No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
9 Marauder (base: ?) |
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4‑9 | 9 Marauder |
6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | ? |
9 Brute (base: ?) |
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0‑2 | 9 Brute |
6" | 3+ | 5+ | 5 | 3 | 3 | 3 | 7 | 4+ | ? |
9 Marauder Chief (base: ?) |
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1 | 9 Marauder Chief |
6" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 4+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Laspistol | ||||||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Autogun | ||||||
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
+2 Boltgun | ||||||
+2 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Lasgun | ||||||
Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Shotgun | ||||||
Shotgun | 12" | Assault 2 | 3 | 0 | 1 | If the target is within half range, add 1 to this weapon’s Strength. |
If the target is within half range, add 1 to this weapon’s Strength. | ||||||
Brutal assault weapon | ||||||
Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Brute combat weapon | ||||||
+5 Brute combat weapon | Melee | Melee | User | -2 | 1 | - |
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenade | ||||||
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
• Any number of models can each have their autogun replaced with one of the following: - 1 lasgun - 1 shotgun - 1 brutal assault weapon and 1 autopistol - 1 brutal assault weapon and 1 laspistol • Up to 2 models can each have their autogun replaced with 1 weapon from the Renegades Special Weapons list. • The Marauder Chief’s autogun can be replaced with one of the following: - 1 boltgun - 1 weapon from the Renegades Ranged Weapons list and 1 weapon from the Renegades Melee Weapons list
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ABILITIES | |
ABILITIES |
Stalkers: Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Murder Cultists: Each time a model in this unit makes a melee attack, re-roll a hit roll of 1. Covenant of Chaos: Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Strength characteristic of models in this unit. |
FACTION KEYWORDS: CHAOS, RENEGADES AND HERETICS | |
KEYWORDS: INFANTRY, CORE, RENEGADE MARAUDER SQUAD |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+2 Bolt pistol | ||||||
+2 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag grenade | ||||||
- Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
- Krak grenade | ||||||
- Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
Laspistol | ||||||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+10 Meltagun | ||||||
+10 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+2 Sniper rifle | ||||||
+2 Sniper rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Brutal assault weapon | ||||||
Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Chainsword | ||||||
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
The CHAOS keyword is used in the following Renegades and Heretics datasheets:
The RENEGADES AND HERETICS keyword is used in the following Renegades and Heretics datasheets:
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The CORE keyword is used in the following Renegades and Heretics datasheets:
Lasgun used in the following datasheets:
Frag grenades used in the following datasheets:
Autopistol used in the following datasheets:
Laspistol used in the following datasheets:
Autogun used in the following datasheets:
Brutal assault weapon used in the following datasheets:
The INFANTRY keyword is used in the following Renegades and Heretics datasheets:
Bolt pistol used in the following datasheets:
Plasma pistol used in the following datasheets:
Chainsword used in the following datasheets:
Power axe used in the following datasheets:
Power fist used in the following datasheets:
Power maul used in the following datasheets:
Power sword used in the following datasheets:
Flamer used in the following datasheets:
Shotgun used in the following datasheets:
Krak grenade used in the following datasheets:
The RENEGADE MARAUDER SQUAD keyword is used in the following Renegades and Heretics datasheets:
Grenade launcher used in the following datasheets:
Meltagun used in the following datasheets:
Plasma gun used in the following datasheets:
Sniper rifle used in the following datasheets:
This datasheet has Elites Battlefield Role. Full list of Renegades and Heretics units sharing same Battlefield Role follows: