The Imperium is a vast bureaucracy, bound together by ancient oaths and intractable laws. With billions of people under its control, the Imperium is often beset by rebellions against its rule. Not all of these rebels are directly inspired by the Chaos Gods, but the Chaos Gods often find a way to corrupt the cause of the rebels to their own ends. Many such rebellions are led by powerful individuals, men who have been corrupted by that power and are seeking to break away from the Imperium’s constricting laws. These are dangerous men, and the Inquisition constantly polices the Imperium for threats from ‘the enemy within’ as well as the enemy without. But the Inquisition cannot be everywhere...
This section contains all of the datasheets that you will need in order to fight battles with your Renegades and Heretics models. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Renegades and Heretics units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.0 | March 2023 |
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![]() | Index | 9 | Indomitus 1.9 | February 2023 |
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![]() | Expansion | 9 | Indomitus 1.2 | January 2021 |
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![]() | Index | 9 | 1.0 | December 2020 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+0..15 Autocannon | ||||||
+0..15 Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
Autogun | ||||||
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Autogun | ||||||
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Baneblade cannon | ||||||
Baneblade cannon | 72" | Heavy 3D6 | 9 | -3 | 3 | Blast. Turret Weapon. |
Blast. Turret Weapon. | ||||||
+2 Bolt pistol | ||||||
+2 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+2 Boltgun | ||||||
+2 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Chem cannon | ||||||
Chem cannon | 12" | Heavy D3+3 | 2 | -3 | 2 | Turret Weapon. Each time an attack is made with this weapon, that attack automatically hits the target, and, if the target does not have the VEHICLE or TITANIC keywords, an unmodified wound roll of 2+ is always successful. |
Turret Weapon. Each time an attack is made with this weapon, that attack automatically hits the target, and, if the target does not have the VEHICLE or TITANIC keywords, an unmodified wound roll of 2+ is always successful. | ||||||
Chimera heavy bolter | ||||||
Chimera heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | Turret Weapon |
Turret Weapon | ||||||
Chimera heavy flamer | ||||||
Chimera heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Turret Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Turret Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Chimera multi-laser | ||||||
Chimera multi-laser | 36" | Heavy 4 | 6 | -1 | 1 | Turret Weapon |
Turret Weapon | ||||||
Co-axial autocannon | ||||||
Co-axial autocannon | 48" | Heavy 2 | 7 | -1 | 2 | Turret Weapon |
Turret Weapon | ||||||
Colossus siege mortar | ||||||
Colossus siege mortar | 240" | Heavy 3D3 | 6 | -2 | D3 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. | ||||||
Demolisher battle cannon | ||||||
Demolisher battle cannon | 24" | Heavy D6 | 10 | -3 | D3+3 | Blast. Turret Weapon. |
Blast. Turret Weapon. | ||||||
Demolisher cannon | ||||||
Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
Blast | ||||||
Earthshaker cannon | ||||||
Earthshaker cannon | 240" | Heavy D6+3 | 10 | -3 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Eradicator nova cannon | ||||||
Eradicator nova cannon | 36" | Heavy D3+6 | 6 | -2 | 2 | Blast. Turret Weapon. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |
Blast. Turret Weapon. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
Executioner plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Executioner plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D6+3 | 7 | -4 | 2 | Blast. Turret Weapon. |
Blast. Turret Weapon. | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D6+3 | 8 | -4 | 3 | Blast. Turret Weapon. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Turret Weapon. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Exterminator autocannon | ||||||
Exterminator autocannon | 48" | Heavy 6 | 8 | -2 | 2 | Turret Weapon |
Turret Weapon | ||||||
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
+5 Grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag grenade | ||||||
- Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
- Krak grenade | ||||||
- Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
Griffon heavy mortar | ||||||
Griffon heavy mortar | 48" | Heavy D6 | 6 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefit of cover to its saving throw. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefit of cover to its saving throw. | ||||||
+0..15 Heavy bolter | ||||||
+0..15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+0..15 Heavy flamer | ||||||
+0..15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy mortar | ||||||
Heavy mortar | 48" | Heavy D6 | 6 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Heavy quad launcher | ||||||
Heavy quad launcher | 48" | Heavy 4D6 | 5 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
+0..5 Heavy stubber | ||||||
+0..5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
Hellstrike missiles | ||||||
Hellstrike missiles | 72" | Heavy 1 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
Hydra quad autocannon | ||||||
Hydra quad autocannon | 72" | Heavy 8 | 7 | -2 | 2 | Turret Weapon. Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both hit rolls. |
Turret Weapon. Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both hit rolls. | ||||||
Inferno cannon | ||||||
Inferno cannon | 18" | Heavy 2D6 | 6 | -2 | 1 | Turret Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. |
Turret Weapon. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Krak grenade | ||||||
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
+0..20 Lascannon | ||||||
+0..20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Laser destroyer | ||||||
Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
Lasgun | ||||||
Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Lasgun array | ||||||
Lasgun array | 24" | Rapid Fire 6 | 3 | 0 | 1 | - |
Laspistol | ||||||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Leman Russ battle cannon | ||||||
Leman Russ battle cannon | 72" | Heavy D6+3 | 8 | -2 | 3 | Blast. Turret Weapon. |
Blast. Turret Weapon. | ||||||
Macharius twin battle cannon | ||||||
Macharius twin battle cannon | 72" | Heavy 2D6 | 8 | -2 | D6 | Blast |
Blast | ||||||
Macharius twin vanquisher cannon | ||||||
Macharius twin vanquisher cannon | 72" | Heavy 2 | 16 | -4 | 9 | Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, add 1 to that attack's hit roll. |
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, add 1 to that attack's hit roll. | ||||||
Macharius vulcan mega-bolter | ||||||
Macharius vulcan mega-bolter | 60" | Heavy 16 | 6 | -2 | 2 | - |
Malcador battle cannon | ||||||
Malcador battle cannon | 72" | Heavy D6+3 | 8 | -2 | 3 | Blast |
Blast | ||||||
Medusa siege cannon | ||||||
Medusa siege cannon | 36" | Heavy D6 | 10 | -3 | D6 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Melta cannon | ||||||
Melta cannon | 24" | Heavy D3 | 9 | -4 | D6+2 | Blast. Turret Weapon. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. |
Blast. Turret Weapon. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. | ||||||
+10 Meltagun | ||||||
+10 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Militarum multi-laser | ||||||
Militarum multi-laser | 36" | Heavy 4 | 6 | -1 | 1 | - |
+0..10 Militarum plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..10 Militarum plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Minotaur twin earthshaker cannon | ||||||
Minotaur twin earthshaker cannon | 240" | Heavy 2D3+3 | 9 | -3 | D3 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
+0..15 Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+0..15 Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+5..10 Mortar | ||||||
+5..10 Mortar | 48" | Heavy D6 | 5 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
+10..15 Multi-melta | ||||||
+10..15 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Multiple rocket pod | ||||||
Multiple rocket pod | 36" | Assault D6 | 6 | -2 | 1 | Blast |
Blast | ||||||
Omega-pattern plasma blastgun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Omega-pattern plasma blastgun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Pulsed bolts | ||||||
- Pulsed bolts | 60" | Heavy 2D6 | 8 | -3 | 2 | Blast |
Blast | ||||||
- Maximal bolts | ||||||
- Maximal bolts | 60" | Heavy 2D6 | 9 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+10 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Punisher gatling cannon | ||||||
Punisher gatling cannon | 24" | Heavy 20 | 6 | -1 | 1 | Turret Weapon |
Turret Weapon | ||||||
Shotgun | ||||||
Shotgun | 12" | Assault 2 | 3 | 0 | 1 | If the target is within half range, add 1 to this weapon’s Strength. |
If the target is within half range, add 1 to this weapon’s Strength. | ||||||
+0..2 Sniper rifle | ||||||
+0..2 Sniper rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+3..5 Storm bolter | ||||||
+3..5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Stub gun | ||||||
Stub gun | 9" | Pistol 2 | 3 | 0 | 1 | - |
Twin heavy bolter | ||||||
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Twin heavy flamer | ||||||
Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Twin heavy stubber | ||||||
Twin heavy stubber | 36" | Heavy 6 | 4 | 0 | 1 | - |
Valdor neutron laser | ||||||
Valdor neutron laser | 48" | Heavy 3 | 12 | -3 | D6 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. |
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
Vanquisher battle cannon | ||||||
Vanquisher battle cannon | 72" | Heavy 1 | 14 | -5 | D3+6 | Turret Weapon. Each time an attack is made with this weapon, if that attack successfully wounds the target, invulnerable saving throws cannot be made against that attack and the target suffers D3 mortal wounds in addition to any normal damage. |
Turret Weapon. Each time an attack is made with this weapon, if that attack successfully wounds the target, invulnerable saving throws cannot be made against that attack and the target suffers D3 mortal wounds in addition to any normal damage. | ||||||
Wyvern quad stormshard mortar | ||||||
Wyvern quad stormshard mortar | 48" | Heavy 4D6 | 5 | -1 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Adamantine tracks | ||||||
Adamantine tracks | Melee | Melee | User | -2 | 2 | - |
Bare hands | ||||||
Bare hands | Melee | Melee | User | 0 | 1 | - |
Befouled fangs and claws | ||||||
Befouled fangs and claws | Melee | Melee | User | -1 | 1 | - |
Brutal assault weapon | ||||||
Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Brute combat weapon | ||||||
+5 Brute combat weapon | Melee | Melee | User | -2 | 1 | - |
Chainsword | ||||||
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Hideous mutations | ||||||
Hideous mutations | Melee | Melee | User | -2 | 2 | - |
Mauler goad | ||||||
Mauler goad | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon. |
Each time the bearer fights, it makes 3 additional attacks with this weapon. | ||||||
Ogryn plague claws | ||||||
Ogryn plague claws | Melee | Melee | +1 | -1 | 2 | Each time an attack is made with this weapon, re-roll a wound roll of 1. |
Each time an attack is made with this weapon, re-roll a wound roll of 1. | ||||||
+10 Ogryn power drill | ||||||
+10 Ogryn power drill | Melee | Melee | x2 | -2 | 2 | - |
Ogryn weapon | ||||||
Ogryn weapon | Melee | Melee | +1 | -1 | 2 | - |
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
Ripper claw | ||||||
Ripper claw | Melee | Melee | +1 | -2 | 2 | - |
+5 Sentinel chainsaw | ||||||
+5 Sentinel chainsaw | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
OTHER WARGEAR | ABILITIES | ||||||
+0..5 Armoured tracks | |||||||
The bearer gains the ARMOURED keyword, and each time a ranged attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to the armour saving throw made against that attack. | |||||||
+0..5 Armoured tracks | The bearer gains the ARMOURED keyword, and each time a ranged attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to the armour saving throw made against that attack. | ||||||
+10 Banner of Hate | |||||||
The bearer gains the following ability: ‘Banner of Hate (Aura): While a friendly | |||||||
+10 Banner of Hate | The bearer gains the following ability: ‘Banner of Hate (Aura): While a friendly | ||||||
+10 Banner of the Apostate | |||||||
The bearer gains the following ability: ‘Banner of the Apostate (Aura): While a friendly | |||||||
+10 Banner of the Apostate | The bearer gains the following ability: ‘Banner of the Apostate (Aura): While a friendly | ||||||
+10 Chaos sigil | |||||||
Each time a model in the bearer’s unit makes a melee attack, if the bearer’s unit made a charge move this turn or was charged, re-roll a hit roll of 1. | |||||||
+10 Chaos sigil | Each time a model in the bearer’s unit makes a melee attack, if the bearer’s unit made a charge move this turn or was charged, re-roll a hit roll of 1. | ||||||
+0..5 Dozer blade | |||||||
The bearer gains the DOZER BLADE keyword, and can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls. | |||||||
+0..5 Dozer blade | The bearer gains the DOZER BLADE keyword, and can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls. | ||||||
+5 Renegade vox-caster | |||||||
Add 1 to the Leadership characteristic of models in the bearer’s unit. | |||||||
+5 Renegade vox-caster | Add 1 to the Leadership characteristic of models in the bearer’s unit. |
The RENEGADE MARAUDER SQUAD keyword is used in the following Renegades and Heretics datasheets:
Autocannon used in the following datasheets:
Autogun used in the following datasheets:
Autopistol used in the following datasheets:
Baneblade cannon used in the following datasheets:
The primary weapons of Astra Militarum war engines are housed in armoured turrets, which are raised to ensure clear fire lanes and embedded with a variety of targeting aids.
Some Astra Militarum ranged weapons are turret weapons and have the Turret Weapon ability in their profile. Each time a model with such a weapon is selected to shoot:Bolt pistol used in the following datasheets:
Boltgun used in the following datasheets:
Chem cannon used in the following datasheets:
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Chimera heavy bolter used in the following datasheets:
Chimera heavy flamer used in the following datasheets:
Chimera multi-laser used in the following datasheets:
Co-axial autocannon used in the following datasheets:
Colossus siege mortar used in the following datasheets:
Demolisher battle cannon used in the following datasheets:
Demolisher cannon used in the following datasheets:
Earthshaker cannon used in the following datasheets:
Eradicator nova cannon used in the following datasheets:
Executioner plasma cannon used in the following datasheets:
Exterminator autocannon used in the following datasheets:
Flamer used in the following datasheets:
Frag grenades used in the following datasheets:
Grenade launcher used in the following datasheets:
Griffon heavy mortar used in the following datasheets:
Heavy bolter used in the following datasheets:
Heavy flamer used in the following datasheets:
Heavy mortar used in the following datasheets:
Heavy quad launcher used in the following datasheets:
Heavy stubber used in the following datasheets:
Hellstrike missiles used in the following datasheets:
Hunter-killer missile used in the following datasheets:
Hydra quad autocannon used in the following datasheets:
Inferno cannon used in the following datasheets:
Krak grenade used in the following datasheets:
Lascannon used in the following datasheets:
Laser destroyer used in the following datasheets:
Lasgun used in the following datasheets:
Lasgun array used in the following datasheets:
Laspistol used in the following datasheets:
Leman Russ battle cannon used in the following datasheets:
Macharius twin battle cannon used in the following datasheets:
Macharius twin vanquisher cannon used in the following datasheets:
Macharius vulcan mega-bolter used in the following datasheets:
Malcador battle cannon used in the following datasheets:
Medusa siege cannon used in the following datasheets:
Melta cannon used in the following datasheets:
Meltagun used in the following datasheets:
Militarum multi-laser used in the following datasheets:
Militarum plasma cannon used in the following datasheets:
Minotaur twin earthshaker cannon used in the following datasheets:
Missile launcher used in the following datasheets:
Mortar used in the following datasheets:
Multi-melta used in the following datasheets:
Multiple rocket pod used in the following datasheets:
Omega-pattern plasma blastgun used in the following datasheets:
Plasma gun used in the following datasheets:
Plasma pistol used in the following datasheets:
Punisher gatling cannon used in the following datasheets:
Shotgun used in the following datasheets:
Sniper rifle used in the following datasheets:
Storm bolter used in the following datasheets:
Stub gun used in the following datasheets:
Twin heavy bolter used in the following datasheets:
Twin heavy flamer used in the following datasheets:
Twin heavy stubber used in the following datasheets:
Valdor neutron laser used in the following datasheets:
Vanquisher battle cannon used in the following datasheets:
Wyvern quad stormshard mortar used in the following datasheets:
Adamantine tracks used in the following datasheets:
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Bare hands used in the following datasheets:
Befouled fangs and claws used in the following datasheets:
Brutal assault weapon used in the following datasheets:
Brute combat weapon used in the following datasheets:
Chainsword used in the following datasheets:
Hideous mutations used in the following datasheets:
Mauler goad used in the following datasheets:
Ogryn plague claws used in the following datasheets:
Ogryn power drill used in the following datasheets:
Ogryn weapon used in the following datasheets:
Power axe used in the following datasheets:
Power fist used in the following datasheets:
Power maul used in the following datasheets:
Power sword used in the following datasheets:
Ripper claw used in the following datasheets:
Sentinel chainsaw used in the following datasheets:
Armoured tracks used in the following datasheets:
The ARMOURED keyword is used in the following Astra Militarum datasheets:
Banner of Hate used in the following datasheets:
Banner of the Apostate used in the following datasheets:
Chaos sigil used in the following datasheets:
Dozer blade used in the following datasheets:
The DOZER BLADE keyword is used in the following Astra Militarum datasheets:
Renegade vox-caster used in the following datasheets: