WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Absolvor bolt pistol | ||||||
Absolvor bolt pistol | 18" | Pistol 1 | 5 | -1 | 2 | - |
Accelerator autocannon | ||||||
Accelerator autocannon | 48" | Heavy 3 | 7 | -1 | 2 | - |
+20 Aiolos missile launcher | ||||||
+20 Aiolos missile launcher | 48" | Heavy 3D3 | 6 | -1 | 1 | Blast |
Blast | ||||||
Anvillus autocannon battery | ||||||
Anvillus autocannon battery | 36" | Heavy 8 | 7 | -2 | 2 | - |
Arachnus heavy lascannon battery | ||||||
Arachnus heavy lascannon battery | 48" | Heavy 2 | 9 | -3 | D3+3 | - |
Arcus multi-launcher | ||||||
Arcus multi-launcher | 48" | Heavy 2D6 | 6 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Assault bolter | ||||||
Assault bolter | 18" | Assault 3 | 5 | -1 | 1 | - |
Assault cannon | ||||||
Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
Assault plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Assault plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Assault 3 | 6 | -4 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Assault 3 | 7 | -4 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Astartes grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Astartes grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag grenade | ||||||
- Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
- Krak grenade | ||||||
- Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - |
Astartes shotgun | ||||||
Astartes shotgun | 18" | Assault 2 | 4 | 0 | 1 | - |
Astraeus las-ripper | ||||||
Astraeus las-ripper | 36" | Heavy 2 | 9 | -3 | D6 | - |
Auto bolt rifle | ||||||
Auto bolt rifle | 24" | Assault 3 | 4 | 0 | 1 | - |
Auto boltstorm gauntlet (shooting) | ||||||
Auto boltstorm gauntlet (shooting) | 18" | Assault 3 | 4 | 0 | 1 | - |
Auto-flamer | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Auto-flamer | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Auto bolt rifle | ||||||
- Auto bolt rifle | 24" | Assault 3 | 4 | 0 | 1 | - |
- Flamer | ||||||
- Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Auto-plasma | ||||||
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Auto-plasma | Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Auto bolt rifle | ||||||
- Auto bolt rifle | 24" | Assault 3 | 4 | 0 | 1 | - |
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Autocannon | ||||||
Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
Bellicatus missile array | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Bellicatus missile array | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Krak missiles | ||||||
- Krak missiles | 48" | Heavy 1 | 8 | -2 | D6 | - |
- Frag missiles | ||||||
- Frag missiles | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Icarus missiles | ||||||
- Icarus missiles | 48" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Blast. Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Bolt carbine | ||||||
Bolt carbine | 24" | Assault 2 | 4 | 0 | 1 | - |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Bolt rifle | ||||||
Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
Bolt sniper rifle | ||||||
Before selecting targets, select one of the profiles below to make attacks with. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | ||||||
Bolt sniper rifle | Before selecting targets, select one of the profiles below to make attacks with. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | |||||
- Executioner round | ||||||
- Executioner round | 36" | Heavy 1 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, add 1 to that attack’s hit roll. Targets do not receive the benefits of cover against attacks made with this weapon profile. |
Each time an attack is made with this weapon profile, add 1 to that attack’s hit roll. Targets do not receive the benefits of cover against attacks made with this weapon profile. | ||||||
- Hyperfrag round | ||||||
- Hyperfrag round | 36" | Heavy D3 | 5 | 0 | 1 | Blast. |
Blast. | ||||||
- Mortis round | ||||||
- Mortis round | 36" | Heavy 1 | 5 | -2 | 2 | Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Boltgun | ||||||
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Boltstorm gauntlet (shooting) | ||||||
Boltstorm gauntlet (shooting) | 18" | Pistol 3 | 4 | -1 | 1 | - |
+20 Boreas air defence missiles | ||||||
+20 Boreas air defence missiles | 48" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
Castellan launcher | ||||||
Castellan launcher | 36" | Heavy D3 | 4 | -1 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Castellum air defence missiles | ||||||
Castellum air defence missiles | 48" | Heavy 2D3 | 8 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
Castellum battle cannon | ||||||
Castellum battle cannon | 72" | Heavy D6 | 9 | -3 | 3 | Blast |
Blast | ||||||
Castellum Icarus quad lascannon | ||||||
Castellum Icarus quad lascannon | 96" | Heavy 4 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
Centurion missile launcher | ||||||
Centurion missile launcher | 36" | Assault D3 | 8 | -2 | D3 | Blast |
Blast | ||||||
Cerberus launcher | ||||||
Cerberus launcher | 18" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
Cerberus neutron pulse array | ||||||
Cerberus neutron pulse array | 48" | Heavy 4 | 14 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
Combi-bolter | ||||||
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+0..10 Combi-flamer | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+0..10 Combi-flamer | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Flamer | ||||||
- Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
+0..10 Combi-grav | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+0..10 Combi-grav | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Grav-gun | ||||||
- Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | Each time an attack made with this weapon profile is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon profile is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+0..10 Combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+0..10 Combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Meltagun | ||||||
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+0..10 Combi-plasma | ||||||
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+0..10 Combi-plasma | Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Combi-volkite | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-volkite | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Volkite charger | ||||||
- Volkite charger | 20" | Heavy 2 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Contemptor plasma blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Contemptor plasma blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+0..5 Conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..5 Conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0-24" | Heavy D3 | 6 | -1 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 24-48" | Heavy D3 | 7 | -2 | 3 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 48-72" | Heavy D3 | 8 | -3 | 4 | Blast |
Blast | ||||||
+20 Conversion beamer | ||||||
+20 Conversion beamer | 42" | Heavy D3 | 6 | 0 | 1 | When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. |
When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. | ||||||
+0..25 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..25 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
+20 Cyclonic melta lance | ||||||
+20 Cyclonic melta lance | 18" | Heavy D6 | 9 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Deathstorm cannon array | ||||||
Deathstorm cannon array | 18" | Heavy 6 | 6 | -1 | 1 | - |
+10 Deathstorm missile array | ||||||
+10 Deathstorm missile array | 18" | Heavy 2 | 8 | -2 | D6 | - |
Deathwind launcher | ||||||
Deathwind launcher | 12" | Heavy D6 | 5 | 0 | 1 | Blast |
Blast | ||||||
Demolisher cannon | ||||||
Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
Blast | ||||||
Disintegration combi-gun | ||||||
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon. | ||||||
Disintegration combi-gun | When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Disintegration gun | ||||||
- Disintegration gun | 18" | Rapid Fire 1 | 5 | -3 | D6 | - |
Disintegration pistol | ||||||
Disintegration pistol | 9" | Pistol 1 | 5 | -3 | D6 | - |
Dreadhammer siege cannon | ||||||
Dreadhammer siege cannon | 24" | Heavy 2D6 | 10 | -4 | 3 | Blast |
Blast | ||||||
Dreadnought inferno cannon | ||||||
Dreadnought inferno cannon | 12" | Heavy D6 | 6 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+11 Excelsior combi-plasma | ||||||
When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected. | ||||||
+11 Excelsior combi-plasma | When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Executor bolt rifle | ||||||
Executor bolt rifle | 42" | Heavy 1 | 5 | -2 | 2 | - |
Executor heavy bolter | ||||||
Executor heavy bolter | 42" | Heavy 2 | 5 | -2 | 3 | - |
Fellblade accelerator cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Fellblade accelerator cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- HE shells | ||||||
- HE shells | 72" | Heavy 2D6 | 8 | -3 | 2 | Blast |
Blast | ||||||
- AE shells | ||||||
- AE shells | 72" | Heavy 2 | 14 | -4 | 6 | - |
Firefury missile battery | ||||||
Firefury missile battery | 36" | Heavy 2D3 | 6 | -2 | 1 | Blast |
Blast | ||||||
+0..5 Flamer | ||||||
+0..5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Flamestorm cannon | ||||||
Flamestorm cannon | 12" | Heavy D6 | 6 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Flamestorm gauntlet (shooting) | ||||||
Flamestorm gauntlet (shooting) | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Foehammer (shooting) | ||||||
Foehammer (shooting) | 12" | Assault 1 | x2 | -3 | 3 | Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. |
Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. | ||||||
Forge bolter | ||||||
Forge bolter | 24" | Assault 3 | 5 | -1 | 2 | Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades. |
Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades. | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Fragstorm grenade launcher | ||||||
Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
+0..10 Grav-cannon | ||||||
+0..10 Grav-cannon | 30" | Heavy 4 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
Grav-cannon and grav-amp | ||||||
Grav-cannon and grav-amp | 24" | Heavy 4 | 5 | -3 | 1 | When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack. |
When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack. | ||||||
24" | Heavy 2D3 | 8 | -3 | 2 | Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | |
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
+0..10 Grav-gun | ||||||
+0..10 Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+0..5 Grav-pistol | ||||||
+0..5 Grav-pistol | 12" | Pistol 1 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+5 Graviton blaster | ||||||
+5 Graviton blaster | 18" | Assault 2 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
Graviton cannon | ||||||
Graviton cannon | 36" | Heavy D6 | 6 | -3 | 2 | Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. |
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. | ||||||
Grenade harness | ||||||
Grenade harness | 12" | Assault D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
Hammerfall heavy bolter array | ||||||
Hammerfall heavy bolter array | 36" | Heavy 3 | 5 | -1 | 2 | - |
Hammerfall heavy flamer array | ||||||
Hammerfall heavy flamer array | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Hammerfall missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Hammerfall missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Superfrag missile | ||||||
- Superfrag missile | 72" | Heavy 2D6 | 6 | 0 | 1 | Blast |
Blast | ||||||
- Superkrak missile | ||||||
- Superkrak missile | 72" | Heavy 2 | 10 | -2 | D6 | - |
Hammerstrike missile launcher | ||||||
Hammerstrike missile launcher | 36" | Heavy 2 | 8 | -3 | 3 | - |
+0..5 Hand flamer | ||||||
+0..5 Hand flamer | 12" | Pistol D6 | 3 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Havoc launcher | ||||||
Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast |
Blast | ||||||
Heavy bolt pistol | ||||||
Heavy bolt pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
Heavy bolt rifle | ||||||
Heavy bolt rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - |
Heavy bolter | ||||||
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Heavy flamer | ||||||
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy laser destroyer | ||||||
Heavy laser destroyer | 72" | Heavy 2 | 12 | -4 | D3+3 | - |
Heavy melta rifle | ||||||
Heavy melta rifle | 24" | Heavy 1 | 8 | -4 | D6+2 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. | ||||||
Heavy onslaught gatling cannon | ||||||
Heavy onslaught gatling cannon | 30" | Heavy 12 | 6 | -1 | 1 | - |
+0..20 Heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..20 Heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Heavy plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 1 | 8 | -4 | 2 | - |
- Supercharge | ||||||
- Supercharge | 36" | Heavy 1 | 9 | -4 | 3 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..5 Helfrost cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..5 Helfrost cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Dispersed | ||||||
- Dispersed | 36" | Heavy D3 | 6 | -2 | 1 | Blast |
Blast | ||||||
- Focused | ||||||
- Focused | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
Helfrost destructor | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Helfrost destructor | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Dispersed | ||||||
- Dispersed | 36" | Heavy 3D3 | 6 | -2 | 1 | Blast |
Blast | ||||||
- Focused | ||||||
- Focused | 36" | Heavy D3 | 10 | -4 | 6 | Blast |
Blast | ||||||
Helfrost pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Helfrost pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Dispersed | ||||||
- Dispersed | 12" | Pistol D3 | 4 | -2 | 1 | Blast |
Blast | ||||||
- Focused | ||||||
- Focused | 12" | Pistol 1 | 6 | -4 | 3 | - |
Helios launcher | ||||||
Helios launcher | 48" | Heavy D3 | 7 | -2 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
+10 Hellfire plasma carronade | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Hellfire plasma carronade | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 6 | 7 | -3 | 2 | - |
- Supercharge | ||||||
- Supercharge | 36" | Heavy 6 | 8 | -3 | 3 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Hellstorm bolt rifle | ||||||
Hellstorm bolt rifle | 30" | Assault 3 | 5 | 0 | 1 | - |
Hellstorm heavy bolter | ||||||
Hellstorm heavy bolter | 30" | Heavy 4 | 5 | 0 | 2 | - |
Hellstrike missile battery | ||||||
Hellstrike missile battery | 72" | Heavy 4 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
Herakles-pattern autocannon | ||||||
Herakles-pattern autocannon | 48" | Heavy 6 | 7 | -2 | 3 | - |
+0..5 Hunter-killer missile | ||||||
+0..5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
Hunter-slayer missile | ||||||
Hunter-slayer missile | 48" | Heavy 1 | 10 | -2 | D6 | Indirect Fire. The bearer can only shoot with each hunter-slayer missile it is equipped with once per battle. This weapon can target units that are not visible to the bearer. |
Indirect Fire. The bearer can only shoot with each hunter-slayer missile it is equipped with once per battle. This weapon can target units that are not visible to the bearer. | ||||||
Hurricane bolter | ||||||
Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
Icarus ironhail heavy stubber | ||||||
Icarus ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Icarus rocket pod | ||||||
Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Icarus stormcannon | ||||||
Icarus stormcannon | 48" | Heavy 3 | 7 | -1 | 2 | Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both those hit rolls. |
Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both those hit rolls. | ||||||
Incendium cannon | ||||||
Incendium cannon | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+0..5 Inferno pistol | ||||||
+0..5 Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+20 Infernus cannon | ||||||
+20 Infernus cannon | 18" | Heavy 2D6 | 6 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Instigator bolt carbine | ||||||
Instigator bolt carbine | 24" | Assault 1 | 4 | -1 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | ||||||
+0..5 Ironhail heavy stubber | ||||||
+0..5 Ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | - |
Ironhail skytalon array | ||||||
Ironhail skytalon array | 36" | Heavy 8 | 4 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Javelin missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Javelin missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 3D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 3 | 8 | -2 | D6 | - |
+0..10 Kheres-pattern assault cannon | ||||||
+0..10 Kheres-pattern assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Krakstorm grenade launcher | ||||||
Krakstorm grenade launcher | 18" | Assault 1 | 6 | -1 | D3 | - |
Kratos battlecannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Kratos battlecannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Armour penetrating | ||||||
- Armour penetrating | 36" | Heavy 1 | 14 | -5 | D3+6 | - |
- High explosive | ||||||
- High explosive | 36" | Heavy D6+3 | 7 | -2 | 3 | Blast |
Blast | ||||||
Lancer laser destroyer | ||||||
Lancer laser destroyer | 72" | Heavy 2 | 10 | -3 | D3+3 | - |
Las fusil | ||||||
Las fusil | 36" | Heavy 1 | 8 | -3 | 3 | - |
Las-talon | ||||||
Las-talon | 24" | Heavy 2 | 9 | -3 | D6 | - |
Lascannon | ||||||
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+10..35 Laser destroyer | ||||||
+10..35 Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
Laser volley cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Laser volley cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Volley fire | ||||||
- Volley fire | 36" | Heavy 3 | 9 | -3 | D3+3 | - |
- Overcharge fire | ||||||
- Overcharge fire | 36" | Heavy 3 | 10 | -4 | 6 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon. | ||||||
Macro plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Macro plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D6 | 8 | -4 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D6 | 9 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+25 Magna-melta cannon | ||||||
+25 Magna-melta cannon | 36" | Heavy 2D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Marksman bolt carbine | ||||||
Marksman bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | ||||||
Master-crafted auto bolt rifle | ||||||
Master-crafted auto bolt rifle | 24" | Assault 3 | 4 | 0 | 2 | - |
Master-crafted bolt rifle | ||||||
Master-crafted bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 2 | - |
Master-crafted boltgun | ||||||
Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
Master-crafted heavy bolt rifle | ||||||
Master-crafted heavy bolt rifle | 36" | Rapid Fire 1 | 5 | -1 | 2 | - |
Master-crafted instigator bolt carbine | ||||||
Master-crafted instigator bolt carbine | 30" | Assault 1 | 4 | -2 | 3 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | ||||||
Master-crafted occulus bolt carbine | ||||||
Master-crafted occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 2 | Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. |
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. | ||||||
Master-crafted special issue bolt pistol | ||||||
Master-crafted special issue bolt pistol | 12" | Pistol 1 | 4 | -2 | 2 | - |
Master-crafted stalker bolt rifle | ||||||
Master-crafted stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 3 | - |
Melta array | ||||||
Melta array | 24" | Heavy D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Melta blast-gun | ||||||
Melta blast-gun | 36" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Melta destroyer | ||||||
Melta destroyer | 24" | Heavy 3 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Melta rifle | ||||||
Melta rifle | 24" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+0..10 Meltagun | ||||||
+0..10 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+0..25 Multi-melta | ||||||
+0..25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Neo-volkite pistol | ||||||
Neo-volkite pistol | 15" | Pistol 2 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Nightwing | ||||||
Nightwing | 12" | Assault 3 | 3 | 0 | 1 | - |
Occulus bolt carbine | ||||||
Occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | Each time an attack is made with this weapon the target does not receive the benefits of cover against that attack. |
Each time an attack is made with this weapon the target does not receive the benefits of cover against that attack. | ||||||
Omega plasma array | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Omega plasma array | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 6 | 8 | -3 | 2 | - |
- Supercharge | ||||||
- Supercharge | 36" | Heavy 6 | 9 | -3 | 3 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Onslaught gatling cannon | ||||||
Onslaught gatling cannon | 24" | Heavy 8 | 5 | -1 | 1 | - |
Plasma blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..15 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..15 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..5 Plasma cutter | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..5 Plasma cutter | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+15 Plasma destroyer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Plasma destroyer | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -4 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -4 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Plasma eradicator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma eradicator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D6 | 7 | -4 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D6 | 8 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+10 Plasma exterminator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma exterminator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 18" | Assault D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..10 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..10 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 30" | Rapid Fire 1 | 7 | -4 | 1 | - |
- Supercharge | ||||||
- Supercharge | 30" | Rapid Fire 1 | 8 | -4 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+0..5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Predator autocannon | ||||||
Predator autocannon | 48" | Heavy 2D3 | 7 | -1 | 3 | - |
Punisher rotary cannon | ||||||
Punisher rotary cannon | 36" | Heavy 18 | 6 | -1 | 1 | - |
+0..30 Quad heavy bolter | ||||||
+0..30 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 2 | - |
Quad lascannon | ||||||
Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
+0..35 Quad launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..35 Quad launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Shatter shells | ||||||
- Shatter shells | 24" | Heavy 4 | 8 | -2 | 3 | - |
- Thunderfire shells | ||||||
- Thunderfire shells | 60" | Heavy 4D3 | 4 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Reaper autocannon | ||||||
Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - |
+20 ROC missile launcher | ||||||
+20 ROC missile launcher | 48" | Heavy 8 | 8 | -2 | 2 | - |
Scorpius multi-launcher | ||||||
Scorpius multi-launcher | 48" | Heavy 3D3 | 6 | -2 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Scout sniper rifle | ||||||
Scout sniper rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Siege melta array | ||||||
Siege melta array | 24" | Heavy 6 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Skyhammer missile launcher | ||||||
Skyhammer missile launcher | 60" | Heavy 3 | 7 | -1 | D3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Skyreaper battery | ||||||
Skyreaper battery | 48" | Heavy 8 | 7 | -2 | 2 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. | ||||||
Skyspear missile launcher | ||||||
Skyspear missile launcher | 60" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D6+6. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D6+6. | ||||||
Special issue bolt carbine | ||||||
Special issue bolt carbine | 24" | Assault 2 | 4 | -2 | 2 | - |
Special issue bolt pistol | ||||||
Special issue bolt pistol | 12" | Pistol 1 | 4 | -2 | 1 | - |
Stalker bolt rifle | ||||||
Stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 2 | - |
+0..5 Storm bolter | ||||||
+0..5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+10 Storm cannon | ||||||
+10 Storm cannon | 36" | Heavy 8 | 7 | -1 | 2 | - |
Stormfrag auto-launcher | ||||||
Stormfrag auto-launcher | 12" | Assault D3 | 4 | 0 | 1 | Blast |
Blast | ||||||
Stormfury missiles | ||||||
Stormfury missiles | 48" | Heavy 1 | 10 | -3 | D6 | - |
Stormstrike missile launcher | ||||||
Stormstrike missile launcher | 72" | Heavy 1 | 8 | -3 | 3 | - |
Superfrag rocket launcher | ||||||
Superfrag rocket launcher | 48" | Heavy D3+3 | 4 | -1 | 1 | Blast |
Blast | ||||||
Superkrak rocket launcher | ||||||
Superkrak rocket launcher | 48" | Heavy 1 | 8 | -3 | D3+3 | - |
Tarantula air defence missiles | ||||||
Tarantula air defence missiles | 48" | Heavy D6 | 7 | -2 | 1 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, that attack has a Damage characteristic of 2. |
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, that attack has a Damage characteristic of 2. | ||||||
Tarantula twin heavy bolter | ||||||
Tarantula twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Tarantula twin lascannon | ||||||
+10 Tarantula twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Tempest bolter | ||||||
Tempest bolter | 30" | Rapid Fire 4 | 4 | -1 | 1 | - |
Tempest salvo launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Tempest salvo launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 2D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 2 | 8 | -3 | D6 | - |
Terrax heavy flamer | ||||||
Terrax heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Terrax melta cutter | ||||||
Terrax melta cutter | 12" | Heavy 5 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Terrax storm bolter | ||||||
Terrax storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Thunderfire cannon | ||||||
Thunderfire cannon | 60" | Heavy 4D3 | 4 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Thunderhawk heavy cannon | ||||||
Thunderhawk heavy cannon | 48" | Heavy 2D6 | 8 | -2 | D3+2 | Blast |
Blast | ||||||
Thunderstrike las-talon | ||||||
Thunderstrike las-talon | 36" | Heavy 2 | 9 | -3 | D6 | - |
Turbo-laser destructor | ||||||
Turbo-laser destructor | 96" | Heavy 3 | 16 | -5 | 6 | - |
Twin accelerator autocannon | ||||||
Twin accelerator autocannon | 48" | Heavy 6 | 7 | -1 | 2 | - |
+0..15 Twin assault cannon | ||||||
+0..15 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
Twin auto bolt rifle | ||||||
Twin auto bolt rifle | 24" | Assault 6 | 4 | 0 | 1 | - |
+0..20 Twin autocannon | ||||||
+0..20 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
Twin avenger bolt cannon | ||||||
Twin avenger bolt cannon | 36" | Heavy 10 | 6 | -2 | 2 | - |
Twin bolt rifle | ||||||
Twin bolt rifle | 30" | Rapid Fire 2 | 4 | -1 | 1 | - |
Twin boltgun | ||||||
Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Twin Falchion volcano cannon | ||||||
Twin Falchion volcano cannon | 120" | Heavy 2D3 | 14 | -5 | 6 | Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll. |
Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll. | ||||||
+0..30 Twin heavy bolter | ||||||
+0..30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+0..30 Twin heavy flamer | ||||||
+0..30 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Twin heavy onslaught gatling cannon | ||||||
Twin heavy onslaught gatling cannon | 30" | Heavy 24 | 6 | -1 | 1 | - |
Twin heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Twin heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 2D3 | 7 | -3 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy 2D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Twin helfrost cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Twin helfrost cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Dispersed | ||||||
- Dispersed | 36" | Heavy 2D3 | 6 | -2 | 1 | Blast |
Blast | ||||||
- Focused | ||||||
- Focused | 36" | Heavy 2 | 8 | -4 | 4 | - |
Twin hellstrike launcher | ||||||
Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
Twin Icarus ironhail heavy stubber | ||||||
Twin Icarus ironhail heavy stubber | 36" | Heavy 8 | 4 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Twin Icarus rocket pod | ||||||
Twin Icarus rocket pod | 24" | Heavy 2D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Twin ironhail autocannon | ||||||
Twin ironhail autocannon | 48" | Heavy 6 | 7 | -1 | 2 | - |
Twin ironhail heavy stubber | ||||||
Twin ironhail heavy stubber | 36" | Heavy 8 | 4 | -1 | 1 | - |
Twin las-talon | ||||||
Twin las-talon | 24" | Heavy 4 | 9 | -3 | D6 | - |
+0..40 Twin lascannon | ||||||
+0..40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Twin macro-accelerator cannon | ||||||
Twin macro-accelerator cannon | 72" | Heavy 12 | 8 | -2 | 3 | - |
Twin magna-melta | ||||||
Twin magna-melta | 24" | Heavy 2D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+0..20 Twin multi-melta | ||||||
+0..20 Twin multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+22 Twin plasma gun | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+22 Twin plasma gun | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | ||||||
- Standard | 24" | Rapid Fire 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Rapid Fire 2 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. | ||||||
+5 Twin Terrax volkite charger | ||||||
+5 Twin Terrax volkite charger | 20" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Twin volkite caliver | ||||||
Twin volkite caliver | 30" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+0..15 Twin volkite culverin | ||||||
+0..15 Twin volkite culverin | 45" | Heavy 8 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
Venator neutron laser | ||||||
Venator neutron laser | 48" | Heavy 3 | 12 | -3 | D6 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
Vengeance launcher | ||||||
Vengeance launcher | 48" | Heavy 2D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+10 Vengor launcher | ||||||
+10 Vengor launcher | 48" | Heavy D6 | 6 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Volkite caliver | ||||||
Volkite caliver | 30" | Heavy 2 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Volkite cardanelle | ||||||
Volkite cardanelle | 45" | Heavy 8 | 7 | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. | ||||||
Volkite charger | ||||||
Volkite charger | 20" | Heavy 2 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Volkite culverin | ||||||
Volkite culverin | 45" | Heavy 4 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+10 Volkite falconet battery | ||||||
+10 Volkite falconet battery | 36" | Heavy 6 | 8 | -2 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. | ||||||
Whirlwind castellan launcher | ||||||
Whirlwind castellan launcher | 72" | Heavy 2D6 | 6 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Whirlwind Hyperios launcher | ||||||
Whirlwind Hyperios launcher | 48" | Heavy 2D3 | 7 | -2 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 2. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 2. | ||||||
Whirlwind vengeance launcher | ||||||
Whirlwind vengeance launcher | 72" | Heavy 2D3 | 7 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Wrist-mounted grenade launcher | ||||||
Wrist-mounted grenade launcher | 12" | Assault D3 | 4 | -1 | 1 | Blast |
Blast | ||||||
Xiphon missile battery | ||||||
Xiphon missile battery | 60" | Heavy 3 | 7 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Artificer crozius | ||||||
Artificer crozius | Melee | Melee | +2 | -2 | 2 | - |
Astartes chainsword | ||||||
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Auto boltstorm gauntlet (melee) | ||||||
Auto boltstorm gauntlet (melee) | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | ||||||
Boltstorm gauntlet (melee) | ||||||
Boltstorm gauntlet (melee) | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Brutalis fist | ||||||
Brutalis fist | Melee | Melee | x2 | -3 | D3+3 | - |
Brutalis talon | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Brutalis talon | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | x2 | -4 | D3+3 | Each time an attack is made with this weapon profile, you can re-roll the wound roll. |
Each time an attack is made with this weapon profile, you can re-roll the wound roll. | ||||||
- Sweep | ||||||
- Sweep | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Canis’ wolf claws | ||||||
Canis’ wolf claws | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Chainfist | ||||||
Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
Chainsword | ||||||
Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Claw of the Jackalwolf | ||||||
Claw of the Jackalwolf | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Combat knife | ||||||
Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Crozius arcanum | ||||||
Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - |
Crushing teeth and claws | ||||||
Crushing teeth and claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. | ||||||
Crushing tracks | ||||||
Crushing tracks | Melee | Melee | User | -2 | D3 | - |
+0..5 Dreadnought chainfist | ||||||
+0..5 Dreadnought chainfist | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | ||||||
+0..20 Dreadnought combat weapon | ||||||
+0..20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
Executioner relic blade | ||||||
Executioner relic blade | Melee | Melee | +3 | -3 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Fenrisian great axe | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Fenrisian great axe | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Cleave | ||||||
- Cleave | Melee | Melee | +4 | -3 | D3+3 | Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. | ||||||
- Scythe | ||||||
- Scythe | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Flamestorm gauntlet (melee) | ||||||
Flamestorm gauntlet (melee) | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Flurry of teeth and claws | ||||||
Flurry of teeth and claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 6 additional attacks with this weapon. |
Each time the bearer fights, it makes 6 additional attacks with this weapon. | ||||||
Foehammer (melee) | ||||||
Foehammer (melee) | Melee | Melee | x2 | -3 | 3 | Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. |
Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. | ||||||
Force axe | ||||||
Force axe | Melee | Melee | +2 | -2 | D3 | - |
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
Force sword | ||||||
Force sword | Melee | Melee | +1 | -3 | D3 | - |
Frostfang | ||||||
Frostfang | Melee | Melee | +2 | -4 | 2 | - |
Glacius | ||||||
Glacius | Melee | Melee | +2 | -2 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Great frost axe | ||||||
+5 Great frost axe | Melee | Melee | +3 | -3 | 2 | - |
Great wolf claw | ||||||
Great wolf claw | Melee | Melee | +4 | -2 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Invictor fist | ||||||
Invictor fist | Melee | Melee | x2 | -3 | 3 | - |
Ironclad combat weapon | ||||||
Ironclad combat weapon | Melee | Melee | x2 | -3 | 3 | - |
Leviathan siege claw | ||||||
Leviathan siege claw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Leviathan siege drill | ||||||
Leviathan siege drill | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | ||||||
+0..5 Lightning claw | ||||||
+0..5 Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Master-crafted power axe | ||||||
Master-crafted power axe | Melee | Melee | +2 | -2 | 2 | - |
+0..5 Master-crafted power sword | ||||||
+0..5 Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
Mechadendrite | ||||||
Mechadendrite | Melee | Melee | +1 | 0 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
Omnissian power axe | ||||||
Omnissian power axe | Melee | Melee | +2 | -2 | 2 | - |
Paired combat blades | ||||||
Paired combat blades | Melee | Melee | User | -1 | 1 | - |
+0..5 Power axe | ||||||
+0..5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+0..10 Power fist | ||||||
+0..10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+0..4 Power lance | ||||||
+0..4 Power lance | Melee | Melee | +2 | -1 | 1 | - |
+0..5 Power maul | ||||||
+0..5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+0..5 Power sword | ||||||
+0..5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
Redemptor fist | ||||||
Redemptor fist | Melee | Melee | x2 | -3 | D3+3 | - |
Relic blade | ||||||
Relic blade | Melee | Melee | +3 | -3 | 2 | - |
Seismic hammer | ||||||
Seismic hammer | Melee | Melee | x2 | -4 | 5 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Servo-arm | ||||||
Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
Siege drills | ||||||
Siege drills | Melee | Melee | x2 | -4 | 3 | - |
Staff of the Stormcaller | ||||||
Staff of the Stormcaller | Melee | Melee | +3 | -2 | D3 | - |
Teeth and claws | ||||||
Teeth and claws | Melee | Melee | User | -1 | 1 | - |
Tempest hammer | ||||||
Tempest hammer | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Termite drill | ||||||
Termite drill | Melee | Melee | x2 | -4 | D3+3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. | ||||||
The Axe Morkai | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
The Axe Morkai | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- One-handed | ||||||
- One-handed | Melee | Melee | +2 | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
- Two-handed | ||||||
- Two-handed | Melee | Melee | x2 | -3 | 3 | - |
The Murderclaws | ||||||
The Murderclaws | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+0..12 Thunder hammer | ||||||
+0..12 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Trueclaw | ||||||
Trueclaw | Melee | Melee | +5 | -4 | D6 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Wulfen claws | ||||||
Wulfen claws | Melee | Melee | User | -1 | 1 | - |
+5 Wulfen frost claws | ||||||
+5 Wulfen frost claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it can make 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Wyrmclaw | ||||||
Wyrmclaw | Melee | Melee | +3 | -2 | 2 | - |
+0..5 Xenophase blade | ||||||
+0..5 Xenophase blade | Melee | Melee | +1 | -4 | 1 | Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. |
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. |
OTHER WARGEAR | ABILITIES | ||||||
Armorium cherub | |||||||
Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. Designer’s Note: We recommend placing an Armorium Cherub model next to the unit as a reminder, removing it once this ability has been used (an Armorium Cherub does not count as a model for any rules purposes). | |||||||
Armorium cherub | Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. Designer’s Note: We recommend placing an Armorium Cherub model next to the unit as a reminder, removing it once this ability has been used (an Armorium Cherub does not count as a model for any rules purposes). | ||||||
Auto launchers | |||||||
The bearer has the SMOKESCREEN keyword. | |||||||
Auto launchers | The bearer has the SMOKESCREEN keyword. | ||||||
Blizzard shield | |||||||
The bearer has a 4+ invulnerable save. | |||||||
Blizzard shield | The bearer has a 4+ invulnerable save. | ||||||
Centurion assault launcher | |||||||
While the bearer is on the battlefield, its unit has the ASSAULT LAUNCHERS keyword. | |||||||
Centurion assault launcher | While the bearer is on the battlefield, its unit has the ASSAULT LAUNCHERS keyword. | ||||||
+0..3 Combat shield | |||||||
The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+0..3 Combat shield | The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
Communication relay | |||||||
In your Command phase, if your WARLORD is embarked within the bearer, you gain 1CP. | |||||||
Communication relay | In your Command phase, if your WARLORD is embarked within the bearer, you gain 1CP. | ||||||
+15 Explorator Augury Web | |||||||
Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 SPACE WOLVES INFANTRY models instead of 10. | |||||||
+15 Explorator Augury Web | Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 SPACE WOLVES INFANTRY models instead of 10. | ||||||
Grapnel launcher | |||||||
The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | |||||||
Grapnel launcher | The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | ||||||
Haywire Mine | |||||||
Once per battle, when an enemy unit finishes a charge move within Engagement Range of the bearer’s unit, the bearer can use its Haywire mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds (if it has the VEHICLE keyword, it suffers 3 mortal wounds instead). Designer’s Note: We recommend placing a Haywire Mine model next to the bearer as a reminder, removing it once this ability has been used (a Haywire Mine does not count as a model for any rules purposes). | |||||||
Haywire Mine | Once per battle, when an enemy unit finishes a charge move within Engagement Range of the bearer’s unit, the bearer can use its Haywire mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds (if it has the VEHICLE keyword, it suffers 3 mortal wounds instead). Designer’s Note: We recommend placing a Haywire Mine model next to the bearer as a reminder, removing it once this ability has been used (a Haywire Mine does not count as a model for any rules purposes). | ||||||
+15 Heavy Armour | |||||||
The bearer has a 5+ invulnerable save. | |||||||
+15 Heavy Armour | The bearer has a 5+ invulnerable save. | ||||||
Helix gauntlet | |||||||
Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | |||||||
Helix gauntlet | Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | ||||||
Infernum halo-launcher | |||||||
Each time a ranged attack made by an AIRCRAFT model is allocated to the bearer, add 1 to any armour saving throw made against that attack. | |||||||
Infernum halo-launcher | Each time a ranged attack made by an AIRCRAFT model is allocated to the bearer, add 1 to any armour saving throw made against that attack. | ||||||
Infiltrator comms array | |||||||
The bearer’s unit is always considered to be within range of the following aura abilities of any friendly SPACE WOLVES PHOBOS units that are on the battlefield: Rites of Battle; Tactical Precision. | |||||||
Infiltrator comms array | The bearer’s unit is always considered to be within range of the following aura abilities of any friendly SPACE WOLVES PHOBOS units that are on the battlefield: Rites of Battle; Tactical Precision. | ||||||
Ironclad assault launchers | |||||||
The bearer has the ASSAULT LAUNCHERS keyword. | |||||||
Ironclad assault launchers | The bearer has the ASSAULT LAUNCHERS keyword. | ||||||
+0..30 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+0..30 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
+0..20 Orbital comms array | |||||||
In your Command phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+, that unit suffers D3 mortal wounds. | |||||||
+0..20 Orbital comms array | In your Command phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+, that unit suffers D3 mortal wounds. | ||||||
Reiver grav-chute | |||||||
The bearer has the Death From Above ability. | |||||||
Reiver grav-chute | The bearer has the Death From Above ability. | ||||||
Relic shield | |||||||
Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. | |||||||
Relic shield | Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. | ||||||
Shield dome | |||||||
The bearer has a 5+ invulnerable save. | |||||||
Shield dome | The bearer has a 5+ invulnerable save. | ||||||
Smoke launchers | |||||||
The bearer has the SMOKESCREEN keyword. | |||||||
Smoke launchers | The bearer has the SMOKESCREEN keyword. | ||||||
+0..5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+0..5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
Targeter optics | |||||||
Each time the bearer makes a ranged attack with a Heavy weapon, add 1 to that attack’s hit roll. | |||||||
Targeter optics | Each time the bearer makes a ranged attack with a Heavy weapon, add 1 to that attack’s hit roll. | ||||||
Teleport homer | |||||||
Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" from any enemy models, or anywhere within 3" of a friendly <CHAPTER> model and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer ability. Designer’s Notes: We recommend placing a Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Teleport Homer does not count as a model for any rules purposes). | |||||||
Teleport homer | Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" from any enemy models, or anywhere within 3" of a friendly <CHAPTER> model and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer ability. Designer’s Notes: We recommend placing a Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Teleport Homer does not count as a model for any rules purposes). | ||||||
Thunderhawk cluster bombs | |||||||
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound. | |||||||
Thunderhawk cluster bombs | Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound. | ||||||
Vindicator siege shield | |||||||
Each time a ranged attack is allocated to the bearer, add 1 to any armour saving throw made against that attack. | |||||||
Vindicator siege shield | Each time a ranged attack is allocated to the bearer, add 1 to any armour saving throw made against that attack. | ||||||
Wolf standard | |||||||
Each time an Advance roll or charge roll is made for the bearer’s unit, you can re-roll any dice rolls of 1. | |||||||
Wolf standard | Each time an Advance roll or charge roll is made for the bearer’s unit, you can re-roll any dice rolls of 1. |
Absolvor bolt pistol used in the following datasheets:
Accelerator autocannon used in the following datasheets:
Aiolos missile launcher used in the following datasheets:
Anvillus autocannon battery used in the following datasheets:
Arachnus heavy lascannon battery used in the following datasheets:
Arcus multi-launcher used in the following datasheets:
Assault bolter used in the following datasheets:
Assault cannon used in the following datasheets:
Assault plasma incinerator used in the following datasheets:
Astartes grenade launcher used in the following datasheets:
Astartes shotgun used in the following datasheets:
Astraeus las-ripper used in the following datasheets:
Auto bolt rifle used in the following datasheets:
Auto boltstorm gauntlet (shooting) used in the following datasheets:
Auto-flamer used in the following datasheets:
Auto-plasma used in the following datasheets:
Autocannon used in the following datasheets:
Bellicatus missile array used in the following datasheets:
Bolt carbine used in the following datasheets:
Bolt pistol used in the following datasheets:
Bolt rifle used in the following datasheets:
Bolt sniper rifle used in the following datasheets:
Boltgun used in the following datasheets:
Boltstorm gauntlet (shooting) used in the following datasheets:
Boreas air defence missiles used in the following datasheets:
Castellan launcher used in the following datasheets:
Castellum air defence missiles used in the following datasheets:
Castellum battle cannon used in the following datasheets:
Castellum Icarus quad lascannon used in the following datasheets:
Centurion missile launcher used in the following datasheets:
Cerberus launcher used in the following datasheets:
Cerberus neutron pulse array used in the following datasheets:
Combi-bolter used in the following datasheets:
Combi-flamer used in the following datasheets:
Combi-grav used in the following datasheets:
Combi-melta used in the following datasheets:
Combi-plasma used in the following datasheets:
Combi-volkite used in the following datasheets:
Contemptor plasma blaster used in the following datasheets:
Conversion beam cannon used in the following datasheets:
Conversion beamer used in the following datasheets:
Cyclone missile launcher used in the following datasheets:
Cyclonic melta lance used in the following datasheets:
Deathstorm cannon array used in the following datasheets:
Deathstorm missile array used in the following datasheets:
Deathwind launcher used in the following datasheets:
Demolisher cannon used in the following datasheets:
Disintegration combi-gun used in the following datasheets:
Disintegration pistol used in the following datasheets:
Dreadhammer siege cannon used in the following datasheets:
Dreadnought inferno cannon used in the following datasheets:
Excelsior combi-plasma used in the following datasheets:
Executor bolt rifle used in the following datasheets:
Executor heavy bolter used in the following datasheets:
Fellblade accelerator cannon used in the following datasheets:
Firefury missile battery used in the following datasheets:
Flamer used in the following datasheets:
Flamestorm cannon used in the following datasheets:
Flamestorm gauntlet (shooting) used in the following datasheets:
Foehammer (shooting) used in the following datasheets:
Forge bolter used in the following datasheets:
Frag grenades used in the following datasheets:
Fragstorm grenade launcher used in the following datasheets:
Grav-cannon used in the following datasheets:
Grav-cannon and grav-amp used in the following datasheets:
Grav-flux bombard used in the following datasheets:
Grav-gun used in the following datasheets:
Grav-pistol used in the following datasheets:
Graviton blaster used in the following datasheets:
Graviton cannon used in the following datasheets:
Grenade harness used in the following datasheets:
Hammerfall heavy bolter array used in the following datasheets:
Hammerfall heavy flamer array used in the following datasheets:
Hammerfall missile launcher used in the following datasheets:
Hammerstrike missile launcher used in the following datasheets:
Hand flamer used in the following datasheets:
Havoc launcher used in the following datasheets:
Heavy bolt pistol used in the following datasheets:
Heavy bolt rifle used in the following datasheets:
Heavy bolter used in the following datasheets:
Heavy flamer used in the following datasheets:
Heavy laser destroyer used in the following datasheets:
Heavy melta rifle used in the following datasheets:
Heavy onslaught gatling cannon used in the following datasheets:
Heavy plasma cannon used in the following datasheets:
Heavy plasma incinerator used in the following datasheets:
Helfrost cannon used in the following datasheets:
Helfrost destructor used in the following datasheets:
Helfrost pistol used in the following datasheets:
Helios launcher used in the following datasheets:
Hellfire plasma carronade used in the following datasheets:
Hellstorm bolt rifle used in the following datasheets:
Hellstorm heavy bolter used in the following datasheets:
Hellstrike missile battery used in the following datasheets:
Herakles-pattern autocannon used in the following datasheets:
Hunter-killer missile used in the following datasheets:
Hunter-slayer missile used in the following datasheets:
Hurricane bolter used in the following datasheets:
Icarus ironhail heavy stubber used in the following datasheets:
Icarus rocket pod used in the following datasheets:
Icarus stormcannon used in the following datasheets:
Incendium cannon used in the following datasheets:
Inferno pistol used in the following datasheets:
Infernus cannon used in the following datasheets:
Instigator bolt carbine used in the following datasheets:
Ironhail heavy stubber used in the following datasheets:
Ironhail skytalon array used in the following datasheets:
Javelin missile launcher used in the following datasheets:
Kheres-pattern assault cannon used in the following datasheets:
Krak grenades used in the following datasheets:
Krakstorm grenade launcher used in the following datasheets:
Kratos battlecannon used in the following datasheets:
Lancer laser destroyer used in the following datasheets:
Las fusil used in the following datasheets:
Las-talon used in the following datasheets:
Lascannon used in the following datasheets:
Laser destroyer used in the following datasheets:
Laser volley cannon used in the following datasheets:
Macro plasma incinerator used in the following datasheets:
Magna-melta cannon used in the following datasheets:
Marksman bolt carbine used in the following datasheets:
Master-crafted auto bolt rifle used in the following datasheets:
Master-crafted bolt rifle used in the following datasheets:
Master-crafted boltgun used in the following datasheets:
Master-crafted heavy bolt rifle used in the following datasheets:
Master-crafted instigator bolt carbine used in the following datasheets:
Master-crafted occulus bolt carbine used in the following datasheets:
Master-crafted special issue bolt pistol used in the following datasheets:
Master-crafted stalker bolt rifle used in the following datasheets:
Melta array used in the following datasheets:
Melta blast-gun used in the following datasheets:
Melta destroyer used in the following datasheets:
Melta rifle used in the following datasheets:
Meltagun used in the following datasheets:
Missile launcher used in the following datasheets:
Multi-melta used in the following datasheets:
Neo-volkite pistol used in the following datasheets:
Nightwing used in the following datasheets:
Occulus bolt carbine used in the following datasheets:
Omega plasma array used in the following datasheets:
Onslaught gatling cannon used in the following datasheets:
Plasma blaster used in the following datasheets:
Plasma cannon used in the following datasheets:
Plasma cutter used in the following datasheets:
Plasma destroyer used in the following datasheets:
Plasma eradicator used in the following datasheets:
Plasma exterminator used in the following datasheets:
Plasma gun used in the following datasheets:
Plasma incinerator used in the following datasheets:
Plasma pistol used in the following datasheets:
Predator autocannon used in the following datasheets:
Punisher rotary cannon used in the following datasheets:
Quad heavy bolter used in the following datasheets:
Quad launcher used in the following datasheets:
Reaper autocannon used in the following datasheets:
ROC missile launcher used in the following datasheets:
Scorpius multi-launcher used in the following datasheets:
Scout sniper rifle used in the following datasheets:
Siege melta array used in the following datasheets:
Skyhammer missile launcher used in the following datasheets:
Skyreaper battery used in the following datasheets:
Skyspear missile launcher used in the following datasheets:
Special issue bolt carbine used in the following datasheets:
Special issue bolt pistol used in the following datasheets:
Stalker bolt rifle used in the following datasheets:
Storm bolter used in the following datasheets: