Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Absolvor bolt pistol
Absolvor bolt pistol
18"
Pistol 1
5
-1
2
-
Accelerator autocannon
Accelerator autocannon
48"
Heavy 3
7
-1
2
-
+20
Aiolos missile launcher
+20
Aiolos missile launcher
48"
Heavy 3D3
6
-1
1
Blast
Blast
Anvillus autocannon battery
Anvillus autocannon battery
36"
Heavy 8
7
-2
2
-
Arachnus heavy lascannon battery
Arachnus heavy lascannon battery
48"
Heavy 2
9
-3
D3+3
-
Arcus multi-launcher
Arcus multi-launcher
48"
Heavy 2D6
6
-1
2
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Artificer flamer
Artificer flamer
12"
Assault D6
5
-1
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Assault bolter
Assault bolter
18"
Assault 3
5
-1
1
-
Assault cannon
Assault cannon
24"
Heavy 6
6
-1
1
-
Assault plasma incinerator
Before selecting targets, select one of the profiles below to make attacks with.
Assault plasma incinerator
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
24"
Assault 3
6
-4
1
-
 - Supercharge
 - Supercharge
24"
Assault 3
7
-4
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Astartes grenade launcher
Before selecting targets, select one of the profiles below to make attacks with.
Astartes grenade launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag grenade
 - Frag grenade
30"
Assault D6
3
0
1
Blast
Blast
 - Krak grenade
 - Krak grenade
30"
Assault 1
6
-1
D3
-
Astartes shotgun
Astartes shotgun
18"
Assault 2
4
0
1
-
Astraeus las-ripper
Astraeus las-ripper
36"
Heavy 2
9
-3
D6
-
Auto bolt rifle
Auto bolt rifle
24"
Assault 3
4
0
1
-
Auto boltstorm gauntlet (shooting)
Auto boltstorm gauntlet (shooting)
18"
Assault 3
4
0
1
-
Auto-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
Auto-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Auto bolt rifle
 - Auto bolt rifle
24"
Assault 3
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Auto-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
Auto-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Auto bolt rifle
 - Auto bolt rifle
24"
Assault 3
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Autocannon
Autocannon
48"
Heavy 2
7
-1
2
-
Bellicatus missile array
Before selecting targets, select one of the profiles below to make attacks with.
Bellicatus missile array
Before selecting targets, select one of the profiles below to make attacks with.
 - Krak missiles
 - Krak missiles
48"
Heavy 1
8
-2
D6
-
 - Frag missiles
 - Frag missiles
48"
Heavy D6
4
0
1
Blast
Blast
 - Icarus missiles
 - Icarus missiles
48"
Heavy D3
7
-1
2
Blast. Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Blast. Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Bolt carbine
Bolt carbine
24"
Assault 2
4
0
1
-
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Bolt rifle
Bolt rifle
30"
Rapid Fire 1
4
-1
1
-
Bolt sniper rifle
Before selecting targets, select one of the profiles below to make attacks with. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule.
Bolt sniper rifle
Before selecting targets, select one of the profiles below to make attacks with. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule.
 - Executioner round
 - Executioner round
36"
Heavy 1
5
-1
1
Each time an attack is made with this weapon profile, add 1 to that attack’s hit roll. Targets do not receive the benefits of cover against attacks made with this weapon profile.
Each time an attack is made with this weapon profile, add 1 to that attack’s hit roll. Targets do not receive the benefits of cover against attacks made with this weapon profile.
 - Hyperfrag round
 - Hyperfrag round
36"
Heavy D3
5
0
1
Blast.
Blast.
 - Mortis round
 - Mortis round
36"
Heavy 1
5
-2
2
Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
Boltstorm gauntlet (shooting)
Boltstorm gauntlet (shooting)
18"
Pistol 3
4
-1
1
-
+20
Boreas air defence missiles
+20
Boreas air defence missiles
48"
Heavy 1
9
-3
D6
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Castellan launcher
Castellan launcher
36"
Heavy D3
4
-1
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Castellum air defence missiles
Castellum air defence missiles
48"
Heavy 2D3
8
-2
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll.
Castellum battle cannon
Castellum battle cannon
72"
Heavy D6
9
-3
3
Blast
Blast
Castellum Icarus quad lascannon
Castellum Icarus quad lascannon
96"
Heavy 4
9
-3
D6
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll.
Centurion missile launcher
Centurion missile launcher
36"
Assault D3
8
-2
D3
Blast
Blast
Cerberus launcher
Cerberus launcher
18"
Heavy D6
4
0
1
Blast
Blast
Cerberus neutron pulse array
Cerberus neutron pulse array
48"
Heavy 4
14
-4
2D3
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6.
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+0..10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+0..10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+0..10
Combi-grav
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+0..10
Combi-grav
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Grav-gun
 - Grav-gun
18"
Rapid Fire 1
5
-3
1
Each time an attack made with this weapon profile is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Each time an attack made with this weapon profile is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
+0..10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+0..10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+0..10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+0..10
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Combi-volkite
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
Combi-volkite
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Volkite charger
 - Volkite charger
20"
Heavy 2
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
+5
Contemptor plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
+5
Contemptor plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
18"
Assault 2
7
-3
1
-
 - Supercharge
 - Supercharge
18"
Assault 2
8
-3
2
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+0..5
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
+0..5
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0-24"
Heavy D3
6
-1
2
Blast
Blast
 - Medium range
 - Medium range
24-48"
Heavy D3
7
-2
3
Blast
Blast
 - Long range
 - Long range
48-72"
Heavy D3
8
-3
4
Blast
Blast
+20
Conversion beamer
+20
Conversion beamer
42"
Heavy D3
6
0
1
When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack.
When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack.
+0..25
Cyclone missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
+0..25
Cyclone missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
36"
Heavy 2D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
36"
Heavy 2
8
-2
D6
-
+20
Cyclonic melta lance
+20
Cyclonic melta lance
18"
Heavy D6
9
-4
D6
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Deathstorm cannon array
Deathstorm cannon array
18"
Heavy 6
6
-1
1
-
+10
Deathstorm missile array
+10
Deathstorm missile array
18"
Heavy 2
8
-2
D6
-
Deathwind launcher
Deathwind launcher
12"
Heavy D6
5
0
1
Blast
Blast
Demolisher cannon
Demolisher cannon
24"
Heavy D6
10
-3
D6
Blast
Blast
Disintegration combi-gun
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
Disintegration combi-gun
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Disintegration gun
 - Disintegration gun
18"
Rapid Fire 1
5
-3
D6
-
Disintegration pistol
Disintegration pistol
9"
Pistol 1
5
-3
D6
-
Dreadhammer siege cannon
Dreadhammer siege cannon
24"
Heavy 2D6
10
-4
3
Blast
Blast
Dreadnought inferno cannon
Dreadnought inferno cannon
12"
Heavy D6
6
-1
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+11
Excelsior combi-plasma
When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
+11
Excelsior combi-plasma
When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
Executor bolt rifle
Executor bolt rifle
42"
Heavy 1
5
-2
2
-
Executor heavy bolter
Executor heavy bolter
42"
Heavy 2
5
-2
3
-
Fellblade accelerator cannon
Before selecting targets, select one of the profiles below to make attacks with.
Fellblade accelerator cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - HE shells
 - HE shells
72"
Heavy 2D6
8
-3
2
Blast
Blast
 - AE shells
 - AE shells
72"
Heavy 2
14
-4
6
-
Firefury missile battery
Firefury missile battery
36"
Heavy 2D3
6
-2
1
Blast
Blast
+0..5
Flamer
+0..5
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Flamestorm cannon
Flamestorm cannon
12"
Heavy D6
6
-2
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Flamestorm gauntlet (shooting)
Flamestorm gauntlet (shooting)
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Forge bolter
Forge bolter
24"
Assault 3
5
-1
2
Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades.
Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Fragstorm grenade launcher
Fragstorm grenade launcher
18"
Assault D6
4
0
1
Blast
Blast
+0..10
Grav-cannon
+0..10
Grav-cannon
30"
Heavy 4
5
-3
1
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Grav-cannon and grav-amp
Grav-cannon and grav-amp
24"
Heavy 4
5
-3
1
When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack.
When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack.
Grav-flux bombard
Grav-flux bombard
24"
Heavy 2D3
8
-3
2
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
+0..10
Grav-gun
+0..10
Grav-gun
18"
Rapid Fire 1
5
-3
1
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
+0..5
Grav-pistol
+0..5
Grav-pistol
12"
Pistol 1
5
-3
1
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
+5
Graviton blaster
+5
Graviton blaster
18"
Assault 2
5
-3
1
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Graviton cannon
Graviton cannon
36"
Heavy D6
6
-3
2
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2.
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2.
Grenade harness
Grenade harness
12"
Assault D6
4
-1
1
Blast
Blast
Hammerfall heavy bolter array
Hammerfall heavy bolter array
36"
Heavy 3
5
-1
2
-
Hammerfall heavy flamer array
Hammerfall heavy flamer array
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Hammerfall missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Hammerfall missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Superfrag missile
 - Superfrag missile
72"
Heavy 2D6
6
0
1
Blast
Blast
 - Superkrak missile
 - Superkrak missile
72"
Heavy 2
10
-2
D6
-
Hammerstrike missile launcher
Hammerstrike missile launcher
36"
Heavy 2
8
-3
3
-
+0..5
Hand flamer
+0..5
Hand flamer
12"
Pistol D6
3
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Havoc launcher
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
Heavy bolt pistol
Heavy bolt pistol
18"
Pistol 1
4
-1
1
-
Heavy bolt rifle
Heavy bolt rifle
36"
Rapid Fire 1
5
-1
1
-
Heavy bolter
Heavy bolter
36"
Heavy 3
5
-1
2
-
Heavy flamer
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Heavy laser destroyer
Heavy laser destroyer
72"
Heavy 2
12
-4
D3+3
-
Heavy melta rifle
Heavy melta rifle
24"
Heavy 1
8
-4
D6+2
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4.
Heavy onslaught gatling cannon
Heavy onslaught gatling cannon
30"
Heavy 12
6
-1
1
-
+0..20
Heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
+0..20
Heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-3
2
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-3
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Heavy plasma incinerator
Before selecting targets, select one of the profiles below to make attacks with.
Heavy plasma incinerator
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy 1
8
-4
2
-
 - Supercharge
 - Supercharge
36"
Heavy 1
9
-4
3
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+0..5
Helfrost cannon
Before selecting targets, select one of the profiles below to make attacks with.
+0..5
Helfrost cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Dispersed
 - Dispersed
36"
Heavy D3
6
-2
1
Blast
Blast
 - Focused
 - Focused
36"
Heavy 1
8
-4
D3+3
-
Helfrost pistol
Before selecting targets, select one of the profiles below to make attacks with.
Helfrost pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Dispersed
 - Dispersed
12"
Pistol D3
4
-2
1
Blast
Blast
 - Focused
 - Focused
12"
Pistol 1
6
-4
3
-
Helios launcher
Helios launcher
48"
Heavy D3
7
-2
2
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
+10
Hellfire plasma carronade
Before selecting targets, select one of the profiles below to make attacks with.
+10
Hellfire plasma carronade
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy 6
7
-3
2
-
 - Supercharge
 - Supercharge
36"
Heavy 6
8
-3
3
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Hellstorm bolt rifle
Hellstorm bolt rifle
30"
Assault 3
5
0
1
-
Hellstorm heavy bolter
Hellstorm heavy bolter
30"
Heavy 4
5
0
2
-
Hellstrike missile battery
Hellstrike missile battery
72"
Heavy 4
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Herakles-pattern autocannon
Herakles-pattern autocannon
48"
Heavy 6
7
-2
3
-
+0..5
Hunter-killer missile
+0..5
Hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
Hunter-slayer missile
Hunter-slayer missile
48"
Heavy 1
10
-2
D6
Indirect Fire. The bearer can only shoot with each hunter-slayer missile it is equipped with once per battle. This weapon can target units that are not visible to the bearer.
Indirect Fire. The bearer can only shoot with each hunter-slayer missile it is equipped with once per battle. This weapon can target units that are not visible to the bearer.
Hurricane bolter
Hurricane bolter
24"
Rapid Fire 6
4
0
1
-
Icarus ironhail heavy stubber
Icarus ironhail heavy stubber
36"
Heavy 4
4
-1
1
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Icarus rocket pod
Icarus rocket pod
24"
Heavy D3
7
-1
2
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Icarus stormcannon
Icarus stormcannon
48"
Heavy 3
7
-1
2
Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both those hit rolls.
Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both those hit rolls.
Incendium cannon
Incendium cannon
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+0..5
Inferno pistol
+0..5
Inferno pistol
6"
Pistol 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+20
Infernus cannon
+20
Infernus cannon
18"
Heavy 2D6
6
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Instigator bolt carbine
Instigator bolt carbine
24"
Assault 1
4
-1
2
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule.
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule.
+0..5
Ironhail heavy stubber
+0..5
Ironhail heavy stubber
36"
Heavy 4
4
-1
1
-
Ironhail skytalon array
Ironhail skytalon array
36"
Heavy 8
4
-1
1
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Javelin missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Javelin missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
36"
Heavy 3D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
36"
Heavy 3
8
-2
D6
-
+0..10
Kheres-pattern assault cannon
+0..10
Kheres-pattern assault cannon
24"
Heavy 6
7
-1
1
-
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
Krakstorm grenade launcher
Krakstorm grenade launcher
18"
Assault 1
6
-1
D3
-
Kratos battlecannon
Before selecting targets, select one of the profiles below to make attacks with.
Kratos battlecannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Armour penetrating
 - Armour penetrating
36"
Heavy 1
14
-5
D3+6
-
 - High explosive
 - High explosive
36"
Heavy D6+3
7
-2
3
Blast
Blast
Lancer laser destroyer
Lancer laser destroyer
72"
Heavy 2
10
-3
D3+3
-
Las fusil
Las fusil
36"
Heavy 1
8
-3
3
-
Las-talon
Las-talon
24"
Heavy 2
9
-3
D6
-
Lascannon
Lascannon
48"
Heavy 1
9
-3
D6
-
+10..35
Laser destroyer
+10..35
Laser destroyer
36"
Heavy 3
10
-4
D3+3
-
Laser volley cannon
Before selecting targets, select one of the profiles below to make attacks with.
Laser volley cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Volley fire
 - Volley fire
36"
Heavy 3
9
-3
D3+3
-
 - Overcharge fire
 - Overcharge fire
36"
Heavy 3
10
-4
6
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon.
Macro plasma incinerator
Before selecting targets, select one of the profiles below to make attacks with.
Macro plasma incinerator
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D6
8
-4
2
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D6
9
-4
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+25
Magna-melta cannon
+25
Magna-melta cannon
36"
Heavy 2D3
8
-4
D6
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Marksman bolt carbine
Marksman bolt carbine
24"
Rapid Fire 1
4
0
1
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
Master-crafted auto bolt rifle
Master-crafted auto bolt rifle
24"
Assault 3
4
0
2
-
Master-crafted bolt rifle
Master-crafted bolt rifle
30"
Rapid Fire 1
4
-1
2
-
Master-crafted boltgun
Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
Master-crafted heavy bolt rifle
Master-crafted heavy bolt rifle
36"
Rapid Fire 1
5
-1
2
-
Master-crafted instigator bolt carbine
Master-crafted instigator bolt carbine
30"
Assault 1
4
-2
3
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule.
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule.
Master-crafted occulus bolt carbine
Master-crafted occulus bolt carbine
24"
Rapid Fire 1
4
0
2
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack.
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack.
Master-crafted special issue bolt pistol
Master-crafted special issue bolt pistol
12"
Pistol 1
4
-2
2
-
Master-crafted stalker bolt rifle
Master-crafted stalker bolt rifle
36"
Heavy 1
4
-2
3
-
Melta blast-gun
Melta blast-gun
36"
Heavy 4
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Melta destroyer
Melta destroyer
24"
Heavy 3
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Melta rifle
Melta rifle
24"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+0..10
Meltagun
+0..10
Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
48"
Heavy D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 1
8
-2
D6
-
+0..25
Multi-melta
+0..25
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Neo-volkite pistol
Neo-volkite pistol
15"
Pistol 2
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Occulus bolt carbine
Occulus bolt carbine
24"
Rapid Fire 1
4
0
1
Each time an attack is made with this weapon the target does not receive the benefits of cover against that attack.
Each time an attack is made with this weapon the target does not receive the benefits of cover against that attack.
Omega plasma array
Before selecting targets, select one of the profiles below to make attacks with.
Omega plasma array
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy 6
8
-3
2
-
 - Supercharge
 - Supercharge
36"
Heavy 6
9
-3
3
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Onslaught gatling cannon
Onslaught gatling cannon
24"
Heavy 8
5
-1
1
-
Phased conversion beamer
Before selecting targets, select one of the profiles below to make attacks with.
Phased conversion beamer
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0-21"
Assault 2
6
-1
1
-
 - Long range
 - Long range
21-42"
Assault 2
7
-2
2
-
Plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
Plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
18"
Assault 2
7
-3
1
-
 - Supercharge
 - Supercharge
18"
Assault 2
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+0..15
Plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
+0..15
Plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-3
1
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-3
2
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+0..5
Plasma cutter
Before selecting targets, select one of the profiles below to make attacks with.
+0..5
Plasma cutter
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Assault 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Assault 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+15
Plasma destroyer
Before selecting targets, select one of the profiles below to make attacks with.
+15
Plasma destroyer
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-4
1
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-4
2
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Plasma eradicator
Before selecting targets, select one of the profiles below to make attacks with.
Plasma eradicator
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D6
7
-4
2
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D6
8
-4
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+10
Plasma exterminator
Before selecting targets, select one of the profiles below to make attacks with.
+10
Plasma exterminator
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
18"
Assault D3
7
-3
1
Blast
Blast
 - Supercharge
 - Supercharge
18"
Assault D3
8
-3
2
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+0..10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
+0..10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
 - Supercharge
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Plasma incinerator
Before selecting targets, select one of the profiles below to make attacks with.
Plasma incinerator
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
30"
Rapid Fire 1
7
-4
1
-
 - Supercharge
 - Supercharge
30"
Rapid Fire 1
8
-4
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+0..5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+0..5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Predator autocannon
Predator autocannon
48"
Heavy 2D3
7
-1
3
-
Punisher rotary cannon
Punisher rotary cannon
36"
Heavy 18
6
-1
1
-
+0..30
Quad heavy bolter
+0..30
Quad heavy bolter
36"
Heavy 12
5
-1
2
-
Quad lascannon
Quad lascannon
48"
Heavy 4
9
-3
D6
-
+0..35
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
+0..35
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Shatter shells
 - Shatter shells
24"
Heavy 4
8
-2
3
-
 - Thunderfire shells
 - Thunderfire shells
60"
Heavy 4D3
4
0
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Reaper autocannon
Reaper autocannon
36"
Heavy 4
7
-2
1
-
Reductor pistol
Reductor pistol
3"
Pistol 1
4
-4
2
-
+20
ROC missile launcher
+20
ROC missile launcher
48"
Heavy 8
8
-2
2
-
Scorpius multi-launcher
Scorpius multi-launcher
48"
Heavy 3D3
6
-2
2
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Scout sniper rifle
Scout sniper rifle
36"
Heavy 1
4
-1
1
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Siege melta array
Siege melta array
24"
Heavy 6
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Skyhammer missile launcher
Skyhammer missile launcher
60"
Heavy 3
7
-1
D3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Skyreaper battery
Skyreaper battery
48"
Heavy 8
7
-2
2
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
Skyspear missile launcher
Skyspear missile launcher
60"
Heavy 1
9
-3
D6
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D6+6.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D6+6.
Special issue bolt carbine
Special issue bolt carbine
24"
Assault 2
4
-2
2
-
Special issue bolt pistol
Special issue bolt pistol
12"
Pistol 1
4
-2
1
-
Special issue boltgun
Special issue boltgun
30"
Rapid Fire 1
4
-2
1
-
Spectre-pattern bolter
Spectre-pattern bolter
12"
Pistol 2
4
-2
1
-
Stalker bolt rifle
Stalker bolt rifle
36"
Heavy 1
4
-2
2
-
+0..5
Storm bolter
+0..5
Storm bolter
24"
Rapid Fire 2
4
0
1
-
+10
Storm cannon
+10
Storm cannon
36"
Heavy 8
7
-1
2
-
Stormfury missiles
Stormfury missiles
48"
Heavy 1
10
-3
D6
-
Stormstrike missile launcher
Stormstrike missile launcher
72"
Heavy 1
8
-3
3
-
Superfrag rocket launcher
Superfrag rocket launcher
48"
Heavy D3+3
4
-1
1
Blast
Blast
Superkrak rocket launcher
Superkrak rocket launcher
48"
Heavy 1
8
-3
D3+3
-
Tarantula air defence missiles
Tarantula air defence missiles
48"
Heavy D6
7
-2
1
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, that attack has a Damage characteristic of 2.
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, that attack has a Damage characteristic of 2.
Tarantula twin heavy bolter
Tarantula twin heavy bolter
36"
Heavy 6
5
-1
2
-
+10
Tarantula twin lascannon
+10
Tarantula twin lascannon
48"
Heavy 2
9
-3
D6
-
Tempest bolter
Tempest bolter
30"
Rapid Fire 4
4
-1
1
-
Tempest salvo launcher
Before selecting targets, select one of the profiles below to make attacks with.
Tempest salvo launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
36"
Heavy 2D6
4
-1
1
Blast
Blast
 - Krak missile
 - Krak missile
36"
Heavy 2
8
-3
D6
-
Terrax heavy flamer
Terrax heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Terrax melta cutter
Terrax melta cutter
12"
Heavy 5
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Terrax storm bolter
Terrax storm bolter
24"
Rapid Fire 2
4
0
1
-
Thunderfire cannon
Thunderfire cannon
60"
Heavy 4D3
4
0
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Thunderhawk heavy cannon
Thunderhawk heavy cannon
48"
Heavy 2D6
8
-2
D3+2
Blast
Blast
Thunderstrike las-talon
Thunderstrike las-talon
36"
Heavy 2
9
-3
D6
-
Turbo-laser destructor
Turbo-laser destructor
96"
Heavy 3
16
-5
6
-
Twin accelerator autocannon
Twin accelerator autocannon
48"
Heavy 6
7
-1
2
-
+0..15
Twin assault cannon
+0..15
Twin assault cannon
24"
Heavy 12
6
-1
1
-
Twin auto bolt rifle
Twin auto bolt rifle
24"
Assault 6
4
0
1
-
+0..20
Twin autocannon
+0..20
Twin autocannon
48"
Heavy 4
7
-1
2
-
Twin avenger bolt cannon
Twin avenger bolt cannon
36"
Heavy 10
6
-2
2
-
Twin bolt rifle
Twin bolt rifle
30"
Rapid Fire 2
4
-1
1
-
Twin boltgun
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
Twin Falchion volcano cannon
Twin Falchion volcano cannon
120"
Heavy 2D3
14
-5
6
Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll.
Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll.
+0..30
Twin heavy bolter
+0..30
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+0..30
Twin heavy flamer
+0..30
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Twin heavy onslaught gatling cannon
Twin heavy onslaught gatling cannon
30"
Heavy 24
6
-1
1
-
Twin heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
Twin heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy 2D3
7
-3
2
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy 2D3
8
-3
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Twin hellstrike launcher
Twin hellstrike launcher
72"
Heavy 2
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Twin Icarus ironhail heavy stubber
Twin Icarus ironhail heavy stubber
36"
Heavy 8
4
-1
1
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Twin Icarus rocket pod
Twin Icarus rocket pod
24"
Heavy 2D3
7
-1
2
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Twin ironhail autocannon
Twin ironhail autocannon
48"
Heavy 6
7
-1
2
-
Twin ironhail heavy stubber
Twin ironhail heavy stubber
36"
Heavy 8
4
-1
1
-
Twin las-talon
Twin las-talon
24"
Heavy 4
9
-3
D6
-
+0..40
Twin lascannon
+0..40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Twin macro-accelerator cannon
Twin macro-accelerator cannon
72"
Heavy 12
8
-2
3
-
Twin magna-melta
Twin magna-melta
24"
Heavy 2D3
8
-4
D6
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+0..20
Twin multi-melta
+0..20
Twin multi-melta
24"
Heavy 4
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+22
Twin plasma gun
When attacking with this weapon, choose one of the profiles below.
+22
Twin plasma gun
When attacking with this weapon, choose one of the profiles below.
 - Standard
 - Standard
24"
Rapid Fire 2
7
-3
1
-
 - Supercharge
 - Supercharge
24"
Rapid Fire 2
8
-3
2
On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
+5
Twin Terrax volkite charger
+5
Twin Terrax volkite charger
20"
Heavy 4
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Twin volkite caliver
Twin volkite caliver
30"
Heavy 4
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
+0..15
Twin volkite culverin
+0..15
Twin volkite culverin
45"
Heavy 8
6
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Typhoon missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Typhoon missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
48"
Heavy 2D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 2
8
-2
D6
-
Venator neutron laser
Venator neutron laser
48"
Heavy 3
12
-3
D6
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6.
Vengeance launcher
Vengeance launcher
48"
Heavy 2D6
6
-1
1
Blast
Blast
+10
Vengor launcher
+10
Vengor launcher
48"
Heavy D6
6
-1
2
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Volkite caliver
Volkite caliver
30"
Heavy 2
6
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Volkite cardanelle
Volkite cardanelle
45"
Heavy 8
7
-1
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Volkite charger
Volkite charger
20"
Heavy 2
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Volkite culverin
Volkite culverin
45"
Heavy 4
6
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
+10
Volkite falconet battery
+10
Volkite falconet battery
36"
Heavy 6
8
-2
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Whirlwind castellan launcher
Whirlwind castellan launcher
72"
Heavy 2D6
6
0
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Whirlwind Hyperios launcher
Whirlwind Hyperios launcher
48"
Heavy 2D3
7
-2
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 2.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 2.
Whirlwind vengeance launcher
Whirlwind vengeance launcher
72"
Heavy 2D3
7
-1
2
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Wrist-mounted grenade launcher
Wrist-mounted grenade launcher
12"
Assault D3
4
-1
1
Blast
Blast
Xiphon missile battery
Xiphon missile battery
60"
Heavy 3
7
-2
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Astartes chainsword
Astartes chainsword
Melee
Melee
User
-1
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Auto boltstorm gauntlet (melee)
Auto boltstorm gauntlet (melee)
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
Blood Biter
Blood Biter
Melee
Melee
+2
-1
2
Each time an attack is made with this weapon against an INFANTRY unit, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage.
Each time an attack is made with this weapon against an INFANTRY unit, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage.
Boltstorm gauntlet (melee)
Boltstorm gauntlet (melee)
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Brutalis fist
Brutalis fist
Melee
Melee
x2
-3
D3+3
-
Brutalis talon
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Brutalis talon
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Strike
 - Strike
Melee
Melee
x2
-4
D3+3
Each time an attack is made with this weapon profile, you can re-roll the wound roll.
Each time an attack is made with this weapon profile, you can re-roll the wound roll.
 - Sweep
 - Sweep
Melee
Melee
User
-3
1
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Chainfist
Chainfist
Melee
Melee
x2
-4
D3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Champion’s blade
Champion’s blade
Melee
Melee
User
-2
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Combat knife
Combat knife
Melee
Melee
User
0
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Crozius arcanum
Crozius arcanum
Melee
Melee
+2
-1
2
-
Crushing tracks
Crushing tracks
Melee
Melee
User
-2
D3
-
+0..5
Dreadnought chainfist
+0..5
Dreadnought chainfist
Melee
Melee
x2
-4
2D3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
+0..20
Dreadnought combat weapon
+0..20
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
Eviscerator
Eviscerator
Melee
Melee
+3
-4
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Executioner relic blade
Executioner relic blade
Melee
Melee
+3
-3
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Fenrisian great axe
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Fenrisian great axe
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Cleave
 - Cleave
Melee
Melee
+4
-3
D3+3
Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll.
 - Scythe
 - Scythe
Melee
Melee
User
-3
1
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Flamestorm gauntlet (melee)
Flamestorm gauntlet (melee)
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Force axe
Force axe
Melee
Melee
+2
-2
D3
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
Force sword
Force sword
Melee
Melee
+1
-3
D3
-
Goldenfang
Goldenfang
Melee
Melee
+1
-3
2
Each time the bearer fights, if it made a charge move this turn, it makes D3 additional attacks with this weapon.
Each time the bearer fights, if it made a charge move this turn, it makes D3 additional attacks with this weapon.
Great wolf claw
Great wolf claw
Melee
Melee
+4
-2
3
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
+12
Heavy thunder hammer
+12
Heavy thunder hammer
Melee
Melee
x2
-3
4
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Invictor fist
Invictor fist
Melee
Melee
x2
-3
3
-
Ironclad combat weapon
Ironclad combat weapon
Melee
Melee
x2
-3
3
-
Leviathan siege claw
Leviathan siege claw
Melee
Melee
x2
-3
3
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Leviathan siege drill
Leviathan siege drill
Melee
Melee
x2
-4
2D3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
+0..5
Lightning claw
+0..5
Lightning claw
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Master-crafted power axe
Master-crafted power axe
Melee
Melee
+2
-2
2
-
+0..5
Master-crafted power sword
+0..5
Master-crafted power sword
Melee
Melee
+1
-3
2
-
Mechadendrite
Mechadendrite
Melee
Melee
+1
0
1
Each time the bearer fights, it makes 2 additional attacks with this weapon.
Each time the bearer fights, it makes 2 additional attacks with this weapon.
Omnissian power axe
Omnissian power axe
Melee
Melee
+2
-2
2
-
Paired combat blades
Paired combat blades
Melee
Melee
User
-1
1
-
+0..5
Power axe
+0..5
Power axe
Melee
Melee
+2
-2
1
-
+0..10
Power fist
+0..10
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
+0..4
Power lance
+0..4
Power lance
Melee
Melee
+2
-1
1
-
+0..5
Power maul
+0..5
Power maul
Melee
Melee
+3
-1
1
-
+0..5
Power sword
+0..5
Power sword
Melee
Melee
+1
-3
1
-
Redemptor fist
Redemptor fist
Melee
Melee
x2
-3
D3+3
-
Relic blade
Relic blade
Melee
Melee
+3
-3
2
-
Seismic hammer
Seismic hammer
Melee
Melee
x2
-4
5
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Servo-arm
Servo-arm
Melee
Melee
x2
-2
3
Each time the bearer fights, no more than one attack can be made with each servo-arm.
Each time the bearer fights, no more than one attack can be made with each servo-arm.
Siege drills
Siege drills
Melee
Melee
x2
-4
3
-
Tempest hammer
Tempest hammer
Melee
Melee
x2
-3
3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Termite drill
Termite drill
Melee
Melee
x2
-4
D3+3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.
The Ghost Razors
The Ghost Razors
Melee
Melee
+1
-3
2
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
The Indynabula Array
The Indynabula Array
Melee
Melee
+1
-1
1
Each time the bearer fights, it makes 2 additional attacks with this weapon.
Each time the bearer fights, it makes 2 additional attacks with this weapon.
+0..12
Thunder hammer
+0..12
Thunder hammer
Melee
Melee
x2
-2
3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
+0..5
Xenophase blade
+0..5
Xenophase blade
Melee
Melee
+1
-4
1
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.

Other Wargear

OTHER WARGEAR
ABILITIES 
Armorium cherub
Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again.

Designer’s Note: We recommend placing an Armorium Cherub model next to the unit as a reminder, removing it once this ability has been used (an Armorium Cherub does not count as a model for any rules purposes).
Armorium cherub
Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again.

Designer’s Note: We recommend placing an Armorium Cherub model next to the unit as a reminder, removing it once this ability has been used (an Armorium Cherub does not count as a model for any rules purposes).
Auto launchers
The bearer has the SMOKESCREEN keyword.
Auto launchers
The bearer has the SMOKESCREEN keyword.
Blizzard shield
The bearer has a 4+ invulnerable save.
Blizzard shield
The bearer has a 4+ invulnerable save.
Centurion assault launcher
While the bearer is on the battlefield, its unit has the ASSAULT LAUNCHERS keyword.
Centurion assault launcher
While the bearer is on the battlefield, its unit has the ASSAULT LAUNCHERS keyword.
+0..3
Combat shield
The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
+0..3
Combat shield
The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
Communication relay
In your Command phase, if your WARLORD is embarked within the bearer, you gain 1CP.
Communication relay
In your Command phase, if your WARLORD is embarked within the bearer, you gain 1CP.
+15
Explorator Augury Web
Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 ASTRAL CLAWS INFANTRY models instead of 10.
+15
Explorator Augury Web
Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 ASTRAL CLAWS INFANTRY models instead of 10.
Grapnel launcher
The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn.
Grapnel launcher
The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn.
Haywire Mine
Once per battle, when an enemy unit finishes a charge move within Engagement Range of the bearer’s unit, the bearer can use its Haywire mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds (if it has the VEHICLE keyword, it suffers 3 mortal wounds instead).

Designer’s Note: We recommend placing a Haywire Mine model next to the bearer as a reminder, removing it once this ability has been used (a Haywire Mine does not count as a model for any rules purposes).
Haywire Mine
Once per battle, when an enemy unit finishes a charge move within Engagement Range of the bearer’s unit, the bearer can use its Haywire mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds (if it has the VEHICLE keyword, it suffers 3 mortal wounds instead).

Designer’s Note: We recommend placing a Haywire Mine model next to the bearer as a reminder, removing it once this ability has been used (a Haywire Mine does not count as a model for any rules purposes).
+15
Heavy Armour
The bearer has a 5+ invulnerable save.
+15
Heavy Armour
The bearer has a 5+ invulnerable save.
Helix gauntlet
Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0.
Helix gauntlet
Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0.
Infernum halo-launcher
Each time a ranged attack made by an AIRCRAFT model is allocated to the bearer, add 1 to any armour saving throw made against that attack.
Infernum halo-launcher
Each time a ranged attack made by an AIRCRAFT model is allocated to the bearer, add 1 to any armour saving throw made against that attack.
Infiltrator comms array
The bearer’s unit is always considered to be within range of the following aura abilities of any friendly ASTRAL CLAWS PHOBOS units that are on the battlefield: Rites of Battle; Tactical Precision.
Infiltrator comms array
The bearer’s unit is always considered to be within range of the following aura abilities of any friendly ASTRAL CLAWS PHOBOS units that are on the battlefield: Rites of Battle; Tactical Precision.
Ironclad assault launchers
The bearer has the ASSAULT LAUNCHERS keyword.
Ironclad assault launchers
The bearer has the ASSAULT LAUNCHERS keyword.
+0..30
Jump pack
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords.
+0..30
Jump pack
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords.
+0..20
Orbital comms array
In your Command phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+, that unit suffers D3 mortal wounds.
+0..20
Orbital comms array
In your Command phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+, that unit suffers D3 mortal wounds.
Reiver grav-chute
The bearer has the Death From Above ability.
Reiver grav-chute
The bearer has the Death From Above ability.
Relic shield
Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost.
Relic shield
Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost.
Shield dome
The bearer has a 5+ invulnerable save.
Shield dome
The bearer has a 5+ invulnerable save.
Smoke launchers
The bearer has the SMOKESCREEN keyword.
Smoke launchers
The bearer has the SMOKESCREEN keyword.
+0..5
Storm shield
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
+0..5
Storm shield
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
Targeter optics
Each time the bearer makes a ranged attack with a Heavy weapon, add 1 to that attack’s hit roll.
Targeter optics
Each time the bearer makes a ranged attack with a Heavy weapon, add 1 to that attack’s hit roll.
Teleport homer
Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" from any enemy models, or anywhere within 3" of a friendly <CHAPTER> model and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer ability.

Designer’s Notes: We recommend placing a Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Teleport Homer does not count as a model for any rules purposes).
Teleport homer
Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" from any enemy models, or anywhere within 3" of a friendly <CHAPTER> model and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer ability.

Designer’s Notes: We recommend placing a Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Teleport Homer does not count as a model for any rules purposes).
Thunderhawk cluster bombs
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound.
Thunderhawk cluster bombs
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound.
Vindicator siege shield
Each time a ranged attack is allocated to the bearer, add 1 to any armour saving throw made against that attack.
Vindicator siege shield
Each time a ranged attack is allocated to the bearer, add 1 to any armour saving throw made against that attack.

Absolvor bolt pistol used in the following datasheets:

Elites
HQ

Accelerator autocannon used in the following datasheets:

Fast Attack

Aiolos missile launcher used in the following datasheets:

Elites

Anvillus autocannon battery used in the following datasheets:

Elites

Arachnus heavy lascannon battery used in the following datasheets:

Elites

Arcus multi-launcher used in the following datasheets:

Heavy Support
Indirect Fire Weapons
An Indirect Fire weapon is one that can target units that are not visible to the bearer (e.g. mortars, smart-missile systems, impaler cannons, etc.). If such a weapon targets a unit that is not visible (i.e. no models in a target unit are visible to the firing unit when you selected it as a target), then each time an attack is made with that weapon against that target this phase, worsen the Ballistic Skill characteristic of that attack by 1 and add 1 to any armour saving throws made against that attack.

Artificer flamer used in the following datasheets:

HQ

Assault bolter used in the following datasheets:

Fast Attack
INFANTRY/other model

Assault cannon used in the following datasheets:

Elites
Venerable Dreadnought
Fast Attack
Flyers
HQ
Heavy Support

Assault plasma incinerator used in the following datasheets:

Heavy Support

Astartes grenade launcher used in the following datasheets:

Troops
Fast Attack
Elites

Astartes shotgun used in the following datasheets:

Fast Attack
Elites

Astraeus las-ripper used in the following datasheets:

Lords of War

Auto bolt rifle used in the following datasheets:

Troops
Elites

Auto boltstorm gauntlet (shooting) used in the following datasheets:

Elites

Auto-flamer used in the following datasheets:

HQ

Auto-plasma used in the following datasheets:

HQ

Autocannon used in the following datasheets:

Heavy Support

Bellicatus missile array used in the following datasheets:

Dedicated Transport

Bolt carbine used in the following datasheets:

Elites

Bolt pistol used in the following datasheets:


– may take Bolt pistol as an option.

Bolt rifle used in the following datasheets:

Troops
Elites

Bolt sniper rifle used in the following datasheets:

Heavy Support

Boltgun used in the following datasheets:


– may take Boltgun as an option.

Boltstorm gauntlet (shooting) used in the following datasheets:

HQ

Boreas air defence missiles used in the following datasheets:

Elites

Castellan launcher used in the following datasheets:

Heavy Support

Castellum air defence missiles used in the following datasheets:

Fortifications

Castellum battle cannon used in the following datasheets:

Fortifications

Castellum Icarus quad lascannon used in the following datasheets:

Fortifications

Centurion missile launcher used in the following datasheets:

Heavy Support

Cerberus launcher used in the following datasheets:

Dedicated Transport

Cerberus neutron pulse array used in the following datasheets:

Lords of War

Combi-bolter used in the following datasheets:

HQ
Elites

Combi-flamer used in the following datasheets:


– may take Combi-flamer as an option.

Combi-grav used in the following datasheets:


– may take Combi-grav as an option.

Combi-melta used in the following datasheets:


– may take Combi-melta as an option.

Combi-plasma used in the following datasheets:


– may take Combi-plasma as an option.

Combi-volkite used in the following datasheets:

Heavy Support

Contemptor plasma blaster used in the following datasheets:

Elites

Conversion beam cannon used in the following datasheets:

Elites
Heavy Support

Conversion beamer used in the following datasheets:

HQ

Cyclone missile launcher used in the following datasheets:

Elites

Cyclonic melta lance used in the following datasheets:

Elites

Deathstorm cannon array used in the following datasheets:

Fast Attack

Deathstorm missile array used in the following datasheets:

Fast Attack

Deathwind launcher used in the following datasheets:

Dedicated Transport

Demolisher cannon used in the following datasheets:

Heavy Support
Lords of War

Disintegration combi-gun used in the following datasheets:

Elites

Disintegration pistol used in the following datasheets:

Elites

Dreadhammer siege cannon used in the following datasheets:

Lords of War

Dreadnought inferno cannon used in the following datasheets:

HQ
Heavy Support

Excelsior combi-plasma used in the following datasheets:

HQ

Executor bolt rifle used in the following datasheets:

Troops

Executor heavy bolter used in the following datasheets:

Troops

Fellblade accelerator cannon used in the following datasheets:

Lords of War

Firefury missile battery used in the following datasheets:

Flyers

Flamer used in the following datasheets:

Fast Attack
Elites
Troops
HQ
Heavy Support

– may take Flamer as an option.

Flamestorm cannon used in the following datasheets:

Heavy Support

Flamestorm gauntlet (shooting) used in the following datasheets:

Elites

Forge bolter used in the following datasheets:

HQ

Frag grenades used in the following datasheets:

Fragstorm grenade launcher used in the following datasheets:

Elites
Invictor Tactical Warsuit
Redemptor Dreadnought
Heavy Support
Dedicated Transport
Fast Attack

Grav-cannon used in the following datasheets:

Heavy Support
Elites
Troops

– may take Grav-cannon as an option.

Grav-cannon and grav-amp used in the following datasheets:

HQ

Grav-flux bombard used in the following datasheets:

Elites

Grav-gun used in the following datasheets:

Fast Attack
Elites
Troops

– may take Grav-gun as an option.

Grav-pistol used in the following datasheets:


– may take Grav-pistol as an option.

Graviton blaster used in the following datasheets:

Elites

Graviton cannon used in the following datasheets:

Heavy Support

Grenade harness used in the following datasheets:

Elites

Hammerfall heavy bolter array used in the following datasheets:

Fortifications

Hammerfall heavy flamer array used in the following datasheets:

Fortifications

Hammerfall missile launcher used in the following datasheets:

Fortifications

Hammerstrike missile launcher used in the following datasheets:

Fast Attack

Hand flamer used in the following datasheets:


– may take Hand flamer as an option.

Havoc launcher used in the following datasheets:

Heavy Support

Heavy bolt pistol used in the following datasheets:

Troops
Elites
Fast Attack
HQ

Heavy bolt rifle used in the following datasheets:

Troops

Heavy bolter used in the following datasheets:


– may take Heavy bolter as an option.

Heavy flamer used in the following datasheets:


– may take Heavy flamer as an option.

Heavy laser destroyer used in the following datasheets:

Heavy Support

Heavy melta rifle used in the following datasheets:

Heavy Support

Heavy onslaught gatling cannon used in the following datasheets:

Elites
Heavy Support

Heavy plasma cannon used in the following datasheets:

Elites
Venerable Dreadnought
HQ
Heavy Support

– may take Heavy plasma cannon as an option.

Heavy plasma incinerator used in the following datasheets:

Heavy Support

Helfrost cannon used in the following datasheets:

Elites
Venerable Dreadnought

– may take Helfrost cannon as an option.

Helfrost pistol used in the following datasheets:

HQ

Helios launcher used in the following datasheets:

Heavy Support

Hellfire plasma carronade used in the following datasheets:

Elites

Hellstorm bolt rifle used in the following datasheets:

Troops

Hellstorm heavy bolter used in the following datasheets:

Troops

Hellstrike missile battery used in the following datasheets:

Lords of War

Herakles-pattern autocannon used in the following datasheets:

Heavy Support

Hunter-killer missile used in the following datasheets:

Hunter-slayer missile used in the following datasheets:

Heavy Support

Hurricane bolter used in the following datasheets:

Elites
Ironclad Dreadnought
Heavy Support
Flyers

Icarus ironhail heavy stubber used in the following datasheets:

Heavy Support

Icarus rocket pod used in the following datasheets:

Heavy Support
Gladiator Reaper
Gladiator Valiant
Elites

Icarus stormcannon used in the following datasheets:

Heavy Support
Flyers

Incendium cannon used in the following datasheets:

Elites

Inferno pistol used in the following datasheets:


– may take Inferno pistol as an option.

Infernus cannon used in the following datasheets:

Heavy Support

Instigator bolt carbine used in the following datasheets:

Heavy Support

Ironhail heavy stubber used in the following datasheets:

Heavy Support
Gladiator Reaper
Gladiator Valiant
Dedicated Transport
Lords of War

Ironhail skytalon array used in the following datasheets:

Dedicated Transport

Javelin missile launcher used in the following datasheets:

Fast Attack

Kheres-pattern assault cannon used in the following datasheets:

Elites

Krak grenades used in the following datasheets:

Krakstorm grenade launcher used in the following datasheets:

Heavy Support
Fast Attack

Kratos battlecannon used in the following datasheets:

Heavy Support

Lancer laser destroyer used in the following datasheets:

Heavy Support

Las fusil used in the following datasheets:

Heavy Support

Las-talon used in the following datasheets:

Heavy Support
Flyers

Lascannon used in the following datasheets:


– may take Lascannon as an option.

Laser destroyer used in the following datasheets:

Lords of War
Heavy Support

Laser volley cannon used in the following datasheets:

Heavy Support

Macro plasma incinerator used in the following datasheets:

Elites
Heavy Support

Magna-melta cannon used in the following datasheets:

Heavy Support

Marksman bolt carbine used in the following datasheets:

Troops

Master-crafted auto bolt rifle used in the following datasheets:

HQ

Master-crafted bolt rifle used in the following datasheets:

HQ

Master-crafted boltgun used in the following datasheets:

HQ

Master-crafted heavy bolt rifle used in the following datasheets:

HQ

Master-crafted instigator bolt carbine used in the following datasheets:

HQ

Master-crafted occulus bolt carbine used in the following datasheets:

HQ

Master-crafted special issue bolt pistol used in the following datasheets:

HQ

Master-crafted stalker bolt rifle used in the following datasheets:

HQ

Melta blast-gun used in the following datasheets:

Heavy Support

Melta destroyer used in the following datasheets:

Fast Attack

Melta rifle used in the following datasheets:

Heavy Support

Meltagun used in the following datasheets:

Fast Attack
Elites
Ironclad Dreadnought
Troops

– may take Meltagun as an option.

Missile launcher used in the following datasheets:

Elites
Dreadnought
Venerable Dreadnought
Heavy Support
Troops

– may take Missile launcher as an option.

Multi-melta used in the following datasheets:


– may take Multi-melta as an option.

Neo-volkite pistol used in the following datasheets:

Elites
HQ

Occulus bolt carbine used in the following datasheets:

Troops

Omega plasma array used in the following datasheets:

Heavy Support

Onslaught gatling cannon used in the following datasheets:

Fast Attack
Storm Speeder Hailstrike
Elites
Heavy Support

Phased conversion beamer used in the following datasheets:

HQ

Plasma blaster used in the following datasheets:

Elites

Plasma cannon used in the following datasheets:

Elites
Heavy Support
Troops

– may take Plasma cannon as an option.

Plasma cutter used in the following datasheets:

HQ
Heavy Support

Plasma destroyer used in the following datasheets:

Heavy Support

Plasma eradicator used in the following datasheets:

Lords of War

Plasma exterminator used in the following datasheets:

Fast Attack

Plasma gun used in the following datasheets:

Fast Attack
Elites
Troops

– may take Plasma gun as an option.

Plasma incinerator used in the following datasheets:

Heavy Support

Plasma pistol used in the following datasheets:


– may take Plasma pistol as an option.

Predator autocannon used in the following datasheets:

Heavy Support

Punisher rotary cannon used in the following datasheets:

Heavy Support

Quad heavy bolter used in the following datasheets:

Flyers
Heavy Support

Quad lascannon used in the following datasheets:

Lords of War

Quad launcher used in the following datasheets:

Heavy Support

Reaper autocannon used in the following datasheets:

Elites

Reductor pistol used in the following datasheets:

Elites

ROC missile launcher used in the following datasheets:

Flyers

Scorpius multi-launcher used in the following datasheets:

Heavy Support

Scout sniper rifle used in the following datasheets:

Elites

Siege melta array used in the following datasheets:

Lords of War

Skyhammer missile launcher used in the following datasheets:

Flyers
Stormtalon Gunship

Skyreaper battery used in the following datasheets:

Lords of War

Skyspear missile launcher used in the following datasheets:

Heavy Support

Special issue bolt carbine used in the following datasheets:

HQ

Special issue bolt pistol used in the following datasheets:

Elites

Special issue boltgun used in the following datasheets:

Elites

Spectre-pattern bolter used in the following datasheets:

HQ

Stalker bolt rifle used in the following datasheets:

Troops
Elites

Storm bolter used in the following datasheets:


– may take Storm bolter as an option.

Storm cannon used in the following datasheets:

Elites

Stormfury missiles used in the following datasheets:

Fast Attack

Stormstrike missile launcher used in the following datasheets:

Flyers

Superfrag rocket launcher used in the following datasheets:

Heavy Support

Superkrak rocket launcher used in the following datasheets:

Heavy Support

Tarantula air defence missiles used in the following datasheets:

Fortifications

Tarantula twin heavy bolter used in the following datasheets:

Fortifications

Tarantula twin lascannon used in the following datasheets:

Fortifications

Tempest bolter used in the following datasheets:

Heavy Support

Tempest salvo launcher used in the following datasheets:

Fast Attack

Terrax heavy flamer used in the following datasheets:

Dedicated Transport

Terrax melta cutter used in the following datasheets:

Dedicated Transport

Terrax storm bolter used in the following datasheets:

Dedicated Transport

Thunderfire cannon used in the following datasheets:

Heavy Support

Thunderhawk heavy cannon used in the following datasheets:

Lords of War

Thunderstrike las-talon used in the following datasheets:

Fast Attack

Turbo-laser destructor used in the following datasheets:

Lords of War

Twin accelerator autocannon used in the following datasheets:

Heavy Support

Twin assault cannon used in the following datasheets:

Heavy Support
Dedicated Transport
Flyers
Stormtalon Gunship
Fortifications