No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Codicier Natorian (base: 32mm) |
|||||||||||
1 | 90 Codicier Natorian |
6" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Deathwatch bolt pistol | ||||||
Deathwatch bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
Duty’s Revelation | ||||||
Duty’s Revelation | Melee | Melee | +1 | -4 | D3 | - |
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Battle-psyker: Each time this model attempts to manifest Smite or a Witchfire psychic power, add 1 to that Psychic test. Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Xenopurge discipline. | |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Nowhere to Hide (Aura): In your Command phase, you can select one enemy unit on the battlefield. Until the start of your next Command phase, while a friendly DEATHWATCH CORE unit is within 6" of this WARLORD, each time a model in that friendly unit makes an attack against that enemy unit, it does not receive the benefit of cover to its saving throw against that attack. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
KEYWORDS: INFANTRY, CHARACTER, PSYKER, LIBRARIAN, CODICIER NATORIAN |
Blessed with incredible strength, Space Marines deliver blows that inflict terrifying damage.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Site-to-site battlefield teleportation is a rare capability indeed, used only by the Deathwatch in extreme situations.
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
A measured advance allows Space Marines to unleash a steady stream of accurate fire on the move.
The battle-brothers of the Deathwatch hail from many different Space Marine brotherhoods, resulting in the combination of many doctrines and tactics to use against the xenos threat.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
A measured advance allows Space Marines to unleash a steady stream of fire.
Amongst the rarest forms of special issue ammunition available to the Deathwatch, these bolts are handed out, a few each, to warriors sent on investigative missions, lest they encounter a foe their usual wargear cannot best.
Individual shells are loaded when optimised volleys are required.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
D6 | PSYCHIC POWER |
1 | PREMORPHIC RESONANCE The psyker peers into the timeless eddies of the warp, seeing future echoes of whatever sinuous, scuttling or bounding movements the enemy will make before imprinting this foreknowledge into the minds of his brothers to guide their aim. Blessing: Premorphic Resonance has a warp charge value of 6. If manifested, select one friendly DEATHWATCH unit within 18" of this PSYKER. Until the start of your next Psychic phase:
|
2 | FORTIFIED WITH CONTEMPT Fanning the fires of the Deathwatchs hatred into an inferno of contempt, the psyker instils a feeling of such vehement disgust in his brothers that they shrug off the direst of injuries in their determination to exact their vigil’s vow. Blessing: Fortified With Contempt has a warp charge value of 6. If manifested, select one friendly DEATHWATCH INFANTRY or DEATHWATCH BIKER unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
3 | NEURAL VOID The psyker assails the target with a voidblack darkness upon their minds, woven from psychomantic shadow. Mental cohesion and coordination begin to break down, orders become garbled and impetus blunted. Malediction: Neural Void has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
|
4 | PSYCHIC CLEANSE Before the empyric might of the psyker, teeming throngs of lesser minds are swept aside in a purgation that purifies the unclean. Witchfire: Psychic Cleanse has a warp charge value of 6. If manifested, roll one D6 for each enemy model within 9" of this PSYKER: on a 6, that model’s unit suffers 1 mortal wound. |
5 | MANTLE OF SHADOW The psyker draws a shadow over his allies, shrouding their presence from enemy senses and assuring the completion of priority missions without detection. Blessing: Mantle of Shadow has a warp charge value of 6. If manifested, select one friendly DEATHWATCH INFANTRY unit within 12" of this Psyker. Until the start of your next Psychic phase, if that unit does not shoot or declare a charge, enemy models cannot target that unit with ranged attacks unless they are within 12" of it or it is the closest eligible unit. |
6 | SEVERANCE The psyker has trained his powerful mind to single out entities from which his foes gain their strength, snipping their influence with his razored thoughts. In an instant, commanding screeches fade to whimpers, inspiring presences falter and communications vomit babbling nonsense. Malediction: Severance has a warp charge value of 7. If manifested, select one enemy CHARACTER unit within 18" of this PSYKER.
|
This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
|
Frag grenades used in the following datasheets:
Krak grenades used in the following datasheets:
Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The BIKER keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The CHARACTER keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and CHARACTER keywords are used in the following Space Marines datasheets:
The INFANTRY keyword is used in the following Space Marines datasheets:
|
The ADEPTUS ASTARTES and INFANTRY keywords are used in the following Space Marines datasheets:
The DEATHWATCH and INFANTRY keywords are used in the following Space Marines datasheets:
The DEATHWATCH and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The DEATHWATCH and BIKER keywords are used in the following Space Marines datasheets:
Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The Deathwatch utilise a range of specialised bolt shells in many of their weapons. From rounds that douse their targets in acid to hollow shells filled with superheated gas, each type is designed to eliminate specific xenos foes.
Each time a unit is selected to shoot, if it contains any models that are equipped with a weapon with this ability, then before you select any targets, each weapon with this ability can fire special-issue ammunition. If any do, select one of the ammunition types below for that weapon; until the end of the phase, each time that weapon is fired, apply the modifiers and abilities associated with that special-issue ammunition:The PSYKER keyword is used in the following Space Marines datasheets:
The LIBRARIAN keyword is used in the following Space Marines datasheets:
The DEATHWATCH keyword is used in the following Space Marines datasheets:
The DEATHWATCH and CORE keywords are used in the following Space Marines datasheets:
Deathwatch bolt pistol used in the following datasheets:
The CODICIER NATORIAN keyword is used in the following Space Marines datasheets: