The Adeptus Astartes are the Imperium’s Angels of Death. They descend from the skies upon trails of fire to bring swift and bloody destruction to the enemies of Mankind, sweeping the corruption of Chaos and the spoor of the xenos foe from the galaxy with bolter and chainsword. No conquest is beyond them, for they are the Space Marines, and they know no fear.
This section contains all of the datasheets that you will need in order to fight battles with your Space Marines miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Space Marines units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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Q: | If a full strength Space Marine squad that has an upgrade, such as a Teleport Homer, an Armorium Cherub or a Watcher in the Dark, uses the Combat Squads ability to split into two separate units, can only one of those units use that ability and do I have to declare which of those units gets to use that ability when the unit splits up? |
A: | If a unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer/Armorium Cherub/Watcher in the Dark ability. You do not have to declare which unit will get to use that ability when the unit splits up – either unit can use that ability during the battle. Once used, we recommend removing any model used to represent the Teleport Homer/Armorium Cherub/Watcher in the Dark as a reminder that the ability has now been resolved. |
Q: | When using the Paragon of the Chapter Stratagem to give a model an additional Warlord Trait, can the player select one of the Ravenwing or Deathwing Warlord Traits to give them? |
A: | Yes, assuming the model has the required keywords. |
Q: | When using the Brotherhood of Veterans Stratagem, can I select a Successor Chapter Tactic? |
A: | No, you can only select one Chapter Tactic or one Successor Tactic. A Successor Chapter Tactic comprises two Successor Tactics and so cannot be chosen. |
Q: | With Veterans of the Long Vigil, at the start of the battle round, do you select one Chapter Tactic/Successor Tactic per unit in your army with this ability, or do you select a single Chapter Tactic/Successor Tactic once for your whole army? |
A: | The latter; you select a single Chapter Tactic/Successor Tactic once for your whole army, not per unit. |
Q: | If the Honoured Veteran of the Watch Stratagem is used to grant a Sergeant model a Warlord Trait, is that Warlord Trait considered to be on just that Sergeant model, or on all of the models in its unit? |
A: | Just the Sergeant model. Note that this means that some Warlord Traits or some parts of Warlord Traits may not take effect while other models besides the Sergeant are still in its unit, e.g. Stealth Adept, the first bullet point of The Imperium’s Sword, Speed of the Primarch, Oathkeeper. |
Q: | When paying Command Points to upgrade a Detachment into a Specialist Detachment, is the Relic they are able to give to a CHARACTER in addition to the Relic they would typically get from their Warlord’s faction? |
A: | No. The Relic(s) listed within a Specialist Detachment can be given to a CHARACTER from your army instead of one from your Warlord’s codex. Don’t forget, however, that many codexes contain Stratagems that enable you to gain additional Relics. |
Q: | If a unit makes a shooting attack outside of the Shooting phase (such as a Soulburst action in the Fight phase) against a Liberator Strike Force unit, can it retaliate with the Paragons of Dorn Stratagem? |
A: | No. |
Q: | If High Marshal Helbrecht is part of a Sword Brethren Specialist Detachment, can he have the Master Swordsman Warlord Trait from that Detachment? |
A: | No. High Marshal Helbrecht must always have the Oathkeeper Warlord Trait as detailed in Codex: Space Marines. |
Q: | Is the Vengeful Arbiter a bolt weapon, for rules that interact with such weapons (e.g. the Bolter Drill Stratagem)? |
A: | Yes. |
Q: | Can I use the Born Protectors Stratagem to fire Overwatch with another unit if the unit being charged is unable to do so? |
A: | Yes. |
Q: | If I use the Strength of the Primarch Stratagem to affect a model equipped with the Drake-smiter Relic, what is the Damage characteristic of this weapon if I make an unmodified wound roll of 6? |
A: | The Damage characteristic would be 9. |
Q: | Can the Honoured Sergeant Stratagem be used to give Sergeant Chronus a Relic from the Special-issue Wargear Relics? |
A: | No. |
Q: | Can any of the datasheets in this supplement be from a successor Chapter? |
A: | No. These datasheets and named characters can only be from the Ultramarines Chapter. |
Q: | Is the Tactical Expertise Stratagem considered to be an ‘unless specified otherwise’ rule for the purposes of Combat Doctrines? |
A: | Yes. The Armour Penetration characteristic bonus from Combat Doctrines is cumulative with the bonus gained from that Stratagem. |
Q: | If I select a weapon with more than one profile for the Master-crafted Weapon Special Issue Wargear (e.g. a plasma pistol), does the increased Damage characteristic apply to all profiles of that weapon, or must I select which profile of that weapon is improved? |
A: | Add 1 to the Damage characteristic of all profiles of that weapon. Note that weapons with similar names but listed separately in the weapons table, such as boltstorm gauntlet (melee) and boltstorm gauntlet (shooting), are considered separate weapons, rather than the same weapon with different profiles. |
Q: | Does the Martial Precision Stratagem affect all attacks made by a weapon, or just one attack? |
A: | Martial Precision applies to a single attack made with that weapon. |
Q: | If Sergeant Chronus has a Warlord Trait, does it apply to the ULTRAMARINES VEHICLE he commands? |
A: | Yes. Note that it would still apply to the Sergeant Chronus model when he is set up as a result of the ULTRAMARINES VEHICLE model he commands being destroyed. |
Q: | If the ULTRAMARINES VEHICLE that Sergeant Chronus commands is destroyed, is the Slay the Warlord victory condition, and other similar victory conditions that refer to the Warlord, achieved? |
A: | No. The victory condition is achieved only if the Sergeant Chronus model that is set up as a result of that ULTRAMARINES VEHICLE being destroyed is also subsequently destroyed. |
Q: | If the vehicle Sergeant Chronus is commanding is destroyed and he survives, can he assume command of another vehicle? |
A: | No. |
Q: | Are Relics that have the same name but are found in different supplements considered to be the same Relic? For example, Artificer Armour can be found in both Codex Supplement: Ultramarines and Codex Supplement: White Scars. |
A: | Yes, they are considered to be the same. |
Q: | When I use the Defensive Focus Stratagem, if I do not select a unit that is a target of a charge, can it fire Overwatch as well as the selected units? |
A: | No. If a unit is not selected for this Stratagem, then other rules must be used in order for it to fire Overwatch, for example the Fire Overwatch Stratagem. |
Q: | If I use the Stranglehold Stratagem and I also have a Callidus Assassin in my army, how do I resolve the Stratagem and the Callidus Assassin’s Reign of Confusion ability (assuming the Assassin’s Reign of Confusion ability is in effect)? |
A: | Each is rolled for separately, so if your opponent spends Command Points to use a Stratagem, you would roll one D6 for the Stranglehold Stratagem (needing a 5+) and one D6 for the Reign of Confusion ability (needing a 4+). Your opponent would have to spend one additional Command Point for each successful roll. |
Q: | If I give a PHOBOS CHARACTER the Marksman’s Honours Warlord Trait, and then give that Character the Korvidari Bolts, when shooting a korvidari bolt with a bolt weapon that model is equipped with, is the weapon considered to be a Relic? |
A: | No. |
Q: | Can any of the datasheets in this supplement be from a successor Chapter? |
A: | No. These datasheets and named characters can only be from the White Scars Chapter. |
Q: | Is the Eternal Hunt Stratagem considered to be an ‘unless specified otherwise’ rule for the purposes of Combat Doctrines? |
A: | Yes. The Armour Penetration characteristic bonus from Combat Doctrines is cumulative with the bonus gained from that Stratagem. |
Q: | If a WHITE SCARS TRANSPORT unit moves and a unit embarked upon it disembarks as a result of the Lightning Debarkation Stratagem, can that disembarking unit then move? |
A: | Yes. |
Q: | Does Lightning Debarkation allow a unit to both embark and disembark in the same turn? |
A: | No. |
Q: | If I use the Encirclement Stratagem to set up a WHITE SCARS TRANSPORT unit in outflank instead of setting it up on the battlefield, when that unit is set up on the battlefield at the end of any of my Movement phases, can I choose for units embarked within it to disembark that phase, be it normally or as a result of any rules that allow them to disembark after the unit has moved (e.g. Assault Vehicle, Lightning Debarkation)? |
A: | No. |
Q: | If I select a weapon with more than one profile for the Master-crafted Weapon Special Issue Wargear (e.g. a plasma pistol), does the increased Damage characteristic apply to all profiles of that weapon, or must I select which profile of that weapon is improved? |
A: | Add 1 to the Damage characteristic of all profiles of that weapon. Note that weapons with similar names but listed separately in the weapons table, such as boltstorm gauntlet (melee) and boltstorm gauntlet (shooting) are considered separate weapons, rather than the same weapon with different profiles. |
Q: | Are Relics that have the same name but are found in different supplements considered to be the same Relic? For example, Artificer Armour can be found in both Codex Supplement: Ultramarines and Codex Supplement: White Scars. |
A: | Yes, they are considered to be the same. |
Q: | The ‘crushing teeth and claws’ weapon says that the bearer ‘makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon,’ but Canis Wolfborn’s Born of Wolves ability allows a model to make an additional attack with such a weapon. How many attacks would a model affected by this ability make with its crushing teeth and claws? |
A: | Four. The Born of the Wolves ability takes precedence over the weapon’s. |
Q: | If the Sanguinor was set up in a location other than the battlefield, can it use its Miraculous Saviour ability in the first battle round of a battle from a mission pack that restricts units from arriving on the battlefield during the first battle round? |
A: | No. |
Q: | If I choose a VEHICLE CHARACTER model such as a Librarian Dreadnought to be my Warlord and I give it the Artisan of War Warlord Trait, does that Warlord Trait take precedence, allowing me to give the model one of the Special-issue Wargear Relics listed? |
A: | No. A VEHICLE CHARACTER model would gain no benefit from that Warlord Trait. |
Q: | The Angel’s Sacrifice Stratagem is used and an enemy unit containing ten models is selected to fight. Only one model in that unit is within Engagement Range of the CHARACTER unit selected for Angel’s Sacrifice. That one model must target that CHARACTER unit, but what about the other nine models – are they free to target another eligible unit, or are they prevented from attacking entirely? |
A: | They are free to target another eligible unit. |
Q: | The ‘To Slay the Warmaster’ Death Vision is used instead of making any attacks. Is that just the model with the ability that cannot make attacks, or is it also the enemy INFANTRY CHARACTER or MONSTER CHARACTER model? |
A: | It is just the model with the ability. |
Q: | When a unit gains the effects of another vow through the Fervent Acclamation litany, is that unit also affected by that vow’s Passion? |
A: | Yes. |
Q: | Do Black Templars armies also have access to the rules found in Codex Supplement: Imperial Fists? |
A: | No. |
A units datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.When a Blood Angels battle-brother succumbs to the Black Rage, their doom is assured. Yet before they fall, their murderous ferocity, inhuman strength and near supernatural resilience make them a terrifying threat to any enemy who dares stand in their path.
As the deeply ingrained memories of Sanguinius’ final battle flood the mind of a warrior lost to the Black Rage, they believe they are the Primarch himself, confronting the Arch-traitor.
Once per battle, when this model is selected to fight, it can use one of the Death Visions listed below. The same Death Vision cannot be used more than once per battle.Entering the bridge of the Arch-traitor’s flagship, all that stands between the warrior and Horus are a host of Traitor Legionnaires.
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are visible to it. If a model uses this Death Vision, then until that fight is resolved:Horus prepares to deliver the final strike against his brother, but when the fatal blow lands, his weapon somehow shatters against Sanguinius’ golden breastplate. The Blood Angels’ Primarch still lives and, with renewed hope, the duel continues...
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are within Engagement Range of it. If a model uses this Death Vision, then until the end of that turn, this model has a 3+ invulnerable save.Striking at a chink in the Warmaster’s armour, this warrior attempts to land a killing blow to end the heresy in its tracks.
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are within Engagement Range of it. If a model uses this Death Vision, then instead of making any attacks for that fight, both players roll off. If you win, select one of those enemy models: that model suffers D3+3 mortal wounds.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The Ravenwing are undisputed masters of mounted combat, and make for fast-moving targets that are difficult to draw a bead upon.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:The Deathwatch utilise a range of specialised bolt shells in many of their weapons. From rounds that douse their targets in acid to hollow shells filled with superheated gas, each type is designed to eliminate specific xenos foes.
Each time a unit is selected to shoot, if it contains any models that are equipped with a weapon with this ability, then before you select any targets, each weapon with this ability can fire special-issue ammunition. If any do, select one of the ammunition types below for that weapon; until the end of the phase, each time that weapon is fired, apply the modifiers and abilities associated with that special-issue ammunition:When faced with an array of missions to complete and varying enemies to lay low, the Deathwatch are highly adept at forming effective kill teams that mesh starkly diverse armour and equipment.
If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value.Still revelling in their transhuman adaptations, a Great Company’s aggressive young warriors plunge headlong into battle in a furious display of innate talent, rigorous conditioning and recklessness.
If this unit has either the Hunters Unleashed Chapter Tactic, or it has the Inheritors of the Primarch successor tactic and it is using the Chapter Tactic of the Space Wolves, then each time it fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models (excluding WOLF GUARD models) in this unit.Unless tempered by the wise growls of a veteran, young blood claws eager to prove themselves will gladly plunge into any foe they can reach.
If this unit does not contain a WOLF GUARD model, then each time this unit declares a charge, you must select the closest eligible enemy unit as one of the targets of that charge.Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".The following abilities, which are used during deployment, are common to many ADEPTUS ASTARTES units.
Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Some rules refer to ‘bolt weapons’, ‘flame weapons’, ‘melta weapons’ or ‘plasma weapons’. The definitions of these weapons for the purposes of such rules can be found below:
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Chapter Masters are some of the greatest military minds in the galaxy. There are few elements of strategy and tactics they have not studied and mastered, and they have tested their skills against innumerable enemies. They are magnificent leaders able to inspire their warriors to acts of legendary valour. There is no task to which they will set their battle-brothers that they have not completed themselves, and when they lead from the front, they wield their blades with incomparable ability, slaughtering more of the foe than any of their warriors.
Chapter Masters have spent centuries studying the hallowed pages of the Codex Astartes, poring over its wisdom and analysing its teachings in detail. Many commit its content to memory word for word, ready to draw upon what they have learned even when battle is raging at its fiercest.
At the start of your Command phase, if this WARLORD is on the battlefield, roll one D6: on a 4+, you gain 1 Command point.The surface of this exquisite battle plate is woven with a super-dense alloy, the exact nature of which has been lost to history. Whatever its origin, it absorbs and refracts incoming energy, rendering the wearer all but invulnerable. Such a priceless relic is bestowed upon only the greatest heroes of the Adeptus Astartes.
Masters of Sanctity are the High Chaplains of the Space Marine Chapters. They maintain the spiritual well-being of their brothers, ensuring none falter in their responsibilities. Their mere presence inspires fervent aggression amongst their kin, though they are just as capable of delivering retribution first-hand. With word and deed a Master of Sanctity guides his brothers to glory.
A veteran of the battlefield and of the sermon, this warlord intones his litanies and galvanises his brothers with every word.
Legend has it that the golden, skull-faced death mask known as the Emperor's Judgement was crafted in the years following the Horus Heresy, and its crimson, crystal eye lenses are imbued with droplets of his own lifeblood. Regardless of the truth of its origins, several influential Masters of Sanctity have been granted the honour of wearing the Emperor's Judgement in battle. Both heretics and xenos cower in the face of its grim majesty.
Masters of the Forge are the chief artificers of the Space Marines, responsible for maintaining the arms, armour and vehicles of their Chapter. Peerless mechanics and technicians, they are the foremost experts within the Adeptus Astartes on the intricacies that surround the machine. Having distinguished themselves from their brother Techmarines, Masters of the Forge oversee the Chapter's armoury, and have an intimate knowledge of its workings and the machine spirits that reside there.
This warlord has an affinity with the Dreadnoughts of his Chapter. He meticulously tends to his bellicose, ill-tempered charges, ensuring that when the time comes for them to take to the battlefield, they fight with unrivalled fury.
While a friendly <CHAPTER> DREADNOUGHT is within 6" of this WARLORD, add 1 to its Strength and Attacks characteristics.Forged deep within the subterranean vaults of Mars, this axe hews through not just the metal armour of war engines and vehicles, but through their very machine spirit. Even a glancing blow can gut an enemy tank or walker.
Model equipped with an Omnissian power axe only. This Relic replaces an Omnissian power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Mortis Machina (Relic) | |||||
Mortis Machina (Relic) | Melee | Melee | +3 | -2 | 3 |
Abilities: Each time an attack is made with this weapon against a VEHICLE unit, if the saving throw is failed, the target suffers 1 mortal wound in addition to any normal damage. |
At head of each Chapter's Librarius can be found the Chief Librarian. Battle scholars with vast experience and immense psychic power, they are as much invaluable warriors as they are dependable advisors. When mastery of the warp is required, none are better equipped to deal with its turbulent nature. On the battlefield, Chief Librarians direct the energies of the immaterium with unrivalled precision and power.
This Librarian has reached a level of psychic mastery that allows him to delve deep into the warp, to depths that would cause lesser psykers to be consumed by its ravenous energies.
Add 1 to Psychic tests taken for this WARLORD.A neural shroud is a specially modified psychic hood sometimes worn by the most senior members of a Chapter's Librarius. The resonating crystals within its neurokinetic housing have been supercharged with empyric energy. Though wearing such a device demands incredible focus and willpower, it projects an extremely potent anti-psychic field.
Increase the range of the bearer's Psychic Hood ability to 24".Chief Apothecaries are the most senior surgeons and battle medics available to Space Marine Chapters. Calm and resolute, they maintain the life force of their battle-brothers on and off the battlefield. Most importantly, they are responsible for their Chapter's future in the preservation of Space Marine gene-seed. With vast experience to draw upon, a Chapter's Chief Apothecary is its ultimate practitioner of the healer's art.
This altruistic warlord will go to any lengths to heal his brothers.
Acquittal is a master-crafted pistol equipped with a powerful bio-auspex scope. This allows the wielder to both dispatch his foes with surgical precision and grant swift and painless oblivion to his wounded battle-brothers.
Model equipped with a bolt pistol or absolvor bolt pistol only. This Relic replaces a bolt pistol or absolvor bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Acquittal | |||||
Acquittal | 18" | Pistol 1 | 5 | -3 | 2 |
Abilities: Each time an attack is made with this weapon against an INFANTRY unit, that attack always wounds on an unmodified wound roll of 2+ and has a Damage characteristic of 4. |
Only the most distinguished Space Marines are granted the title of Chapter Ancient. Given the sacred task of bearing the Chapter's standard to war, they selflessly fly the colours even as they slay their foes. The sight of such a holy relic flying high above the battlefield inspires the Ancients' brethren to give their all. The mere presence of the Chapter's standard is worth a fortified bastion to the warriors of the Adeptus Astartes.
This warlord vows to secure victory no matter the cost, and inspires his brethren to take a similar oath.
While a friendly <CHAPTER> CORE unit is within 6" of this WARLORD, that unit has the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker.This hallowed standard records the names of legendary Space Marines of the Chapter, mighty heroes who have fa lien in glorious battle against the xenos and the heretic. The last stands of these warriors are grand tales of defiance in the face of overwhelming odds. Warring in the shadow of such a proud legacy inspires battle-brothers to fight until their final breath.
Each time a friendly model is destroyed and makes attacks as a result of the bearer's Astartes Banner ability, that model can make 2 attacks with one of its melee weapons instead of 1.The honorific of Chapter Champion is bestowed only upon the mightiest of Adeptus Astartes warriors. These martial masters fight for the glory and honour of their battle-brothers. In combat, they will seek out worthy opponents to cross blades with, and can single-handedly turn the tide of conflict. Only the most noble and accomplished of warriors ascend to this rank, each a shining example of their Chapter's glory and martial capabilities.
This warlord is an exquisite warrior and an exemplar of the Chapter, whose deeds inspire those around him.
While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, you can re-roll charge rolls made for that unit.This gleaming broadsword is a masterpiece of artifice and a weapon befitting any Chapter Champion. Its perfectly weighted blade is etched with the names of its previous wielders and a catalogue of their most magnificent deeds. By pressing an indentation in the sword's electrum grip the wielder can overcharge its power field with a surge of fiery energy, allowing the Blade of Triumph to cleave through even the thickest armour.
Model with master-crafted power sword only. This Relic replaces a master-crafted power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Blade of Triumph | |||||
Blade of Triumph | Melee | Melee | +3 | -3 | 3 |
When Space Marines are deployed to battle, the honour of leading them often falls to the Captain of a company and his esteemed Lieutenants.
You can include a maximum of one CAPTAIN model and two LIEUTENANT models in each Detachment in your army.Each Chapter has its own combat philosophy suited to the unique skills of its battle-brothers.
All ADEPTUS ASTARTES units (other than SERVITOR and BEAST units) with this ability, and all the models in them, gain a Chapter Tactic so long as every unit in their Detachment is from the same Chapter. The tactic gained depends upon which Chapter they are from, as shown on the following pages.On the eve of battle, the warriors of a crusade gather together to be led in prayer and contemplation by their Chaplains. In their righteous zeal, united in their hatred of the foe, they swear a mighty oath to uphold in the battle ahead.
At the end of the Read Mission Briefing step, you can select one of the following Templar Vows.A BLOOD ANGELS Detachment is one that only includes models with the BLOOD ANGELS keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keyword). Note that such a Detachment is also an ADEPTUS ASTARTES Detachment, as described in Codex: Space Marines, and as such all the ADEPTUS ASTARTES Detachment abilities also apply to that Detachment.
If every unit from your army (excluding UNALIGNED units) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.
The shock assaults of the Blood Angels are legendary, their warriors never halting for an instant or allowing their foes to recover. Few outside the Chapter realise it, but this is the Blood Angels as they really are, the suppression of their bloodlust lifted for but an instant.
Whilst the Assault Doctrine is active, each time this unit fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.Much like their Primarch, the Dark Angels have a long history of being tactically astute, able to persecute their wars on any front with the appropriate application of their warriors and specialist wings.
Units with this ability have the following abilities, which are described below: Speed of the Raven; Fire Discipline; Implacable.When a large Deathwing force goes to war it is a nigh on unstoppable force, utterly resolved to accomplish its mission no matter the obstacles.
The Ravenwing are fearsome and daring hunters, relentless in the pursuit and furious in the assault. When they commit to the field as a company, few can outmanoeuvre them.
Thousands of years of collated strategic data and hard-won combat experience have provided the Deathwatch with the ultimate battlefield tactics to combat almost any foe.
Do not use the rules in Codex: Space Marines to determine which combat doctrine is active for your army during each battle round. Instead, at the start of each battle round, select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. The combat doctrine you select is active for your army until the end of that battle round.In this section you’ll find rules for Battle-forged armies that include IMPERIAL FISTS Detachments – that is, Detachments that only include IMPERIAL FISTS units.
The Imperial Fists are peerless siegers, demonstrating an uncanny knack for identifying and exploiting the weak spots of enemy vehicles and fortifications.
Whilst the Devastator Doctrine is active, each time a model with this ability makes an attack with a Heavy weapon against a VEHICLE or BUILDING unit, if that attack has a Strength characteristic of 7 or more, add 1 to the Damage characteristic of that attack.In this section you’ll find rules for Battle-forged armies that include IRON HANDS Detachments – that is, Detachments that only include IRON HANDS units.
The Iron Hands advance machine-like into battle. They are without mercy, and wage war with cold logic and calculated fury.
Whilst the Devastator Doctrine is active, models with this ability do not suffer the penalty for moving and firing Heavy weapons. In addition, whilst the Devastator Doctrine is active, when resolving an attack made with a Heavy weapon by a model with this ability, re-roll a hit roll of 1.In this section you’ll find rules for Battle-forged armies that include RAVEN GUARD Detachments – that is, Detachments that only include RAVEN GUARD units.
The warriors of the Raven Guard spring their ambushes with perfect timing and coordination to eliminate the enemy’s command structure.
Whilst the Tactical Doctrine is active, when resolving an attack made by a model with this ability against a CHARACTER unit, you can add 1 to hit rolls and wound rolls.In this section you’ll find rules for Battle-forged armies that include SALAMANDERS Detachments – that is, Detachments that only include SALAMANDERS units.
The Salamanders and their successor Chapters adhere to the teachings of Vulkan and his codes of battle, displaying a remarkable affinity for weapons that burn the foe to ashes in a blast of searing heat.
Whilst the Tactical Doctrine is active, when resolving an attack made with a flame weapon or melta weapon by a model with this ability, add 1 to the wound roll.A SPACE WOLVES Detachment is one that only includes models with the SPACE WOLVES keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keywords). Note that such a Detachment is also an ADEPTUS ASTARTES Detachment, as described in Codex: Space Marines, and as such all the ADEPTUS ASTARTES Detachment abilities also apply to that Detachment.
In the maelstrom of battle, the Space Wolves crash head first into enemy lines, their blades rising and falling in red arcs. All those who would oppose them are left bloodied and broken in their wake.
While the Assault Doctrine is active for your army, each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.In this section you’ll find rules for Battle-forged armies that include ULTRAMARINES Detachments – that is, Detachments that only include ULTRAMARINES units.
The Ultramarines and their successor Chapters are strict adherents to the teachings of the Codex Astartes, and as such they typically adopt a flexible combat style that emphasises manoeuvrability without sacrificing firepower.
Whilst the Tactical Doctrine is active, models with this ability that moved in your Movement phase, but did not Advance or Fall Back, can make attacks with ranged weapons in the following Shooting phase as if their unit had remained stationary this turn.In this section you’ll find rules for Battle-forged armies that include WHITE SCARS Detachments – that is, Detachments that only include WHITE SCARS units.
The White Scars favour shock assaults, crashing into the enemy with overwhelming force. They are experts at using this high-speed impact to drive their blades home with devastating force and decapitate their prey.
Whilst the Assault Doctrine is active, when resolving an attack made with a melee weapon by a model with this ability in a unit that made a charge move or performed a Heroic Intervention this turn, add 1 to the Damage characteristic of that weapon for that attack.Each Crusade Fleet maintains its own Reclusiam, filled with potent holy relics of the Black Templars. Upon swearing their vows on the eve of battle, a Black Templars squad may be granted the honour of bearing a relic on the battlefield, demonstrating their devotion to the Emperor and to the destruction of his foes.
If your army includes any BLACK TEMPLARS CHAPLAIN units, you can use the upgrades listed below.
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This elaborate lantern casts a wan light over the bearer and his allies, fortifying them and driving back the darkness.
This sheet of paper-thin adamantine is inscribed with an oath of moment taken by Sigismund under the gaze of the Emperor himself.
At the start of the first battle round, select one enemy unit that is on the battlefield. Until the end of the battle, each time a melee attack is made by this model’s unit against that enemy unit, you can re-roll the hit roll and you can re-roll the wound roll.Each holy orb is a masterpiece, combining explosives with sacred unguents. When thrown, the orb explodes, superheating the unguents into a cloud of scalding incense. Unbelievers who inhale this are sent into a paroxysm of agony, while they contemplate their many sins.
Once per battle, in your Shooting phase, you can select one enemy unit that is within 6" of and visible to this model.This shoulder pad and the carved Chapter emblem it bears symbolise the spirit of the eternal crusade. To wear it upon your armour is to be an avatar of the unbreakable will of the undying Emperor.
Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).This power fist was worn by Brother Balthus, martyred even as he crushed the life from the Daemon Prince Angorakh the Red Herald. Angorakh’s acidic ichor still marks the metal of this weapon, but its strikes are undiminished.
Model with power fist only, The Fist of Balthus replaces a power fist and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Fist of Balthus | |||||
Fist of Balthus | Melee | Melee | x2 | -3 | 3 |
Reconstructed from a flamer recovered from the ruins of the Temple of the Emperor Ascendant on Armageddon, this weapon has been lovingly reworked to bring purifying flame to the Emperor’s foes once more.
Model with flamer or pyreblaster only. Beastpyre replaces this model’s flamer or pyreblaster and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Beastpyre | |||||
Beastpyre | 15" | Assault D6 | 6 | -2 | 1 |
Abilities: Blast. Each time an attack is made with this weapon, that attack automatically hits the target. |
Castellan Heinmann was martyred at the climax of the Donian Crusade. This icon, worn upon his backpack, symbolized his obstinacy and refusal to fall until his task was complete.
Each time an attack with an Armour Penetration characteristic of -1 or -2 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead.This rough-hewn wooden case contains the hand bones of Mordred, previous Reclusiarch of the Chapter. Those who bear them feel their strikes infused with Mordred’s righteous wrath.
Each time this model makes a melee attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
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Aquila Kill Teams are equipped to handle varied or unknown horrors with a measured and strategically versatile response.
After selecting a Battlefield Role for the purposes of the Xenos Hunters Chapter Tactic for your army, select one additional Battlefield Role. Until the end of the battle, each time a model in this unit makes an attack against an enemy unit with either of the selected Battlefield Roles, re-roll a wound roll of 1.Venator Kill Teams employ tactics to combat agile foes, balancing speed with heavy firepower to scythe them down.
Charged with the sundering of xenos war engines and hulking alien monsters, Malleus Kill Teams are also bulwarks of defence.
If the enemy rely upon specialist forces of their own, a Dominatus Kill Team will counter their strengths with expert optimisation.
Furor Kill Teams specialise in destroying foes that seek to overwhelm the Deathwatch with sheer weight of numbers.
Indomitable in heart and mind, Purgatus Kill Teams specialise in slaying the cunning and horrific leaders of a xenos host.
The sheer versatility of their weapon loadout, coupled with their durability and manoeuvrability, make it little wonder that Proteus Kill Teams have worked miraculous feats of arms on countless hostile worlds over the course of the Imperium’s history.
A PROTEUS KILL TEAM contains: 1 Watch Sergeant; 4 Deathwatch Veterans (see Deathwatch Veterans). You can add any 5 of the following models to this unit:Further refined from Watch Master Mordelai’s original concept, Fortis Kill Teams exemplify the supreme adaptability of the Tacticus variant of Mk X power armour, seamlessly merging a variety of close support roles and deadly firepower.
A FORTIS KILL TEAM contains: 1 Intercessor Sergeant; 4 Intercessors (see Intercessor Squad). You can add any 5 of the following models to this unit:Comprising warriors wearing the heavier Gravis variant of Mk X, Indomitor Kill Teams are mobile bastions capable of unleashing the firepower of a squadron of battle tanks. Before them, hordes of xenos and monstrous beasts alike are torn apart.
An INDOMITOR KILL TEAM contains: 1 Heavy Intercessor Sergeant; 4 Heavy Intercessors (see Heavy Intercessor Squad). You can add any 5 of the following models to this unit:Sinister, silent and all but invisible until they strike, Spectrus Kill Teams are adept in inflicting death from both near and far. Clad in close-fitting Mk X Phobos battle plate, they specialise in battlefield control and enemy destabilisation.
A SPECTRUS KILL TEAM contains: 1 Infiltrator Sergeant; 4 Infiltrators (see Infiltrator Squad). You can add any 5 of the following models to this unit:Through the actions of brave and determined warriors, the Indomitus Crusade changed the face of the galaxy in the wake of the Great Rift. It lasted over a century, and many of the Primaris Marines that typified its forces became learned veterans of the battlefield over that time.
1CP | ||
INDOMITUS CRUSADERS Specialist Detachment Stratagem In the wake of the Great Rift, the Indomitus Crusade battled to retake Imperial worlds plagued by the forces of Chaos. Use this Stratagem when choosing your army. Pick a Space Marines Detachment from your army to be an Indomitus Crusaders Specialist Detachment. PRIMARIS CAPTAINS, PRIMARIS LIEUTENANTS, PRIMARIS ANCIENTS, INTERCESSOR SQUADS and INCEPTOR SQUADS in that Detachment gain the INDOMITUS CRUSADER keyword. | ||
During the Indomitus Crusade, this battle-brother served in a unit of Grey Shields. These strike forces were comprised of Space Marines from a range of different Chapters, allowing for a multitude of combat styles to be galvanised as one. Now, leading his own warriors into battle, this warlord is able to employ versatile strategies, switching tactics even in the thick of battle.
Once per battle, at the start of your Movement phase, if your WARLORD is on the battlefield, you can choose for INDOMITUS CRUSADER units in the same Detachment as your Warlord to gain an additional Chapter Tactics until the start of your next turn. Pick the additional Chapter Tactic from the following: Codex Discipline, Lightning Assault, Siege Masters, Righteous Zeal, Forged in Battle, Shadow Masters, The Flesh is Weak, No Matter the Odds.This banner stood defiant when a daemonic incursion besieged Terra at the birth of the Noctis Aeterna and threatened to crush the Indomitus Crusade even before it had begun. Now, it has been planted into the soil of a hundred worlds, and inspires any veteran of the Indomitus Crusade to fight harder to rid the galaxy of the enemies of Mankind.
PRIMARIS ANCIENT only. Once per battle, at the start of your Movement phase, the bearer can choose to plant this banner. If they do so, until the bearer next makes a move, friendly INDOMITUS CRUSADER INFANTRY models can re-roll hit rolls of 1 and wound rolls of 1 whilst they are within 6" of the bearer.STRATAGEMS If your army includes any Indomitus Crusaders Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The veterans of the Black Templars swear mighty oaths to uphold the honour of the Imperium in everything they do. Theirs is an especial hatred for the alien, the psyker and the heretic; they fight like legendary knights of old in their eternal crusade against the darkness.
1CP | ||
SWORD BRETHREN Specialist Detachment Stratagem It is the ambition of every Black Templar Initiate to be elevated to the esteemed ranks of the Sword Brethren, for these warrior-knights are the elites of their Chapter. Use this Stratagem when choosing your army. Pick a BLACK TEMPLARS Detachment from your army to be a Sword Brethren Specialist Detachment. HIGH MARSHAL HELBRECHT, EMPEROR’S CHAMPION, CAPTAINS, COMPANY CHAMPIONS and COMPANY VETERANS in that Detachment gain the SWORD BRETHREN keyword. | ||
As a champion of the Feast of Blades, this warlord’s skill in the art of combat is equalled by very few.
Add 1 to your WARLORD’s Attacks characteristic. In addition, each time you roll an unmodified hit roll of 6 for an attack made by your WARLORD in the Fight phase, that attack inflicts 2 hits instead of 1.Created by one of the Chapter’s renowned artificers, this orb is a grenade empowered by the holy wrath of the Emperor and filled in equal measure with high explosives and sacred unguents that burn the faithless with their purity.
The Holy Orb has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Holy Orb | |||||
The Holy Orb | 6" | Grenade 1 | - | - | - |
Abilities: You can only use this weapon once per battle. This weapon automatically hits its target (no hit rolls are made). When this weapon hits a target, roll one D6 for every 10 models in the target unit (rounding up). For each roll of 2+ that unit suffers D3 mortal wounds. |
STRATAGEMS If your army includes any Sword Brethren Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The liberation of Rynn’s World was gruelling, but those who survived became experts in fighting against the odds – and in teaching their hard-won knowledge to others. The Crimson Fists have sworn to free those Imperial worlds that are crushed under the heel of tyrants and oppressors.
1CP | ||
CRIMSON FISTS LIBERATOR STRIKE FORCE Specialist Detachment Stratagem The daemonic siege on Rynn’s World was finally lifted by the arrival of the Indomitus Crusade. The beleaguered Crimson Fists had their ranks bolstered by Primaris veterans of Rogal Dorn’s heritage. Use this Stratagem when choosing your army. Pick a CRIMSON FISTS Detachment from your army to be a Crimson Fists Liberator Strike Force Specialist Detachment. PRIMARIS CHARACTERS, INTERCESSOR SQUADS, REIVER SQUADS and HELLBLASTER SQUADS in that Detachment gain the LIBERATOR STRIKE FORCE keyword. | ||
After the decimation of their Chapter, the surviving Crimson Fists were forced to become peerless tutors in order to quickly replenish their numbers with fresh recruits.
Re-roll hit rolls of 1 for friendly LIBERATOR STRIKE FORCE units within 9" of your WARLORD.Sergeant Ricario Vicentius was a valiant warrior who served at Chapter Master Pedro Kantor’s side during the Battle for Traitor’s Gorge. Although he was eventually slain, it is reported he killed countless Orks despite being mortally wounded himself. After the battle, Chapter Master Kantor ordered the recovery and reissue of his bolt pistol, now named ‘the Vengeful Arbiter’ by his men, and it has served countless brothers from the Chapter since.
Model with bolt pistol only. The Vengeful Arbiter replaces the bearer’s bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Vengeful Arbiter | |||||
The Vengeful Arbiter | 12" | Pistol 2 | 5 | -1 | 2 |
Abilities: Each time an attack made with this weapon hits, you can immediately make one additional hit roll against that target using the same weapon. These bonus hit rolls cannot themselves generate any further hit rolls. |
STRATAGEMS If your army includes any Crimson Fists Liberator Strike Force Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The Imperial Fists are renowned experts in siege warfare, stubbornly holding the enemy back for months if necessary. Should a foe manage to fight their way through to the outer rings of their defences, the Imperial Fists will collapse their own fortifications to turn them into an inescapable death-trap.
Designer’s Note: If you have created your army using the additional rules found in Codex Supplement: Imperial Fists, you cannot select The Eye of Hypnoth Relic, or the Indomitable Warlord Trait from this Specialist Detachment. They are replaced with a new Relic and a new Warlord Trait with the same names in Codex Supplement: Imperial Fists.1CP | ||
IMPERIAL FISTS SIEGEBREAKER COHORT Specialist Detachment Stratagem Countless fortifications have fallen to the concentrated fury of an Imperial Fists Siegebreaker Cohort. Use this Stratagem when choosing your army. Pick an IMPERIAL FISTS Detachment from your army to be a Siegebreaker Cohort Specialist Detachment. CAPTAINS, CENTURIONS, DREADNOUGHTS and VINDICATORS in that Detachment gain the SIEGEBREAKER COHORT keyword. | ||
This warlord can never be driven back once he has set his mind to a task. He stands stoic, unrelenting, and inspires his allies to hold fast.
Friendly IMPERIAL FISTS INFANTRY units within 6" of your WARLORD automatically pass Morale tests and receive the benefit to their saving throws for being in cover, even while they are not wholly on or within a terrain feature, unless your WARLORD moved in your previous Movement phase.The Eye of Hypnoth was presented to the Imperial Fists in late M39 to honour their defence of the forge world Hypnoth against Waaagh! Kromak. This device is a highly sophisticated and long-ranged auspex array; tradition dictates that it is best employed to detect hidden weaknesses in enemy armour and fortifications.
Re-roll wound rolls of 1 for shooting attacks made by friendly SIEGEBREAKER COHORT units within 6" of the bearer.STRATAGEMS If your army includes any Siegebreaker Cohort Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The Ravenwing have a duty as hunters, watchmen, explorers and delvers into dark secrets. When they are certain their quarry is near, these Dark Angels follow their killer instincts, running the foe to ground before delivering a swift and final strike.
1CP | ||
ATTACK SQUADRON Specialist Detachment Stratagem Dust clouds billow behind the Ravenwing Attack Squadron as it hurtles into battle. Striking swiftly, the 2nd Company huntsmen drive hard into the midst of the enemy. Use this Stratagem when choosing your army. Pick a DARK ANGELS Detachment from your army to be a Ravenwing Attack Squadron Specialist Detachment. RAVENWING units in that Detachment gain the ATTACK SQUADRON keyword. | ||
The Ravenwing are renowned for their rapid strikes and this warlord is the living embodiment of that trait. In combat, there are few who can best his speed and skill with a blade.
You can always choose your Warlord to fight first in the Fight phase, even if they didn’t charge. If the enemy has units that have charged, or that have similar abilities, then alternate choosing units to fight with, starting with the player whose turn is taking place.WEAPON | RANGE | TYPE | S | AP | D |
Monster Slayer of Caliban | |||||
Monster Slayer of Caliban | Melee | Melee | +2 | -3 | 2 |
Abilities: Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, add 1 to that attack’s wound roll. |
STRATAGEMS If your army includes any Ravenwing Attack Squadron Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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Prowling through the smoke of corpse-strewn battlefields come the Space Wolves Stalker Packs, their eyes glinting gold in the fires of war. When they have the scent of their prey in their nostrils there is no escape, for these are hunters beyond compare, and savage on the attack.
1CP | ||
STALKER PACK Specialist Detachment Stratagem From the shadows come Space Wolves Stalker Packs, pursuing their quarry with unwavering ferocity. Once the enemy realises they are being pursued, it is often too late to evade their fate. Use this Stratagem when choosing your army. Pick a SPACE WOLVES Detachment from your army to be a Stalker Pack Specialist Detachment. BATTLE LEADERS, BLOOD CLAWS and REIVERS in that Detachment gain the STALKER PACK keyword. | ||
Tales are told of this warrior’s bestial fury. Akin to a Fenrisian Wolf alpha, he hunts down his prey before despatching them with brutal efficiency.
Add 1 to the Attacks characteristics all models in a unit affected by this saga if it made a charge move in the same turn.Forged from iron mined deep within the mountain Ammagrimgul on Fenris, many songs are sung of this artificer weapon and the blood it has spilled in battle with the Emperor’s foes.
Model with power axe only. The Ironfang of Ammagrimgul replaces the bearer’s power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Ironfang of Ammagrimgul | |||||
Ironfang of Ammagrimgul | Melee | Melee | +1 | -2 | D3 |
Abilities: If the wound roll for an attack made by this weapon is an unmodified 6, the target model suffers D3 mortal wounds instead of the normal damage. |
STRATAGEMS If your army includes any Stalker Pack Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The Victrix Guard were hand-picked by Roboute Guilliman from the Ultramarines 1st Company to accompany him on his Indomitus Crusade. Across the many battlefields of Vigilus, elements of this veteran formation fought tirelessly at Calgar’s side to earn a legacy of their own.
Designer’s Note: If you have created your army using the additional rules found in Codex Supplement: Ultramarines, you cannot select the Soldiers Blade and The Standard of Macragge Inviolate Relics from this Specialist Detachment. They are replaced with new Relics with the same names in Codex Supplement: Ultramarines.1CP | ||
VICTRIX GUARD Specialist Detachment Stratagem The Victrix Guard are veteran warriors with countless centuries of combat experience between them. Use this Stratagem when choosing your army. Pick an ULTRAMARINES Detachment from your army to be a Victrix Guard Specialist Detachment. CAPTAINS, ANCIENTS, HONOUR GUARD, VICTRIX HONOUR GUARD, VANGUARD VETERAN SQUADS and STERNGUARD VETERAN SQUADS in that Detachment gain the VICTRIX GUARD keyword. | ||
The title ‘Warden of Ultramar’ is granted to the Captain leading the Victrix Guard. A master of combat, this indomitable and unflinching hero can swiftly spot enemy weaknesses in the heat of battle.
Once per battle, at the start of the Fight phase, this WARLORD can inspire his warriors. When they do, until the end of that phase you can re-roll wound rolls for attacks made by friendly VICTRIX GUARD units whilst they are within 6" of this WARLORD.This deceptively simple sword has been a treasure of the Ultramarines since the Legion’s founding. Though it contains none of the matterdisruptive technology of a power sword, it can still carve through the thickest plates of ceramite and plasteel with ease. So perfectly forged is this monomolecular-edged blade that is has survived for millennia without ever needing to be sharpened.
Model equipped with power sword, master-crafted power sword, or combat knife only. This Relic replaces a power sword, master-crafted power sword or combat knife and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Soldier’s Blade | |||||
Soldier’s Blade | Melee | Melee | +1 | -4 | 2 |
When the Tyrannic Wars came to the realm of Ultramar, and Hive Fleet Behemoth descended upon Macragge, it was this glorious banner that flew above the swarms of xenos beasts. To all Ultramarines, it represents the unfaltering might of their home world and their Chapter. When an Ultramarine beholds this sacred standard, he is gripped with a sense of unshakeable pride and determination, for he knows that no enemy can match the skills in battle passed down to him and his brothers by their Primarch.
ANCIENT only. Add 1 to the Leadership characteristic of friendly ULTRAMARINES units whilst they are within 12" of the bearer. In addition, add 1 to the Attacks characteristic of friendly VICTRIX GUARD units whilst they are within 6" of the bearer.STRATAGEMS If your army includes any Victrix Guard Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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Hot burns the hatred of the Black Templars for the mutant, the witch and the heretic, and bright blazes their faith in the immortal Emperor of Mankind. With furious cries do these crusading warriors hurl themselves into battle against their reviled foes, and with fervent prayers do they shrug off even the most grievous wounds.
Though they strive to restrain it, the murderous ferocity of the Blood Angels simmers beneath the surface of their thoughts. In battle, this rage drives them towards the foe and lends great strength to their blows.
Even when faced with seemingly insurmountable odds, the Crimson Fists emerge bloodied but victorious with bolters roaring.
The stalwart descendants of the Lion are renowned for their unshakeable resolve, enduring tenacity and strict fire discipline in battle.
Warriors of the Deathwatch are psycho-conditioned even beyond other Space Marines, rapidly learning about the hundreds of xenos species that threaten Mankind. This, combined with their incredible martial skill and strict discipline, makes them unparalleled xenos hunters; when fighting these enemies they are frighteningly effective.
The Flesh Tearers are possessed of a bloodthirsty recklessness. When controlled and focused, however, this murderous ferocity makes them unstoppable.
Each time a model with this tactic makes a melee attack:The Imperial Fists drill tirelessly with their armaments, perfecting the art of purging their enemies from behind heavy ramparts with hails of pinpoint fire.
Most Iron Hands are heavily augmented with ultra-durable cybernetic limbs and organs that render them extremely difficult to kill, while their vehicles have been upgraded with all manner of secret Adeptus Mechanicus technologies that make them incredibly resilient.
The Raven Guard slip through the shadows, halfseen spectres barely visible to the foe. Enemies blaze away into the gloom with increasing panic, their shots flying wide as the sons of Corax encircle their victims and prepare to level the killing blow. By the time the prey is close enough to direct their fire with any real chance of accuracy, they are caught within the Ravens talons.
To the Salamanders, war is the anvil upon which their strength is wrought, every battle a test in which to prove themselves and the superior craftsmanship of their weapons and armour.
The Space Wolves train their whole lives for the moment when battle is joined. After a long hunt tensed for the kill, they spring forward to devastating effect.
The sons of Guilliman hold the tenets of the Codex Astartes as sacrosanct, its wisdom guiding them to discipline and measured strategic responses even amidst the hottest-burning flames of battle.
The White Scars are the Masters of high speed, hit-and-run warfare. Theirs is the fury of the storm, the scent of prey upon the wind. They do battle on the move, wrong-footing their enemies with breakneck manoeuvres and melting away one moment only to crash home like a lightning strike elsewhere the next.
With rigorous drilling and singular focus, this Chapter trains its battle-brothers to optimise the killing fury of their bolt weaponry and annihilate their enemies in firefights.
Each time a model with this tactic makes a ranged attack with a bolt weapon, re-roll a hit roll of 1.Like demigods of war do the champions of this Chapter bestride the battlefield, taking their blades to any foe who dares challenge them and leaving nought but bloodied corpses in their wake.
Each time a model with this tactic makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's hit roll.This Chapter prizes skill and precision in close-quarters combat above simple ferocity. Its warriors are deadly combatants, their attacks flowing around their enemies' guard like smoke.
Each time a model with this tactic makes a melee attack against an INFANTRY or BIKER unit, an unmodified hit roll of 6 automatically wounds the target.Whether through ominous trappings and iconography, deafening vox-amplified war cries or simply the sheer force of their presence, this Chapter's warriors sow terror amongst the enemy ranks.
Units with this tactic have the following ability: 'Fearsome Aspect (Aura): While an enemy unit is within 3" of this unit, subtract 1 from the Leadership characteristic of models in that enemy unit.’For this Chapter's warriors, all else is but a prelude to the glorious moment in which their warriors' charge crashes home.
Add 1 to Advance rolls and charge rolls made for units with this tactic.No matter what horrors they face, nor what catastrophic losses they might suffer, this Chapter's warriors stand immovable and fearless before even the most ghastly foe.
Each time a Combat Attrition test is taken for a unit with this tactic, it is automatically passed.So closely do this Chapter's warriors cleave to the strategic doctrines of their genetic forebears that only their heraldry marks them out as unique from the First Founding Chapter they emulate.
You cannot select this Successor Tactic if you have selected any other Successor Tactic, and if you select this tactic you cannot select a second. Select one of the following Chapters and use the Chapter Tactic of that Chapter as follows: Dark Angels, White Scars, Space Wolves, Imperial Fists, Blood Angels, Iron Hands, Ultramarines, Salamanders or Raven Guard.Vast are the data-stacks and Librarius cloisters of this Chapter, and esoteric is the knowledge possessed by its psykers. In battle, they swiftly establish empyric dominance.
Each time a Psychic test or Deny the Witch test is taken for a PSYKER unit with this tactic, re-roll any or all dice results of 1.This Chapter's warriors are able to extend the maximum effective range of their firearms through a combination of modified targeting rituals and precision adjustments by their skilled armourers.
Add 3" to the Range characteristic of Rapid Fire and Heavy weapons (excluding Flame weapons) models with this tactic are equipped with.Far and wide spreads the fame of this Chapters craftsmen, who fashion the finest masterwork weaponry for their battle-brothers.
Each time a unit with this tactic is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks.Time and time again, the warriors of this Chapter have faced the same foes. Through bloody defeat and hate-fuelled victory they have learned their enemies' weaknesses well.
When you select this tactic, select one of the following Faction keywords: CHAOS KNIGHTS; TYRANIDS; AELDARI; ORK; HERETIC ASTARTES; NECRONS; T'AU EMPIRE. Each time a model with this tactic makes a melee attack against a unit with that Faction keyword, re-roll a hit roll of 1.Firing from the hip, tracking their targets with enhanced runic displays that flicker lightning-fast across their auto-senses, the warriors of this Chapter lay down punishing fusillades even as they close with the foe.
Models with this tactic do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced.This Chapter's warriors are expert armourers, their tanks and Dreadnoughts maintained to levels that even the Adeptus Mechanicus would admire.
Models with this tactic whose characteristics can change as they suffer damage are considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.How does one defeat warriors whose willpower and determination are so ferocious that they can shrug off even the most catastrophic injuries and keep on fighting?
Each time an attack is made against a unit with this tactic, an unmodified wound roll of 1 or 2 always fails, irrespective of any abilities that the weapon or the attacker may have.This Chapter makes a virtue of deception and cunning, and drills its battle-brothers in evasive techniques that allow them to hug the shadows and close upon their foes unseen and unsuspected.
Each time a ranged attack is made against a unit with this tactic, if the attacker is more than 18" away, the unit with this tactic is treated as having the benefits of light cover against that attack.Bravery runs in the blood of this Chapter's battle-brothers.
Add 1 to the Leadership characteristic of models with this tactic.This Chapter's warriors are well drilled in the art of disengaging only to hurl themselves back into the fray with fresh impetus.
Units with this tactic are eligible to declare a charge with even if they Fell Back this turn.Whether through latent psychic talent, personal energy shielding, enhanced reflexes or sheer zealotry, the battle-brothers of this Chapter can shrug off even the most devastating attacks.
Each time a model with this tactic would lose a wound as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost.Like ravening beasts this Chapter's battle-brothers fall upon the foe.
Each time a model with this tactic makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, an unmodified hit roll of 6 scores 1 additional hit.GIFT OF THE KHANS (Space Marines – Requisition)
BEQUEATHED BY THE IRON COUNCIL (Space Marines – Requisition)
HONOURED BY MACRAGGE (Space Marines – Requisition)
HERO OF THE CHAPTER (Adeptus Astartes – Requisition)
RELIC OF THE CHAPTER (Adeptus Astartes – Requisition)
KHAN’S CHAMPION (White Scars – Requisition)
TEMPERED BY WISDOM (White Scars – Requisition)
MARCH OF THE ANCIENTS (Iron Hands – Requisition)
PARAGON OF IRON (Iron Hands – Requisition)
SCION OF THE FORGE (Iron Hands – Requisition)
FAVOUR OF THE RAVENSPIRE (Raven Guard – Requisition)
MASTER OF THE TRIFOLD PATH (Raven Guard – Requisition)
EXEMPLAR OF THE CHAPTER (Ultramarines – Requisition)
HONOURED SERGEANT (Ultramarines – Requisition)
GIFT OF THE PHALANX (Imperial Fists – Requisition)
SENTINEL OF TERRA (Imperial Fists – Requisition)
EXEMPLAR OF THE PROMETHEAN CREED (Salamanders – Requisition)
MASTER ARTISANS (Salamanders – Requisition)
CHAMPION OF THE FEAST (Black Templars – Requisition)
HEIR OF SIGISMUND (Black Templars – Requisition)
REVERED REPOSITORIES (Black Templars – Requisition)
ORISON CULT (Exorcists – Requisition)
CHIEF LIBRARIAN (Blood Ravens)
HONOURED VETERAN OF THE WATCH (Kill Team Strike Force – Requisition)
ATTACK SQUADRON (Specialist Detachment)
CRIMSON FISTS LIBERATOR STRIKE FORCE (Specialist Detachment)
IMPERIAL FISTS SIEGEBREAKER COHORT (Specialist Detachment)
INDOMITUS CRUSADERS (Specialist Detachment)
STALKER PACK (Specialist Detachment)
SWORD BRETHREN (Specialist Detachment)
VICTRIX GUARD (Specialist Detachment)
THANE OF THE RETINUE (Space Wolves – Requisition)
WARRIOR OF LEGEND (Space Wolves – Requisition)
ANGEL ASCENDANT (Blood Angels – Requisition)
ANGEL EXEMPLAR (Blood Angels – Requisition)
LUCIFER-PATTERN ENGINES (Blood Angels – Requisition)
MARKED FOR COMMAND (Dark Angels – Requisition)
PARAGON OF THE CHAPTER (Dark Angels – Requisition)
SECRET AGENDA (Dark Angels – Strategic Ploy)
A VIGIL UNMATCHED (Deathwatch – Requisition)
SANCTION OF THE BLACK VAULT (Deathwatch – Requisition)
TOKEN OF BROTHERHOOD (Raven Guard – Requisition)
CHAMPION OF BLADES (Imperial Fists – Requisition)
TRUST OF PROMETHEUS (Salamanders – Requisition)
A TROPHY BESTOWED (Space Wolves – Requisition)
HONOURED BY THE ARX ANGELICUM (Blood Angels – Requisition)
HONOURED BY THE ROCK (Dark Angels – Requisition)
ENCIRCLEMENT (White Scars – Strategic Ploy)
STRIKE FROM THE SHADOWS (Raven Guard – Strategic Ploy)
CUNNING OF THE WOLF (Space Wolves – Battle Tactic)
TELEPORTARIUM (Deathwatch – Strategic Ploy)
Battle Round
INFILTRATORS (Raven Guard – Strategic Ploy)
STRANGLEHOLD (Raven Guard – Strategic Ploy)
CYCLE OF WAR (Ultramarines – Strategic Ploy)
RAPID REDEPLOYMENT (Ultramarines – Strategic Ploy)
DEFENCE IN DEPTH (Castellans of the Rift – Strategic Ploy)
FORLORN FURY (Blood Angels – Strategic Ploy)
THE HUNT (Dark Angels – Strategic Ploy)
SHROUD FIELD (Deathwatch – Wargear)
PAIN IS A LESSON (Imperial Fists – Strategic Ploy)
RISE FROM THE ASHES (Salamanders – Epic Deed)
STAND YOUR GROUND (Salamanders – Battle Tactic)
DEED WORTHY OF A SAGA (Space Wolves – Epic Deed)
ADAPTIVE STRATEGY (Space Marines – Ultramarines – Boarding Actions – Strategic Ploy)
BROTHERHOOD OF VETERANS (Space Marines – Deathwatch – Boarding Actions – Strategic Ploy)
ADAPTIVE STRATEGY (Adeptus Astartes – Strategic Ploy)
ORBITAL BOMBARDMENT (Adeptus Astartes – Strategic Ploy)
POWER OF THE MACHINE SPIRIT (Adeptus Astartes – Epic Deed)
TERROR TROOPS (Adeptus Astartes – Strategic Ploy)
WISDOM OF THE ANCIENTS (Adeptus Astartes – Epic Deed)
BOMBASTIC DELIVERY (Black Templars – Epic Deed)
CRUSADER’S WRATH (Black Templars – Battle Tactic)
STRENGTH OF CONVICTION (Black Templars – Strategic Ploy)
VOXBREAKER AUSPEX (Vanguard Spearhead – Wargear)
BESTIAL NATURE (Space Wolves – Strategic Ploy)
GO FOR THE THROAT (Space Wolves – Battle Tactic)
CHALICE OVERFLOWING (Blood Angels – Wargear)
RED RAMPAGE (Blood Angels – Strategic Ploy)
TACTICAL APPRAISAL (Dark Angels – Strategic Ploy)
WRATH OF THE LION (Dark Angels – Battle Tactic)
ADAPTIVE TACTICS (Deathwatch – Epic Deed)
BROTHERHOOD OF VETERANS (Deathwatch – Strategic Ploy)
PRIORITY DOCTRINE ADOPTION (Deathwatch – Strategic Ploy)
INFILTRATING ADVANCE (Space Marines – Raven Guard – Boarding Actions – Strategic Ploy)
SPEED OF THE HURRICANE (Space Marines – White Scars – Boarding Actions – Battle Tactic)
STEADY ADVANCE (Space Marines – Boarding Actions – Strategic Ploy)
INTRACTABLE (Space Marines – Dark Angels – Boarding Actions – Battle Tactic)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
BORN IN THE SADDLE (White Scars – Strategic Ploy)
HUNTERS’ FUSILLADE (White Scars – Strategic Ploy)
RIDE HARD, RIDE FAST (White Scars – Strategic Ploy)
THE ETERNAL HUNT (White Scars – Battle Tactic)
ENGINE PURGE (Iron Hands – Battle Tactic)
METHODICAL FIREPOWER (Iron Hands – Strategic Ploy)
AMBUSHING FIRE (Raven Guard – Battle Tactic)
SQUAD DOCTRINES (Ultramarines – Strategic Ploy)
TACTICAL EXPERTISE (Ultramarines – Battle Tactic)
BOLSTER DEFENCES (Imperial Fists – Battle Tactic)
PRAETORIAN’S WRATH (Imperial Fists – Battle Tactic)
RITES OF VULKAN (Salamanders – Battle Tactic)
BATTLEFIELD TELEPORTATION (Kill Team Strike Force – Strategic Ploy)
GUERILLA TACTICS (Adeptus Astartes – Strategic Ploy)
HIT-AND-RUN WARFARE (Adeptus Astartes – Strategic Ploy)
STEADY ADVANCE (Adeptus Astartes – Strategic Ploy)
LIGHTNING DEBARKATION (White Scars – Strategic Ploy)
WIND-SWIFT (White Scars – Battle Tactic)
MACHINE EMPATHY (Iron Hands – Epic Deed)
DEADLY CARGO (Black Templars – Strategic Ploy)
SELF-RELIANT (Strike Force Rhalion – Boarding Actions – Strategic Ploy)
UPON WINGS OF FIRE (Blood Angels – Strategic Ploy)
FULL THROTTLE (Dark Angels – Battle Tactic)
DISRUPTIVE LAUNCH (Deathwatch – Strategic Ploy)
RELENTLESS ASSAULT (Deathwatch – Strategic Ploy)
GRAV PULSE (Adeptus Astartes – Wargear)
FEINTING WITHDRAWAL (White Scars – Strategic Ploy)
FALSE FLIGHT (Raven Guard – Strategic Ploy)
FALL BACK AND RE-ENGAGE (Ultramarines – Strategic Ploy)
SABOTEUR EXPLOSIVE PACK (Vanguard Spearhead – Wargear)
INTRACTABLE (Dark Angels – Battle Tactic)
COMBAT REVIVAL (Adeptus Astartes – Epic Deed)
RELENTLESS DETERMINATION (Salamanders – Strategic Ploy)
TRACK AND HUNT (Wolfspear – Battle Tactic)
HEALING BALMS (Space Wolves – Battle Tactic)
DESCENT OF ANGELS (Blood Angels – Battle Tactic)
NO MERCY, NO ESCAPE (Space Marines – Black Templars – Boarding Actions – Strategic Ploy)
BUTCHERED QUARRY (White Scars – Strategic Ploy)
TENACIOUS ASSAULT (Black Templars – Strategic Ploy)
AUSPEX SCAN (Adeptus Astartes – Wargear)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
ARCANE KNOWLEDGE (Strike Force Rhalion – Boarding Actions – Epic Deed)
CLOAKED BY THE STORM (Space Wolves – Epic Deed)
SPIRITUAL MIGHT (Blood Angels – Epic Deed)
SOULS OF IRON (Iron Hands – Strategic Ploy)
ABHOR THE WITCH (Black Templars – Strategic Ploy)
SPIRITUAL RESOLVE (Exorcists – Strategic Ploy)
RUNIC WARDS (Space Wolves – Wargear)
FLAMECRAFT (Space Marines – Salamanders – Boarding Actions – Battle Tactic)
NO MATTER THE ODDS (Space Marines – Crimson Fists – Boarding Actions – Battle Tactic)
SIEGE MASTERS (Space Marines – Imperial Fists – Boarding Actions – Battle Tactic)
NO CLEMENCY (Space Marines – Iron Hands – Boarding Actions – Battle Tactic)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
FURY OF THE FIRST (Adeptus Astartes – Battle Tactic)
COGITATED MARTYRDOM (Iron Hands – Requisition)
INSPIRING COMMAND (Ultramarines – Epic Deed)
HERETIC’S PYRE (Black Templars – Wargear)
HEROES OF RYNN’S WORLD (Crimson Fists)
SEISMIC DEVASTATION (Imperial Fists)
FLAKK MISSILE (Adeptus Astartes – Wargear)
HELLFIRE SHELLS (Adeptus Astartes – Wargear)
SHOCK AND AWE (Adeptus Astartes – Wargear)
SUPPRESSION FIRE (Adeptus Astartes – Strategic Ploy)
TREMOR SHELLS (Adeptus Astartes – Wargear)
UNCOMPROMISING FIRE (Adeptus Astartes – Strategic Ploy)
MARTIAL PRECISION (Ultramarines – Battle Tactic)
BOLTER DRILL (Imperial Fists – Battle Tactic)
CLEARANCE PROTOCOLS (Imperial Fists – Strategic Ploy)
CLOSE-RANGE BOLTER FIRE (Imperial Fists – Strategic Ploy)
FLAMECRAFT (Salamanders – Battle Tactic)
IMMOLATION PROTOCOLS (Salamanders – Strategic Ploy)
THE FIRES OF BATTLE (Salamanders – Strategic Ploy)
PUSH THEM BACK (Castellans of the Rift – Battle Tactic)
REGROUP AND STRIKE (Castellans of the Rift – Battle Tactic)
UNFAILING NERVE (Castellans of the Rift – Battle Tactic)
INCENDIARY SHELLS (Black Templars – Wargear)
THE EMPEROR’S WILL (Black Templars – Strategic Ploy)
BLACK VAULT BOLTS (Kill Team Strike Force – Wargear)
SPECIALISM EXTREMIS (Kill Team Strike Force – Battle Tactic)
MARKSMAN TARGET-TRACKER (Vanguard Spearhead – Wargear)
PIVOTAL MOMENT (Vanguard Spearhead – Epic Deed)
TACTICAL AUGURY (Vanguard Spearhead – Wargear)
THE SWORDSMAN’S STRIKE (Silver Templars – Battle Tactic)
A HATED FOE (Crimson Fists)
SLAY THE TYRANT (Crimson Fists)
KEEN SENSES (Space Wolves – Strategic Ploy)
DEATHWING ASSAULT (Dark Angels – Battle Tactic)
STASIS SHELL (Dark Angels – Wargear)
TARGETING GUIDANCE (Dark Angels – Strategic Ploy)
WEAPONS FROM THE DARK AGE (Dark Angels – Wargear)
PROGNOSTICATING VOLLEY (Deathwatch – Battle Tactic)
SPECIAL-ISSUE LOADOUT (Deathwatch – Wargear)
MERCY IS WEAKNESS (Iron Hands – Battle Tactic)
WRATHFUL MACHINE SPIRIT (Iron Hands – Battle Tactic)
SONS OF GUILLIMAN (Ultramarines – Battle Tactic)
A HATED FOE (Crimson Fists – Battle Tactic)
SAPPERS (Imperial Fists – Battle Tactic)
SLAY THE TYRANT (Crimson Fists – Battle Tactic)
TANK HUNTERS (Imperial Fists – Battle Tactic)
THE CRUCIBLE OF BATTLE (Salamanders – Battle Tactic)
KILLING BLOW (Wolfspear – Battle Tactic)
CAST OUT THY BLACKENED SOUL (Exorcists – Battle Tactic)
OCULAR NETWORKING (Vanguard Spearhead – Battle Tactic)
BOLTER DRILL (Crimson Fists)
OVERKILL (Deathwatch – Strategic Ploy)
SYNAPTIC SEVERANCE (Deathwatch – Battle Tactic)
RAPID FIRE (Adeptus Astartes – Battle Tactic)
SKILLED RIDERS (Adeptus Astartes – Strategic Ploy)
COGITATED MARTYRDOM (Iron Hands – Requisition)
INSPIRING COMMAND (Ultramarines – Epic Deed)
SELF SACRIFICE (Salamanders – Strategic Ploy)
UNBROKEN AND UNBOWED (Castellans of the Rift – Battle Tactic)
HIGH-SPEED FOCUS (Dark Angels – Epic Deed)
TARGETING SCRAMBLERS (Deathwatch – Strategic Ploy)
PARAGONS OF DORN (Crimson Fists)
TRANSHUMAN PHYSIOLOGY (Space Marines – Boarding Actions – Battle Tactic)
SMOKESCREEN (Adeptus Astartes – Wargear)
TRANSHUMAN PHYSIOLOGY (Adeptus Astartes – Battle Tactic)
UNYIELDING IN THE FACE OF THE FOE (Adeptus Astartes – Battle Tactic)
REJECT THE FLESH, EMBRACE THE MACHINE (Iron Hands – Battle Tactic)
UNBROKEN AND UNBOWED (Castellans of the Rift – Battle Tactic)
REFUSAL TO DIE (Blood Angels – Battle Tactic)
MASTERFUL DUELLISTS (Strike Force Rhalion – Boarding Actions – Battle Tactic)
ASSAULT LAUNCHERS (Adeptus Astartes – Wargear)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
FIERCE RIVALRIES (White Scars – Battle Tactic)
STRIKE FROM THE SKIES (Raven Guard – Strategic Ploy)
THE RAVEN’S BLADE (Raven Guard – Battle Tactic)
ON THE SCENT (Wolfspear – Strategic Ploy)
PACK KILLERS (Space Wolves)
PACK HUNTERS (Space Wolves – Battle Tactic)
HAMMER OF WRATH (Adeptus Astartes – Strategic Ploy)
CHOGORIAN THUNDERBOLTS (White Scars – Strategic Ploy)
THIS IS OUR GROUND! (Castellans of the Rift – Epic Deed)
COUNTER CHARGE (Space Marines – Space Wolves – Boarding Actions – Strategic Ploy)
OPTIMAL REPULSION DOCTRINES (Iron Hands – Battle Tactic)
BORN PROTECTORS (Salamanders – Strategic Ploy)
TAKE THE FIGHT TO THEM (Castellans of the Rift – Strategic Ploy)
COUNTER CHARGE (Space Wolves – Strategic Ploy)
ATONEMENT THROUGH HONOUR (Deathwatch – Epic Deed)
DEFENSIVE FOCUS (Ultramarines – Strategic Ploy)
STEM THE GREEN TIDE (Deathwatch – Strategic Ploy)
HEROES ALL (Strike Force Rhalion – Boarding Actions – Strategic Ploy)
UNBRIDLED ARDOUR (Blood Angels – Strategic Ploy)
STRIKE FIRST, FOR ULTRAMAR! (Ultramarines)
LIBERATORS
NO CLEMENCY (Space Marines – Iron Hands – Boarding Actions – Battle Tactic)
ONLY IN DEATH DOES DUTY END (Space Marines – Boarding Actions – Epic Deed)
RED RAMPAGE (Space Marines – Blood Angels – Boarding Actions – Strategic Ploy)
THE STRENGTH OF THE EMPEROR (Space Marines – Boarding Actions – Battle Tactic)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
FURY OF THE FIRST (Adeptus Astartes – Battle Tactic)
ONLY IN DEATH DOES DUTY END (Adeptus Astartes – Epic Deed)
STRENGTH OF THE PRIMARCH (Salamanders – Battle Tactic)
DEVOUT PUSH (Black Templars – Battle Tactic)
VICIOUS RIPOSTE (Black Templars – Battle Tactic)
FIGHT LIKE DEMIGODS (Ultramarines)
SEISMIC DEVASTATION (Imperial Fists)
SUFFER NOT THE UNCLEAN TO LIVE (Black Templars)
UPHOLD THE HONOUR OF THE EMPEROR (Black Templars)
LINE UNBREAKABLE (Dark Angels – Battle Tactic)
CLAVIS (Deathwatch – Wargear)
THE GORGON’S RAGE (Iron Hands – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Iron Hands – Battle Tactic)
BITTER ENMITY (Imperial Fists – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Salamanders – Battle Tactic)
REGROUP AND STRIKE (Castellans of the Rift – Battle Tactic)
EXEMPLARS OF THE CRUSADE (Black Templars – Strategic Ploy)
FOR THE EMPEROR’S HONOUR! (Black Templars – Epic Deed)
SKOVAKARAH UHL ZAÛRN! (Emperor’s Spears – Battle Tactic)
SPECIALISM EXTREMIS (Kill Team Strike Force – Battle Tactic)
BLOOD SCENT (Space Wolves)
SWIFT STRIKE (Dark Angels)
A HATED FOE (Crimson Fists)
SLAY THE TYRANT (Crimson Fists)
MASTERFUL DUELLISTS (Strike Force Rhalion – Boarding Actions – Battle Tactic)
RELENTLESS ASSAULT (Space Wolves – Battle Tactic)
AGGRESSIVE ONSLAUGHT (Flesh Tearers – Battle Tactic)
ANGEL’S SACRIFICE (Blood Angels – Epic Deed)
NO FOE TOO GREAT TO SUBDUE (Dark Angels – Epic Deed)
SWIFT STRIKE (Dark Angels – Strategic Ploy)
DEATH TO THE TRAITORS! (Adeptus Astartes – Battle Tactic)
GENE-WROUGHT MIGHT (Adeptus Astartes – Battle Tactic)
MELTA BOMB (Adeptus Astartes – Wargear)
A MIGHTY TROPHY (White Scars – Epic Deed)
MERCY IS WEAKNESS (Iron Hands – Battle Tactic)
WRATHFUL MACHINE SPIRIT (Iron Hands – Battle Tactic)
LAY LOW THE TYRANTS (Raven Guard – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Raven Guard – Battle Tactic)
SONS OF GUILLIMAN (Ultramarines – Battle Tactic)
VENGEANCE FOR CALTH (Ultramarines – Battle Tactic)
A HATED FOE (Crimson Fists – Battle Tactic)
SAPPERS (Imperial Fists – Battle Tactic)
SLAY THE TYRANT (Crimson Fists – Battle Tactic)
TANK HUNTERS (Imperial Fists – Battle Tactic)
THE CRUCIBLE OF BATTLE (Salamanders – Battle Tactic)
LET THEM COME (Castellans of the Rift – Battle Tactic)
KILLING BLOW (Wolfspear – Battle Tactic)
FIGHT AS BROTHERS (Emperor’s Spears – Battle Tactic)
CAST OUT THY BLACKENED SOUL (Exorcists – Battle Tactic)
A STORM OF DEATH (Vanguard Spearhead – Battle Tactic)
OCULAR NETWORKING (Vanguard Spearhead – Battle Tactic)
CLAIM RUNES (Silver Templars – Battle Tactic)
FURIOUS MOMENTUM (Strike Force Rhalion – Boarding Actions – Battle Tactic)
ROUTEFINDERS (Strike Force Rhalion – Boarding Actions – Battle Tactic)
SAVAGE STRIKE (Space Wolves – Battle Tactic)
THE EMPEROR’S EXECUTIONERS (Space Wolves – Battle Tactic)
VENGEANCE FOR SANGUINIUS (Blood Angels – Battle Tactic)
VISIONS OF SANGUINIUS (Blood Angels – Epic Deed)
DEATH TO THE ALIEN! (Deathwatch – Battle Tactic)
OVERKILL (Deathwatch – Strategic Ploy)
SYNAPTIC SEVERANCE (Deathwatch – Battle Tactic)
HONOUR THE CHAPTER (Adeptus Astartes – Battle Tactic)
STRIKE FOR THE HEART (White Scars – Battle Tactic)
DISPERSAL PROTOCOLS (Vanguard Spearhead – Strategic Ploy)
LIBERATORS
NO CLEMENCY (Space Marines – Iron Hands – Boarding Actions – Battle Tactic)
ONLY IN DEATH DOES DUTY END (Space Marines – Boarding Actions – Epic Deed)
RED RAMPAGE (Space Marines – Blood Angels – Boarding Actions – Strategic Ploy)
THE STRENGTH OF THE EMPEROR (Space Marines – Boarding Actions – Battle Tactic)
FURY OF THE FIRST (Adeptus Astartes – Battle Tactic)
ONLY IN DEATH DOES DUTY END (Adeptus Astartes – Epic Deed)
STRENGTH OF THE PRIMARCH (Salamanders – Battle Tactic)
DEVOUT PUSH (Black Templars – Battle Tactic)
VICIOUS RIPOSTE (Black Templars – Battle Tactic)
FIGHT LIKE DEMIGODS (Ultramarines)
SEISMIC DEVASTATION (Imperial Fists)
SUFFER NOT THE UNCLEAN TO LIVE (Black Templars)
UPHOLD THE HONOUR OF THE EMPEROR (Black Templars)
LINE UNBREAKABLE (Dark Angels – Battle Tactic)
CLAVIS (Deathwatch – Wargear)
THE GORGON’S RAGE (Iron Hands – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Iron Hands – Battle Tactic)
BITTER ENMITY (Imperial Fists – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Salamanders – Battle Tactic)
REGROUP AND STRIKE (Castellans of the Rift – Battle Tactic)
EXEMPLARS OF THE CRUSADE (Black Templars – Strategic Ploy)
FOR THE EMPEROR’S HONOUR! (Black Templars – Epic Deed)
SKOVAKARAH UHL ZAÛRN! (Emperor’s Spears – Battle Tactic)
SPECIALISM EXTREMIS (Kill Team Strike Force – Battle Tactic)
BLOOD SCENT (Space Wolves)
SWIFT STRIKE (Dark Angels)
A HATED FOE (Crimson Fists)
SLAY THE TYRANT (Crimson Fists)
MASTERFUL DUELLISTS (Strike Force Rhalion – Boarding Actions – Battle Tactic)
RELENTLESS ASSAULT (Space Wolves – Battle Tactic)
AGGRESSIVE ONSLAUGHT (Flesh Tearers – Battle Tactic)
ANGEL’S SACRIFICE (Blood Angels – Epic Deed)
NO FOE TOO GREAT TO SUBDUE (Dark Angels – Epic Deed)
SWIFT STRIKE (Dark Angels – Strategic Ploy)
DEATH TO THE TRAITORS! (Adeptus Astartes – Battle Tactic)
GENE-WROUGHT MIGHT (Adeptus Astartes – Battle Tactic)
MELTA BOMB (Adeptus Astartes – Wargear)
MERCY IS WEAKNESS (Iron Hands – Battle Tactic)
WRATHFUL MACHINE SPIRIT (Iron Hands – Battle Tactic)
LAY LOW THE TYRANTS (Raven Guard – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Raven Guard – Battle Tactic)
SONS OF GUILLIMAN (Ultramarines – Battle Tactic)
VENGEANCE FOR CALTH (Ultramarines – Battle Tactic)
A HATED FOE (Crimson Fists – Battle Tactic)
SAPPERS (Imperial Fists – Battle Tactic)
SLAY THE TYRANT (Crimson Fists – Battle Tactic)
TANK HUNTERS (Imperial Fists – Battle Tactic)
LET THEM COME (Castellans of the Rift – Battle Tactic)
KILLING BLOW (Wolfspear – Battle Tactic)
FIGHT AS BROTHERS (Emperor’s Spears – Battle Tactic)
CAST OUT THY BLACKENED SOUL (Exorcists – Battle Tactic)
A STORM OF DEATH (Vanguard Spearhead – Battle Tactic)
OCULAR NETWORKING (Vanguard Spearhead – Battle Tactic)
CLAIM RUNES (Silver Templars – Battle Tactic)
FURIOUS MOMENTUM (Strike Force Rhalion – Boarding Actions – Battle Tactic)
ROUTEFINDERS (Strike Force Rhalion – Boarding Actions – Battle Tactic)
SAVAGE STRIKE (Space Wolves – Battle Tactic)
THE EMPEROR’S EXECUTIONERS (Space Wolves – Battle Tactic)
VENGEANCE FOR SANGUINIUS (Blood Angels – Battle Tactic)
VISIONS OF SANGUINIUS (Blood Angels – Epic Deed)
DEATH TO THE ALIEN! (Deathwatch – Battle Tactic)
OVERKILL (Deathwatch – Strategic Ploy)
SYNAPTIC SEVERANCE (Deathwatch – Battle Tactic)
HONOUR THE CHAPTER (Adeptus Astartes – Battle Tactic)
DISPERSAL PROTOCOLS (Vanguard Spearhead – Strategic Ploy)
SAVAGE DESTRUCTION (Space Marines – Flesh Tearers – Boarding Actions – Strategic Ploy)