No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Canis Wolfborn (base: 60mm) |
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1 | 100 Canis Wolfborn |
10" | 2+ | 5+ | 4 | 5 | 6 | 6 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Canis’ wolf claws | ||||||
Canis’ wolf claws | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Crushing teeth and claws | ||||||
Crushing teeth and claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Swift Hunters Honour or Death: This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply. Born of Wolves (Aura): While a friendly SPACE WOLVES CAVALRY, SPACE WOLVES BEAST or SPACE WOLVES CHARIOT unit is within 6" of this model, each time that unit fights, until that fight is resolved, each model in that unit can make 1 additional attack with its teeth and claws or crushing teeth and claws, or 2 additional attacks with its flurry of teeth and claws. Martial Superiority: At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER units, it can fight first that phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Wolfkin: For the purposes of its Shock Assault ability, this WARLORD is always treated as having made a charge move, and makes D3 additional attacks instead of 1 as a result of that ability. Deed of the Wolfkin: An enemy model is destroyed as the result of a melee attack made by this model. Saga of the Wolfkin (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, that unit is always treated as having made a charge move for the purposes of its Shock Assault ability. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
KEYWORDS: CHARACTER, CAVALRY, WOLF GUARD, COMPANY CHAMPION, CANIS WOLFBORN |
Learned in arcane biomechanics and chirurgery, Wolf Priests apply their rough surgery, shamanistic rites and medicinal balms to drag warriors back from the gates of Morkai’s realm of death.
Where the sons of Russ hunt, the wolves of Fenris are never far behind, the beasts seeing them as their pack leaders.
Blessed with incredible strength, Space Marines deliver blows that inflict terrifying damage.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Every son of Russ feels the instinctive feral impulses flood through them in battle, a howling and vicious urge to hunt.
The heightened senses of the Space Wolves allow them to sniff out prey wherever, or however, it is hidden.
A measured advance allows Space Marines to unleash a steady stream of accurate fire on the move.
The inter-pack dynamism of the Space Wolves ensures a fluid coordination of support that sees the Chapter’s battle-brothers launch themselves at the enemy’s throats from unexpected quarters.
This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
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Frag grenades used in the following datasheets:
Krak grenades used in the following datasheets:
Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The BIKER keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The CHARACTER keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and CHARACTER keywords are used in the following Space Marines datasheets:
Bolt pistol used in the following datasheets:
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The SPACE WOLVES and INFANTRY keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and BIKER keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and CAVALRY keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and WOLF PRIEST keywords are used in the following Space Marines datasheets:
The WOLF GUARD keyword is used in the following Space Marines datasheets:
The COMPANY CHAMPION keyword is used in the following Space Marines datasheets:
The SPACE WOLVES and CORE keywords are used in the following Space Marines datasheets:
The SPACE WOLVES keyword is used in the following Space Marines datasheets:
Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".Crushing teeth and claws used in the following datasheets:
The SPACE WOLVES and BEAST keywords are used in the following Space Marines datasheets:
The CAVALRY keyword is used in the following Space Marines datasheets:
The CANIS WOLFBORN keyword is used in the following Space Marines datasheets:
The SPACE WOLVES and CHARIOT keywords are used in the following Space Marines datasheets: