No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
140 Leman Russ Battle Tank (base: Use model) |
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1‑3 | 140 Leman Russ Battle Tank |
10" | 6+ | 4+ | 7 | 8 | 7-12 | 6 | 7 | 3+ | Use model |
8" | 6+ | 5+ | 7 | 8 | 4-6 | D6 | 7 | 3+ | |||
6" | 6+ | 6+ | 7 | 8 | 1-3 | D3 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Demolisher battle cannon | ||||||
Demolisher battle cannon | 24" | Heavy D6 | 10 | -3 | D3+3 | Blast. Turret Weapon. |
Blast. Turret Weapon. | ||||||
Eradicator nova cannon | ||||||
Eradicator nova cannon | 36" | Heavy D3+6 | 6 | -2 | 2 | Blast. Turret Weapon. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Blast. Turret Weapon. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
Executioner plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Executioner plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D6+3 | 7 | -4 | 2 | Blast. Turret Weapon. |
Blast. Turret Weapon. | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D6+3 | 8 | -4 | 3 | Blast. Turret Weapon. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Turret Weapon. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Exterminator autocannon | ||||||
Exterminator autocannon | 48" | Heavy 6 | 8 | -2 | 2 | Turret Weapon |
Turret Weapon | ||||||
+5 Heavy bolter | ||||||
+5 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Lascannon | ||||||
+5 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Leman Russ battle cannon | ||||||
Leman Russ battle cannon | 72" | Heavy D6+3 | 8 | -2 | 3 | Blast. Turret Weapon. |
Blast. Turret Weapon. | ||||||
+10 Militarum plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Militarum plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+15 Multi-melta | ||||||
+15 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Punisher gatling cannon | ||||||
Punisher gatling cannon | 24" | Heavy 20 | 6 | -1 | 1 | Turret Weapon |
Turret Weapon | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Vanquisher battle cannon | ||||||
Vanquisher battle cannon | 72" | Heavy 1 | 14 | -5 | D3+6 | Turret Weapon. Each time an attack is made with this weapon, if that attack successfully wounds the target, invulnerable saving throws cannot be made against that attack and the target suffers D3 mortal wounds in addition to any normal damage. |
Turret Weapon. Each time an attack is made with this weapon, if that attack successfully wounds the target, invulnerable saving throws cannot be made against that attack and the target suffers D3 mortal wounds in addition to any normal damage. |
OTHER WARGEAR | ABILITIES | ||||||
Dozer blade | |||||||
The bearer gains the DOZER BLADE keyword, and can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls. | |||||||
Dozer blade | The bearer gains the DOZER BLADE keyword, and can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls. | ||||||
+5 Armoured tracks | |||||||
The bearer gains the ARMOURED keyword, and each time a ranged attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to the armour saving throw made against that attack. | |||||||
+5 Armoured tracks | The bearer gains the ARMOURED keyword, and each time a ranged attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to the armour saving throw made against that attack. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their Leman Russ battle cannon replaced with one of the following: 1 demolisher battle cannon; 1 eradicator nova cannon; 1 executioner plasma cannon; 1 exterminator autocannon; 1 punisher gatling cannon; 1 vanquisher battle cannon. • Any number of models can each have their lascannon replaced with one of the following: 1 heavy bolter; 1 heavy flamer. • Any number of models can each be equipped with one of the following: 2 heavy bolters; 2 heavy flamers; 2 multi-meltas; 2 Militarum plasma cannons. • Any number of models can each be equipped with one of the following: 1 heavy stubber, 1 storm bolter. • Any number of models can each be equipped with 1 dozer blade. • Any number of models can each be equipped with 1 hunter-killer missile. • Any number of models can each be equipped with 1 armoured tracks.
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ABILITIES | |
ABILITIES |
Regimental Tactics Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Vehicle Squadron: When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit. |
FACTION KEYWORDS: CHAOS, RENEGADES AND HERETICS | |
KEYWORDS: VEHICLE, BATTLE TANK, SQUADRON, REGIMENTAL, SMOKE, LEMAN RUSS BATTLE TANK |
Heavy bolter used in the following datasheets:
Heavy flamer used in the following datasheets:
Heavy stubber used in the following datasheets:
Hunter-killer missile used in the following datasheets:
Lascannon used in the following datasheets:
Storm bolter used in the following datasheets:
The CHAOS keyword is used in the following Renegades and Heretics datasheets:
The RENEGADES AND HERETICS keyword is used in the following Renegades and Heretics datasheets:
The VEHICLE keyword is used in the following Renegades and Heretics datasheets:
The REGIMENTAL keyword is used in the following Renegades and Heretics datasheets:
The SMOKE keyword is used in the following Renegades and Heretics datasheets:
The primary weapons of Astra Militarum war engines are housed in armoured turrets, which are raised to ensure clear fire lanes and embedded with a variety of targeting aids.
Some Astra Militarum ranged weapons are turret weapons and have the Turret Weapon ability in their profile. Each time a model with such a weapon is selected to shoot:Multi-melta used in the following datasheets:
Dozer blade used in the following datasheets:
The DOZER BLADE keyword is used in the following Astra Militarum datasheets:
Armoured tracks used in the following datasheets:
The ARMOURED keyword is used in the following Astra Militarum datasheets:
The datasheets using AGENT OF THE CHAOS keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE CHAOS keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The RENEGADES AND HERETICS keyword is used in the following Astra Militarum datasheets:
The OFFICER keyword is used in the following Astra Militarum datasheets:
Forging their battle plans in the flesh and blood of the Astra Militarum’s soldiers, officers dictate the shape of the unfolding war with sweeping strategies.
First Rank, Fire! Second Rank, Fire! By sheer weight of fire, the soldiers of the Astra Militarum can annihilate whole armies of enemies when correctly organised. Until the end of your next Shooting phase, change the Type of all lasguns and hot-shot lasguns models in this unit are equipped with to Heavy 3. |
Take Aim! Amidst battle’s din, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Until the end of your next Shooting phase, each time a model in this unit makes a ranged attack, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1. |
Fix Bayonets! Officers stir their soldiers’ ire, exhorting them to aim for the enemy’s weaknesses. Until the end of the next Fight phase, each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1. |
Take Cover! Often the most efficient response to overwhelming enemy fire is to maximise available cover, ensuring soldiers survive to retaliate. Until the start of your next Command phase, each time an attack is allocated to a model in this unit, models in this unit receive the benefits of Light Cover against that attack. If a unit affected by this Order is already receiving the benefits of Light Cover, it additionally receives the benefits of Dense Cover against that attack. |
Move! Move! Move! When need dictates, Imperial Guard soldiers are ordered to move double-time to close with the enemy or secure an open flank.
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Suppression Fire! Ordered to focus a rapid and repeated volley of fire, soldiers are able to rattle even the staunchest foe with a blizzard of shots. In your next Shooting phase, the first time this unit is selected to shoot, you can select one enemy INFANTRY unit that is visible to it. If you do so:
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With visionary inspiration and explicit threats, Commissars’ commands speak to the very souls of the soldiers they lead, steeling them against laxity.
Forwards, for the Emperor! With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. Until the end of your next Shooting phase, when this unit is selected to shoot, if it made a Normal Move or Advanced in your previous Movement phase, then until the end of that Shooting phase it counts as having Remained Stationary. |
Duty and Honour! With a flurry of directives, a brutal regimen of organisation can be imposed with absolute authority, reminding soldiers of their duty. Until the start of your next Command phase, this unit can still perform actions in a turn in which it Fell Back or Advanced, and it can shoot without any actions it is performing failing. |
Get Back in the Fight! To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities to demonstrate loyalty. Until the start of your next Command phase, this unit is eligible to shoot or charge (but not both) in a turn in which it Fell Back. |
At All Costs! In the face of a stentorian ultimatum, even wavering soldiers can be induced to doggedly hold the line, no matter the odds. Until the end of your next Command phase, this unit gains the Objective Secured ability. If this unit already has this ability, until the end of your next Command phase, models in this unit count as one additional model when determining control of an objective marker. |
Show Them Steel, Show Them Contempt! With the officer’s clarion call ringing in their ears, soldiers lose all sense of doubt, faith shielding their souls from malevolence. Until the start of your next Command phase:
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Remain Vigilant! Loudly cautioning against laxity and indolence, the officer instigates searches and watches on every front, guarding against flanks being overrun, enemy ambushes and unforeseen assaults. Until the start of your next Command phase:
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The PLATOON keyword is used in the following Astra Militarum datasheets:
Crews of Astra Militarum war engines respond like a well-oiled machine to the specialist directives of officers steeped in armoured warfare.
Pound Them to Dust! Drilled endlessly, gunners crewing the largest ordnance are directed to make every shot count in a precision barrage. Until the end of your next Shooting phase, each time this unit is selected to shoot, for the purposes of determining how many attacks are made by Blast weapons models in this unit are equipped with, double the number of models in the target unit. |
Full Throttle! The officer commands crews to rouse their engines, pushing past tolerances to roll forward at speed and outmanoeuvre the foe.
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Gunners, Kill on Sight! Collating gunnery data, the officer relays it to their crews. Trigger fingers at the ready, they know exactly where the foe will be. Until the end of your next Shooting phase, each time a model in this unit makes a ranged attack, re-roll a hit roll of 1. |
Blitz Them! With a sudden alteration of speed and direction, crews turn their war engine into a weapon, ploughing into the foe like an iron grox. Until the end of your next Charge phase:
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Shock and Awe! Ordered to seal hatches, deploy deafening countermeasures and commit aggressive advances, tanks become intimidating bastions. Until the end of your next Command phase, this unit gains the Objective Secured ability. |
Pinning Fire! Via area denial bombardments or delayed blast shells, tank crews can paralyse enemy advances, pinning down the swiftest foe. In your next Shooting phase, the first time this unit is selected to shoot, you can select one enemy INFANTRY unit that is visible to it. If you do so:
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The SQUADRON keyword is used in the following Astra Militarum datasheets:
Imperial Guardsmen do not fight alone, but alongside their brother and sister soldiers in supporting platoons, companies, squadrons and regiments. When an order is issued, it is carried down the chain of command, spreading to every soldier.
If every model from your army (excluding AGENT OF THE CHAOS and UNALIGNED models) has the RENEGADES AND HERETICS keyword:The SQUADRON keyword is used in the following Renegades and Heretics datasheets:
Militarum plasma cannon used in the following datasheets:
This datasheet has Heavy Support Battlefield Role. Full list of Renegades and Heretics units sharing same Battlefield Role follows:
Demolisher battle cannon used in the following datasheets:
The BATTLE TANK keyword is used in the following Renegades and Heretics datasheets: