No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
23 Heavy Intercessor Sergeant (base: 40mm) |
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1 | 23 Heavy Intercessor Sergeant |
5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ | 40mm |
23 Heavy Intercessor (base: 40mm) |
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4‑9 | 23 Heavy Intercessor |
5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | 40mm |
30 Aggressor (base: 40mm) |
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0‑5 | 30 Aggressor |
5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 7 | 3+ | 40mm |
40 Inceptor (base: 40mm) |
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0‑5 | 40 Inceptor |
10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | 40mm |
45 Eradicator (base: 40mm) |
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0‑5 | 45 Eradicator |
5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Assault bolter | ||||||
Assault bolter | 18" | Assault 3 | 5 | -1 | 1 | - |
Auto boltstorm gauntlet (shooting) | ||||||
Auto boltstorm gauntlet (shooting) | 18" | Assault 3 | 4 | 0 | 1 | - |
Executor bolt rifle | ||||||
Executor bolt rifle | 42" | Heavy 1 | 5 | -2 | 2 | - |
Executor heavy bolter | ||||||
Executor heavy bolter | 42" | Heavy 2 | 5 | -2 | 3 | - |
Flamestorm gauntlet (shooting) | ||||||
Flamestorm gauntlet (shooting) | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Fragstorm grenade launcher | ||||||
Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
Heavy bolt rifle | ||||||
Heavy bolt rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - |
Heavy bolter | ||||||
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Heavy melta rifle | ||||||
Heavy melta rifle | 24" | Heavy 1 | 8 | -4 | D6+2 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. | ||||||
Hellstorm bolt rifle | ||||||
Hellstorm bolt rifle | 30" | Assault 3 | 5 | 0 | 1 | - |
Hellstorm heavy bolter | ||||||
Hellstorm heavy bolter | 30" | Heavy 4 | 5 | 0 | 2 | - |
Melta rifle | ||||||
Melta rifle | 24" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Multi-melta | ||||||
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Plasma exterminator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma exterminator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 18" | Assault D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Auto boltstorm gauntlet (melee) | ||||||
Auto boltstorm gauntlet (melee) | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | ||||||
Flamestorm gauntlet (melee) | ||||||
Flamestorm gauntlet (melee) | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Heavy Intercessor or Heavy Intercessor Sergeant can have their heavy bolt rifle replaced with one of the following: 1 hellstorm bolt rifle; 1 executor bolt rifle. • For every 5 Heavy Intercessor or Heavy Intercessor Sergeant in this unit, 1 Heavy Intercessor’s heavy bolt rifle can be replaced with 1 heavy bolter, 1 Heavy Intercessor’s hellstorm bolt rifle can be replaced with 1 hellstorm heavy bolter, or 1 Heavy Intercessor’s executor bolt rifle can be replaced with 1 executor heavy bolter. • Any Aggressor can have their 2 flamestorm gauntlets replaced with: 2 auto boltstorm gauntlets and 1 fragstorm grenade launcher. • Any Inceptor can have their 2 assault bolters replaced with 2 plasma exterminators. • Any Eradicator can have their melta rifle replaced with 1 heavy melta rifle. • For every 3 Eradicator models in this unit, 1 Eradicator's melta rifle or heavy melta rifle can be replaced with 1 multi-melta.
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ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Mixed Unit Kill Team Abilities:
Kill Team Keywords:
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ABILITIES (Eradicator only) | |
ABILITIES (Eradicator only) |
Total Obliteration: In your Shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration. If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit (and only if that enemy unit is an eligible target for those attacks).
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ABILITIES (Inceptor only) | |
ABILITIES (Inceptor only) |
Death From Above
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FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
KEYWORDS: INFANTRY, CORE, PRIMARIS, MK X GRAVIS, KILL TEAM, INDOMITOR |
Specialised kill teams within a Kill Team Strike Force eliminate their chosen prey with extreme prejudice.
Those clad in Gravis armour are walking ceramite strongpoints.
Blessed with incredible strength, Primaris Space Marines deliver blows that inflict terrifying damage.
Space Marines can fight through even the most grievous of wounds.
Blessed with incredible strength, Space Marines deliver blows that inflict terrifying damage.
Space Marines can fight through even the most grievous of wounds.
Some veterans have served many vigils, and though they have risen to high ranks within their own Chapter will gladly return to the Deathwatch at a lower position.
In missions with certain classes of extremis threat rating, the wardens of the Black Vault may grant an exceptional artefact to a veteran warrior of proven skill in the eradication of the xenos.
A measured advance allows Space Marines to unleash a steady stream of fire.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
Space Marines with jump packs crash into combat with bonebreaking force.
The battle-brothers of the Deathwatch hail from many different Space Marine brotherhoods, resulting in the combination of many doctrines and tactics to use against the xenos threat.
A measured advance allows Space Marines to unleash a steady stream of accurate fire on the move.
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
With a blaze of jump pack exhaust, the foe can be driven back and the mobile warriors’ brothers given space to unleash death.
Site-to-site battlefield teleportation is a rare capability indeed, used only by the Deathwatch in extreme situations.
Individual shells are loaded when optimised volleys are required.
Amongst the rarest forms of special issue ammunition available to the Deathwatch, these bolts are handed out, a few each, to warriors sent on investigative missions, lest they encounter a foe their usual wargear cannot best.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
Originally devised to counter large Tyranid bio-forms, hellfire rounds fill the target with mutagenic acid upon detonation.
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Frag grenades used in the following datasheets:
Krak grenades used in the following datasheets:
Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The BIKER keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
Bolt pistol used in the following datasheets:
The INFANTRY keyword is used in the following Space Marines datasheets:
The MK X GRAVIS keyword is used in the following Space Marines datasheets:
The PRIMARIS keyword is used in the following Space Marines datasheets:
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The ADEPTUS ASTARTES and INFANTRY keywords are used in the following Space Marines datasheets:
The DEATHWATCH and INFANTRY keywords are used in the following Space Marines datasheets:
The DEATHWATCH and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The DEATHWATCH and BIKER keywords are used in the following Space Marines datasheets:
Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The Deathwatch utilise a range of specialised bolt shells in many of their weapons. From rounds that douse their targets in acid to hollow shells filled with superheated gas, each type is designed to eliminate specific xenos foes.
Each time a unit is selected to shoot, if it contains any models that are equipped with a weapon with this ability, then before you select any targets, each weapon with this ability can fire special-issue ammunition. If any do, select one of the ammunition types below for that weapon; until the end of the phase, each time that weapon is fired, apply the modifiers and abilities associated with that special-issue ammunition:The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.This datasheet has Troops Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.The CORE keyword is used in the following Space Marines datasheets:
ARTIFICER ARMOUR
Crafted by the finest artificers to the highest specifications, these ornate suits of armour provide superior protective capabilities that rival even Terminator plate. Some are engraved with depictions of the vile creatures the wearer has struck down during his long vigil.
The bearer has a Save characteristic of 2+ and has a 5+ invulnerable save.MASTER-CRAFTED WEAPON
Worked upon by the watch fortress’ experienced Techmarines, occupying the entire lives of mortal artificers and calibrated by specially sanctioned tech-magi, these priceless weapons are commissioned to honour the confirmed eradication of especially significant xenos horrors.
When you select this Relic, select one weapon the bearer is equipped with (this cannot be a Relic or a weapon whose profile includes the word 'master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.DIGITAL WEAPONS
Digital weapons are concealed armaments fitted into ornamentation, bionic implants or the knuckles of a power-armoured gauntlet. Some fire high-powered lasers, toxin-coated nano-needles or far less common ammunition; the Deathwatch possess a great deal of undisclosed technology.
Each time the bearer fights, it can make 1 additional attack using the close combat weapon profile. Each time you make that attack, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends.BANEBOLTS OF ERYXIA
Arch-Magister Eryxia spent her entire life in search of the perfect bolt shell. She spent decades working with the Deathwatch, perfecting not only the specialist ammunition of their Chapter, but also their magazines. Some of her finest creations are still extant, housed within ammunition clips chased in platinum. Whatever the nature of the foe, just one of Eryxias Banebolts, when delivered to the centre mass, can slay its target in a second.
When you select this Relic, select one bolt weapon the bearer is equipped with. When that model is chosen to shoot with, if it does not fire special-issue ammunition, you can choose for that weapon to fire a Banebolt of Eryxia. If you do, you can only make one attack with that weapon, but that attack has a Strength characteristic of 6, an AP characteristic of -2 and a Damage of 3.ARTIFICER BOLT CACHE
The greatest hunters of the Deathwatch may be gifted with autocalibrated bolts of exquisite and varied lethality, each uniquely forged for their personal weapons.
Bolt weapons that the bearer is equipped with gain the Special-issue Ammunition ability.The FLY keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and JUMP PACK keywords are used in the following Space Marines datasheets:
The DEATHWATCH and JUMP PACK keywords are used in the following Space Marines datasheets:
The INDOMITOR and KILL TEAM keywords are used in the following Space Marines datasheets:
The PROTEUS and KILL TEAM keywords are used in the following Space Marines datasheets:
Heavy bolter used in the following datasheets:
Multi-melta used in the following datasheets:
Auto boltstorm gauntlet (shooting) used in the following datasheets:
Flamestorm gauntlet (shooting) used in the following datasheets:
Fragstorm grenade launcher used in the following datasheets:
Auto boltstorm gauntlet (melee) used in the following datasheets:
Flamestorm gauntlet (melee) used in the following datasheets:
Executor bolt rifle used in the following datasheets:
Executor heavy bolter used in the following datasheets:
Heavy bolt rifle used in the following datasheets:
Hellstorm bolt rifle used in the following datasheets:
Hellstorm heavy bolter used in the following datasheets:
When faced with an array of missions to complete and varying enemies to lay low, the Deathwatch are highly adept at forming effective kill teams that mesh starkly diverse armour and equipment.
If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value.The DEATHWATCH keyword is used in the following Space Marines datasheets:
The KILL TEAM keyword is used in the following Space Marines datasheets:
The KILL TEAM CASSIUS keyword is used in the following Space Marines datasheets:
Assault bolter used in the following datasheets:
Heavy melta rifle used in the following datasheets:
Melta rifle used in the following datasheets:
Plasma exterminator used in the following datasheets: