No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Kayvaan Shrike (base: 40mm) |
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1 | 120 Kayvaan Shrike |
14" | 2+ | 2+ | 4 | 4 | 6 | 6 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blackout | ||||||
Blackout | 18" | Pistol 2 | 4 | -2 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. | ||||||
Raven’s Talons | ||||||
Raven’s Talons | Melee | Melee | User | -3 | 2 | When resolving an attack made with this weapon, you can re-roll the wound roll. |
When resolving an attack made with this weapon, you can re-roll the wound roll. | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Chapter Master: In your Command phase, select one friendly RAVEN GUARD CORE or RAVEN GUARD CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Diving Charge: After this model finishes a charge move, you can select one enemy unit within Engagement Range of it and roll one D6: on a 4+, that enemy unit suffers 1 mortal wound. Iron Halo: This model has a 4+ invulnerable save. Winged Deliverance (Aura): You can re-roll charge rolls made for RAVEN GUARD JUMP PACK and RAVEN GUARD PHOBOS units if they are within 6" of this model when the roll is made. Death From Above: During deployment you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Rites of Battle (Aura): While a friendly RAVEN GUARD CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Shadowmaster: Enemy units cannot fire Overwatch at this WARLORD. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, RAVEN GUARD | |
KEYWORDS: CHARACTER, INFANTRY, CHAPTER MASTER, JUMP PACK, PHOBOS, PRIMARIS, FLY, KAYVAAN SHRIKE |
Those who would abuse their strength to oppress the weak and humble are amongst the Raven Guard’s most favoured prey.
When fighting as part of Vanguard Spearhead, Space Marines utilise the sophisticated ocular systems of their Phobos armour to greater efficacy. Sharing combat data across inter-squad networks, they identify weaknesses in even the most resilient foe, deficiencies which precise attacks can take advantage of.
Blessed with incredible strength, Primaris Space Marines deliver blows that inflict terrifying damage.
Space Marines can fight through even the most grievous of wounds.
Space Marines can fight through even the most grievous of wounds.
Blessed with incredible strength, Space Marines deliver blows that inflict terrifying damage.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
At the opportune moment, Space Marine infiltration units slip away from battle, only to relocate and strike the foe again.
A measured advance allows Space Marines to unleash a steady stream of fire.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
Space Marines with jump packs crash into combat with bonebreaking force.
At the opportune moment, Raven Guard infiltration units slip away from battle, only to relocate and strike the foe again from a different angle.
A measured advance allows Space Marines to unleash a steady stream of accurate fire on the move.
Vanguard squads are trained to rapidly disengage from their foe, moving to new positions before attacking once more.
The Raven Guard swoop into battle like dark-winged angels of vengeance.
If critical objectives look close to falling into enemy hands, the Raven Guard will often plant explosives to deny their capture.
The deadliest strike comes always from the least expected quarter. So taught Corax.
By the time the enemy engages the Raven Guard, their rear lines are already in the talon-grip of the Chapter’s covert vanguard, choking them off from vital battlefield support.
The Raven Guard are masters of infiltration, slipping unseen across the battlefield before striking from the shadows to annihilate their foes with gun and blade.
Vanguard Spearheads utilise advanced scanning equipment and orbital augurs to grant them an awareness of the battle-sphere's layout few forces can match. With such tactical advantage, they make pinpoint shots into enemy strongpoints and through dense defence lines, driving the foe out of cover and onto the blades of the Spearhead's encircling executioners.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
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Frag grenades used in the following datasheets:
Krak grenades used in the following datasheets:
Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The BIKER keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The CHARACTER keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and CHARACTER keywords are used in the following Space Marines datasheets:
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The INFANTRY keyword is used in the following Space Marines datasheets:
The PRIMARIS keyword is used in the following Space Marines datasheets:
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The ADEPTUS ASTARTES and INFANTRY keywords are used in the following Space Marines datasheets:
The PHOBOS keyword is used in the following Space Marines datasheets:
The RAVEN GUARD and INFANTRY keywords are used in the following Space Marines datasheets:
The RAVEN GUARD and BIKER keywords are used in the following Space Marines datasheets:
The RAVEN GUARD and CHARACTER keywords are used in the following Space Marines datasheets:
The RAVEN GUARD and SCOUT keywords are used in the following Space Marines datasheets:
The RAVEN GUARD and PHOBOS keywords are used in the following Space Marines datasheets:
The FLY keyword is used in the following Space Marines datasheets:
The JUMP PACK keyword is used in the following Space Marines datasheets:
The RAVEN GUARD and JUMP PACK keywords are used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and JUMP PACK keywords are used in the following Space Marines datasheets:
The CHAPTER MASTER keyword is used in the following Space Marines datasheets:
Raven’s Talons used in the following datasheets:
The RAVEN GUARD and CORE keywords are used in the following Space Marines datasheets:
The RAVEN GUARD keyword is used in the following Space Marines datasheets:
The KAYVAAN SHRIKE keyword is used in the following Space Marines datasheets: