STRENGTH OF THE PRIMARCH1CP
Salamanders – Battle Tactic Stratagem
When facing the largest enemies, Vulkan’s sons draw upon their gene-sire’s titanic might, their strength terrible to behold.
Use this Stratagem at the start of the
Fight phase. Select one
SALAMANDERS unit from your army. Until the end of that phase, add 1 to the Strength characteristic of models in that unit, and when resolving an attack made with a melee weapon by a model in that unit, on an unmodified
wound roll of 6 double the Damage characteristic of that weapon for that attack.
THE CRUCIBLE OF BATTLE1CP
Salamanders – Battle Tactic Stratagem
Only where the battle is fiercest and the enemy can be faced eye to eye can the Salamanders truly be tested.
Use this Stratagem in the
Shooting or
Fight phase, when a
SALAMANDERS CORE or
SALAMANDERS CHARACTER unit from your army is chosen to shoot or fight with. Until the end of that phase, when resolving an attack made by a model in that unit, add 1 to the
wound roll.
DEVOUT PUSH1CP
Black Templars – Battle Tactic Stratagem
With a zealous cry, the Black Templars press forward towards victory.
Use this Stratagem at the start of the
Fight phase. Select one
BLACK TEMPLARS CORE or
BLACK TEMPLARS CHARACTER unit from your army, then select one of the following:
- If that unit is not within Engagement Range of an enemy unit, make a Normal Move of up to 3" with that unit. It must end this move either closer to the closest enemy unit or closer to the closest objective marker. That unit cannot use this move to embark within a TRANSPORT model.
- If that unit is within Engagement Range of any enemy units, make a pile-in move with that unit.
BOLTER DRILL2CP
Imperial Fists – Battle Tactic Stratagem
The sons of Dorn maintain strict fire discipline, standing shoulder to shoulder as they unleash devastating volleys of bolt rounds into the foe.
Use this Stratagem in your
Shooting phase, when you choose an
IMPERIAL FISTS CORE or
IMPERIAL FISTS CHARACTER unit from your army to shoot with. Until the end of that phase, when resolving an attack made by a model in that unit with a
bolt weapon, an unmodified
hit roll of 6 scores 1 additional hit.
CRUSADER’S WRATH2CP
Black Templars – Battle Tactic Stratagem
At a critical point in the battle, the Black Templar host channels its fervour into their strikes, breaking the back of the enemy force in a hatred-fuelled flurry of blows.
Use this Stratagem in your
Command phase, if the
Assault doctrine is active for your army. Until the start of your next Command phase, each time a
BLACK TEMPLARS model from your army makes an attack with a
Pistol or
Melee weapon, on an unmodified
wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. This is cumulative with the bonus from the Assault Doctrine. You can only use this Stratagem once.
CAST OUT THY BLACKENED SOUL2CP
Exorcists – Battle Tactic Stratagem
Daemonic possession gives each battle-brother of the Exorcists a personal revelation about the nature of daemonkind, and with this knowledge they banish their foe.
Use this Stratagem in your
Shooting phase, when an
EXORCISTS CORE or
EXORCISTS CHARACTER unit from your army is selected to shoot, or the
Fight phase, when an
EXORCISTS CORE or
EXORCISTS CHARACTER unit from your army is selected to fight. Select one enemy
CHAOS DAEMON unit within 12" of that unit. Until the end of the phase, each time a model in that friendly unit makes an attack against that enemy unit, you can re-roll the
wound roll.
SKOVAKARAH UHL ZAÛRN!1CP/2CP
Emperor’s Spears – Battle Tactic Stratagem
The battle cry of the Emperor’s Spears is the call that precedes their red work.
Use this Stratagem in the
Fight phase, when an
EMPEROR’S SPEARS CORE or
EMPEROR’S SPEARS CHARACTER unit from your army that made a
charge move, was charged or
performed a Heroic Intervention this turn is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack, add 1 to that attack’s
wound roll. If that unit contains 5 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
HEALING BALMS1CP
Space Wolves – Battle Tactic Stratagem
Learned in arcane biomechanics and chirurgery, Wolf Priests apply their rough surgery, shamanistic rites and medicinal balms to drag warriors back from the gates of Morkai’s realm of death.
Use this Stratagem at the end of your
Movement phase. Select one
SPACE WOLVES INFANTRY,
SPACE WOLVES BIKER or
SPACE WOLVES CAVALRY model from your army within 3" of a friendly
SPACE WOLVES WOLF PRIEST to be healed. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
LAY LOW THE TYRANTS1CP
Raven Guard – Battle Tactic Stratagem
Those who would abuse their strength to oppress the weak and humble are amongst the Raven Guard’s most favoured prey.
Use this Stratagem when a
RAVEN GUARD INFANTRY unit or
RAVEN GUARD BIKER unit from your army is chosen to fight with in the
Fight phase. Until the end of the phase, when resolving an attack made by a model in that unit against a
CHARACTER unit that is not a
VEHICLE, or against a unit that is not a
VEHICLE and contains any models with a Wounds characteristic of 4 or more, add 1 to the
wound roll.
WIND-SWIFT2CP
White Scars – Battle Tactic Stratagem
It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war.
Use this Stratagem in your
Movement phase after a
WHITE SCARS unit (excluding
ARTILLERY) from your army has made a
Normal Move or has
Fallen Back. That unit can make an
Advance move. Until the end of the turn, that unit cannot shoot,
declare a charge or attempt to
manifest any psychic powers.
SONS OF GUILLIMAN1CP
Ultramarines – Battle Tactic Stratagem
Ultramarines fight as the Codex dictates, eschewing individual glory to function as a disciplined, cohesive killing machine.
Use this Stratagem when an
ULTRAMARINES INFANTRY or
ULTRAMARINES BIKER unit from your army is chosen to shoot with in your
Shooting phase or fight with in the
Fight phase. If that unit has the Troops
Battlefield Role, until the end of that phase, when resolving an attack made by that unit, you can re-roll a
hit roll. Otherwise, until the end of that phase, when resolving an attack made by that unit, you can re-roll a hit roll of 1.
COMBAT REVIVAL1CP
Adeptus Astartes – Epic Deed Stratagem
With decades of experience, the Apothecary confidently works with at high speed to return wounded brothers to the fray.
Use this Stratagem at the end of your
Movement phase. Select one
<CHAPTER><CHAPTER>BLACK TEMPLARSBLOOD ANGELSDARK ANGELSDEATHWATCHIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSASTRAL CLAWSBLOOD RAVENSCARCHARODONSCRIMSON FISTSEMPEROR’S SPEARSEXECUTIONERSEXORCISTSFIRE ANGELSFIRE HAWKSFLESH TEARERSHOWLING GRIFFONSLAMENTERSMANTIS WARRIORSMARINES ERRANTMINOTAURSNOVAMARINESRAPTORSRED SCORPIONSSILVER TEMPLARSSONS OF MEDUSASTAR PHANTOMSTIGER CLAWSTOME KEEPERSWOLFSPEAR APOTHECARY unit from your army and then select one friendly
<CHAPTER><CHAPTER>BLACK TEMPLARSBLOOD ANGELSDARK ANGELSDEATHWATCHIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSASTRAL CLAWSBLOOD RAVENSCARCHARODONSCRIMSON FISTSEMPEROR’S SPEARSEXECUTIONERSEXORCISTSFIRE ANGELSFIRE HAWKSFLESH TEARERSHOWLING GRIFFONSLAMENTERSMANTIS WARRIORSMARINES ERRANTMINOTAURSNOVAMARINESRAPTORSRED SCORPIONSSILVER TEMPLARSSONS OF MEDUSASTAR PHANTOMSTIGER CLAWSTOME KEEPERSWOLFSPEAR INFANTRY or
<CHAPTER><CHAPTER>BLACK TEMPLARSBLOOD ANGELSDARK ANGELSDEATHWATCHIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSASTRAL CLAWSBLOOD RAVENSCARCHARODONSCRIMSON FISTSEMPEROR’S SPEARSEXECUTIONERSEXORCISTSFIRE ANGELSFIRE HAWKSFLESH TEARERSHOWLING GRIFFONSLAMENTERSMANTIS WARRIORSMARINES ERRANTMINOTAURSNOVAMARINESRAPTORSRED SCORPIONSSILVER TEMPLARSSONS OF MEDUSASTAR PHANTOMSTIGER CLAWSTOME KEEPERSWOLFSPEAR BIKER unit (excluding an
INVADER ATV SQUAD) that is not at its
Starting Strength and is within 3" of that
<CHAPTER><CHAPTER>BLACK TEMPLARSBLOOD ANGELSDARK ANGELSDEATHWATCHIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSASTRAL CLAWSBLOOD RAVENSCARCHARODONSCRIMSON FISTSEMPEROR’S SPEARSEXECUTIONERSEXORCISTSFIRE ANGELSFIRE HAWKSFLESH TEARERSHOWLING GRIFFONSLAMENTERSMANTIS WARRIORSMARINES ERRANTMINOTAURSNOVAMARINESRAPTORSRED SCORPIONSSILVER TEMPLARSSONS OF MEDUSASTAR PHANTOMSTIGER CLAWSTOME KEEPERSWOLFSPEAR APOTHECARY. One of the selected unit's destroyed models is returned to its unit with its full wounds remaining.
ONLY IN DEATH DOES DUTY END2CP
Adeptus Astartes – Epic Deed Stratagem
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
Use this Stratagem in the
Fight phase, when an
ADEPTUS ASTARTES CHARACTER model from your army that has not already been selected to fight this phase is destroyed. Do not remove that model from play - it can fight after the attacking model’s unit has finished
making attacks. After resolving the destroyed model’s attacks, it is then removed.
FOR THE EMPEROR’S HONOUR!2CP
Black Templars – Epic Deed Stratagem
Filled with the spirit of Sigismund, this warrior roars a challenge to his foes, daring them to face him in single combat.
Use this Stratagem in the
Fight phase. Select one
BLACK TEMPLARS CHARACTER unit (excluding
VEHICLE units) from your army and one enemy
CHARACTER unit. Until the end of the phase, each time that enemy
CHARACTER unit is selected to fight, if the selected
BLACK TEMPLARS CHARACTER unit is within
Engagement Range of that enemy
CHARACTER unit when your opponent is selecting targets for its attacks, those attacks can only target the selected
BLACK TEMPLARS CHARACTER unit.
DEED WORTHY OF A SAGA2CP
Space Wolves – Epic Deed Stratagem
Legendary deeds in the midst of battle are an intoxicating mead. Those of the hero’s retinue are inspired to greater feats of daring and valour, proving themselves worthy of their champion.
Use this Stratagem in any phase, when a
SPACE WOLVES CHARACTER model (excluding
VEHICLE models) from your army that does not have a Warlord Trait meets the requirements for a
Deed. At the end of the phase, until the end of the battle, that model gains the Saga ability associated with that Deed.
RISE FROM THE ASHES2CP
Salamanders – Epic Deed Stratagem
The sons of Vulkan have always evinced a tenacious hold upon life while their enemies yet live.
Use this Stratagem in any phase, when a SALAMANDERS CHARACTER model from your army is destroyed. At the end of that phase, roll one D6; on a 4+ return that model to play with 1 wound remaining, placing it as close as possible to its previous position and more than 1" away from any enemy models. This Stratagem cannot be used on the same model more than once per battle.
ANGEL’S SACRIFICE1CP
Blood Angels – Epic Deed Stratagem
The Blood Angels would gladly put themselves in harm’s way to protect others, exemplifying the sacrifice of Sanguinius.
Use this Stratagem in the
Fight phase. Select one
BLOOD ANGELS CHARACTER unit (excluding
VEHICLE units) from your army. Until the end of the phase, each time an enemy unit is selected to fight, if a model in that unit is within
Engagement Range of that
CHARACTER unit when your opponent is selecting targets for its attacks, those attacks can only target that
CHARACTER unit.
ORISON CULT1CP/2CP
Exorcists – Requisition Stratagem
The Chapter houses a series of cults, each a proud sub-sect with traditions and associations concerning the role of a battle-brother on the battlefield.
Use this Stratagem before the battle, when you are mustering your army, if every unit in your army has the
ADEPTUS ASTARTES keyword (excluding
AGENT OF THE IMPERIUM and
UNALIGNED units). Select one
EXORCISTS CORE or
EXORCISTS CHARACTER unit from your army, then select one
combat doctrine. Once per battle, in your
Command phase, you can select that combat doctrine to be active for that unit instead of any other combat doctrine until the start of your next Command phase. If that unit contains 5 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
WARRIOR OF LEGEND1CP
Space Wolves – Requisition Stratagem
The greatest champions of Fenris have hunted near-mythical monsters, bested dark champions and waded through seas of blood - throughout all, howling with joy in the face of death.
Use this Stratagem after nominating a
SPACE WOLVES CHARACTER model that is not a named character to be your
WARLORD. You can generate one additional Warlord Trait for them; this must be from the
Space Wolves Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results) and that model has access to each
Saga associated with their Warlord Traits. You can only use this Stratagem once.
ANGEL EXEMPLAR1CP
Blood Angels – Requisition Stratagem
The noble lords of the Blood Angels are mighty warriors indeed, but even within this exalted brotherhood, some heroic individuals stand out amongst their peers.
Use this Stratagem after nominating a
BLOOD ANGELS CHARACTER model that is not a named character to be your
WARLORD. You can generate one additional Warlord Trait for them. If this model is from the Blood Angels or one of their
successor Chapters (other than the Flesh Tearers), this must be from the
Blood Angels Warlord Traits table. If this model is from the Flesh Tearers Chapter, this must be from the
Flesh Tearers Warlord Traits table instead. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
HONOURED BY THE ARX ANGELICUM1CP
Blood Angels – Requisition Stratagem
In extremis, the Chapter Master of the Blood Angels will bestow one of their treasured relics to a worthy champion from one of their successor Chapters.
Use this Stratagem after nominating a model drawn from a
Blood Angels successor Chapter to be your
WARLORD. You can give one
Relic of the Angels to a
CHARACTER model in your army that is drawn from a Blood Angels successor Chapter instead of giving them a
Special-issue Wargear Relic or a
Chapter Relic from Codex: Space Marines. If you do, replace the
BLOOD ANGELS keyword in all instances on that Relic (if any) with that model’s successor Chapter keyword. You can only use this Stratagem once.
PARAGON OF THE CHAPTER1CP
Dark Angels – Requisition Stratagem
The Dark Angels’ commanders are expected to have prodigious tactical and martial skills. Even in this elite group, some individuals stand out.
Use this Stratagem after nominating a
DARK ANGELS CHARACTER model that is not a named character to be your
WARLORD. Generate one additional Warlord Trait for them; this must be from the
Dark Angels Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, reroll duplicate results). You can only use this Stratagem once.
HONOURED BY THE ROCK1CP
Dark Angels – Requisition Stratagem
It is not unheard of for the Dark Angels to bestow ancient relics to worthy warriors of their successor Chapters.
Use this Stratagem after nominating a model drawn from a
Dark Angels successor Chapter to be your
WARLORD. You can give one
Relic of the Rock to a
CHARACTER model from your army that is drawn from a Dark Angels successor Chapter instead of giving them a
Special-issue Wargear Relic or a
Chapter Relic from Codex: Space Marines. If you do, replace the
DARK ANGELS keyword in all instances on that Relic (if any) with that model’s successor Chapter keyword. You can only use this Stratagem once.
A VIGIL UNMATCHED1CP
Deathwatch – Requisition Stratagem
Some of the Deathwatch’s champions have unparalleled records of service, their capacity for slaying the xenos a true gift.
Use this Stratagem after nominating a
DEATHWATCH CHARACTER model that is not a named character to be your
WARLORD. You can generate one additional Warlord Trait for them from the
Deathwatch Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
RELIC OF THE CHAPTER1CP
Adeptus Astartes – Requisition Stratagem
In times of great need, the Space Marine Chapters will unleash the full power of their armouries, equipping their battle-brothers with artefacts of extraordinary power.
Use this Stratagem before the battle, when you are mustering your army, if your
WARLORD has the
ADEPTUS ASTARTES keyword. Select one
ADEPTUS ASTARTES CHARACTER model from your army and give them one
Chapter Relic (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
HERO OF THE CHAPTER1CP
Adeptus Astartes – Requisition Stratagem
Every Space Marine is a champion in their own right, a posthuman demigod who stands between Mankind and the darkness.
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS ASTARTES keyword. Select one ADEPTUS ASTARTES CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model it is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
TEMPERED BY WISDOM1CP
White Scars – Requisition Stratagem
The heroes of the White Scars are storied veterans who combine cunning and experience with red-handed ferocity.
Use this Stratagem after nominating a
WHITE SCARS CHARACTER model that is not a named character to be your
WARLORD. You can generate one additional Warlord Trait for them; this must be from the
White Scars Warlord Traits table. All of the Warlord Traits your army includes must be different (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
GIFT OF THE KHANS1CP
Space Marines – Requisition Stratagem
Bequeathed by the White Scars, a relic of Chogoris is a mighty boon indeed.
Use this Stratagem after nominating a model drawn from a
White Scars successor Chapter to be your
WARLORD. You can give one
Relic of Chogoris to a
CHARACTER model from your army that is drawn from a White Scars successor Chapter instead of giving them a
Special-issue Wargear Relic or a
Chapter Relic from Codex: Space Marines. If you do, replace the
WHITE SCARS keyword in all instances on that Relic (if any) with that model’s
<CHAPTER><CHAPTER>BLACK TEMPLARSBLOOD ANGELSDARK ANGELSDEATHWATCHIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSASTRAL CLAWSBLOOD RAVENSCARCHARODONSCRIMSON FISTSEMPEROR’S SPEARSEXECUTIONERSEXORCISTSFIRE ANGELSFIRE HAWKSFLESH TEARERSHOWLING GRIFFONSLAMENTERSMANTIS WARRIORSMARINES ERRANTMINOTAURSNOVAMARINESRAPTORSRED SCORPIONSSILVER TEMPLARSSONS OF MEDUSASTAR PHANTOMSTIGER CLAWSTOME KEEPERSWOLFSPEAR keyword. You can only use this Stratagem once per battle.
EXEMPLAR OF THE CHAPTER1CP
Ultramarines – Requisition Stratagem
The heroes of the Ultramarines do not rest on their laurels. Rather, they strive all the harder to excel, for they recognise that only through excellence can they and their warriors prevail.
Use this Stratagem after nominating an
ULTRAMARINES model that is not a named character to be your
WARLORD. You can generate one additional Warlord Trait for them; this must be from the
Ultramarines Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
HONOURED BY MACRAGGE1CP
Space Marines – Requisition Stratagem
It is not unheard of for the revered relics of the Ultramarines to be bestowed for a time upon a worthy successor Chapter as a mark of honour and respect.
Use this Stratagem after nominating a model drawn from an
Ultramarines successor Chapter to be your
WARLORD. You can give one
Relic of Macragge to a
CHARACTER model from your army that is drawn from an Ultramarines successor Chapter instead of giving them a
Special-issue Wargear Relic or a
Chapter Relic from Codex: Space Marines. If you do, replace the
ULTRAMARINES keyword in all instances on that Relic (if any) with that model’s
<CHAPTER> keyword. You can only use this Stratagem once per battle.
MASTER OF THE TRIFOLD PATH1CP
Raven Guard – Requisition Stratagem
The most accomplished leaders of the Raven Guard are masters of every strategic doctrine laid down by Corvus Corax.
Use this Stratagem after nominating a
RAVEN GUARD CHARACTER model that is not a named character to be your
Warlord. You can generate one additional Warlord Trait for them; this must be from the
Raven Guard Warlord Traits table. All of the Warlord Traits your army includes must be different (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
TOKEN OF BROTHERHOOD1CP
Raven Guard – Requisition Stratagem
Pomp and ceremony are of little worth to Corax’s gene-sons, who instead favour tangible acts of faith and comradeship.
Use this Stratagem after nominating a model drawn from a
Raven Guard successor Chapter to be your
Warlord. You can give one
Relic of the Ravenspire to a
CHARACTER model from your army that is drawn from a Raven Guard successor Chapter instead of giving them a
Special-issue Wargear Relic or a
Chapter Relic from Codex: Space Marines. If you do, replace the
RAVEN GUARD keyword in all instances on that Relic (if any) with that model’s
<CHAPTER> keyword. You can only use this Stratagem once per battle.
COGITATED MARTYRDOM1CP
Iron Hands – Requisition Stratagem
It is not a difficult sum for a warrior of the Iron Hands to cogitate, that his commanding officers’ lives are worth more to the Imperium than his own.
Use this Stratagem at the start of the
Shooting phase. Select one
IRON HANDS INFANTRY unit from your army. Until the end of the phase, when a friendly
IRON HANDS CHARACTER model (excluding
VEHICLE models) within 3" of that unit would lose any wounds as a result of an attack made against that model, that unit can attempt to intercept that attack. Roll one D6 before any rolls to ignore wounds (e.g.
The Flesh is Weak, Adamantine Mantle etc.) are made; on a 2+ that model does not lose those wounds and that unit suffers 1
mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.
PARAGON OF IRON1CP
Iron Hands – Requisition Stratagem
This warrior has absorbed well the lessons his Primarch taught, and has mastered his Chapter’s ways of war.
Use this Stratagem before the battle, after nominating an
IRON HANDS CHARACTER model that is not a named character to be your
WARLORD. You can generate one additional Warlord Trait for them; this must be from the
Iron Hands Warlord Traits table. All of the Warlord Traits your army includes must be different (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
CHAMPION OF BLADES1CP
Imperial Fists – Requisition Stratagem
Victory in the Feast of Blades brings rewards of favour and recognition for he who earns them.
Use this Stratagem after nominating a model drawn from an
Imperial Fists successor Chapter to be your
WARLORD. You can give one
Relic of the Fists to a
CHARACTER model from your army that is drawn from an Imperial Fists successor Chapter instead of giving them a
Special-issue Wargear Relic or a
Chapter Relic from Codex: Space Marines. If you do, replace the
IMPERIAL FISTS and
CRIMSON FISTS keywords in all instances on that Relic (if any) with that model’s
<CHAPTER> keyword. You can only use this Stratagem once per battle.
A TROPHY BESTOWED1CP
Space Wolves – Requisition Stratagem
There are few more meaningful tokens of brotherhood among the sons of Russ than the gifting of a war trophy - heavy with glory and steeped in tales of honour -from one warrior to another.
Use this Stratagem after nominating a model drawn from a Space Wolves successor Chapter to be your
WARLORD. You can give one
Relic of the Fang to a
CHARACTER model from your army that is drawn from a Space Wolves successor Chapter instead of giving them a
Special-issue Wargear Relic or a
Chapter Relic from Codex: Space Marines. If you do, replace the Space Wolves keyword in all instances on that Relic (if any) with that model’s successor Chapter keyword. You can only use this Stratagem once.
HEIR OF SIGISMUND1CP
Black Templars – Requisition Stratagem
The leaders of the Black Templars must seek to emulate the example set by Sigismund himself, exhibiting strategic excellence worthy of the sons of Dorn. Such warriors command the greatest hosts, and leave a legacy of successful crusades behind them.
Use this Stratagem after nominating a
BLACK TEMPLARS CHARACTER model that is not a named character to be your
WARLORD. Generate one additional Warlord Trait for them; this must be from the
Black Templars Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
TRUST OF PROMETHEUS1CP
Salamanders – Requisition Stratagem
The respect of the Salamanders is not easily earned, but the trust so forged is sealed by the giving of powerful artefacts.
Use this Stratagem after nominating a model drawn from a
Salamanders successor Chapter to be your
WARLORD. You can give one
Relic of Nocturne to a
CHARACTER model from your army that is drawn from a Salamanders successor Chapter instead of giving them a
Special-issue Wargear Relic or a
Chapter Relic from Codex: Space Marines. If you do, replace the
SALAMANDERS keyword in all instances on that Relic (if any) with that model’s
<CHAPTER> keyword. You can only use this Stratagem once per battle.
SENTINEL OF TERRA1CP
Imperial Fists – Requisition Stratagem
The most accomplished officers amongst the Imperial Fists’ ranks are true paragons of battle, masters of the Codex Astartes’ tenets and unfaltering heroes to the last.
Use this Stratagem after nominating an
IMPERIAL FISTS CHARACTER model that is not a named character to be your
WARLORD. You can generate one additional
Warlord Trait for them; this must be from the
Imperial Fists Warlord Traits table. All of the Warlord Traits your army includes must be different (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
EXEMPLAR OF THE PROMETHEAN CREED1CP
Salamanders – Requisition Stratagem
The greatest heroes of Nocturne are embodiments of Vulkan’s tenets and living monuments to his nobility.
Use this Stratagem after nominating a
SALAMANDERS model that is not a named character to be your
WARLORD. You can generate one additional
Warlord Trait for them; this must be from the
Salamanders Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
SQUAD DOCTRINES1CP
Ultramarines – Strategic Ploy Stratagem
Each squad within an Ultramarines strike force at war is ready to switch to a new combat doctrine at a moment’s notice.
Use this Stratagem at the start of your
Movement phase. Select one
ULTRAMARINES INFANTRY or
ULTRAMARINES BIKER unit from your army, then select either the
Devastator,
Tactical or
Assault Doctrine. Until the start of your next Movement phase, that unit gains the bonus of that combat doctrine instead of the active combat doctrine.
CHOGORIAN THUNDERBOLTS1CP
White Scars – Strategic Ploy Stratagem
White-armoured bikers hit the enemy lines like fulminating spears of lightning from the glowering clouds of Chogoris.
Use this Stratagem when a WHITE SCARS BIKER unit from your army finishes a charge move. For each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; for each roll of a 6, that enemy unit suffers 1 mortal wound.
HUNTERS’ FUSILLADE1CP
White Scars – Strategic Ploy Stratagem
White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle.
Use this Stratagem when a WHITE SCARS unit from your army Advances. Until the end of the turn, Heavy weapons and Rapid Fire weapons models in that unit are equipped with are treated as Assault weapons (e.g. a Rapid Fire 2 weapon is treated as an Assault 2 weapon).
BESTIAL NATURE1CP
Space Wolves – Strategic Ploy Stratagem
Every son of Russ feels the instinctive feral impulses flood through them in battle, a howling and vicious urge to hunt.
Use this Stratagem in your
Command phase if a
combat doctrine is active for your army. Select one
SPACE WOLVES INFANTRY,
SPACE WOLVES CAVALRY or
SPACE WOLVES BIKER unit from your army. Until the start of your next Command phase, that unit gains the bonus of the Assault Doctrine instead of the active combat doctrine.
BUTCHERED QUARRY1CP
White Scars – Strategic Ploy Stratagem
Many attempt to flee from the White Scars’ wrath like prey put to flight. Yet the huntsmen of Chogoris are not so easily evaded.
Use this Stratagem when an enemy unit Falls Back within 1" of any WHITE SCARS INFANTRY or WHITE SCARS BIKER units from your army, before it moves. Select one of those WHITE SCARS units that is not within 1" of any other enemy units; each model in the selected unit can make one attack with a melee weapon against that enemy unit as if they were within 1" of it. After these attacks are made, if that enemy unit is not destroyed, it can then make its Fall Back move; after it has moved, each model in the selected unit can move up to 3", so long as they end this move closer to that enemy unit and not within 1" of any enemy units.
BORN IN THE SADDLE1CP
White Scars – Strategic Ploy Stratagem
To the natives of Chogoris, mounted combat comes as easily and naturally as breathing. In the White Scars these skills are honed to a lethal edge.
Use this Stratagem when a WHITE SCARS BIKER unit from your army Advances. That unit can still shoot this turn.
SKILLED RIDERS1CP
Adeptus Astartes – Strategic Ploy Stratagem
Space Marine riders and pilots rely on their post-human reflexes to weave around incoming fire.
Use this Stratagem in your opponent's
Shooting phase, when an
ADEPTUS ASTARTES BIKER,
LAND SPEEDER or
STORM SPEEDER unit from your army that
Advanced is selected as the target of a ranged attack. Until the end of the phase, each time an attack is made against that unit, subtract l from that attack's
hit roll.
HIT-AND-RUN WARFARE1CP
Adeptus Astartes – Strategic Ploy Stratagem
Space Marine pilots receive advanced training in handling their vehicles, and have preternatural reaction speeds.
Use this Stratagem in your
Movement phase, when an
ADEPTUS ASTARTES BIKER,
LAND SPEEDER or
STORM SPEEDER unit from your army
Falls Back. That unit is still eligible to shoot this turn even though it Fell Back.
KEEN SENSES1CP
Space Wolves – Strategic Ploy Stratagem
The heightened senses of the Space Wolves allow them to sniff out prey wherever, or however, it is hidden.
Use this Stratagem in your
Shooting phase. Select one
SPACE WOLVES INFANTRY,
SPACE WOLVES BIKER or
SPACE WOLVES CAVALRY unit from your army. Until the end of the turn, you can ignore any or all
hit roll, Ballistic skill and Weapon skill modifiers, and each time you make a
charge roll for that unit, you can ignore any or all modifiers to that charge roll.
CLOSE-RANGE BOLTER FIRE2CP
Imperial Fists – Strategic Ploy Stratagem
The ability to hose your foe in bolter fire while battling toe to toe has proven vital across countless trenches and battlements.
Use this Stratagem in your
Shooting phase, when you choose an
IMPERIAL FISTS CORE or
IMPERIAL FISTS CHARACTER unit from your army to shoot with. Until the end of that phase,
bolt weapons models in that unit are equipped with have the
Pistol type instead of their normal type (e.g. a
Rapid Fire 2 bolt weapon becomes Pistol 2).
BATTLEFIELD TELEPORTATION1CP
Kill Team Strike Force – Strategic Ploy Stratagem
Site-to-site battlefield teleportation is a rare capability indeed, used only by the Deathwatch in extreme situations.
Use this Stratagem at the start of your
Movement phase. Select one
STRIKE FORCE KILL TEAM or
STRIKE FORCE CHARACTER unit from your army. Remove that unit from the battlefield. In the
Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere that is more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed.
RELENTLESS ASSAULT1CP
Deathwatch – Strategic Ploy Stratagem
Deathwatch bikers are fierce hunters of the most evasive xenos.
Use this Stratagem in your
Movement phase, when a
DEATHWATCH BIKER unit, or a
KILL TEAM unit that contains a Veteran Biker or Outrider from your army
Falls back. That unit is eligible to charge even though it Fell Back this turn.
TELEPORTARIUM1CP
Deathwatch – Strategic Ploy Stratagem
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
Use this Stratagem during deployment. Select one DEATHWATCH INFANTRY, DEATHWATCH DREADNOUGHT or DEATHWATCH BIKER unit from your army. All models in that unit gain the Teleport Strike ability. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
PAIN IS A LESSON1CP
Imperial Fists – Strategic Ploy Stratagem
To the Imperial Fists, pain is but another didactic tool, a reminder of what their forebears endured without complaint and which they, too, must weather unwavering.
Use this Stratagem in any phase, when an IMPERIAL FISTS unit from your army that is not a VEHICLE or SERVITOR is chosen as the target of an enemy attack. Until the end of that phase, when a model in that unit would lose a wound, roll one D6; on a 6 that wound is not lost.
BLACK VAULT BOLTS1CP
Kill Team Strike Force – Wargear Stratagem
Amongst the rarest forms of special issue ammunition available to the Deathwatch, these bolts are handed out, a few each, to warriors sent on investigative missions, lest they encounter a foe their usual wargear cannot best.
Use this Stratagem in your
Shooting phase, when you select a
STRIKE FORCE KILL TEAM or
STRIKE FORCE CHARACTER unit from your army to shoot. Until the end of the phase:
- The Type characteristic of all bolt weapons models in that unit are equipped with is changed to Heavy 1.
- Each time a model in that unit makes a ranged attack with a Bolt weapon, on an unmodified wound roll of 6 that attack inflicts 1 mortal wound on the target in addition to any normal damage (a maximum of 6 mortal wounds can be inflicted per phase via this Stratagem).