Rogue Traders – Sanistasia Minst
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1

Sanistasia Minst*

NoNAME  M WS BS S T W A Ld Sv Base
20
Sanistasia Minst (base: 32mm)
1
20
Sanistasia Minst
6" 4+ 4+ 3 3 2 2 7 5+ 32mm
Sanistasia Minst is a single model armed with a scalpel claw, laspistol and concussion grenades. Only one of this model can be included in your army.
* This datasheet is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Scalpel claw
Scalpel claw
Melee
Melee
User
-1
1
-
Concussion grenade
Concussion grenade
6"
Grenade D3
3
0
1
Blast. Each time an attack is made with this weapon that targets a unit within 1" of any Obstacles or Area Terrain features, add 1 to the Strength and Damage characteristics of that attack.
Blast. Each time an attack is made with this weapon that targets a unit within 1" of any Obstacles or Area Terrain features, add 1 to the Strength and Damage characteristics of that attack.
ABILITIES
ABILITIES
Warrant of Trade, Rogue Trader Retinue
Constant Companion: Sanistasia Minst does not take up a slot in a Detachment that includes ELUCIA VHANE.
Healing Serum: At the end of your Movement phase, this model can attempt to heal a single friendly ELUCIDIAN STARSTRIDERS INFANTRY unit within 3". If it does so, roll a D6; on 4+ one model in the unit regains 1 lost wound. If the unit is NITSCH’S SQUAD, one model slain earlier in the battle is returned to the unit instead.
FACTION KEYWORDS: IMPERIUM, ELUCIDIAN STARSTRIDERS
KEYWORDS: CHARACTER, INFANTRY, REJUVENAT ADEPT, SANISTASIA MINST

Datasheet-related Stratagems

1CP

COMBAT RESUSCITATION

Elucidian Starstriders Stratagem

A potent blend of self-administered stim-charges allows Sanistasia Minst to work at unnatural speeds.

Use this Stratagem at the end of your Movement phase after SANISTASIA MINST has attempted to heal a unit. She can immediately attempt to heal a unit again (this can be the same unit or a different ELUCIDIAN STARSTRIDERS INFANTRY unit from your army).
Blast Weapons
Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:
  1. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit.
  2. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.
Blast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise.

  • Blast Weapons: Minimum three attacks against units with 6+ models. Always make maximum number of attacks against units with 11+ models.
  • Can never be used to attack units within the firing unit’s Engagement Range.
PISTOL
Due to their compact size, pistols can even be used in melee to shoot at point-blank range.
A model can make attacks with a Pistol even when its unit is within Engagement Range of enemy units, but it must target an enemy unit that is within Engagement Range of its own unit when it does so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

When a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Choose which it will fire (Pistols or non-Pistols) before selecting targets.

  • Can be shot even if firing model’s unit is within Engagement Range of enemy unit.
  • Cannot be shot alongside any other type of weapon.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.

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Warrant of Trade

The single most important item in the possession of any Rogue Trader, the Warrant of Trade grants great authority to its bearer throughout the Imperium, and even gives license to travel beyond its boundaries.

A model with this ability can embark onto any IMPERIUM TRANSPORT, even though the transport in question might normally only permit models with other Faction keywords to do so. All other restrictions apply normally.

Laspistol used in the following datasheets:

GRENADE
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
When a unit shoots, one model that is equipped with a Grenade in that unit can resolve attacks with it instead of shooting any other weapons.

  • Only one model can use a Grenade when its unit shoots.

Concussion grenade used in the following datasheets:

Obstacles
Obstacles include Barricades, Ruined Walls and other battlefield debris that your models have to move over or around. Models can move up, over and down Obstacles following the normal rules for movement. A model on or behind an Obstacle uses the normal rules for determining if another model is visible to it, or if it is visible to another model. Obstacles cannot be chosen as the target of an attack.

An INFANTRY, BEAST or SWARM model receives the benefits of cover from an Obstacle while it is within 3" of that terrain feature unless, when you resolve an attack that targets that model's unit, you can draw straight lines, 1mm in thickness, to every part of that model’s base from a single point on the attacking model’s base (or hull) without any of those lines passing over or through any part of this terrain feature.

  • Models move over Obstacles using normal rules for movement.
  • Models use normal rules to determine if model behind an Obstacle is visible.
  • Obstacles cannot be attacked.
  • INFANTRY, BEASTS and SWARM models receive the benefits of cover while within 3", unless a Straight line can be drawn from the attacker to all parts of the target model without it passing over or through this terrain feature.

The ELUCIDIAN STARSTRIDERS keyword is used in the following Rogue Traders datasheets:

The ELUCIA VHANE keyword is used in the following Rogue Traders datasheets:

The SANISTASIA MINST keyword is used in the following Rogue Traders datasheets:

The ELUCIDIAN STARSTRIDERS and INFANTRY keywords are used in the following Rogue Traders datasheets:

Rogue Trader Retinue

By dint of their authority or the promise of untold riches and prestige, Rogue Traders are surrounded by a wide array of followers.

This ability has no effect unless your army includes ELUCIA VHANE. If it does, you cannot set up any units with this ability before you have set up ELUCIA VHANE. When you set up ELUCIA VHANE during deployment, all units with this ability are set up at the same time. When you set up ELUCIA VHANE on the battlefield for the first time, all units with this ability must be set up within 6" of her, or they must all be set up in the same TRANSPORT as her. If they cannot be set up, they count as destroyed.
Alternative models by Artel W:

The NITSCH’S SQUAD keyword is used in the following Rogue Traders datasheets:

© Vyacheslav Maltsev 2013-2023