No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
155 Nephilim Jetfighter (base: 120 x 92mm flying base) |
|||||||||||
1 | 155 Nephilim Jetfighter |
20-50" | 6+ | 3+ | 6 | 6 | 6-11 | 3 | 8 | 3+ | 120 x 92mm flying base |
20-40" | 6+ | 4+ | 6 | 6 | 3-5 | D3 | 8 | 3+ | |||
20-30" | 6+ | 5+ | 6 | 6 | 1-2 | 1 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Avenger mega bolter | ||||||
Avenger mega bolter | 36" | Heavy 10 | 5 | -1 | 2 | - |
Blacksword missile launcher | ||||||
Blacksword missile launcher | 36" | Heavy 1 | 7 | -3 | 2 | Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. |
Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. | ||||||
Twin heavy bolter | ||||||
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Twin lascannon | ||||||
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s avenger mega bolter can be replaced with 1 twin lascannon.
|
ABILITIES | |
ABILITIES |
Angels of Death, Jink Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Air Superiority: Each time this model makes a ranged attack against an AIRCRAFT unit, add 1 to that attack’s hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
KEYWORDS: VEHICLE, FLY, AIRCRAFT, RAVENWING, NEPHILIM JETFIGHTER |
Forsaking all firepower, the Ravenwing gun their engines and advance and breakneck speeds.
Blessed with incredible strength, Space Marines deliver blows that inflict terrifying damage.
Although stubborn warriors, even the resolute Dark Angels know that a fighting retreat can be the wisest course.
Pushing themselves and their craft to the limit, Ravenwing pilots perform a series of death-defying aerial manoeuvres to avoid enemy fire.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
The Ravenwing are expert scouts as well as hunters, and take advantage of these skills to move to the most advantageous positions before battle begins.
The Ravenwing strike swiftly and withdraw before the foe can react.
A measured advance allows Space Marines to unleash a steady stream of accurate fire on the move.
1CP | ||
ATTACK SQUADRON Specialist Detachment Stratagem Dust clouds billow behind the Ravenwing Attack Squadron as it hurtles into battle. Striking swiftly, the 2nd Company huntsmen drive hard into the midst of the enemy. Use this Stratagem when choosing your army. Pick a DARK ANGELS Detachment from your army to be a Ravenwing Attack Squadron Specialist Detachment. RAVENWING units in that Detachment gain the ATTACK SQUADRON keyword. | ||
1CP | ||
SIGNAL THE ATTACK Dark Angels Stratagem As soon as one Attack Squadron has wounded its target, the others in its formation circle like vultures to complete the kill. Use this Stratagem after an ATTACK SQUADRON unit from your army has attacked an enemy unit in the Shooting phase and the attack resulted in the enemy unit losing one or more wounds. Add 1 to hit rolls for attacks made by other ATTACK SQUADRON units from your army that target the same enemy unit this phase. | ||
Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The BIKER keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The FALLEN keyword is used in the following Chaos Space Marines datasheets:
The VEHICLE keyword is used in the following Space Marines datasheets:
The RAVENWING keyword is used in the following Space Marines datasheets:
The CHAPTER MASTER keyword is used in the following Space Marines datasheets:
Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The FLY keyword is used in the following Space Marines datasheets:
The VEHICLE keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and VEHICLE keywords are used in the following Space Marines datasheets:
The RAVENWING keyword is used in the following Space Marines datasheets:
Twin heavy bolter used in the following datasheets:
Twin lascannon used in the following datasheets:
The DARK ANGELS keyword is used in the following Space Marines datasheets:
This datasheet has Flyers Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
The AIRCRAFT keyword is used in the following Space Marines datasheets:
The RAVENWING and VEHICLE keywords are used in the following Space Marines datasheets:
The Ravenwing are undisputed masters of mounted combat, and make for fast-moving targets that are difficult to draw a bead upon.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then: