No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
150 Librarian Dreadnought (base: 60mm) |
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1 | 150 Librarian Dreadnought |
6" | 3+ | 3+ | 6 | 7 | 8 | 4 | 9 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heavy flamer | ||||||
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Meltagun | ||||||
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Storm bolter | ||||||
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Furioso fist | ||||||
Furioso fist | Melee | Melee | x2 | -3 | 3 | - |
Furioso force halberd | ||||||
Furioso force halberd | Melee | Melee | +2 | -3 | D3+3 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s storm bolter can be replaced with one of the following: 1 heavy flamer; 1 meltagun.
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ABILITIES | |
ABILITIES |
Angels of Death Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent's Psychic phase. It knows Smite and two psychic powers from the Sanguinary discipline. | |
Librarian Dreadnought can receive the following Chapter Command upgrade: Chief Librarian +20 (Power Rating: +1). | |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
KEYWORDS: VEHICLE, CHARACTER, DREADNOUGHT, SMOKESCREEN, LIBRARIAN, PSYKER, LIBRARIAN DREADNOUGHT |
Those warriors schooled in combat by Lieutenant Leodas demonstrate a particular duellists skill at close quarters. Their flair and fury swiftly see their enemies’ defences laid bare.
All too aware that they are battling their way through an Ark seething with foes, Rhalions warriors know they must strike hard and fast to cut through the enemy and be gone before overwhelming numbers can converge upon them.
Guided by cunning Scouts, aided by the lore and far-reaching perceptions of Codicier Bhakir bal Mahru and his Tome Keepers, these warriors exploit every route through the Herald of Misery to outmanoeuvre and outflank their foes.
Blessed with incredible strength, Space Marines deliver blows that inflict terrifying damage.
Each fallen champion who rests within the sarcophagus of a Dreadnought has seen a thousand battles and slain foes beyond counting. All such noble warriors are immensely inspiring to their battle-brothers.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Epistolary Rhalion is a veteran of countless battlefields, both psychic and mundane. His font of mystic knowledge is great, his arcane learnings esoteric.
The Blood Angels are numbered amongst the most psychically gifted of all the Space Marine Chapters.
Every Space Marine is a champion in their own right, a posthuman demigod who stands between Mankind and the darkness.
There can be no hangers-on when battling such odds. Every warrior must step forward and be counted as a champion of the Emperor and Sanguinius.
A measured advance allows Space Marines to unleash a steady stream of accurate fire on the move.
In times of great desperation, fury and ferocity can be a warriors strongest allies.
Enemy fighters scramble to escape the Flesh Tearers’ ferocity.
Knowing that they would be fighting alone and against trying odds aboard the Herald of Misery, Rhalions warriors brought with them all the equipment and supplies they needed to operate in isolation for many days.
Throwing down a hail of smoke grenades or deploying their smoke launchers, the Space Marines screen themselves from the enemy.
D6 | PSYCHIC POWER |
1 | QUICKENING The Librarian channels his psychic might, and the deadly powers of the immaterium flow through him, raising his speed to deadly heights. Blessing: Quickening has a warp charge value of 6. If manifested, until the start of your next Psychic phase:
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2 | UNLEASH RAGE The Librarian reaches into the minds of his fellows and stokes the fires of anger lurking in their psyches, pushing them into a frenzied rage. Blessing: Unleash Rage has a warp charge value of 6. If manifested, select one friendly BLOOD ANGELS CORE unit within 12" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit. |
3 | SHIELD OF SANGUINIUS The Librarian wills a shimmering golden barrier into existence, shielding his brothers from harm. Blessing: Shield of Sanguinius has a warp charge value of 6. If manifested, select one friendly BLOOD ANGELS unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 5+ invulnerable save. |
4 | BLOOD BOIL The Librarian drives his enemy’s lifeblood into a seething frenzy, causing it to boil in the victims veins a split second before bursting from every pore with explosive finality. Witchfire: Blood Boil has a warp charge value of 6. If manifested, select one enemy unit that is within 18" of and visible to this PSYKER and roll 2D6:
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5 | BLOOD LANCE The Librarian conjures a mighty lance, infused with his innermost rage. Hefting this empyric projectile, the Librarian hurls it with all of his psychokinetic might, sending it hurtling through the enemy ranks to maim and impale. Witchfire: Blood Lance has a warp charge value of 6. If manifested, select one enemy model that is within 18" of and visible to this PSYKER. Draw the shortest possible line between this PSYKER’s base and the selected enemy model’s base (or hull), then roll one D6 for each model the centre of the line passes over: on a 5+, that model’s unit suffers 1 mortal wound. |
6 | WINGS OF SANGUINIUS Blood-red wings of psychic energy spring from the back of the Librarian, allowing him to soar across the battlefield like an avenging angel. Blessing: Wings of Sanguinius has a warp charge value of 6. If manifested, this PSYKER can make a Normal Move or Fall Back as if it were your Movement phase. In addition, until the end of the phase, this PSYKER has a Move characteristic of 12" and the FLY keyword. |
At head of each Chapter's Librarius can be found the Chief Librarian. Battle scholars with vast experience and immense psychic power, they are as much invaluable warriors as they are dependable advisors. When mastery of the warp is required, none are better equipped to deal with its turbulent nature. On the battlefield, Chief Librarians direct the energies of the immaterium with unrivalled precision and power.
This Librarian has reached a level of psychic mastery that allows him to delve deep into the warp, to depths that would cause lesser psykers to be consumed by its ravenous energies.
Add 1 to Psychic tests taken for this WARLORD.A neural shroud is a specially modified psychic hood sometimes worn by the most senior members of a Chapter's Librarius. The resonating crystals within its neurokinetic housing have been supercharged with empyric energy. Though wearing such a device demands incredible focus and willpower, it projects an extremely potent anti-psychic field.
Increase the range of the bearer's Psychic Hood ability to 24".This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
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Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The BIKER keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The CHARACTER keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and CHARACTER keywords are used in the following Space Marines datasheets:
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The PSYKER keyword is used in the following Space Marines datasheets:
The LIBRARIAN keyword is used in the following Space Marines datasheets:
The BLOOD ANGELS and PSYKER keywords are used in the following Space Marines datasheets:
The SMOKESCREEN keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and SMOKESCREEN keywords are used in the following Space Marines datasheets:
Heavy flamer used in the following datasheets:
The VEHICLE keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and VEHICLE keywords are used in the following Space Marines datasheets:
Storm bolter used in the following datasheets:
The DREADNOUGHT keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The WULFEN and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The DEATH COMPANY and DREADNOUGHT keywords are used in the following Space Marines datasheets:
Meltagun used in the following datasheets:
The BLOOD ANGELS and CORE keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS keyword is used in the following Space Marines datasheets:
Furioso fist used in the following datasheets: