WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Absolvor bolt pistol | ||||||
Absolvor bolt pistol | 18" | Pistol 1 | 5 | -1 | 2 | - |
Accelerator autocannon | ||||||
Accelerator autocannon | 48" | Heavy 3 | 7 | -1 | 2 | - |
+20 Aiolos missile launcher | ||||||
+20 Aiolos missile launcher | 48" | Heavy 3D3 | 6 | -1 | 1 | Blast |
Blast | ||||||
Angelus boltgun | ||||||
Angelus boltgun | 18" | Assault 2 | 4 | -1 | 1 | - |
Anvillus autocannon battery | ||||||
Anvillus autocannon battery | 36" | Heavy 8 | 7 | -2 | 2 | - |
Arachnus heavy lascannon battery | ||||||
Arachnus heavy lascannon battery | 48" | Heavy 2 | 9 | -3 | D3+3 | - |
Arcus multi-launcher | ||||||
Arcus multi-launcher | 48" | Heavy 2D6 | 6 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Arma Luminis | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. | ||||||
Arma Luminis | Before selecting targets, select one or both of the profiles below to make attacks with. | |||||
- Bolt | ||||||
- Bolt | 12" | Pistol 2 | 4 | -1 | 2 | - |
- Plasma | ||||||
- Plasma | 12" | Pistol 1 | 8 | -4 | 2 | - |
Artificer flamer | ||||||
Artificer flamer | 12" | Assault D6 | 5 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Artisan plasma pistol | ||||||
Artisan plasma pistol | 12" | Pistol 1 | 8 | -3 | 2 | - |
Assault bolter | ||||||
Assault bolter | 18" | Assault 3 | 5 | -1 | 1 | - |
Assault cannon | ||||||
Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
Assault plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Assault plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Assault 3 | 6 | -4 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Assault 3 | 7 | -4 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Astartes grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Astartes grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag grenade | ||||||
- Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
- Krak grenade | ||||||
- Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - |
Astartes shotgun | ||||||
Astartes shotgun | 18" | Assault 2 | 4 | 0 | 1 | - |
Astraeus las-ripper | ||||||
Astraeus las-ripper | 36" | Heavy 2 | 9 | -3 | D6 | - |
Auto bolt rifle | ||||||
Auto bolt rifle | 24" | Assault 3 | 4 | 0 | 1 | - |
Auto boltstorm gauntlet (shooting) | ||||||
Auto boltstorm gauntlet (shooting) | 18" | Assault 3 | 4 | 0 | 1 | - |
Auto-flamer | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Auto-flamer | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Auto bolt rifle | ||||||
- Auto bolt rifle | 24" | Assault 3 | 4 | 0 | 1 | - |
- Flamer | ||||||
- Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Auto-plasma | ||||||
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Auto-plasma | Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Auto bolt rifle | ||||||
- Auto bolt rifle | 24" | Assault 3 | 4 | 0 | 1 | - |
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Autocannon | ||||||
Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
Avenger mega bolter | ||||||
Avenger mega bolter | 36" | Heavy 10 | 5 | -1 | 2 | - |
Baal flamestorm cannon | ||||||
Baal flamestorm cannon | 18" | Heavy D6 | 6 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Bellicatus missile array | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Bellicatus missile array | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Krak missiles | ||||||
- Krak missiles | 48" | Heavy 1 | 8 | -2 | D6 | - |
- Frag missiles | ||||||
- Frag missiles | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Icarus missiles | ||||||
- Icarus missiles | 48" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Blast. Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Blackout | ||||||
Blackout | 18" | Pistol 2 | 4 | -2 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. | ||||||
Blackstar rocket launcher | ||||||
Blackstar rocket launcher | 30" | Heavy 2D3 | 5 | -1 | 1 | Blast |
Blast | ||||||
Blacksword missile launcher | ||||||
Blacksword missile launcher | 36" | Heavy 1 | 7 | -3 | 2 | Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. |
Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. | ||||||
Blood Song | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Blood Song | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Master-crafted boltgun | ||||||
- Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
- Meltagun | ||||||
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Bloodfire | ||||||
Before selecting targets, select one of the profiles below to make attacks with. This weapon is a plasma weapon. | ||||||
Bloodfire | Before selecting targets, select one of the profiles below to make attacks with. This weapon is a plasma weapon. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 2 | 7 | -3 | 2 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 2 | 8 | -3 | 3 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Bolt carbine | ||||||
Bolt carbine | 24" | Assault 2 | 4 | 0 | 1 | - |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Bolt rifle | ||||||
Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
Bolt sniper rifle | ||||||
Before selecting targets, select one of the profiles below to make attacks with. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | ||||||
Bolt sniper rifle | Before selecting targets, select one of the profiles below to make attacks with. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | |||||
- Executioner round | ||||||
- Executioner round | 36" | Heavy 1 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, add 1 to that attack’s hit roll. Targets do not receive the benefits of cover against attacks made with this weapon profile. |
Each time an attack is made with this weapon profile, add 1 to that attack’s hit roll. Targets do not receive the benefits of cover against attacks made with this weapon profile. | ||||||
- Hyperfrag round | ||||||
- Hyperfrag round | 36" | Heavy D3 | 5 | 0 | 1 | Blast. |
Blast. | ||||||
- Mortis round | ||||||
- Mortis round | 36" | Heavy 1 | 5 | -2 | 2 | Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Boltgun | ||||||
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Boltstorm gauntlet (shooting) | ||||||
Boltstorm gauntlet (shooting) | 18" | Pistol 3 | 4 | -1 | 1 | - |
+20 Boreas air defence missiles | ||||||
+20 Boreas air defence missiles | 48" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
Burning Wrath | ||||||
Burning Wrath | 3" | Assault 2D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Castellan launcher | ||||||
Castellan launcher | 36" | Heavy D3 | 4 | -1 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Castellum air defence missiles | ||||||
Castellum air defence missiles | 48" | Heavy 2D3 | 8 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
Castellum battle cannon | ||||||
Castellum battle cannon | 72" | Heavy D6 | 9 | -3 | 3 | Blast |
Blast | ||||||
Castellum Icarus quad lascannon | ||||||
Castellum Icarus quad lascannon | 96" | Heavy 4 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
Catechist | ||||||
Catechist | 12" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. This weapon is a melta weapon. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. This weapon is a melta weapon. | ||||||
Centurion missile launcher | ||||||
Centurion missile launcher | 36" | Assault D3 | 8 | -2 | D3 | Blast |
Blast | ||||||
Cerberus launcher | ||||||
Cerberus launcher | 18" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
Cerberus neutron pulse array | ||||||
Cerberus neutron pulse array | 48" | Heavy 4 | 14 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
Combi-bolter | ||||||
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+0..10 Combi-flamer | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+0..10 Combi-flamer | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Flamer | ||||||
- Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
+0..10 Combi-grav | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+0..10 Combi-grav | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Grav-gun | ||||||
- Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | Each time an attack made with this weapon profile is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon profile is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+0..10 Combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+0..10 Combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Meltagun | ||||||
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+0..10 Combi-plasma | ||||||
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+0..10 Combi-plasma | Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Combi-volkite | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-volkite | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Volkite charger | ||||||
- Volkite charger | 20" | Heavy 2 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Contemptor plasma blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Contemptor plasma blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+0..5 Conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..5 Conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0-24" | Heavy D3 | 6 | -1 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 24-48" | Heavy D3 | 7 | -2 | 3 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 48-72" | Heavy D3 | 8 | -3 | 4 | Blast |
Blast | ||||||
+20 Conversion beamer | ||||||
+20 Conversion beamer | 42" | Heavy D3 | 6 | 0 | 1 | When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. |
When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. | ||||||
+0..25 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..25 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
+20 Cyclonic melta lance | ||||||
+20 Cyclonic melta lance | 18" | Heavy D6 | 9 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Deathstorm cannon array | ||||||
Deathstorm cannon array | 18" | Heavy 6 | 6 | -1 | 1 | - |
+10 Deathstorm missile array | ||||||
+10 Deathstorm missile array | 18" | Heavy 2 | 8 | -2 | D6 | - |
Deathwatch bolt pistol | ||||||
Deathwatch bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
Deathwatch boltgun | ||||||
Deathwatch boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
Deathwatch combi-flamer | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Deathwatch combi-flamer | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
- Flamer | ||||||
- Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Deathwatch combi-grav | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Deathwatch combi-grav | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
- Grav-gun | ||||||
- Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
Deathwatch combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Deathwatch combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
- Meltagun | ||||||
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Deathwatch combi-plasma | ||||||
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Deathwatch combi-plasma | Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Deathwatch frag cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Deathwatch frag cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag | ||||||
- Frag | 12" | Assault 2D3 | 6 | -1 | 1 | Blast |
Blast | ||||||
- Shell | ||||||
- Shell | 24" | Assault 2 | 7 | -2 | 2 | - |
Deathwatch heavy flamer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Deathwatch heavy flamer | Before selecting targets, select one of the profiles below to make attacks with. Each time an attack is made with this weapon, that attack automatically hits the target. | |||||
- Hellfire | ||||||
- Hellfire | 12" | Heavy D6 | 2 | 0 | 1 | Each time an attack is made with this weapon profile, unless the target has the VEHICLE or TITANIC keywords, a wound roll of 2+ for that attack is always successful. |
Each time an attack is made with this weapon profile, unless the target has the VEHICLE or TITANIC keywords, a wound roll of 2+ for that attack is always successful. | ||||||
- Infernum | ||||||
- Infernum | 12" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Promethium | ||||||
- Promethium | 12" | Heavy D6 | 5 | -1 | 1 | - |
Deathwatch shotgun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Deathwatch shotgun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Cryptclearer | ||||||
- Cryptclearer | 18" | Assault 2 | 5 | 0 | 1 | - |
- Wyrmsbreath | ||||||
- Wyrmsbreath | 8" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
- Xenopurge | ||||||
- Xenopurge | 12" | Assault 2 | 4 | -1 | 2 | - |
Deathwatch twin boltgun | ||||||
Deathwatch twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
Deathwind launcher | ||||||
Deathwind launcher | 12" | Heavy D6 | 5 | 0 | 1 | Blast |
Blast | ||||||
Demolisher cannon | ||||||
Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
Blast | ||||||
Disintegration combi-gun | ||||||
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon. | ||||||
Disintegration combi-gun | When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Disintegration gun | ||||||
- Disintegration gun | 18" | Rapid Fire 1 | 5 | -3 | D6 | - |
Disintegration pistol | ||||||
Disintegration pistol | 9" | Pistol 1 | 5 | -3 | D6 | - |
Dorn’s Arrow | ||||||
Dorn’s Arrow | 24" | Assault 4 | 4 | -1 | 2 | - |
Drakkis | ||||||
Drakkis | 12" | Assault D6 | 4 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. | ||||||
Dreadfire heavy flamer | ||||||
Dreadfire heavy flamer | 12" | Heavy D6 | 6 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Dreadhammer siege cannon | ||||||
Dreadhammer siege cannon | 24" | Heavy 2D6 | 10 | -4 | 3 | Blast |
Blast | ||||||
Dreadnought inferno cannon | ||||||
Dreadnought inferno cannon | 12" | Heavy D6 | 6 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+11 Excelsior combi-plasma | ||||||
When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected. | ||||||
+11 Excelsior combi-plasma | When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Executor bolt rifle | ||||||
Executor bolt rifle | 42" | Heavy 1 | 5 | -2 | 2 | - |
Executor heavy bolter | ||||||
Executor heavy bolter | 42" | Heavy 2 | 5 | -2 | 3 | - |
Fellblade accelerator cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Fellblade accelerator cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- HE shells | ||||||
- HE shells | 72" | Heavy 2D6 | 8 | -3 | 2 | Blast |
Blast | ||||||
- AE shells | ||||||
- AE shells | 72" | Heavy 2 | 14 | -4 | 6 | - |
Ferocity | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Ferocity | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Bolt rifle | ||||||
- Bolt rifle | 30" | Rapid Fire 2 | 5 | -1 | 1 | - |
- Meltagun | ||||||
- Meltagun | 12" | Assault 1 | 8 | -4 | D6+2 | - |
Firefury missile battery | ||||||
Firefury missile battery | 36" | Heavy 2D3 | 6 | -2 | 1 | Blast |
Blast | ||||||
+0..5 Flamer | ||||||
+0..5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Flamestorm cannon | ||||||
Flamestorm cannon | 12" | Heavy D6 | 6 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Flamestorm gauntlet (shooting) | ||||||
Flamestorm gauntlet (shooting) | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Foehammer (shooting) | ||||||
Foehammer (shooting) | 12" | Assault 1 | x2 | -3 | 3 | Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. |
Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. | ||||||
Forge bolter | ||||||
Forge bolter | 24" | Assault 3 | 5 | -1 | 2 | Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades. |
Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades. | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Fragstorm grenade launcher | ||||||
Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
Gauntlet of the Forge | ||||||
Gauntlet of the Forge | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Gauntlets of Ultramar (shooting) | ||||||
Gauntlets of Ultramar (shooting) | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
Gorgon’s Wrath | ||||||
Gorgon’s Wrath | 36" | Heavy 3 | 5 | -2 | 2 | - |
+0..10 Grav-cannon | ||||||
+0..10 Grav-cannon | 30" | Heavy 4 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
Grav-cannon and grav-amp | ||||||
Grav-cannon and grav-amp | 24" | Heavy 4 | 5 | -3 | 1 | When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack. |
When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack. | ||||||
24" | Heavy 2D3 | 8 | -3 | 2 | Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | |
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
+0..10 Grav-gun | ||||||
+0..10 Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+0..5 Grav-pistol | ||||||
+0..5 Grav-pistol | 12" | Pistol 1 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+5 Graviton blaster | ||||||
+5 Graviton blaster | 18" | Assault 2 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
Graviton cannon | ||||||
Graviton cannon | 36" | Heavy D6 | 6 | -3 | 2 | Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. |
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. | ||||||
Grenade harness | ||||||
Grenade harness | 12" | Assault D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
Hammerfall heavy bolter array | ||||||
Hammerfall heavy bolter array | 36" | Heavy 3 | 5 | -1 | 2 | - |
Hammerfall heavy flamer array | ||||||
Hammerfall heavy flamer array | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Hammerfall missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Hammerfall missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Superfrag missile | ||||||
- Superfrag missile | 72" | Heavy 2D6 | 6 | 0 | 1 | Blast |
Blast | ||||||
- Superkrak missile | ||||||
- Superkrak missile | 72" | Heavy 2 | 10 | -2 | D6 | - |
Hammerstrike missile launcher | ||||||
Hammerstrike missile launcher | 36" | Heavy 2 | 8 | -3 | 3 | - |
+0..5 Hand flamer | ||||||
+0..5 Hand flamer | 12" | Pistol D6 | 3 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Hand of Dominion (shooting) | ||||||
Hand of Dominion (shooting) | 24" | Rapid Fire 3 | 6 | -1 | 2 | - |
Havoc launcher | ||||||
Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast |
Blast | ||||||
Heavy bolt pistol | ||||||
Heavy bolt pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
Heavy bolt rifle | ||||||
Heavy bolt rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - |
Heavy bolter | ||||||
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Heavy flamer | ||||||
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy frag cannon | ||||||
Heavy frag cannon | 18" | Heavy 2D3 | 7 | -1 | 2 | Blast |
Blast | ||||||
Heavy laser destroyer | ||||||
Heavy laser destroyer | 72" | Heavy 2 | 12 | -4 | D3+3 | - |
Heavy melta rifle | ||||||
Heavy melta rifle | 24" | Heavy 1 | 8 | -4 | D6+2 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. | ||||||
Heavy onslaught gatling cannon | ||||||
Heavy onslaught gatling cannon | 30" | Heavy 12 | 6 | -1 | 1 | - |
+0..20 Heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..20 Heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Heavy plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 1 | 8 | -4 | 2 | - |
- Supercharge | ||||||
- Supercharge | 36" | Heavy 1 | 9 | -4 | 3 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..5 Helfrost cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..5 Helfrost cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Dispersed | ||||||
- Dispersed | 36" | Heavy D3 | 6 | -2 | 1 | Blast |
Blast | ||||||
- Focused | ||||||
- Focused | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
Helfrost destructor | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Helfrost destructor | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Dispersed | ||||||
- Dispersed | 36" | Heavy 3D3 | 6 | -2 | 1 | Blast |
Blast | ||||||
- Focused | ||||||
- Focused | 36" | Heavy D3 | 10 | -4 | 6 | Blast |
Blast | ||||||
Helfrost pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Helfrost pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Dispersed | ||||||
- Dispersed | 12" | Pistol D3 | 4 | -2 | 1 | Blast |
Blast | ||||||
- Focused | ||||||
- Focused | 12" | Pistol 1 | 6 | -4 | 3 | - |
Helios launcher | ||||||
Helios launcher | 48" | Heavy D3 | 7 | -2 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Hellfire Extremis | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Hellfire Extremis | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
- Hellfire flamer | ||||||
- Hellfire flamer | 12" | Assault D6 | 2 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target, and unless that target has the VEHICLE or TITANIC keywords, a wound roll of 2+ for that attack is always successful. |
Each time an attack is made with this weapon, that attack automatically hits the target, and unless that target has the VEHICLE or TITANIC keywords, a wound roll of 2+ for that attack is always successful. | ||||||
+10 Hellfire plasma carronade | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Hellfire plasma carronade | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 6 | 7 | -3 | 2 | - |
- Supercharge | ||||||
- Supercharge | 36" | Heavy 6 | 8 | -3 | 3 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Hellstorm bolt rifle | ||||||
Hellstorm bolt rifle | 30" | Assault 3 | 5 | 0 | 1 | - |
Hellstorm heavy bolter | ||||||
Hellstorm heavy bolter | 30" | Heavy 4 | 5 | 0 | 2 | - |
Hellstrike missile battery | ||||||
Hellstrike missile battery | 72" | Heavy 4 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
Herakles-pattern autocannon | ||||||
Herakles-pattern autocannon | 48" | Heavy 6 | 7 | -2 | 3 | - |
+0..5 Hunter-killer missile | ||||||
+0..5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
Hunter-slayer missile | ||||||
Hunter-slayer missile | 48" | Heavy 1 | 10 | -2 | D6 | Indirect Fire. The bearer can only shoot with each hunter-slayer missile it is equipped with once per battle. This weapon can target units that are not visible to the bearer. |
Indirect Fire. The bearer can only shoot with each hunter-slayer missile it is equipped with once per battle. This weapon can target units that are not visible to the bearer. | ||||||
Hurricane bolter | ||||||
Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
Icarus ironhail heavy stubber | ||||||
Icarus ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Icarus rocket pod | ||||||
Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Icarus stormcannon | ||||||
Icarus stormcannon | 48" | Heavy 3 | 7 | -1 | 2 | Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both those hit rolls. |
Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both those hit rolls. | ||||||
Incendium cannon | ||||||
Incendium cannon | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+0..5 Inferno pistol | ||||||
+0..5 Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Infernus | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Infernus | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Master-crafted boltgun | ||||||
- Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
- Flamer | ||||||
- Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
+20 Infernus cannon | ||||||
+20 Infernus cannon | 18" | Heavy 2D6 | 6 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Infernus heavy bolter | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Infernus heavy bolter | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Heavy bolter | ||||||
- Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
- Heavy flamer | ||||||
- Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Instigator bolt carbine | ||||||
Instigator bolt carbine | 24" | Assault 1 | 4 | -1 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | ||||||
Invictus | ||||||
Invictus | 30" | Rapid Fire 1 | 4 | -2 | 2 | - |
+0..5 Ironhail heavy stubber | ||||||
+0..5 Ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | - |
Ironhail skytalon array | ||||||
Ironhail skytalon array | 36" | Heavy 8 | 4 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Javelin missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Javelin missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 3D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 3 | 8 | -2 | D6 | - |
Judgement | ||||||
Judgement | 24" | Rapid Fire 2 | 4 | -2 | 2 | This weapon is a bolt weapon. |
This weapon is a bolt weapon. | ||||||
Kane’s master-crafted plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with | ||||||
Kane’s master-crafted plasma pistol | Before selecting targets, select one of the profiles below to make attacks with | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 2 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 3 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..10 Kheres-pattern assault cannon | ||||||
+0..10 Kheres-pattern assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Krakstorm grenade launcher | ||||||
Krakstorm grenade launcher | 18" | Assault 1 | 6 | -1 | D3 | - |
Kratos battlecannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Kratos battlecannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Armour penetrating | ||||||
- Armour penetrating | 36" | Heavy 1 | 14 | -5 | D3+6 | - |
- High explosive | ||||||
- High explosive | 36" | Heavy D6+3 | 7 | -2 | 3 | Blast |
Blast | ||||||
Lancer laser destroyer | ||||||
Lancer laser destroyer | 72" | Heavy 2 | 10 | -3 | D3+3 | - |
Las fusil | ||||||
Las fusil | 36" | Heavy 1 | 8 | -3 | 3 | - |
Las-talon | ||||||
Las-talon | 24" | Heavy 2 | 9 | -3 | D6 | - |
Lascannon | ||||||
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+10..35 Laser destroyer | ||||||
+10..35 Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
Laser volley cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Laser volley cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Volley fire | ||||||
- Volley fire | 36" | Heavy 3 | 9 | -3 | D3+3 | - |
- Overcharge fire | ||||||
- Overcharge fire | 36" | Heavy 3 | 10 | -4 | 6 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon. | ||||||
Lion’s Wrath | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the hit roll. | ||||||
Lion’s Wrath | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the hit roll. | |||||
- Master-crafted boltgun | ||||||
- Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
- Master-crafted plasma gun | ||||||
- Master-crafted plasma gun | 24" | Rapid Fire 1 | 8 | -4 | 2 | - |
Macro plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Macro plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D6 | 8 | -4 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D6 | 9 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+25 Magna-melta cannon | ||||||
+25 Magna-melta cannon | 36" | Heavy 2D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Malice | ||||||
Malice | 30" | Assault 3 | 5 | -4 | D3 | Each time an attack is made with this weapon, the target does not receive the benefit of cover to its saving throw against that attack. |
Each time an attack is made with this weapon, the target does not receive the benefit of cover to its saving throw against that attack. | ||||||
Marksman bolt carbine | ||||||
Marksman bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | ||||||
Master-crafted auto bolt rifle | ||||||
Master-crafted auto bolt rifle | 24" | Assault 3 | 4 | 0 | 2 | - |
Master-crafted bolt rifle | ||||||
Master-crafted bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 2 | - |
Master-crafted boltgun | ||||||
Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
Master-crafted heavy bolt rifle | ||||||
Master-crafted heavy bolt rifle | 36" | Rapid Fire 1 | 5 | -1 | 2 | - |
Master-crafted instigator bolt carbine | ||||||
Master-crafted instigator bolt carbine | 30" | Assault 1 | 4 | -2 | 3 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | ||||||
Master-crafted occulus bolt carbine | ||||||
Master-crafted occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 2 | Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. |
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. | ||||||
Master-crafted plasma cannon | ||||||
Master-crafted plasma cannon | 36" | Heavy D3 | 8 | -4 | 2 | Blast |
Blast | ||||||
Master-crafted special issue bolt pistol | ||||||
Master-crafted special issue bolt pistol | 12" | Pistol 1 | 4 | -2 | 2 | - |
Master-crafted stalker bolt rifle | ||||||
Master-crafted stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 3 | - |
Master-crafted storm bolter | ||||||
Master-crafted storm bolter | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
Masterwork plasma cutter | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Masterwork plasma cutter | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Assault 1 | 7 | -3 | 2 | - |
- Supercharge | ||||||
- Supercharge | 12" | Assault 1 | 8 | -3 | 3 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Melta array | ||||||
Melta array | 24" | Heavy D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Melta blast-gun | ||||||
Melta blast-gun | 36" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Melta destroyer | ||||||
Melta destroyer | 24" | Heavy 3 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Melta rifle | ||||||
Melta rifle | 24" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+0..10 Meltagun | ||||||
+0..10 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+0..25 Multi-melta | ||||||
+0..25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Neo-volkite pistol | ||||||
Neo-volkite pistol | 15" | Pistol 2 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Nightwing | ||||||
Nightwing | 12" | Assault 3 | 3 | 0 | 1 | - |
Occulus bolt carbine | ||||||
Occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | Each time an attack is made with this weapon the target does not receive the benefits of cover against that attack. |
Each time an attack is made with this weapon the target does not receive the benefits of cover against that attack. | ||||||
Omega plasma array | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Omega plasma array | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 6 | 8 | -3 | 2 | - |
- Supercharge | ||||||
- Supercharge | 36" | Heavy 6 | 9 | -3 | 3 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Onslaught gatling cannon | ||||||
Onslaught gatling cannon | 24" | Heavy 8 | 5 | -1 | 1 | - |
Perdition Pistol | ||||||
Perdition Pistol | 9" | Pistol 1 | 8 | -4 | D6+2 | Each time an attack is made with this weapon, if a hit is scored, draw a line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over (excluding units that were not eligible to be targeted by this weapon when targets were selected). |
Each time an attack is made with this weapon, if a hit is scored, draw a line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over (excluding units that were not eligible to be targeted by this weapon when targets were selected). | ||||||
Phased conversion beamer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Phased conversion beamer | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0-21" | Assault 2 | 6 | -1 | 1 | - |
- Long range | ||||||
- Long range | 21-42" | Assault 2 | 7 | -2 | 2 | - |
Plasma blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..15 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..15 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Plasma charger | ||||||
Before selecting targets, select one of the profiles below to make attacks with | ||||||
Plasma charger | Before selecting targets, select one of the profiles below to make attacks with | |||||
- Standard | ||||||
- Standard | 12" | Pistol 3 | 6 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 3 | 7 | -3 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+0..5 Plasma cutter | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..5 Plasma cutter | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+15 Plasma destroyer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Plasma destroyer | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -4 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -4 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Plasma eradicator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma eradicator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D6 | 7 | -4 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D6 | 8 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+10 Plasma exterminator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma exterminator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 18" | Assault D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..10 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..10 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 30" | Rapid Fire 1 | 7 | -4 | 1 | - |
- Supercharge | ||||||
- Supercharge | 30" | Rapid Fire 1 | 8 | -4 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Plasma storm battery | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma storm battery | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 2D3 | 8 | -3 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy 2D3 | 9 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Plasma talon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma talon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Predator autocannon | ||||||
Predator autocannon | 48" | Heavy 2D3 | 7 | -1 | 3 | - |
Punisher rotary cannon | ||||||
Punisher rotary cannon | 36" | Heavy 18 | 6 | -1 | 1 | - |
Purgator | ||||||
Purgator | 12" | Pistol 1 | 6 | -1 | 2 | - |
Pyre pistol | ||||||
Pyre pistol | 12" | Pistol D6 | 3 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Pyreblaster | ||||||
Pyreblaster | 15" | Assault D6 | 4 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+0..30 Quad heavy bolter | ||||||
+0..30 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 2 | - |
Quad lascannon | ||||||
Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
+0..35 Quad launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..35 Quad launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Shatter shells | ||||||
- Shatter shells | 24" | Heavy 4 | 8 | -2 | 3 | - |
- Thunderfire shells | ||||||
- Thunderfire shells | 60" | Heavy 4D3 | 4 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Quietus | ||||||
Quietus | 36" | Heavy 2 | 4 | -2 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Reaper autocannon | ||||||
Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - |
Reductor pistol | ||||||
Reductor pistol | 3" | Pistol 1 | 4 | -4 | 2 | - |
Rift cannon | ||||||
Rift cannon | 18" | Heavy D3 | 12 | * | * | Blast. Each time an attack made with this weapon successfully wounds, do not make a saving throw: the target suffers 3 mortal wounds and the attack sequence ends. |
Blast. Each time an attack made with this weapon successfully wounds, do not make a saving throw: the target suffers 3 mortal wounds and the attack sequence ends. | ||||||
+20 ROC missile launcher | ||||||
+20 ROC missile launcher | 48" | Heavy 8 | 8 | -2 | 2 | - |
Scorpius multi-launcher | ||||||
Scorpius multi-launcher | 48" | Heavy 3D3 | 6 | -2 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Scout sniper rifle | ||||||
Scout sniper rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Siege melta array | ||||||
Siege melta array | 24" | Heavy 6 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Skyhammer missile launcher | ||||||
Skyhammer missile launcher | 60" | Heavy 3 | 7 | -1 | D3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Skyreaper battery | ||||||
Skyreaper battery | 48" | Heavy 8 | 7 | -2 | 2 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. | ||||||
Skyspear missile launcher | ||||||
Skyspear missile launcher | 60" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D6+6. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D6+6. | ||||||
Special issue bolt carbine | ||||||
Special issue bolt carbine | 24" | Assault 2 | 4 | -2 | 2 | - |
Special issue bolt pistol | ||||||
Special issue bolt pistol | 12" | Pistol 1 | 4 | -2 | 1 | - |
Special issue boltgun | ||||||
Special issue boltgun | 30" | Rapid Fire 1 | 4 | -2 | 1 | - |
Spectre-pattern bolter | ||||||
Spectre-pattern bolter | 12" | Pistol 2 | 4 | -2 | 1 | - |
Stalker bolt rifle | ||||||
Stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 2 | - |
Stalker-pattern boltgun | ||||||
Stalker-pattern boltgun | 30" | Heavy 1 | 4 | -2 | 2 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
Stasis grenade | ||||||
Stasis grenade | 6" | Grenade 1 | - | - | - | This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, the target suffers D6 mortal wounds and the attack sequence ends. |
This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, the target suffers D6 mortal wounds and the attack sequence ends. | ||||||
+0..5 Storm bolter | ||||||
+0..5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+10 Storm cannon | ||||||
+10 Storm cannon | 36" | Heavy 8 | 7 | -1 | 2 | - |
Stormfrag auto-launcher | ||||||
Stormfrag auto-launcher | 12" | Assault D3 | 4 | 0 | 1 | Blast |
Blast | ||||||
Stormfury missiles | ||||||
Stormfury missiles | 48" | Heavy 1 | 10 | -3 | D6 | - |
Stormstrike missile launcher | ||||||
Stormstrike missile launcher | 72" | Heavy 1 | 8 | -3 | 3 | - |
Sunwrath pistol | ||||||
Sunwrath pistol | 12" | Pistol 2 | 8 | -3 | 2 | - |
Superfrag rocket launcher | ||||||
Superfrag rocket launcher | 48" | Heavy D3+3 | 4 | -1 | 1 | Blast |
Blast | ||||||
Superkrak rocket launcher | ||||||
Superkrak rocket launcher | 48" | Heavy 1 | 8 | -3 | D3+3 | - |
Sword of Idaeus | ||||||
Sword of Idaeus | Melee | Melee | +1 | -3 | 3 | - |
Tarantula air defence missiles | ||||||
Tarantula air defence missiles | 48" | Heavy D6 | 7 | -2 | 1 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, that attack has a Damage characteristic of 2. |
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, that attack has a Damage characteristic of 2. | ||||||
Tarantula twin heavy bolter | ||||||
Tarantula twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Tarantula twin lascannon | ||||||
+10 Tarantula twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Tempest bolter | ||||||
Tempest bolter | 30" | Rapid Fire 4 | 4 | -1 | 1 | - |
Tempest salvo launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Tempest salvo launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 2D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 2 | 8 | -3 | D6 | - |
Terrax heavy flamer | ||||||
Terrax heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Terrax melta cutter | ||||||
Terrax melta cutter | 12" | Heavy 5 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Terrax storm bolter | ||||||
Terrax storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
The Black Spear (shooting) | ||||||
The Black Spear (shooting) | 12" | Assault 1 | 8 | -3 | 3 | - |
The Deliverer | ||||||
The Deliverer | 12" | Pistol 1 | 4 | -1 | 2 | - |
Thunderfire cannon | ||||||
Thunderfire cannon | 60" | Heavy 4D3 | 4 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Thunderhawk heavy cannon | ||||||
Thunderhawk heavy cannon | 48" | Heavy 2D6 | 8 | -2 | D3+2 | Blast |
Blast | ||||||
Thundershock | ||||||
Thundershock | 24" | Assault D3 | 7 | -2 | 1 | Blast |
Blast | ||||||
Thunderstrike las-talon | ||||||
Thunderstrike las-talon | 36" | Heavy 2 | 9 | -3 | D6 | - |
Turbo-laser destructor | ||||||
Turbo-laser destructor | 96" | Heavy 3 | 16 | -5 | 6 | - |
Twin accelerator autocannon | ||||||
Twin accelerator autocannon | 48" | Heavy 6 | 7 | -1 | 2 | - |
+0..15 Twin assault cannon | ||||||
+0..15 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
Twin auto bolt rifle | ||||||
Twin auto bolt rifle | 24" | Assault 6 | 4 | 0 | 1 | - |
+0..20 Twin autocannon | ||||||
+0..20 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
Twin avenger bolt cannon | ||||||
Twin avenger bolt cannon | 36" | Heavy 10 | 6 | -2 | 2 | - |
Twin bolt rifle | ||||||
Twin bolt rifle | 30" | Rapid Fire 2 | 4 | -1 | 1 | - |
Twin boltgun | ||||||
Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Twin Falchion volcano cannon | ||||||
Twin Falchion volcano cannon | 120" | Heavy 2D3 | 14 | -5 | 6 | Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll. |
Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll. | ||||||
+0..30 Twin heavy bolter | ||||||
+0..30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+0..30 Twin heavy flamer | ||||||
+0..30 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Twin heavy onslaught gatling cannon | ||||||
Twin heavy onslaught gatling cannon | 30" | Heavy 24 | 6 | -1 | 1 | - |
Twin heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Twin heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 2D3 | 7 | -3 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy 2D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Twin helfrost cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Twin helfrost cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Dispersed | ||||||
- Dispersed | 36" | Heavy 2D3 | 6 | -2 | 1 | Blast |
Blast | ||||||
- Focused | ||||||
- Focused | 36" | Heavy 2 | 8 | -4 | 4 | - |
Twin hellstrike launcher | ||||||
Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
Twin Icarus ironhail heavy stubber | ||||||
Twin Icarus ironhail heavy stubber | 36" | Heavy 8 | 4 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Twin Icarus rocket pod | ||||||
Twin Icarus rocket pod | 24" | Heavy 2D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Twin ironhail autocannon | ||||||
Twin ironhail autocannon | 48" | Heavy 6 | 7 | -1 | 2 | - |
Twin ironhail heavy stubber | ||||||
Twin ironhail heavy stubber | 36" | Heavy 8 | 4 | -1 | 1 | - |
Twin las-talon | ||||||
Twin las-talon | 24" | Heavy 4 | 9 | -3 | D6 | - |
+0..40 Twin lascannon | ||||||
+0..40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Twin macro-accelerator cannon | ||||||
Twin macro-accelerator cannon | 72" | Heavy 12 | 8 | -2 | 3 | - |
Twin magna-melta | ||||||
Twin magna-melta | 24" | Heavy 2D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+0..20 Twin multi-melta | ||||||
+0..20 Twin multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+22 Twin plasma gun | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+22 Twin plasma gun | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | ||||||
- Standard | 24" | Rapid Fire 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Rapid Fire 2 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. | ||||||
Twin storm bolter | ||||||
Twin storm bolter | 24" | Rapid Fire 4 | 4 | 0 | 1 | - |
+5 Twin Terrax volkite charger | ||||||
+5 Twin Terrax volkite charger | 20" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Twin volkite caliver | ||||||
Twin volkite caliver | 30" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+0..15 Twin volkite culverin | ||||||
+0..15 Twin volkite culverin | 45" | Heavy 8 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
Venator neutron laser | ||||||
Venator neutron laser | 48" | Heavy 3 | 12 | -3 | D6 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
Vengeance launcher | ||||||
Vengeance launcher | 48" | Heavy 2D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+10 Vengor launcher | ||||||
+10 Vengor launcher | 48" | Heavy D6 | 6 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Vigil spear (shooting) | ||||||
Vigil spear (shooting) | 24" | Rapid Fire 1 | 4 | -1 | 2 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
Volkite caliver | ||||||
Volkite caliver | 30" | Heavy 2 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Volkite cardanelle | ||||||
Volkite cardanelle | 45" | Heavy 8 | 7 | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. | ||||||
Volkite charger | ||||||
Volkite charger | 20" | Heavy 2 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Volkite culverin | ||||||
Volkite culverin | 45" | Heavy 4 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+10 Volkite falconet battery | ||||||
+10 Volkite falconet battery | 36" | Heavy 6 | 8 | -2 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. | ||||||
Whirlwind castellan launcher | ||||||
Whirlwind castellan launcher | 72" | Heavy 2D6 | 6 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Whirlwind Hyperios launcher | ||||||
Whirlwind Hyperios launcher | 48" | Heavy 2D3 | 7 | -2 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 2. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 2. | ||||||
Whirlwind vengeance launcher | ||||||
Whirlwind vengeance launcher | 72" | Heavy 2D3 | 7 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Wrist-mounted grenade launcher | ||||||
Wrist-mounted grenade launcher | 12" | Assault D3 | 4 | -1 | 1 | Blast |
Blast | ||||||
Xiphon missile battery | ||||||
Xiphon missile battery | 60" | Heavy 3 | 7 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Angel’s Teeth | ||||||
Angel’s Teeth | Melee | Melee | +1 | -2 | 2 | - |
Artificer crozius | ||||||
Artificer crozius | Melee | Melee | +2 | -2 | 2 | - |
Astartes chainsword | ||||||
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Attendant thralls’ fists | ||||||
Attendant thralls’ fists | Melee | Melee | 3 | 0 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
Auto boltstorm gauntlet (melee) | ||||||
Auto boltstorm gauntlet (melee) | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | ||||||
Black Sword | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Black Sword | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Sweeping blow | ||||||
- Sweeping blow | Melee | Melee | +3 | -3 | 2 | - |
- Thrusting strike | ||||||
- Thrusting strike | Melee | Melee | x2 | -4 | 3 | Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. | ||||||
Blade of the Scorpion | ||||||
Blade of the Scorpion | Melee | Melee | +2 | -3 | 2 | Each time an attack is made with this weapon against a MONSTER or VEHICLE unit, that attack has a Strength characteristic of x2. |
Each time an attack is made with this weapon against a MONSTER or VEHICLE unit, that attack has a Strength characteristic of x2. | ||||||
Blade of the Scorpion (Casan Sabius) | ||||||
Blade of the Scorpion (Casan Sabius) | Melee | Melee | +1 | -3 | D3 | When resolving an attack made with this weapon against a VEHICLE or MONSTER unit, this weapon has a Strength characteristic of x2. |
When resolving an attack made with this weapon against a VEHICLE or MONSTER unit, this weapon has a Strength characteristic of x2. | ||||||
Blades of Reason | ||||||
Blades of Reason | Melee | Melee | +1 | 0 | 2D3 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. | ||||||
Blood Biter | ||||||
Blood Biter | Melee | Melee | +2 | -1 | 2 | Each time an attack is made with this weapon against an INFANTRY unit, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage. |
Each time an attack is made with this weapon against an INFANTRY unit, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage. | ||||||
Blood Reaver | ||||||
Blood Reaver | Melee | Melee | x2 | -2 | 3 | - |
Blood talons | ||||||
Blood talons | Melee | Melee | +4 | -2 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Boltstorm gauntlet (melee) | ||||||
Boltstorm gauntlet (melee) | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Brutalis fist | ||||||
Brutalis fist | Melee | Melee | x2 | -3 | D3+3 | - |
Brutalis talon | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Brutalis talon | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | x2 | -4 | D3+3 | Each time an attack is made with this weapon profile, you can re-roll the wound roll. |
Each time an attack is made with this weapon profile, you can re-roll the wound roll. | ||||||
- Sweep | ||||||
- Sweep | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Canis’ wolf claws | ||||||
Canis’ wolf claws | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Chainfist | ||||||
Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
Chainsword | ||||||
Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Champion’s blade | ||||||
Champion’s blade | Melee | Melee | User | -2 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Cinder Edge | ||||||
Cinder Edge | Melee | Melee | +1 | -3 | 3 | - |
Claw of the Jackalwolf | ||||||
Claw of the Jackalwolf | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Combat knife | ||||||
Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Corvus hammer | ||||||
Corvus hammer | Melee | Melee | +1 | -1 | 2 | - |
Crozius arcanum | ||||||
Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - |
Crushing teeth and claws | ||||||
Crushing teeth and claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. | ||||||
Crushing tracks | ||||||
Crushing tracks | Melee | Melee | User | -2 | D3 | - |
Dead Man’s Hand | ||||||
Dead Man’s Hand | Melee | Melee | User | -3 | 1 | - |
Dreadfire claw | ||||||
Dreadfire claw | Melee | Melee | x2 | -4 | 4 | - |
+0..5 Dreadnought chainfist | ||||||
+0..5 Dreadnought chainfist | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | ||||||
+0..20 Dreadnought combat weapon | ||||||
+0..20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
Duty’s Revelation | ||||||
Duty’s Revelation | Melee | Melee | +1 | -4 | D3 | - |
Encarmine axe | ||||||
Encarmine axe | Melee | Melee | +2 | -2 | 2 | - |
Encarmine broadsword | ||||||
Encarmine broadsword | Melee | Melee | +2 | -4 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. | ||||||
Encarmine sword | ||||||
Encarmine sword | Melee | Melee | +1 | -3 | 2 | - |
Enmity’s Edge | ||||||
Enmity’s Edge | Melee | Melee | +2 | -4 | 2 | Each time an attack made with this weapon is allocated to a PSYKER model, that attack has a Damage characteristic of 4. |
Each time an attack made with this weapon is allocated to a PSYKER model, that attack has a Damage characteristic of 4. | ||||||
Eviscerator | ||||||
Eviscerator | Melee | Melee | +3 | -4 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Executioner relic blade | ||||||
Executioner relic blade | Melee | Melee | +3 | -3 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Fealty | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Fealty | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | +4 | -5 | 4 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | User | -3 | 2 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Fenrisian great axe | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Fenrisian great axe | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Cleave | ||||||
- Cleave | Melee | Melee | +4 | -3 | D3+3 | Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. | ||||||
- Scythe | ||||||
- Scythe | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Fist of Dorn | ||||||
Fist of Dorn | Melee | Melee | +6 | -3 | 3 | - |
Flail of the Unforgiven | ||||||
Flail of the Unforgiven | Melee | Melee | +2 | -3 | 2 | Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed. |
Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed. | ||||||
Flamestorm gauntlet (melee) | ||||||
Flamestorm gauntlet (melee) | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Flurry of teeth and claws | ||||||
Flurry of teeth and claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 6 additional attacks with this weapon. |
Each time the bearer fights, it makes 6 additional attacks with this weapon. | ||||||
Foe Ripper | ||||||
Foe Ripper | Melee | Melee | x2 | -4 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Foehammer (melee) | ||||||
Foehammer (melee) | Melee | Melee | x2 | -3 | 3 | Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. |
Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. | ||||||
Force axe | ||||||
Force axe | Melee | Melee | +2 | -2 | D3 | - |
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
Force sword | ||||||
Force sword | Melee | Melee | +1 | -3 | D3 | - |
Frostfang | ||||||
Frostfang | Melee | Melee | +2 | -4 | 2 | - |
Furioso fist | ||||||
Furioso fist | Melee | Melee | x2 | -3 | 3 | - |
Furioso force halberd | ||||||
Furioso force halberd | Melee | Melee | +2 | -3 | D3+3 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. | ||||||
Gauntlets of Ultramar (melee) | ||||||
Gauntlets of Ultramar (melee) | Melee | Melee | x2 | -3 | D3 | - |
Glacius | ||||||
Glacius | Melee | Melee | +2 | -2 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Glaive of Lamentation | ||||||
Glaive of Lamentation | Melee | Melee | +3 | -4 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
God-splitter | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
God-splitter | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Mighty Strikes | ||||||
- Mighty Strikes | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this profile, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this profile, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
- Sweeping Blows | ||||||
- Sweeping Blows | Melee | Melee | +2 | -1 | 1 | If this profile is selected, make 3 additional attacks with this weapon. |
If this profile is selected, make 3 additional attacks with this weapon. | ||||||
Goldenfang | ||||||
Goldenfang | Melee | Melee | +1 | -3 | 2 | Each time the bearer fights, if it made a charge move this turn, it makes D3 additional attacks with this weapon. |
Each time the bearer fights, if it made a charge move this turn, it makes D3 additional attacks with this weapon. | ||||||
+5 Great frost axe | ||||||
+5 Great frost axe | Melee | Melee | +3 | -3 | 2 | - |
Great wolf claw | ||||||
Great wolf claw | Melee | Melee | +4 | -2 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Halberd of Caliban | ||||||
Halberd of Caliban | Melee | Melee | +3 | -3 | 2 | Each time the bearer fights, if it is within Engagement Range of an enemy unit that contains 10 or more models, it can make 3 additional attacks with this weapon that must target a unit that contains 10 or more models. |
Each time the bearer fights, if it is within Engagement Range of an enemy unit that contains 10 or more models, it can make 3 additional attacks with this weapon that must target a unit that contains 10 or more models. | ||||||
Hand of Defiance | ||||||
Hand of Defiance | Melee | Melee | x3 | -3 | 3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
When resolving an attack made with this weapon, subtract 1 from the hit roll. | ||||||
Hand of Dominion (melee) | ||||||
Hand of Dominion (melee) | Melee | Melee | x2 | -3 | 4 | - |
Harrowhand | ||||||
Harrowhand | Melee | Melee | +3 | -2 | 2 | - |
Heaven’s Teeth | ||||||
Heaven’s Teeth | Melee | Melee | +1 | -2 | 1 | - |
+12 Heavy thunder hammer | ||||||
+12 Heavy thunder hammer | Melee | Melee | x2 | -3 | 4 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Hellslayer | ||||||
Hellslayer | Melee | Melee | x2 | -3 | D3 | Each time an attack made with this weapon is allocated to a PSYKER or DAEMON model, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a PSYKER or DAEMON model, that attack has a Damage characteristic of 3. | ||||||
Hunger and Slake | ||||||
Hunger and Slake | Melee | Melee | +2 | -4 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Invictor fist | ||||||
Invictor fist | Melee | Melee | x2 | -3 | 3 | - |
Ironclad combat weapon | ||||||
Ironclad combat weapon | Melee | Melee | x2 | -3 | 3 | - |
Khan’s spear | ||||||
Khan’s spear | Melee | Melee | +1 | -3 | D3 | When resolving an attack made with this weapon in a turn in which the bearer made a charge move or performed a Heroic Intervention, this weapon has a Strength characteristic of x2 for that attack. |
When resolving an attack made with this weapon in a turn in which the bearer made a charge move or performed a Heroic Intervention, this weapon has a Strength characteristic of x2 for that attack. | ||||||
Leviathan siege claw | ||||||
Leviathan siege claw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Leviathan siege drill | ||||||
Leviathan siege drill | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | ||||||
Lifetaker | ||||||
Lifetaker | Melee | Melee | +2 | -3 | 2 | Each time an attack made with this weapon is allocated to a CHARACTER model, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a CHARACTER model, that attack has a Damage characteristic of 3. | ||||||
+0..5 Lightning claw | ||||||
+0..5 Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Mace of absolution | ||||||
Mace of absolution | Melee | Melee | x2 | -2 | 3 | - |
Malleus Noctum | ||||||
Malleus Noctum | Melee | Melee | x2 | -3 | 4 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
When resolving an attack made with this weapon, subtract 1 from the hit roll. | ||||||
Master-crafted power axe | ||||||
Master-crafted power axe | Melee | Melee | +2 | -2 | 2 | - |
+0..5 Master-crafted power sword | ||||||
+0..5 Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
Mechadendrite | ||||||
Mechadendrite | Melee | Melee | +1 | 0 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
Medusan Hammer | ||||||
Medusan Hammer | Melee | Melee | x2 | -2 | 3 | - |
Moonfang | ||||||
Moonfang | Melee | Melee | User | -3 | D3 | When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack. |
When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack. | ||||||
Moonfang | ||||||
Moonfang | Melee | Melee | +2 | -3 | D3 | When resolving an attack made with this weapon against a CHARACTER unit, you can re-roll the wound roll and you can re-roll the damage roll. |
When resolving an attack made with this weapon against a CHARACTER unit, you can re-roll the wound roll and you can re-roll the damage roll. | ||||||
Omnissian power axe | ||||||
Omnissian power axe | Melee | Melee | +2 | -2 | 2 | - |
Paired combat blades | ||||||
Paired combat blades | Melee | Melee | User | -1 | 1 | - |
+0..5 Power axe | ||||||
+0..5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+0..10 Power fist | ||||||
+0..10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+0..4 Power lance | ||||||
+0..4 Power lance | Melee | Melee | +2 | -1 | 1 | - |
+0..5 Power maul | ||||||
+0..5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+0..5 Power sword | ||||||
+0..5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
Raptorclaw | ||||||
Raptorclaw | Melee | Melee | +1 | -3 | 2 | - |
Raven Sword | ||||||
Raven Sword | Melee | Melee | +2 | -4 | 2 | Each time an attack is made with this weapon, if the bearer made a charge move this turn, that attack has a Strength characteristic of x2. |
Each time an attack is made with this weapon, if the bearer made a charge move this turn, that attack has a Strength characteristic of x2. | ||||||
Raven’s Talons | ||||||
Raven’s Talons | Melee | Melee | User | -3 | D3 | When resolving an attack made with this weapon, you can re-roll the wound roll. |
When resolving an attack made with this weapon, you can re-roll the wound roll. | ||||||
Raven’s Talons | ||||||
Raven’s Talons | Melee | Melee | User | -3 | 2 | When resolving an attack made with this weapon, you can re-roll the wound roll. |
When resolving an attack made with this weapon, you can re-roll the wound roll. | ||||||
Redemptor fist | ||||||
Redemptor fist | Melee | Melee | x2 | -3 | D3+3 | - |
Relic blade | ||||||
Relic blade | Melee | Melee | +3 | -3 | 2 | - |
Rod of Tigurius | ||||||
Rod of Tigurius | Melee | Melee | +3 | -1 | D3 | - |
Seismic hammer | ||||||
Seismic hammer | Melee | Melee | x2 | -4 | 5 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Servo-arm | ||||||
Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
Siege drills | ||||||
Siege drills | Melee | Melee | x2 | -4 | 3 | - |
Spear of Vulkan | ||||||
Spear of Vulkan | Melee | Melee | +2 | -2 | D3 | - |
Staff of the Stormcaller | ||||||
Staff of the Stormcaller | Melee | Melee | +3 | -2 | D3 | - |
Steelsliver | ||||||
Steelsliver | Melee | Melee | User | 0 | 1 | Each time the bearer is selected to fight, it makes a number of additional attacks with this weapon equal to the number of enemy models within Engagement Range of it. |
Each time the bearer is selected to fight, it makes a number of additional attacks with this weapon equal to the number of enemy models within Engagement Range of it. | ||||||
Stonefist | ||||||
Stonefist | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Sword Excellus | ||||||
Sword Excellus | Melee | Melee | +1 | -3 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Sword of Secrets | ||||||
Sword of Secrets | Melee | Melee | +3 | -4 | 3 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. | ||||||
Sword of Silence | ||||||
Sword of Silence | Melee | Melee | +2 | -4 | 3 | Each time an attack is made with this weapon against a unit that is not a VEHICLE, an unmodified wound roll of 2+ is always successful. |
Each time an attack is made with this weapon against a unit that is not a VEHICLE, an unmodified wound roll of 2+ is always successful. | ||||||
Sword of the High Marshals | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Sword of the High Marshals | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- One-handed | ||||||
- One-handed | Melee | Melee | +2 | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
- Two-handed | ||||||
- Two-handed | Melee | Melee | x2 | -3 | 3 | - |
Teeth and claws | ||||||
Teeth and claws | Melee | Melee | User | -1 | 1 | - |
Tempest hammer | ||||||
Tempest hammer | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Termite drill | ||||||
Termite drill | Melee | Melee | x2 | -4 | D3+3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. | ||||||
The Axe Morkai | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
The Axe Morkai | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- One-handed | ||||||
- One-handed | Melee | Melee | +2 | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
- Two-handed | ||||||
- Two-handed | Melee | Melee | x2 | -3 | 3 | - |
The Axe Mortalis | ||||||
The Axe Mortalis | Melee | Melee | +3 | -3 | 2 | - |
The Black Spear (melee) | ||||||
The Black Spear (melee) | Melee | Melee | +2 | -3 | 3 | - |
The Blood Crozius | ||||||
The Blood Crozius | Melee | Melee | +2 | -2 | 2 | - |
The Crozius Arkanos | ||||||
The Crozius Arkanos | Melee | Melee | +2 | -1 | 2 | Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. |
Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. | ||||||
The Emperor’s Sword | ||||||
The Emperor’s Sword | Melee | Melee | +2 | -4 | 3 | When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any other damage. |
When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any other damage. | ||||||
The Executioner’s Axe | ||||||
The Executioner’s Axe | Melee | Melee | +2 | -3 | 3 | - |
The Ghost Razors | ||||||
The Ghost Razors | Melee | Melee | +1 | -3 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
The Indynabula Array | ||||||
The Indynabula Array | Melee | Melee | +1 | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
The Magister’s Axe | ||||||
The Magister’s Axe | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon against a PSYKER unit, if the saving throw is failed, the target suffers 1 mortal wound in addition to any normal damage. |
Each time an attack is made with this weapon against a PSYKER unit, if the saving throw is failed, the target suffers 1 mortal wound in addition to any normal damage. | ||||||
The Murderclaws | ||||||
The Murderclaws | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
The Rod of Tigurius | ||||||
The Rod of Tigurius | Melee | Melee | +3 | -3 | D3 | - |
The Talassarian Tempest Blade | ||||||
The Talassarian Tempest Blade | Melee | Melee | +1 | -3 | D3 | When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target and the attack sequence ends. |
When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target and the attack sequence ends. | ||||||
The Tarsus Scorpii | ||||||
The Tarsus Scorpii | Melee | Melee | x2 | -3 | 4 | - |
+0..12 Thunder hammer | ||||||
+0..12 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Traitor’s Bane | ||||||
Traitor’s Bane | Melee | Melee | +2 | -3 | D3 | Each time an attack made with this weapon is allocated to a FALLEN or HERETIC ASTARTES unit, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a FALLEN or HERETIC ASTARTES unit, that attack has a Damage characteristic of 3. | ||||||
Trueclaw | ||||||
Trueclaw | Melee | Melee | +5 | -4 | D6 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Vigil spear (melee) | ||||||
Vigil spear (melee) | Melee | Melee | +1 | -3 | D3 | - |
Vitarus | ||||||
Vitarus | Melee | Melee | x2 | -3 | D3 | - |
Voidshard | ||||||
Voidshard | Melee | Melee | +1 | -3 | 1 | Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage. |
Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage. | ||||||
Wulfen claws | ||||||
Wulfen claws | Melee | Melee | User | -1 | 1 | - |
+5 Wulfen frost claws | ||||||
+5 Wulfen frost claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it can make 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Wyrmclaw | ||||||
Wyrmclaw | Melee | Melee | +3 | -2 | 2 | - |
+0..5 Xenophase blade | ||||||
+0..5 Xenophase blade | Melee | Melee | +1 | -4 | 1 | Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. |
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES | |
Armorium cherub | |||||||
Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. Designer’s Note: We recommend placing an Armorium Cherub model next to the unit as a reminder, removing it once this ability has been used (an Armorium Cherub does not count as a model for any rules purposes). | |||||||
Armorium cherub | Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. Designer’s Note: We recommend placing an Armorium Cherub model next to the unit as a reminder, removing it once this ability has been used (an Armorium Cherub does not count as a model for any rules purposes). | ||||||
Auspex Array | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of cover against that attack. | |||||||
Auspex Array | Each time the bearer makes a ranged attack, the target does not receive the benefits of cover against that attack. | ||||||
Auto launchers | |||||||
The bearer has the SMOKESCREEN keyword. | |||||||
Auto launchers | The bearer has the SMOKESCREEN keyword. | ||||||
Banner of Fallen Crusaders | |||||||
The bearer has the following ability: ‘Banner of Fallen Crusaders (Aura): While a friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit is within 6" of this unit, each time an Advance roll is made for that unit, add D3+3" to that unit’s Move characteristic instead of D6".’ | |||||||
Banner of Fallen Crusaders | The bearer has the following ability: ‘Banner of Fallen Crusaders (Aura): While a friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit is within 6" of this unit, each time an Advance roll is made for that unit, add D3+3" to that unit’s Move characteristic instead of D6".’ | ||||||
Benediction of Fury | |||||||
Benediction of Fury | Melee | Melee | +2 | -2 | 3 | - | |
Blizzard shield | |||||||
The bearer has a 4+ invulnerable save. | |||||||
Blizzard shield | The bearer has a 4+ invulnerable save. | ||||||
Centurion assault launcher | |||||||
While the bearer is on the battlefield, its unit has the ASSAULT LAUNCHERS keyword. | |||||||
Centurion assault launcher | While the bearer is on the battlefield, its unit has the ASSAULT LAUNCHERS keyword. | ||||||
+0..3 Combat shield | |||||||
The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+0..3 Combat shield | The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
Communication relay | |||||||
In your Command phase, if your WARLORD is embarked within the bearer, you gain 1CP. | |||||||
Communication relay | In your Command phase, if your WARLORD is embarked within the bearer, you gain 1CP. | ||||||
Deathwatch teleport homer | |||||||
Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" away from any enemy models, or anywhere within 3" of a friendly DEATHWATCH model and more than 9" away from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Deathwatch Teleport Homer ability. We recommend placing a Deathwatch Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Deathwatch Teleport Homer does not count as a model for any rules purposes). | |||||||
Deathwatch teleport homer | Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" away from any enemy models, or anywhere within 3" of a friendly DEATHWATCH model and more than 9" away from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Deathwatch Teleport Homer ability. We recommend placing a Deathwatch Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Deathwatch Teleport Homer does not count as a model for any rules purposes). | ||||||
+15 Explorator Augury Web | |||||||
Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 INFANTRY models instead of 10. | |||||||
+15 Explorator Augury Web | Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 INFANTRY models instead of 10. | ||||||
Grapnel launcher | |||||||
The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | |||||||
Grapnel launcher | The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | ||||||
Haywire Mine | |||||||
Once per battle, when an enemy unit finishes a charge move within Engagement Range of the bearer’s unit, the bearer can use its Haywire mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds (if it has the VEHICLE keyword, it suffers 3 mortal wounds instead). Designer’s Note: We recommend placing a Haywire Mine model next to the bearer as a reminder, removing it once this ability has been used (a Haywire Mine does not count as a model for any rules purposes). | |||||||
Haywire Mine | Once per battle, when an enemy unit finishes a charge move within Engagement Range of the bearer’s unit, the bearer can use its Haywire mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds (if it has the VEHICLE keyword, it suffers 3 mortal wounds instead). Designer’s Note: We recommend placing a Haywire Mine model next to the bearer as a reminder, removing it once this ability has been used (a Haywire Mine does not count as a model for any rules purposes). | ||||||
+15 Heavy Armour | |||||||
The bearer has a 5+ invulnerable save. | |||||||
+15 Heavy Armour | The bearer has a 5+ invulnerable save. | ||||||
Helix gauntlet | |||||||
Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | |||||||
Helix gauntlet | Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | ||||||
Infernum halo-launcher | |||||||
Each time a ranged attack made by an AIRCRAFT model is allocated to the bearer, add 1 to any armour saving throw made against that attack. | |||||||
Infernum halo-launcher | Each time a ranged attack made by an AIRCRAFT model is allocated to the bearer, add 1 to any armour saving throw made against that attack. | ||||||
Infiltrator comms array | |||||||
The bearer’s unit is always considered to be within range of the following aura abilities of any friendly PHOBOS units that are on the battlefield: Rites of Battle; Tactical Precision. | |||||||
Infiltrator comms array | The bearer’s unit is always considered to be within range of the following aura abilities of any friendly PHOBOS units that are on the battlefield: Rites of Battle; Tactical Precision. | ||||||
Ironclad assault launchers | |||||||
The bearer has the ASSAULT LAUNCHERS keyword. | |||||||
Ironclad assault launchers | The bearer has the ASSAULT LAUNCHERS keyword. | ||||||
+0..30 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+0..30 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
Magna-grapple | |||||||
Each time an enemy VEHICLE unit (excluding AIRCRAFT) is selected to Fall Back whilst it is within Engagement Range of the bearer, you can engage the bearer’s magna-grapple. If you do, roll 2D6. If the result is less than the Strength characteristic of that enemy unit, it can Fall Back normally; otherwise it cannot Fall Back this phase and must Remain Stationary instead. | |||||||
Magna-grapple | Each time an enemy VEHICLE unit (excluding AIRCRAFT) is selected to Fall Back whilst it is within Engagement Range of the bearer, you can engage the bearer’s magna-grapple. If you do, roll 2D6. If the result is less than the Strength characteristic of that enemy unit, it can Fall Back normally; otherwise it cannot Fall Back this phase and must Remain Stationary instead. | ||||||
+0..20 Orbital comms array | |||||||
In your Command phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+, that unit suffers D3 mortal wounds. | |||||||
+0..20 Orbital comms array | In your Command phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+, that unit suffers D3 mortal wounds. | ||||||
Reiver grav-chute | |||||||
The bearer has the Death From Above ability. | |||||||
Reiver grav-chute | The bearer has the Death From Above ability. | ||||||
Relic shield | |||||||
Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. | |||||||
Relic shield | Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. | ||||||
Remnant of the Fallen Temple | |||||||
The bearer has the following ability: ‘Remnant of the Fallen Temple (Aura): While a friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit is within 6" of this unit, each time a model in that unit would lose a wound, roll one D6; on a 6+, that wound is not lost.’ | |||||||
Remnant of the Fallen Temple | The bearer has the following ability: ‘Remnant of the Fallen Temple (Aura): While a friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit is within 6" of this unit, each time a model in that unit would lose a wound, roll one D6; on a 6+, that wound is not lost.’ | ||||||
Sceptre of Anointing | |||||||
Each time a roll is made to determine if a litany recited by this unit’s Chaplain Grimaldus model is inspiring, add 1 to that roll. | |||||||
Sceptre of Anointing | Each time a roll is made to determine if a litany recited by this unit’s Chaplain Grimaldus model is inspiring, add 1 to that roll. | ||||||
Shield dome | |||||||
The bearer has a 5+ invulnerable save. | |||||||
Shield dome | The bearer has a 5+ invulnerable save. | ||||||
Smoke launchers | |||||||
The bearer has the SMOKESCREEN keyword. | |||||||
Smoke launchers | The bearer has the SMOKESCREEN keyword. | ||||||
+0..5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+0..5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
Targeter optics | |||||||
Each time the bearer makes a ranged attack with a Heavy weapon, add 1 to that attack’s hit roll. | |||||||
Targeter optics | Each time the bearer makes a ranged attack with a Heavy weapon, add 1 to that attack’s hit roll. | ||||||
Teleport homer | |||||||
Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" from any enemy models, or anywhere within 3" of a friendly <CHAPTER> model and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer ability. Designer’s Notes: We recommend placing a Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Teleport Homer does not count as a model for any rules purposes). | |||||||
Teleport homer | Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" from any enemy models, or anywhere within 3" of a friendly <CHAPTER> model and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer ability. Designer’s Notes: We recommend placing a Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Teleport Homer does not count as a model for any rules purposes). | ||||||
Thunderhawk cluster bombs | |||||||
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound. | |||||||
Thunderhawk cluster bombs | Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound. | ||||||
Vindicator siege shield | |||||||
Each time a ranged attack is allocated to the bearer, add 1 to any armour saving throw made against that attack. | |||||||
Vindicator siege shield | Each time a ranged attack is allocated to the bearer, add 1 to any armour saving throw made against that attack. | ||||||
Watcher in the Dark | |||||||
Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). | |||||||
Watcher in the Dark | Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). | ||||||
Wolf standard | |||||||
Each time an Advance roll or charge roll is made for the bearer’s unit, you can re-roll any dice rolls of 1. | |||||||
Wolf standard | Each time an Advance roll or charge roll is made for the bearer’s unit, you can re-roll any dice rolls of 1. |
Absolvor bolt pistol used in the following datasheets:
Accelerator autocannon used in the following datasheets:
Aiolos missile launcher used in the following datasheets:
Angelus boltgun used in the following datasheets:
Anvillus autocannon battery used in the following datasheets:
Arachnus heavy lascannon battery used in the following datasheets:
Arcus multi-launcher used in the following datasheets:
Arma Luminis used in the following datasheets:
Artificer flamer used in the following datasheets:
Artisan plasma pistol used in the following datasheets:
Assault bolter used in the following datasheets:
Assault cannon used in the following datasheets:
Assault plasma incinerator used in the following datasheets:
Astartes grenade launcher used in the following datasheets:
Astartes shotgun used in the following datasheets:
Astraeus las-ripper used in the following datasheets:
Auto bolt rifle used in the following datasheets:
Auto boltstorm gauntlet (shooting) used in the following datasheets:
Auto-flamer used in the following datasheets:
Auto-plasma used in the following datasheets:
Autocannon used in the following datasheets:
Avenger mega bolter used in the following datasheets:
Baal flamestorm cannon used in the following datasheets:
Bellicatus missile array used in the following datasheets:
Blackout used in the following datasheets:
Blackstar rocket launcher used in the following datasheets:
Blacksword missile launcher used in the following datasheets:
Blood Song used in the following datasheets:
Bloodfire used in the following datasheets:
Bolt carbine used in the following datasheets:
Bolt pistol used in the following datasheets:
Bolt rifle used in the following datasheets:
Bolt sniper rifle used in the following datasheets:
Boltgun used in the following datasheets:
Boltstorm gauntlet (shooting) used in the following datasheets:
Boreas air defence missiles used in the following datasheets:
Burning Wrath used in the following datasheets:
Castellan launcher used in the following datasheets:
Castellum air defence missiles used in the following datasheets:
Castellum battle cannon used in the following datasheets:
Castellum Icarus quad lascannon used in the following datasheets:
Catechist used in the following datasheets:
Centurion missile launcher used in the following datasheets:
Cerberus launcher used in the following datasheets:
Cerberus neutron pulse array used in the following datasheets:
Combi-bolter used in the following datasheets:
Combi-flamer used in the following datasheets:
Combi-grav used in the following datasheets:
Combi-melta used in the following datasheets:
Combi-plasma used in the following datasheets:
Combi-volkite used in the following datasheets:
Contemptor plasma blaster used in the following datasheets:
Conversion beam cannon used in the following datasheets:
Conversion beamer used in the following datasheets:
Cyclone missile launcher used in the following datasheets:
Cyclonic melta lance used in the following datasheets:
Deathstorm cannon array used in the following datasheets:
Deathstorm missile array used in the following datasheets:
Deathwatch bolt pistol used in the following datasheets:
Deathwatch boltgun used in the following datasheets:
Deathwatch combi-flamer used in the following datasheets: