No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Chief Librarian Mephiston (base: 40mm) |
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1 | 125 Chief Librarian Mephiston |
7" | 2+ | 2+ | 5 | 5 | 6 | 5 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Vitarus | ||||||
Vitarus | Melee | Melee | x2 | -3 | D3 | - |
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Lord of Death: Each time this model would lose a wound, roll one D6: on a 5+ that wound is not lost. Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent's Psychic phase. It knows Smite and three psychic powers from the Sanguinary discipline. | |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Speed of the Primarch: At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
KEYWORDS: INFANTRY, CHARACTER, LIBRARIAN, PRIMARIS, PSYKER, CHIEF LIBRARIAN, MEPHISTON |
Blessed with incredible strength, Primaris Space Marines deliver blows that inflict terrifying damage.
Those warriors schooled in combat by Lieutenant Leodas demonstrate a particular duellists skill at close quarters. Their flair and fury swiftly see their enemies’ defences laid bare.
All too aware that they are battling their way through an Ark seething with foes, Rhalions warriors know they must strike hard and fast to cut through the enemy and be gone before overwhelming numbers can converge upon them.
Guided by cunning Scouts, aided by the lore and far-reaching perceptions of Codicier Bhakir bal Mahru and his Tome Keepers, these warriors exploit every route through the Herald of Misery to outmanoeuvre and outflank their foes.
Space Marines can fight through even the most grievous of wounds.
Blessed with incredible strength, Space Marines deliver blows that inflict terrifying damage.
Space Marines can fight through even the most grievous of wounds.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Epistolary Rhalion is a veteran of countless battlefields, both psychic and mundane. His font of mystic knowledge is great, his arcane learnings esoteric.
The Blood Angels are numbered amongst the most psychically gifted of all the Space Marine Chapters.
The Blood Angels would gladly put themselves in harm’s way to protect others, exemplifying the sacrifice of Sanguinius.
There can be no hangers-on when battling such odds. Every warrior must step forward and be counted as a champion of the Emperor and Sanguinius.
Knowing that they would be fighting alone and against trying odds aboard the Herald of Misery, Rhalions warriors brought with them all the equipment and supplies they needed to operate in isolation for many days.
A measured advance allows Space Marines to unleash a steady stream of accurate fire on the move.
In times of great desperation, fury and ferocity can be a warriors strongest allies.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
A measured advance allows Space Marines to unleash a steady stream of fire.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
D6 | PSYCHIC POWER |
1 | QUICKENING The Librarian channels his psychic might, and the deadly powers of the immaterium flow through him, raising his speed to deadly heights. Blessing: Quickening has a warp charge value of 6. If manifested, until the start of your next Psychic phase:
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2 | UNLEASH RAGE The Librarian reaches into the minds of his fellows and stokes the fires of anger lurking in their psyches, pushing them into a frenzied rage. Blessing: Unleash Rage has a warp charge value of 6. If manifested, select one friendly BLOOD ANGELS CORE unit within 12" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit. |
3 | SHIELD OF SANGUINIUS The Librarian wills a shimmering golden barrier into existence, shielding his brothers from harm. Blessing: Shield of Sanguinius has a warp charge value of 6. If manifested, select one friendly BLOOD ANGELS unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 5+ invulnerable save. |
4 | BLOOD BOIL The Librarian drives his enemy’s lifeblood into a seething frenzy, causing it to boil in the victims veins a split second before bursting from every pore with explosive finality. Witchfire: Blood Boil has a warp charge value of 6. If manifested, select one enemy unit that is within 18" of and visible to this PSYKER and roll 2D6:
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5 | BLOOD LANCE The Librarian conjures a mighty lance, infused with his innermost rage. Hefting this empyric projectile, the Librarian hurls it with all of his psychokinetic might, sending it hurtling through the enemy ranks to maim and impale. Witchfire: Blood Lance has a warp charge value of 6. If manifested, select one enemy model that is within 18" of and visible to this PSYKER. Draw the shortest possible line between this PSYKER’s base and the selected enemy model’s base (or hull), then roll one D6 for each model the centre of the line passes over: on a 5+, that model’s unit suffers 1 mortal wound. |
6 | WINGS OF SANGUINIUS Blood-red wings of psychic energy spring from the back of the Librarian, allowing him to soar across the battlefield like an avenging angel. Blessing: Wings of Sanguinius has a warp charge value of 6. If manifested, this PSYKER can make a Normal Move or Fall Back as if it were your Movement phase. In addition, until the end of the phase, this PSYKER has a Move characteristic of 12" and the FLY keyword. |
This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
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Frag grenades used in the following datasheets:
Krak grenades used in the following datasheets:
Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The BIKER keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The CHARACTER keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and CHARACTER keywords are used in the following Space Marines datasheets:
The INFANTRY keyword is used in the following Space Marines datasheets:
The PRIMARIS keyword is used in the following Space Marines datasheets:
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The ADEPTUS ASTARTES and INFANTRY keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS and CHARACTER keywords are used in the following Space Marines datasheets:
The PSYKER keyword is used in the following Space Marines datasheets:
The LIBRARIAN keyword is used in the following Space Marines datasheets:
The BLOOD ANGELS and PSYKER keywords are used in the following Space Marines datasheets:
The CHIEF LIBRARIAN keyword is used in the following Space Marines datasheets:
Plasma pistol used in the following datasheets:
The BLOOD ANGELS and CORE keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS keyword is used in the following Space Marines datasheets:
The MEPHISTON keyword is used in the following Space Marines datasheets: