kill Team Keywords:
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ABILITIES (Infiltrator Sergeant, Infiltrator, Eliminator and Incursor only) | |
ABILITIES (Infiltrator Sergeant, Infiltrator, Eliminator and Incursor only) |
Concealed Positions
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ABILITIES (Infiltrator Sergeant and Infiltrator only) | |
ABILITIES (Infiltrator Sergeant and Infiltrator only) |
Omni-scrambler: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
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ABILITIES (Incursor only) | |
ABILITIES (Incursor only) |
Multi-spectrum Array: Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers.
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ABILITIES (Reiver only) | |
ABILITIES (Reiver only) |
Terror Troops (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.
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FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
KEYWORDS: INFANTRY, CORE, PHOBOS, PRIMARIS, KILL TEAM, SPECTRUS |
Blessed with incredible strength, Primaris Space Marines deliver blows that inflict terrifying damage.
Space Marines can fight through even the most grievous of wounds.
Blessed with incredible strength, Space Marines deliver blows that inflict terrifying damage.
Space Marines can fight through even the most grievous of wounds.
Specialised kill teams within a Kill Team Strike Force eliminate their chosen prey with extreme prejudice.
When fighting as part of Vanguard Spearhead, Space Marines utilise the sophisticated ocular systems of their Phobos armour to greater efficacy. Sharing combat data across inter-squad networks, they identify weaknesses in even the most resilient foe, deficiencies which precise attacks can take advantage of.
There comes a crucial juncture in many battles where opportunity presents a key enemy target for the perfect shot. Whether the culmination of patiently outmanoeuvring the enemy or sheer fate, if the moment is seized, it can turn the tide of whole wars, sending far larger forces into rout.
Some veterans have served many vigils, and though they have risen to high ranks within their own Chapter will gladly return to the Deathwatch at a lower position.
In missions with certain classes of extremis threat rating, the wardens of the Black Vault may grant an exceptional artefact to a veteran warrior of proven skill in the eradication of the xenos.
At the opportune moment, Space Marine infiltration units slip away from battle, only to relocate and strike the foe again.
A measured advance allows Space Marines to unleash a steady stream of fire.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
Vanguard squads are trained to rapidly disengage from their foe, moving to new positions before attacking once more.
The battle-brothers of the Deathwatch hail from many different Space Marine brotherhoods, resulting in the combination of many doctrines and tactics to use against the xenos threat.
A measured advance allows Space Marines to unleash a steady stream of accurate fire on the move.
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
Site-to-site battlefield teleportation is a rare capability indeed, used only by the Deathwatch in extreme situations.
Vanguard Spearheads utilise advanced scanning equipment and orbital augurs to grant them an awareness of the battle-sphere's layout few forces can match. With such tactical advantage, they make pinpoint shots into enemy strongpoints and through dense defence lines, driving the foe out of cover and onto the blades of the Spearhead's encircling executioners.
Individual shells are loaded when optimised volleys are required.
Amongst the rarest forms of special issue ammunition available to the Deathwatch, these bolts are handed out, a few each, to warriors sent on investigative missions, lest they encounter a foe their usual wargear cannot best.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
Space Marine forces use shock grenades and similar weapons to stun and distract the enemy with blinding light and raucous noise.
Throwing down a hail of smoke grenades or deploying their smoke launchers, the Space Marines screen themselves from the enemy.
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Frag grenades used in the following datasheets:
Krak grenades used in the following datasheets:
Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The BIKER keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
Bolt pistol used in the following datasheets:
The INFANTRY keyword is used in the following Space Marines datasheets:
The PRIMARIS keyword is used in the following Space Marines datasheets:
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The ADEPTUS ASTARTES and INFANTRY keywords are used in the following Space Marines datasheets:
Combat knife used in the following datasheets:
Camo Cloak used in the following datasheets:
Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.The PHOBOS keyword is used in the following Space Marines datasheets:
When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.The DEATHWATCH and INFANTRY keywords are used in the following Space Marines datasheets:
The DEATHWATCH and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The DEATHWATCH and BIKER keywords are used in the following Space Marines datasheets:
Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The Deathwatch utilise a range of specialised bolt shells in many of their weapons. From rounds that douse their targets in acid to hollow shells filled with superheated gas, each type is designed to eliminate specific xenos foes.
Each time a unit is selected to shoot, if it contains any models that are equipped with a weapon with this ability, then before you select any targets, each weapon with this ability can fire special-issue ammunition. If any do, select one of the ammunition types below for that weapon; until the end of the phase, each time that weapon is fired, apply the modifiers and abilities associated with that special-issue ammunition:Paired combat blades used in the following datasheets:
The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.This datasheet has Troops Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Marksman bolt carbine used in the following datasheets:
Helix gauntlet used in the following datasheets:
Infiltrator comms array used in the following datasheets:
Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.The CORE keyword is used in the following Space Marines datasheets:
The SMOKESCREEN keyword is used in the following Space Marines datasheets:
ARTIFICER ARMOUR
Crafted by the finest artificers to the highest specifications, these ornate suits of armour provide superior protective capabilities that rival even Terminator plate. Some are engraved with depictions of the vile creatures the wearer has struck down during his long vigil.
The bearer has a Save characteristic of 2+ and has a 5+ invulnerable save.MASTER-CRAFTED WEAPON
Worked upon by the watch fortress’ experienced Techmarines, occupying the entire lives of mortal artificers and calibrated by specially sanctioned tech-magi, these priceless weapons are commissioned to honour the confirmed eradication of especially significant xenos horrors.
When you select this Relic, select one weapon the bearer is equipped with (this cannot be a Relic or a weapon whose profile includes the word 'master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.DIGITAL WEAPONS
Digital weapons are concealed armaments fitted into ornamentation, bionic implants or the knuckles of a power-armoured gauntlet. Some fire high-powered lasers, toxin-coated nano-needles or far less common ammunition; the Deathwatch possess a great deal of undisclosed technology.
Each time the bearer fights, it can make 1 additional attack using the close combat weapon profile. Each time you make that attack, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends.BANEBOLTS OF ERYXIA
Arch-Magister Eryxia spent her entire life in search of the perfect bolt shell. She spent decades working with the Deathwatch, perfecting not only the specialist ammunition of their Chapter, but also their magazines. Some of her finest creations are still extant, housed within ammunition clips chased in platinum. Whatever the nature of the foe, just one of Eryxias Banebolts, when delivered to the centre mass, can slay its target in a second.
When you select this Relic, select one bolt weapon the bearer is equipped with. When that model is chosen to shoot with, if it does not fire special-issue ammunition, you can choose for that weapon to fire a Banebolt of Eryxia. If you do, you can only make one attack with that weapon, but that attack has a Strength characteristic of 6, an AP characteristic of -2 and a Damage of 3.ARTIFICER BOLT CACHE
The greatest hunters of the Deathwatch may be gifted with autocalibrated bolts of exquisite and varied lethality, each uniquely forged for their personal weapons.
Bolt weapons that the bearer is equipped with gain the Special-issue Ammunition ability.The ADEPTUS ASTARTES and SMOKESCREEN keywords are used in the following Space Marines datasheets:
Bolt sniper rifle used in the following datasheets:
Las fusil used in the following datasheets:
The SHOCK GRENADES keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and SHOCK GRENADES keywords are used in the following Space Marines datasheets:
The LAND SPEEDER STORM keyword is used in the following Space Marines datasheets:
Bolt carbine used in the following datasheets:
Special issue bolt pistol used in the following datasheets:
Grapnel launcher used in the following datasheets:
Reiver grav-chute used in the following datasheets:
When faced with an array of missions to complete and varying enemies to lay low, the Deathwatch are highly adept at forming effective kill teams that mesh starkly diverse armour and equipment.
If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value.The DEATHWATCH keyword is used in the following Space Marines datasheets:
The KILL TEAM keyword is used in the following Space Marines datasheets:
The KILL TEAM CASSIUS keyword is used in the following Space Marines datasheets:
Occulus bolt carbine used in the following datasheets:
Haywire Mine used in the following datasheets: