No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
33 Deathwing Terminator (base: 40mm) |
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4‑9 | 33 Deathwing Terminator |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
33 Deathwing Sergeant (base: 40mm) |
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1 | 33 Deathwing Sergeant |
5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Assault cannon | ||||||
Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
Heavy flamer | ||||||
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Storm bolter | ||||||
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Chainfist | ||||||
Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
Lightning claw | ||||||
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Power fist | ||||||
Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Thunder hammer | ||||||
Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
Watcher in the Dark | |||||||
Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). | |||||||
Watcher in the Dark | Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their storm bolter and power fist or power sword replaced with: 2 lightning claws; 1 thunder hammer and 1 storm shield. • Any number of models can each have their power fist replaced with 1 chainfist. • For every five models this unit contains, 1 Deathwing Terminator’s storm bolter can be replaced with one of the following: 1 assault cannon; 1 heavy flamer; 1 plasma cannon; 1 storm bolter and 1 cyclone missile launcher. • This unit can be equipped with 1 Watcher in the Dark.
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ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Inner Circle, Teleport Strike Crux Terminatus: Models in this unit have a 5+ invulnerable save.
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FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
KEYWORDS: INFANTRY, CORE, TERMINATOR, DEATHWING, INNER CIRCLE, DEATHWING TERMINATOR SQUAD |
The Deathwing have learned to begin their sweeping fire patterns immediately upon their arrival from teleportation.
Many foes have charged the Dark Angels’ lines, only to be met by an unbreakable wall of ceramite.
Blessed with incredible strength, Space Marines deliver blows that inflict terrifying damage.
Although stubborn warriors, even the resolute Dark Angels know that a fighting retreat can be the wisest course.
When the fighting is at its fiercest, the Terminator-armoured warriors of the Chapter truly show their quality.
On occasion, a junior-ranking leader will demonstrate ability expected only of those of much loftier rank. Such individuals are highly rewarded, and marked for greater things.
A measured advance allows Space Marines to unleash a steady stream of accurate fire on the move.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
A measured advance allows Space Marines to unleash a steady stream of fire.
The Rock’s Armoury houses all manner of ancient wonders.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
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Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The BIKER keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The INFANTRY keyword is used in the following Space Marines datasheets:
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The ADEPTUS ASTARTES and INFANTRY keywords are used in the following Space Marines datasheets:
The DARK ANGELS and INFANTRY keywords are used in the following Space Marines datasheets:
The FALLEN keyword is used in the following Chaos Space Marines datasheets:
The VEHICLE keyword is used in the following Space Marines datasheets:
The RAVENWING keyword is used in the following Space Marines datasheets:
The CHAPTER MASTER keyword is used in the following Space Marines datasheets:
Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The DEATHWING keyword is used in the following Space Marines datasheets:
Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.The CORE keyword is used in the following Space Marines datasheets:
MASTER-CRAFTED WEAPON
The armouries of many Unforgiven Chapters are full of ancient weapons crafted by the most skilled artificers. Many of these weapons date back thousands of years and are all the more powerful for their provenance.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a Relic or a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.The RAVENWING TALONMASTER keyword is used in the following Space Marines datasheets:
DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. Shortranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy point-blank from an unexpected angle when a weakness in their guard is spotted.
Each time the bearer fights, it can make 1 additional attack using the close combat weapon profile. If that attack scores a hit, the target suffers 1 mortal wound and the attack sequence ends. A RAVENWING TALONMASTER is eligible to be given this Relic, even though it is a VEHICLE.ATONEMENT
Atonement was recovered from a slain Fallen. Its machine spirit is uniquely placid in the hands of any Dark Angel who wields it, as if it seeks repentance. In battle against the Emperors foes its temper is furious, the weapon eager to prove its continued loyalty.
Model equipped with a plasma pistol only. This Relic replaces a plasma pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Atonement | |||||
Atonement | 18" | Pistol 1 | 9 | -4 | 3 |
BOLTS OF JUDGEMENT
Thrice-blessed with rites of punishment and forged from rare ores that survived Calibans destruction, the Bolts of Judgement have been perfected as decisive hunters’ weapons.
When you give a model this Relic, select one bolt weapon that model is equipped with. Each time the bearer shoots with that weapon, you can choose for it to fire a bolt of judgement. If you do, you can only make one attack with that weapon, but that attack has an Armour Penetration characteristic of -2 and a Damage characteristic of 3. When making that attack, unless the target is a VEHICLE or MONSTER unit, a wound roll of 2+ is always successful. A RAVENWING TALONMASTER is eligible to be given this Relic, even though it is a VEHICLE.Heavy flamer used in the following datasheets:
This datasheet has Elites Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Power sword used in the following datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
Assault cannon used in the following datasheets:
Storm bolter used in the following datasheets:
Storm shield used in the following datasheets:
Lightning claw used in the following datasheets:
Power fist used in the following datasheets:
Thunder hammer used in the following datasheets:
Chainfist used in the following datasheets:
Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The DARK ANGELS keyword is used in the following Space Marines datasheets:
The INNER CIRCLE keyword is used in the following Space Marines datasheets:
Cyclone missile launcher used in the following datasheets:
Plasma cannon used in the following datasheets:
Watcher in the Dark used in the following datasheets: