No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Relic Contemptor Dreadnought (base: 60mm) |
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1 | 140 Relic Contemptor Dreadnought |
8" | 3+ | 3+ | 7 | 7 | 9 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Contemptor plasma blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Contemptor plasma blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+5 Conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0-24" | Heavy D3 | 6 | -1 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 24-48" | Heavy D3 | 7 | -2 | 3 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 48-72" | Heavy D3 | 8 | -3 | 4 | Blast |
Blast | ||||||
+25 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+25 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
+5 Graviton blaster | ||||||
+5 Graviton blaster | 18" | Assault 2 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+10 Kheres-pattern assault cannon | ||||||
+10 Kheres-pattern assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Storm bolter | ||||||
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+15 Twin autocannon | ||||||
+15 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+15 Twin heavy bolter | ||||||
+15 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+25 Twin lascannon | ||||||
+25 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+15 Twin volkite culverin | ||||||
+15 Twin volkite culverin | 45" | Heavy 8 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Dreadnought chainfist | ||||||
+5 Dreadnought chainfist | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | ||||||
Dreadnought combat weapon | ||||||
Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Each of this model’s heavy plasma cannons can be replaced with one of the following: 1 conversion beam cannon; 1 kheres-pattern assault cannon; 1 multi-melta; 1 twin autocannon; 1 twin heavy bolter; 1 twin lascannon; 1 twin volkite culverin; 1 Dreadnought chainfist and 1 storm bolter; 1 Dreadnought combat weapon and 1 storm bolter. • Each of this model’s storm bolters can be replaced with one of the following: 1 graviton blaster; 1 heavy flamer; 1 Contemptor plasma blaster. • This model can be equipped with 1 cyclone missile launcher.
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ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Atomantic Shielding: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
KEYWORDS: VEHICLE, CORE, DREADNOUGHT, RELIC, CONTEMPTOR DREADNOUGHT |
Daemonic possession gives each battle-brother of the Exorcists a personal revelation about the nature of daemonkind, and with this knowledge they banish their foe.
The battle cry of the Emperor’s Spears is the call that precedes their red work.
When their prey is bleeding out, the Wolfspear strike hardest to deliver the killing blow.
No foe can escape the hunt, nor hide from the master trackers of the Wolfspear.
At a critical point in the battle, the Black Templar host channels its fervour into their strikes, breaking the back of the enemy force in a hatred-fuelled flurry of blows.
Every blow struck against a Black Templar is answered in kind. Even as they are laid low, their blades still lash out at the enemies of the divine Emperor.
With a zealous cry, the Black Templars press forward towards victory.
It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war.
When facing the largest enemies, Vulkan’s sons draw upon their gene-sire’s titanic might, their strength terrible to behold.
Only where the battle is fiercest and the enemy can be faced eye to eye can the Salamanders truly be tested.
No warriors can coax the searing spirits of flamers to brighter or more destructive life than those from volcanic Nocturne.
The sons of Dorn maintain strict fire discipline, standing shoulder to shoulder as they unleash devastating volleys of bolt rounds into the foe.
Carefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its chosen target.
Each fallen champion who rests within the sarcophagus of a Dreadnought has seen a thousand battles and slain foes beyond counting. All such noble warriors are immensely inspiring to their battle-brothers.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
The Chapter houses a series of cults, each a proud sub-sect with traditions and associations concerning the role of a battle-brother on the battlefield.
More than one Iron Father in the Chapter’s history has known the honour of ascending to a Dreadnought sarcophagus.
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle.
Sensing when an enemy is weakened and fearing for its survival, the Wolfspear emerge from the shadows for a rapid strike.
The presence of these black-clad killers can force any challenger to back down, lest the wrath of the Emperor be visited upon them.
Even in the press and whirl of close combat, the fires of Nocturne are undimmed, a roaring inferno consuming the foe.
The Salamanders’ expertise with weapons that recall their volcanic heritage is unmatched.
The ability to hose your foe in bolter fire while battling toe to toe has proven vital across countless trenches and battlements.
The Rock’s Armoury houses all manner of ancient wonders.
To be entrusted with a holy flame weapon is a great honour among the warriors of the crusade. It is their duty to ensure that the greatest heretics are suitably punished with purifying flame.
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Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The BIKER keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The ARTILLERY keyword is used in the following Space Marines datasheets:
The IRON HANDS and VEHICLE keywords are used in the following Space Marines datasheets:
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The IMPERIAL FISTS and CORE keywords are used in the following Space Marines datasheets:
The SALAMANDERS and CORE keywords are used in the following Space Marines datasheets:
The SALAMANDERS and CHARACTER keywords are used in the following Space Marines datasheets:
The BLACK TEMPLARS and CORE keywords are used in the following Space Marines datasheets:
The BLACK TEMPLARS and CHARACTER keywords are used in the following Space Marines datasheets:
The IMPERIAL FISTS and CHARACTER keywords are used in the following Space Marines datasheets:
The EMPEROR’S SPEARS and CORE keywords are used in the following Space Marines datasheets:
The EMPEROR’S SPEARS and CHARACTER keywords are used in the following Space Marines datasheets:
The EXORCISTS and CORE keywords are used in the following Space Marines datasheets:
The EXORCISTS and CHARACTER keywords are used in the following Space Marines datasheets:
The DEATHWATCH and INFANTRY keywords are used in the following Space Marines datasheets:
The DEATHWATCH and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The DEATHWATCH and BIKER keywords are used in the following Space Marines datasheets:
Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The CORE keyword is used in the following Space Marines datasheets:
The WOLFSPEAR and CORE keywords are used in the following Space Marines datasheets:
Heavy flamer used in the following datasheets:
Multi-melta used in the following datasheets:
The VEHICLE keyword is used in the following Space Marines datasheets: