No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Beastboss (base: 50mm) |
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1 | 95 Beastboss |
5" | 2+ | 5+ | 6 | 6 | 6 | 5 | 8 | 4+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Shoota | ||||||
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Beast Snagga klaw | ||||||
Beast Snagga klaw | Melee | Melee | +4 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Beastchoppa | ||||||
Beastchoppa | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
ABILITIES | |
ABILITIES |
Beast Snagga, ’Ere We Go, Waaagh! Dead Tough: This model has a 5+ invulnerable save. Targetin’ Squig: Each time this model makes an attack with a shoota, or a Relic that replaces this model’s shoota, add 1 to that attack’s hit roll. Beastboss (Aura): While a friendly BEAST SNAGGA CORE or BEAST SNAGGA CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, INFANTRY, BEAST SNAGGA, WARBOSS, BEASTBOSS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
160 Beastboss on Squigosaur (base: 80mm) |
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1 | 160 Beastboss on Squigosaur |
10" | 2+ | 5+ | 6 | 7 | 9 | 5 | 8 | 4+ | 80mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Thump gun | ||||||
+5 Thump gun | 18" | Assault D3 | 6 | -1 | D3 | Blast |
Blast | ||||||
Beastchoppa | ||||||
Beastchoppa | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Squigosaur’s jaws | ||||||
Squigosaur’s jaws | Melee | Melee | 7 | -3 | 3 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 3 mortal wounds on the target and the attack sequence ends. |
Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 3 mortal wounds on the target and the attack sequence ends. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 thump gun.
|
ABILITIES | |
ABILITIES |
Beast Snagga, ’Ere We Go, Waaagh! Dead Tough: This model has a 5+ invulnerable save. Thick Hide: Each time an attack is allocated this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Beastboss (Aura): While a friendly BEAST SNAGGA CORE or BEAST SNAGGA CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, CAVALRY, SQUIG, BEAST SNAGGA, WARBOSS, BEASTBOSS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Big Mek in Mega Armour (base: 40mm) |
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1 | 85 Big Mek in Mega Armour |
4" | 3+ | 4+ | 5 | 5 | 6 | 3 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kombi-rokkit | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Rokkit | ||||||
- Rokkit | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kombi-skorcha | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Skorcha | ||||||
- Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kustom mega-blasta | ||||||
Kustom mega-blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Kustom shoota | ||||||
Kustom shoota | 18" | Dakka 6/4 | 4 | 0 | 1 | - |
+10 Tellyport blasta | ||||||
+10 Tellyport blasta | 12" | Assault D6 | 8 | -2 | 3 | Blast |
Blast | ||||||
+5 Killsaw | ||||||
+5 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Grot oiler | |||||||
Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). | |||||||
+5 Grot oiler | Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). | ||||||
+30 Kustom force field | |||||||
(Aura) While a friendly ORKS unit is within 6" of the bearer, it has a 6+ invulnerable save. The range of this aura ability can never be increased, unless specifically stated otherwise. | |||||||
+30 Kustom force field | (Aura) While a friendly ORKS unit is within 6" of the bearer, it has a 6+ invulnerable save. The range of this aura ability can never be increased, unless specifically stated otherwise. |
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• This model’s kustom mega-blasta can be replaced with one of the following: 1 killsaw; 1 kombi-rokkit; 1 kombi-skorcha; 1 kustom shoota. • This model can be equipped with one of the following: 1 tellyport blasta; 1 kustom force field. • This model can be equipped with 1 grot oiler.
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ABILITIES | |||||||
ABILITIES |
’Ere We Go, Waaagh! Big Mekaniak: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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UPGRADES | |||||||
UPGRADES |
Big Mek in Mega Armour can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: CHARACTER, INFANTRY, MEGA ARMOUR, BIG MEK |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Big Mek with Kustom Force Field (base: 40mm) |
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1 | 85 Big Mek with Kustom Force Field |
5" | 3+ | 4+ | 5 | 5 | 5 | 3 | 7 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
+5 Grot oiler | |||||||
Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). | |||||||
+5 Grot oiler | Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). | ||||||
Kustom force field | |||||||
(Aura) While a friendly ORKS unit is within 6" of the bearer, it has a 6+ invulnerable save. The range of this aura ability can never be increased, unless specifically stated otherwise. | |||||||
Kustom force field | (Aura) While a friendly ORKS unit is within 6" of the bearer, it has a 6+ invulnerable save. The range of this aura ability can never be increased, unless specifically stated otherwise. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 grot oiler.
|
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Big Mekaniak: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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UPGRADES | |
UPGRADES |
Big Mek with Kustom Force Field can receive the following Kustom Jobs upgrade: Bionik Oiler +10 (Power Rating: +1). |
FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, INFANTRY, BIG MEK |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Big Mek with Shokk Attack Gun (base: 40mm) |
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1 | 110 Big Mek with Shokk Attack Gun |
5" | 3+ | 4+ | 5 | 5 | 5 | 3 | 7 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Shokk attack gun | ||||||
Shokk attack gun | 60" | Heavy D6 | * | -5 | D6 | Blast. Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on an 11+, each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage. |
Blast. Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on an 11+, each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
+5 Grot oiler | |||||||
Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). | |||||||
+5 Grot oiler | Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• This model can be equipped with 1 grot oiler.
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ABILITIES | |||||||
ABILITIES |
’Ere We Go, Waaagh! Big Mekaniak: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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UPGRADES | |||||||
UPGRADES |
Big Mek with Shokk Attack Gun can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: CHARACTER, INFANTRY, BIG MEK, SHOKK ATTACK GUN |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Boss Zagstruk (base: 40mm) |
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1 | 110 Boss Zagstruk |
12" | 2+ | 5+ | 6 | 6 | 6 | 6 | 7 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blitz missiles | ||||||
Blitz missiles | 18" | Assault D3 | 6 | -1 | D3 | Blast |
Blast | ||||||
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Da Vulcha’s Klaws | ||||||
Da Vulcha’s Klaws | Melee | Melee | +2 | -3 | 2 | - |
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Full Throttle: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model and roll one D6: on a 1, this model suffers 1 mortal wound. Cybork Body: Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost. Drill Boss (Aura): While a friendly GOFF STORMBOYZ unit is within 6" of this model, each time a Morale test is failed for that unit, until the end of the phase, halve the number of models that flee that unit due to failed Combat Attrition tests (rounding fractions down). Stormboyz Strike: During deployment, you can set up this model high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Big Gob: Add 3" to the range of this WARLORD’s aura abilities (to a maximum of 9"). |
FACTION KEYWORDS: ORK, GOFFS | |
KEYWORDS: CHARACTER, INFANTRY, STORMBOY, JUMP PACK, FLY, BOSS ZAGSTRUK |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Deffkilla Wartrike (base: 150 x 95mm) |
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1 | 120 Deffkilla Wartrike |
14" | 2+ | 5+ | 5 | 6 | 8 | 5 | 7 | 4+ | 150 x 95mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Killa jet | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Killa jet | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Burna | ||||||
- Burna | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
- Cutta | ||||||
- Cutta | 12" | Assault 2 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Twin boomstikk | ||||||
Twin boomstikk | 12" | Assault 2 | 5 | 0 | 1 | - |
Snagga klaw | ||||||
Snagga klaw | Melee | Melee | +2 | -2 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. |
ABILITIES | |||||||
ABILITIES |
’Ere We Go, Ramshackle, Waaagh! Big Red Button: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. Dead Tough: This model has a 5+ invulnerable save. Fuel-mixa Grot: Once per battle, when this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 9" to the Move characteristic of this model. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
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UPGRADES | |||||||
UPGRADES |
Deffkilla Wartrike can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: CHARACTER, VEHICLE, SPEED FREEKS, SPEEDBOSS, DEFFKILLA WARTRIKE |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
300 Ghazghkull Thraka (base: 80mm) |
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1 | 300 Ghazghkull Thraka |
7" | 2+ | 5+ | 7 | 7 | 7-12 | 5 | 8 | 2+ | 80mm |
6" | 2+ | 5+ | 6 | 7 | 4-6 | 6 | 8 | 2+ | |||
5" | 2+ | 5+ | 5 | 7 | 1-3 | 7 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Mork’s Roar | ||||||
Mork’s Roar | 36" | Dakka 16/12 | 5 | -1 | 1 | - |
Gork’s Klaw | ||||||
Gork’s Klaw | Melee | Melee | x2 | -4 | 4 | - |
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Goffs is da Best (Aura): While a friendly GOFF CORE or GOFF CHARACTER, unit is within 6" of this model, each time a model in that unit makes a melee attack, you can re-roll the hit roll. Grand Warlord: If this model is included in your army, it must be your WARLORD. Da Boss is Watchin’ (Aura): While a friendly ORKS unit is within 6" of this model, each time a Combat Attrition test is taken for that unit, ignore any or all modifiers. Prophet of Gork and Mork: This model has a 4+ invulnerable save. In addition, this model can only lose a maximum of 4 wounds in each phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Proper Killy:
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FACTION KEYWORDS: ORK, GOFFS | |
KEYWORDS: CHARACTER, MONSTER, SUPREME COMMANDER, WARBOSS, GHAZGHKULL THRAKA |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Kaptin Badrukk (base: 40mm) |
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1 | 95 Kaptin Badrukk |
5" | 2+ | 4+ | 5 | 6 | 6 | 5 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Da Rippa | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Da Rippa | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Heavy 3 | 7 | -3 | 2 | - |
- Supercharge | ||||||
- Supercharge | 24" | Heavy 3 | 8 | -3 | 3 | Each time the bearer shoots, if any unmodified hit rolls of 1 are made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time the bearer shoots, if any unmodified hit rolls of 1 are made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
+5 Ammo runt | |||||||
Once per battle, when the bearer makes a ranged attack, you can re-roll the hit roll. We recommend placing an Ammo Runt model next to the unit as a reminder, removing it once this ability has been used (an Ammo Runt does not count as a model for any rules purposes). | |||||||
+5 Ammo runt | Once per battle, when the bearer makes a ranged attack, you can re-roll the hit roll. We recommend placing an Ammo Runt model next to the unit as a reminder, removing it once this ability has been used (an Ammo Runt does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 ammo runt.
|
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Goldtoof Armour: This model has a 4+ invulnerable save. Flashiest Gitz (Aura): While a friendly FLASH GITZ unit within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Killa Reputation (Aura):
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FACTION KEYWORDS: ORK, FREEBOOTERZ | |
KEYWORDS: CHARACTER, INFANTRY, WARBOSS, FLASH GITZ, KAPTIN BADRUKK |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Makari (base: 25mm) |
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1 | 50 Makari |
5" | 4+ | 4+ | 3 | 3 | 4 | 2 | 6 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Makari’s stabba | ||||||
Makari’s stabba | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target and the attack sequence ends. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target and the attack sequence ends. |
ABILITIES | |
ABILITIES |
Waaagh! Ghazghkull’s Waaagh! Banner (Aura): While a friendly GOFF ORKS unit is within 3" of this model, and this model is within 3" of a friendly GHAZGHKULL THRAKA unit, each time a model in that friendly GOFF ORKS unit would lose a wound, roll one D6: on a 6, that wound is not lost. Keep up!: While this model is within 3" of a friendly GHAZGHKULL THRAKA unit, add 2" to this model’s Move characteristic. Suspiciously Lucky: This model has a 2+ invulnerable save. If an invulnerable save made for this model is failed, this ability has no effect for the rest of the battle. Accidental Figurehead (Aura): While a friendly GOFF GRETCHIN unit is within 12" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Da Boss’ Best Grot: If your army is Battle-forged, then if GHAZGHKULL THRAKA is included in a Detachment, MAKARI can be included in that Detachment without taking up an additional Battlefield Role slot. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Follow Me Ladz (Aura): If this WARLORD has made a charge move this turn, until the end of the turn, each time a friendly ORKS unit declares a charge against an enemy unit that is within Engagement Range of this WARLORD, add 1 to the charge roll for that unit. |
FACTION KEYWORDS: ORK, GOFFS | |
KEYWORDS: CHARACTER, INFANTRY, GRETCHIN, MAKARI |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
185 Mozrog Skragbad (base: 80mm) |
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1 | 185 Mozrog Skragbad |
10" | 2+ | 5+ | 6 | 7 | 9 | 6 | 8 | 3+ | 80mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Thump gun | ||||||
Thump gun | 18" | Assault D3 | 6 | -1 | D3 | Blast |
Blast | ||||||
Big Chompa’s jaws | ||||||
Big Chompa’s jaws | Melee | Melee | 7 | -3 | 3 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 4 mortal wounds on the target and the attack sequence ends. |
Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 4 mortal wounds on the target and the attack sequence ends. | ||||||
Gutrippa | ||||||
Gutrippa | Melee | Melee | +1 | -2 | 3 | - |
ABILITIES | |
ABILITIES |
Beast Snagga, ’Ere We Go, Waaagh! Tougher than a Rok Squig: This model has a 4+ invulnerable save. Thick Hide: Each time an attack is allocated this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Beastboss (Aura): While a friendly SNAKEBITE BEAST SNAGGA CORE or SNAKEBITE BEAST SNAGGA CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Surly as a Squiggoth: The first time this WARLORD is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when a model is destroyed (e.g. the Orks is Never Beaten Stratagem). If you do so, then on a 4+, set this WARLORD back up on the battlefield as close as possible to where they were destroyed and not within Engagement Range of any enemy models, with D3 wounds remaining. |
FACTION KEYWORDS: ORK, SNAKEBITES | |
KEYWORDS: CHARACTER, CAVALRY, SQUIG, WARBOSS, BEAST SNAGGA, BEASTBOSS, MOZROG SKRAGBAD |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Painboss (base: 40mm) |
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1 | 80 Painboss |
7" | 3+ | 5+ | 5 | 5 | 5 | 4 | 8 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Beast Snagga klaw | ||||||
+5 Beast Snagga klaw | Melee | Melee | +4 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Power snappa | ||||||
Power snappa | Melee | Melee | +2 | -2 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Grot Orderly | |||||||
Once per battle, if a 1 is rolled when using the bearer’s Sawbonez ability you can re-roll the dice. We recommend placing a Grot Orderly model next to the unit as a reminder, removing it once this ability has been used (a Grot Orderly does not count as a model for any rules purposes). | |||||||
+5 Grot Orderly | Once per battle, if a 1 is rolled when using the bearer’s Sawbonez ability you can re-roll the dice. We recommend placing a Grot Orderly model next to the unit as a reminder, removing it once this ability has been used (a Grot Orderly does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s power snappa can be replaced with 1 Beast Snagga klaw. • This model can be equipped with 1 grot orderly.
|
ABILITIES | |
ABILITIES |
Beast Snagga, ’Ere We Go, Waaagh! Dok’s Tools (Aura): While a friendly INFANTRY, BIKER or CAVALRY unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. Sawbonez: At the end of your Movement phase, this model can heal one friendly BEAST SNAGGA INFANTRY, BIKER or BEAST SNAGGA CAVALRY model whose unit is within 3" of it. If you do so, roll one D6: on a 1, that model suffers 1 mortal wound. On a 2+, that model regains up to 2 lost wounds. Each model can only be healed once per turn. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, INFANTRY, BEAST SNAGGA, PAINBOY, PAINBOSS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Warboss (base: 40mm) |
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1 | 90 Warboss |
5" | 2+ | 5+ | 6 | 6 | 6 | 5 | 8 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Kombi-rokkit | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Rokkit | ||||||
- Rokkit | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kombi-skorcha | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Skorcha | ||||||
- Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kustom shoota | ||||||
Kustom shoota | 18" | Dakka 6/4 | 4 | 0 | 1 | - |
+5 Attack squig | ||||||
+5 Attack squig | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
Big choppa | ||||||
Big choppa | Melee | Melee | +2 | -1 | 2 | - |
+10 Power klaw | ||||||
+10 Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s kombi-rokkit can be replaced with one of the following: 1 kombi-skorcha; 1 kustom shoota. • This model’s big choppa can be replaced with 1 power klaw. • This model can be equipped with 1 attack squig.
|
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Dead Tough: This model has a 5+ invulnerable save. Warboss (Aura): While a friendly CORE or CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, INFANTRY, WARBOSS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Warboss in Mega Armour (base: 50mm) |
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1 | 115 Warboss in Mega Armour |
5" | 2+ | 5+ | 6 | 6 | 7 | 5 | 8 | 2+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
’Uge choppa | ||||||
’Uge choppa | Melee | Melee | +3 | -3 | 2 | - |
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Dead Tough: This model has a 5+ invulnerable save. Grot Gunner: Each time this model makes an attack with a big shoota, or a Relic that replaces this model’s big shoota, add 1 to that attack’s hit roll. Warboss (Aura): While a friendly CORE or CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, INFANTRY, MEGA ARMOUR, WARBOSS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Weirdboy (base: 40mm) |
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1 | 70 Weirdboy |
5" | 3+ | 5+ | 5 | 5 | 5 | 3 | 6 | 6+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Weirdboy staff | ||||||
Weirdboy staff | Melee | Melee | +3 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Waaagh! Energy: While there are 20 or more ORKS models (excluding GRETCHIN) within 12" of this model, this model can attempt to manifest one additional psychic power in your Psychic phase.
|
PSYKER | |
PSYKER |
This model can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Power of the Waaagh! discipline. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, INFANTRY, PSYKER, WEIRDBOY |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Wurrboy (base: 32mm) |
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1 | 70 Wurrboy |
5" | 3+ | 5+ | 5 | 5 | 5 | 3 | 6 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Eyez of Mork | ||||||
Eyez of Mork | 12" | Assault 2 | 6 | -3 | D3 | - |
ABILITIES | |
ABILITIES |
Beast Snagga, ’Ere We Go, Waaagh! Waaagh! Energy: While there are 20 or more ORKS models (excluding GRETCHIN) within 12" of this model, this model can attempt to manifest one additional psychic power in your Psychic phase.
|
PSYKER | |
PSYKER |
This model can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Beasthead discipline. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, INFANTRY, PSYKER, BEAST SNAGGA, WEIRDBOY, WURRBOY |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Zodgrod Wortsnagga (base: 50mm) |
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1 | 65 Zodgrod Wortsnagga |
5" | 2+ | 5+ | 5 | 5 | 6 | 4 | 7 | 6+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Da Grabzappa | ||||||
Da Grabzappa | Melee | Melee | +2 | -3 | 2 | - |
ABILITIES | |
ABILITIES |
Beast Snagga, ’Ere We Go, Waaagh! Squigstoppa: At the start of the Fight phase you can select one enemy MONSTER unit that is within 6" of this model and roll one D6: on a 2+, that unit is not eligible to fight this phase until after all eligible units from your army have done so. Super Runts: At the start of the first battle round select one GRETCHIN CORE unit from your army to be Zodgrod’s super runts. Each time a model in that unit makes an attack, add 1 to that attack’s hit roll. That unit can shoot while performing an action without that action failing. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Beastgob (Aura): While a friendly SQUIG unit is within 6" of this WARLORD, each time a model in that unit makes a melee attack with squighog jaws, smasha squig jaws or a squigosaur’s jaws, add 1 to that attack’s Damage characteristic. |
FACTION KEYWORDS: ORK, SNAKEBITES | |
KEYWORDS: CHARACTER, INFANTRY, BEAST SNAGGA, RUNTHERD, ZODGROD WORTSNAGGA |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Boss Snikrot (base: 40mm) |
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1 | 95 Boss Snikrot |
6" | 2+ | 5+ | 6 | 6 | 6 | 6 | 7 | 6+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Mork’s Teeth | ||||||
Mork’s Teeth | Melee | Melee | User | -2 | 2 | - |
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Kunnin’ Infiltrator: During deployment, when you set up this model, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Terrifying Killer (Aura): While an enemy unit is within 6" of this model, subtract 2 from the Leadership characteristic of models in that unit. Dead Tough: This model has a 5+ invulnerable save. Throat Slitta: Each time this model makes an attack, if it is within 1" of a terrain feature, add 1 to that attack’s wound roll. Red Skull Kommandos (Aura): While a friendly BLOOD AXES KOMMANDOS unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll. Sneakiest Git: Each time an attack is allocated to this model while it is receiving the benefits of cover, add an additional 2 to any armour saving throw made against that attack. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Brutal but Kunnin’: Each time this WARLORD fights, if all of its attacks target one enemy unit, after resolving all of those attacks, it can make a number of additional attacks against that enemy unit equal to the number of attacks that did not reach the Inflict Damage step of the attack sequence during that fight. |
FACTION KEYWORDS: ORK, BLOOD AXES | |
KEYWORDS: CHARACTER, INFANTRY, KOMMANDO, BOSS SNIKROT |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Da Red Gobbo on Bounca (base: 40mm) |
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1 | 50 Da Red Gobbo on Bounca |
10" | 4+ | 3+ | 3 | 5 | 5 | 3 | 6 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kustom grot blasta | ||||||
Kustom grot blasta | 12" | Dakka 3/2 | 5 | -1 | 2 | - |
Bounca’s jaws | ||||||
Bounca’s jaws | Melee | Melee | 6 | -2 | 2 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 3 mortal wounds on the target and the attack sequence ends. |
Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 3 mortal wounds on the target and the attack sequence ends. | ||||||
Stikkbombs | ||||||
Stikkbombs | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
ABILITIES | |
ABILITIES |
Waaagh! Da Revolushun! (Aura): While a friendly GRETCHIN unit is within 6" of this model, each time you make a Combat Attrition test for that unit, add 1 to the result. Red Gobbo: This model can be included in an ORK Detachment without preventing other units in that Detachment from gaining a Clan Kultur. Note, however, that this model does not itself benefit from any Clan Kultur. If this model is your WARLORD, it has the Inspiring Leader Warlord Trait. Pointy Decorashunz!: After this unit makes a charge move, you can select one enemy unit within 1" of it and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
FACTION KEYWORDS: ORK | |
KEYWORDS: CHARACTER, CAVALRY, GRETCHIN, SQUIG, DA RED GOBBO |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Goff Rokker (base: 40mm) | |||||||||||
1 | Goff Rokker | 5" | 3+ | 5+ | 5 | 4 | 4 | 3 | 6 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Rokker shoota | ||||||
Rokker shoota | 24" | Assault 4 | 4 | -1 | 1 | - |
Rokker choppa | ||||||
Rokker choppa | Melee | Melee | +1 | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. |
ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Musik: At the start of each battle round, select one type of musik below for this model to perform until the end of that battle round.
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FACTION KEYWORDS: ORK, GOFFS | |
KEYWORDS: CHARACTER, INFANTRY, NOB, GOFF ROKKER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Grukk Face-rippa (base: 40mm) | |||||||||||
1 | Grukk Face-rippa | 5" | 2+ | 5+ | 6 | 5 | 7 | 5 | 8 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kombi-rokkit | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Rokkit | ||||||
- Rokkit | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Attack squig | ||||||
Attack squig | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
Git-rippa | ||||||
Git-rippa | Melee | Melee | x2 | -4 | 2 | When resolving an attack made with this weapon, you can re-roll the wound roll. |
When resolving an attack made with this weapon, you can re-roll the wound roll. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Waaagh!: Friendly GOFF INFANTRY units within 6" of this model at the start of the Charge phase can charge even if they Advanced this turn. Breakin’ Heads: If a GOFF unit fails a Morale test while it is within 3" of a friendly model with this ability, this model can restore order with a brutal display of violence. If they do so, the unit suffers D3 mortal wounds but the Morale test is then considered to have been passed. Too Tuff for Deff: This model has a 5+ invulnerable save. Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Foul Temper: While this Warlord has fewer wounds remaining than its Wounds characteristic, add 3 to its Attacks characteristic. |
FACTION KEYWORDS: ORK, GOFFS | |
KEYWORDS: CHARACTER, INFANTRY, WARBOSS, GRUKK FACE-RIPPA |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Skull-Nob (base: 32mm) | |||||||||||
4‑9 | Skull-Nob | 5" | 2+ | 5+ | 5 | 4 | 2 | 3 | 6 | 4+ | 32mm |
Skrak Head-smasha (base: 32mm) | |||||||||||
1 | Skrak Head-smasha | 5" | 2+ | 5+ | 5 | 4 | 3 | 3 | 7 | 4+ | 32mm |
Ammo Runt (base: 25mm) | |||||||||||
0‑2 | Ammo Runt | 5" | 5+ | 4+ | 2 | 2 | 1 | 1 | 4 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Skrak’s horned helmet | ||||||
Skrak’s horned helmet | Melee | Melee | * | * | * | Each time the bearer fights, it can make 1 additional attack with this weapon and only 1 attack can be made with this weapon. When resolving an attack made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. |
Each time the bearer fights, it can make 1 additional attack with this weapon and only 1 attack can be made with this weapon. When resolving an attack made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model can be equipped with 1 weapon from the Nob Weapons list instead of 1 slugga. • Any model can be equipped with 1 weapon from the Nob Weapons list instead of 1 choppa.
|
ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Ammo Runt: Each time this unit shoots, you can reroll one hit roll for each Ammo Runt accompanying it. When rolling to wound this unit, use the Skull-Nobz’ or Skrak Head-smasha’s Toughness while they are on the battlefield. The death of an Ammo Runt is ignored for the purposes of Morale tests. Keepin’ Order: Roll a D6 for each model that flees from a GOFF unit that is within 3" of any friendly GOFF units with this ability when the Morale test is taken. On a 6, that model does not flee. Grukk’s Meanest Ladz: While this unit is within 6" of a friendly GRUKK FACE-RIPPA model, add 1 to the Attacks characteristic of each NOBZ model in this unit. |
FACTION KEYWORDS: ORK, GOFFS | |
KEYWORDS (Skull-Nobz and Skrak Head-smasha): INFANTRY, NOBZ, SKRAK’S SKULL-NOBZ | |
KEYWORDS (Ammo Runt): INFANTRY, GRETCHIN, AMMO RUNTS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Mek Boss Buzzgob (base: 40mm) | |||||||||||
1 | Mek Boss Buzzgob | 5" | 3+ | 4+ | 5 | 5 | 6 | 4 | 8 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Big choppa | ||||||
Big choppa | Melee | Melee | +2 | -1 | 2 | - |
Mek arms | ||||||
Mek arms | Melee | Melee | x2 | 0 | 2 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Nitnuckle and Lunk: Once per turn, when Mek Boss Buzzgob uses the Mekaniak Boss ability to repair a GOFF VEHICLE model, you can choose for his grot underlings to help. If you do so, that GOFF VEHICLE model can regain 1 additional lost wound. You can only use this ability twice per battle. We recommend placing two Grot Oiler models next to this Mek Boss Buzzgob model as a reminder, removing one each time this ability has been used (a Grot Oiler model does not count as a model for any rules purposes). Mekaniak Boss: At the end of your Movement phase, Mek Boss Buzzgob can repair one friendly GOFF VEHICLE model within 3" of it. That VEHICLE model regains up to 3 lost wounds. Each model can only be repaired once per turn. Buzzgob’s Dredheadz: In your Command phase, you can select one friendly GOFF DEFF DREADS, GOFF MEGA DREAD, GOFF MEKA-DREAD, GOFF KILLA KANS, GOFF GORKANAUT or GOFF MORKANAUT unit that is within 6" of Mek Boss Buzzgob. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
FACTION KEYWORDS: ORK, GOFFS | |
KEYWORDS: INFANTRY, CHARACTER, BIG MEK, MEK BOSS BUZZGOB |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Warboss on Warbike (base: 100 x 40mm) |
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1 | 115 Warboss on Warbike |
14" | 2+ | 5+ | 6 | 7 | 7 | 5 | 8 | 4+ | 100 x 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dakkagun | ||||||
Dakkagun | 18" | Dakka 5/3 | 5 | 0 | 1 | - |
Big choppa | ||||||
Big choppa | Melee | Melee | +2 | -1 | 2 | - |
Killsaw | ||||||
Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s killsaw can be replaced with one of the following: 1 big choppa; 1 power klaw.
|
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Big Red Button: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. Dead Tough: This model has a 5+ invulnerable save. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: BIKER, CHARACTER, SPEED FREEKS, SPEEDBOSS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
55 Big Mek (base: 32mm) |
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1 | 55 Big Mek |
5" | 3+ | 5+ | 5 | 4 | 4 | 3 | 7 | 4+ | 32mm |
4 Grot Oiler (base: 25mm) |
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0‑1 | 4 Grot Oiler |
5" | 5+ | 4+ | 2 | 2 | 1 | 1 | 4 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Killsaw | ||||||
+10 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
Grot oiler | |||||||
Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). | |||||||
Grot oiler | Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 slugga: one weapon from the Choppy Weapons list; one weapon from the Souped-up Weapons list. • This model can be equipped with one of the following instead of 1 choppa: 1 killsaw; 1 weapon from the Choppy Weapons list; 1 weapon from the Souped-up Weapons list.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Big Mekaniak: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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UPGRADES | |
UPGRADES |
Big Mek can receive the following Kustom Jobs upgrade: Bionik Oiler +10 (Power Rating: +1). |
FACTION KEYWORDS: ORK, | |
KEYWORDS (Big Mek): CHARACTER, INFANTRY, BIG MEK | |
KEYWORDS (Grot Oiler): INFANTRY, GRETCHIN, GROT OILER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
81 Big Mek on Warbike (base: 90 x 52mm) |
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1 | 81 Big Mek on Warbike |
14" | 3+ | 5+ | 5 | 5 | 5 | 3 | 7 | 4+ | 90 x 52mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dakkagun | ||||||
Dakkagun | 18" | Dakka 5/3 | 5 | 0 | 1 | - |
Shokk attack gun | ||||||
Shokk attack gun | 60" | Heavy D6 | * | -5 | D6 | Blast. Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on an 11+, each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage. |
Blast. Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on an 11+, each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage. | ||||||
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Killsaw | ||||||
+10 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 slugga: 1 shokk attack gun; 1 kustom force field; 1 weapon from the Souped-up Weapons list; 1 weapon from the Choppy Weapons list. • This model can be equipped with one of the following instead of 1 choppa: 1 killsaw; 1 weapon from the Souped-up Weapons list; 1 weapon from the Choppy Weapons list.
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ABILITIES | |||||||
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Big Mekaniak: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once per turn. Kustom Force Field: +20 If this model is equipped with a kustom force field, models in friendly ORK units have a 5+ invulnerable save against attacks made with ranged weapons whilst their unit is wholly within 9" of this model. In addition, if this model is equipped with a kustom force field and is embarked within a TRANSPORT model, that TRANSPORT model has a 5+ invulnerable save against attacks made with ranged weapons. |
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UPGRADES | |||||||
UPGRADES |
Big Mek on Warbike can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: BIKER, CHARACTER, SPEED FREEKS, BIG MEK |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Zhadsnark da Ripper (base: 100 x 40mm) |
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1 | 120 Zhadsnark da Ripper |
14" | 2+ | 5+ | 6 | 6 | 7 | 5 | 8 | 4+ | 100 x 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Da Pain Klaw | ||||||
Da Pain Klaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon against an INFANTRY or MONSTER unit, an unmodified hit roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. |
Each time an attack is made with this weapon against an INFANTRY or MONSTER unit, an unmodified hit roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Breakin’ Heads: If a <CLAN> unit fails a Morale test while it is within 3" of a friendly WARBOSS, the Warboss can restore order with a brutal display of violence. If they do so, the unit suffers D3 mortal wounds but the Morale test is then considered to have been passed. Speedwaaagh!: Friendly BIKER and VEHICLE units within 6" of this model at the start of the Charge phase can charge even if they Advanced this turn. Da Beast: When this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
FACTION KEYWORDS: ORK, EVIL SUNZ | |
KEYWORDS: BIKER, CHARACTER, WARBOSS, SPEED FREEKS, ZHADSNARK DA RIPPER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
10 Beast Snagga Boy (base: 32mm) |
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9‑19 | 10 Beast Snagga Boy |
5" | 3+ | 5+ | 5 | 5 | 1 | 2 | 6 | 6+ | 32mm |
10 Beast Snagga Nob (base: 32mm) |
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1 | 10 Beast Snagga Nob |
5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Thump gun | ||||||
+5 Thump gun | 18" | Assault D3 | 6 | -1 | D3 | Blast |
Blast | ||||||
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Power snappa | ||||||
Power snappa | Melee | Melee | +2 | -2 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every 10 models this unit contains, 1 Beast Snagga Boy’s choppa and slugga can be replaced with 1 thump gun.
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ABILITIES | |
ABILITIES |
Beast Snagga, ’Ere We Go, Mob Rule, Waaagh!
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FACTION KEYWORDS: ORK, | |
KEYWORDS: INFANTRY, MOB, CORE, BEAST SNAGGA, BEAST SNAGGA BOYZ |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
8 Ork Boy (base: 32mm) |
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9‑29 | 8 Ork Boy |
5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | 32mm |
8 Boss Nob (base: 32mm) |
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1 | 8 Boss Nob |
5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
+5 Kombi-rokkit | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+5 Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Rokkit | ||||||
- Rokkit | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
+5 Kombi-skorcha | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+5 Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Skorcha | ||||||
- Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
+5 Rokkit launcha | ||||||
+5 Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
Shoota | ||||||
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
+5 Big choppa | ||||||
+5 Big choppa | Melee | Melee | +2 | -1 | 2 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Killsaw | ||||||
+10 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
+10 Power klaw | ||||||
+10 Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power stabba | ||||||
+5 Power stabba | Melee | Melee | User | -2 | 1 | - |
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Ork Boy’s slugga and choppa can be replaced with 1 shoota. • For every 10 models this unit contains, 1 Ork Boy’s choppa and slugga can be replaced with one of the following: 1 big shoota; 1 rokkit launcha. • The Boss Nob’s slugga and choppa can be replaced with two of the following: 1 big choppa; 1 choppa; 1 killsaw; 1 power klaw; 1 power stabba; 1 slugga. • The Boss Nob’s slugga and choppa can be replaced with one of the following: 1 kombi-rokkit; 1 kombi-skorcha.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Waaagh!
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FACTION KEYWORDS: ORK, | |
KEYWORDS: INFANTRY, MOB, CORE, TANKBUSTA BOMBS, BOYZ |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
4 Gretchin (base: 25mm) |
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10‑30 | 4 Gretchin |
5" | 5+ | 4+ | 2 | 3 | 1 | 1 | 4 | 7+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Grot blasta | ||||||
Grot blasta | 12" | Pistol 1 | 3 | 0 | 1 | - |
ABILITIES | |
ABILITIES |
Waaagh! Cowardly: Unless a friendly RUNTHERD model is within 6" of this unit, each time a model in this unit makes a Combat Attrition test, subtract 1 from the result. Diminutive: Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: INFANTRY, CORE, GRETCHIN |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
70 Trukk (base: Use model) |
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1 | 70 Trukk |
12" | 5+ | 5+ | 6 | 6 | 6-10 | 3 | 6 | 4+ | Use model |
8" | 5+ | 5+ | 5 | 6 | 3-5 | D3 | 6 | 4+ | |||
6" | 5+ | 5+ | 4 | 6 | 1-2 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
+5 Grabbin’ klaw | ||||||
+5 Grabbin’ klaw | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. | ||||||
+5 Wreckin’ ball | ||||||
+5 Wreckin’ ball | Melee | Melee | +2 | -1 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
WARGEAR OPTIONS | |||||||||||||
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 1 grabbin’ klaw; 1 wreckin’ ball.
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ABILITIES | |||||||||||||
ABILITIES |
’Ere We Go, Ramshackle, Waaagh! Open-topped: In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
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TRANSPORT | |||||||||||||
TRANSPORT |
This model has a transport capacity of 12 FLASH GITZ, SPECIALIST MOB INFANTRY or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. | ||||||||||||
UPGRADES | |||||||||||||
UPGRADES |
Trukk can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||||||||
KEYWORDS: VEHICLE, TRANSPORT, TRUKK |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
Looted Wagon (base: Use model) | |||||||||||
1 | Looted Wagon | 12" | 5+ | 5+ | 6 | 7 | 6-10 | 3 | 6 | 4+ | Use model |
8" | 5+ | 5+ | 5 | 7 | 3-5 | D3 | 6 | 4+ | |||
6" | 5+ | 5+ | 4 | 7 | 1-2 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Rokkit launcha | ||||||
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
Shoota | ||||||
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Skorcha | ||||||
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. |
WARGEAR OPTIONS | ||||||||||||
WARGEAR OPTIONS |
• This model can be equipped with up to two of the following (+1 Scrap point): 1 big shoota; 1 skorcha. • This model can be equipped with up to 6 shootas (+1 Scrap point).
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ABILITIES | ||||||||||||
ABILITIES |
’Ere We Go, Ramshackle, Waaagh! Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Kustom Red Button: Once per battle, at the start of your Command phase, you can select for the driver to hit the inviting and mysterious red button mounted on his dashboard. When you do, roll one D6 and consult the table below to determine the effect.
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TRANSPORT | ||||||||||||
TRANSPORT |
This model has a transport capacity of 10 FLASH GITZ or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. | |||||||||||
UPGRADES | ||||||||||||
UPGRADES |
Looted Wagon can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||||
KEYWORDS: VEHICLE, TRANSPORT, LOOTED, LOOTED WAGON |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
10 Burna Boy (base: 32mm) |
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4‑12 | 10 Burna Boy |
5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | 32mm |
10 Spanner (base: 32mm) |
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1‑3 | 10 Spanner |
5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Burna | ||||||
Burna | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Kustom mega-blasta | ||||||
+5 Kustom mega-blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+5 Rokkit launcha | ||||||
+5 Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast |
WARGEAR OPTIONS | ||||||||||
WARGEAR OPTIONS |
• Any number of Spanners can each have their big shoota replaced with one of the following: 1 kustom mega-blasta; 1 rokkit launcha.
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ABILITIES | ||||||||||
ABILITIES |
’Ere We Go, Mob Rule, Waaagh! Pyromaniaks: If an enemy unit is destroyed by an attack made with a burna by this unit, until your next turn, each time a Morale test is taken for this unit, it is automatically passed. Mekaniak: At the end of your Movement phase, each Spanner model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn. |
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UPGRADES | ||||||||||
UPGRADES |
Burna Boyz can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||
KEYWORDS: INFANTRY, MOB, CORE, BURNA BOYZ |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
11 Kommando (base: 32mm) |
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4‑14 | 11 Kommando |
6" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | 32mm |
11 Boss Nob (base: 32mm) |
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1 | 11 Boss Nob |
6" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Shokka pistol | ||||||
+5 Shokka pistol | 6" | Pistol D3 | 6 | -1 | 1 | Blast. Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3. |
Blast. Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3. | ||||||
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Big shoota | ||||||
+5 Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
+5 Burna | ||||||
+5 Burna | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Kustom shoota | ||||||
+5 Kustom shoota | 18" | Dakka 6/4 | 4 | 0 | 1 | - |
+10 Rokkit launcha | ||||||
+10 Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
+5 Big choppa | ||||||
+5 Big choppa | Melee | Melee | +2 | -1 | 2 | - |
+5 Breacha ram | ||||||
+5 Breacha ram | Melee | Melee | +2 | -2 | 2 | Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. |
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. | ||||||
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power klaw | ||||||
+5 Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
+5 Bomb squig | |||||||
Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE: on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. We recommend placing a Bomb Squig model next to the unit for each bomb squig it is equipped with as a reminder, removing one each time this ability is used (a Bomb Squig does not count as a model for any rules purposes). | |||||||
+5 Bomb squig | Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE: on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. We recommend placing a Bomb Squig model next to the unit for each bomb squig it is equipped with as a reminder, removing one each time this ability is used (a Bomb Squig does not count as a model for any rules purposes). | ||||||
+10 Distraction grot | |||||||
Once per battle, when the bearer is selected to fight, you can treat models in this unit as if they are within 1" of a terrain feature. We recommend placing a Distraction Grot model next to the unit as a reminder, removing it once this ability has been used (a Distraction Grot does not count as a model for any rules purposes). | |||||||
+10 Distraction grot | Once per battle, when the bearer is selected to fight, you can treat models in this unit as if they are within 1" of a terrain feature. We recommend placing a Distraction Grot model next to the unit as a reminder, removing it once this ability has been used (a Distraction Grot does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Boss Nob’s choppa can be replaced with one of the following: 1 big choppa; 1 power klaw. • For every 10 models this unit contains, 1 Kommando s slugga and choppa can be replaced with 1 big shoota. • For every 10 models this unit contains, 1 Kommando’s slugga and choppa can be replaced with 1 breacha ram. • For every 10 models this unit contains, 1 Kommando’s slugga can be replaced with 1 shokka pistol. • For every 10 models this unit contains, 1 Kommando’s slugga and choppa can be replaced with 1 burna. • For every 10 models this unit contains, 1 Kommando’s slugga and choppa can be replaced with 1 kustom shoota. • For every 10 models this unit contains, 1 Kommando’s slugga and choppa can be replaced with 1 rokkit launcha. • For every 10 models this unit contains, this unit can be equipped with 1 bomb squig. • For every 10 models this unit contains, this unit can be equipped with 1 distraction grot.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Waaagh! Kunnin’ Infiltrators: During deployment, when you set up this unit it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Sneaky Gitz: Each time an attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 2 to any armour saving throw made against that attack. Throat Slittas: Each time a model in this unit makes a melee attack, if it is within 1" of a terrain feature, add 1 to that attack’s wound roll. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: INFANTRY, MOB, CORE, TANKBUSTA BOMBS, KOMMANDOS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Mad Dok Grotsnik (base: 32mm) |
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1 | 85 Mad Dok Grotsnik |
5" | 2+ | 5+ | 5 | 5 | 4 | 4 | 8 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
’Urty syringe | ||||||
’Urty syringe | Melee | Melee | 2 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, unless the target is a VEHICLE or TITANIC unit, that attack always wounds on an unmodified wound roll of 2+. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, unless the target is a VEHICLE or TITANIC unit, that attack always wounds on an unmodified wound roll of 2+. |
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Cybork Body: Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost. One Scalpel Short of a Medpack: This model is eligible to charge even if it Advanced or Fell Back in the same turn. At the start of the Charge phase, if this model is eligible to charge you must declare a charge and you must select the closest enemy unit as one of the targets of that charge. Dok’s Toolz (Aura): While a friendly ORKS INFANTRY or ORKS BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. Sawbonez: At the end of your Movement phase, this model can heal one friendly ORKS INFANTRY or ORKS BIKER model whose unit is within 3" of it. If you do so, roll one D6: on a 1, that model suffers 1 mortal wound. On a 2+, that model regains up to 2 lost wounds. Each model can only be healed once per turn. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
’Ard as Nails: Each time an attack is made that targets this WARLORD, subtract 1 from that attack’s wound roll. |
FACTION KEYWORDS: ORK, DEATHSKULLS | |
KEYWORDS: CHARACTER, INFANTRY, PAINBOY, MAD DOK GROTSNIK |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Meganob (base: 40mm) |
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2‑9 | 30 Meganob |
5" | 3+ | 5+ | 5 | 5 | 3 | 3 | 7 | 2+ | 40mm |
30 Boss Meganob (base: 40mm) |
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1 | 30 Boss Meganob |
5" | 3+ | 5+ | 5 | 5 | 3 | 3 | 7 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Kombi-rokkit | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+5 Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Rokkit | ||||||
- Rokkit | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
+10 Kombi-skorcha | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+10 Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Skorcha | ||||||
- Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kustom shoota | ||||||
Kustom shoota | 18" | Dakka 6/4 | 4 | 0 | 1 | - |
+5 Killsaw | ||||||
+5 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model’s power klaw can be replaced with 1 killsaw. • Any model’s kustom shoota can be replaced with 1 killsaw. • Any model’s kustom shoota can be replaced with one of the following: 1 kombi-skorcha; 1 kombi-rokkit.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Waaagh!
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FACTION KEYWORDS: ORK, | |
KEYWORDS: INFANTRY, MEGA ARMOUR, NOBZ, MOB, CORE, MEGANOBZ |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Mek (base: 32mm) |
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1 | 25 Mek |
5" | 3+ | 5+ | 4 | 5 | 3 | 2 | 6 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kustom mega-slugga | ||||||
Kustom mega-slugga | 12" | Pistol D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Killsaw | ||||||
+10 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Grot oiler | |||||||
Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). | |||||||
+5 Grot oiler | Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• This model can replace its choppa with: 1 killsaw. • This model can be equipped with 1 grot oiler.
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ABILITIES | |||||||
ABILITIES |
’Ere We Go, Waaagh! Mekaniak: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn.
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UPGRADES | |||||||
UPGRADES |
Mek can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: CHARACTER, INFANTRY, MEK |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Nob with Waaagh! Banner (base: 32mm) |
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1 | 70 Nob with Waaagh! Banner |
5" | 3+ | 5+ | 5 | 5 | 4 | 3 | 7 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kustom shoota | ||||||
Kustom shoota | 18" | Dakka 6/4 | 4 | 0 | 1 | - |
Waaagh! banner | ||||||
Waaagh! banner | Melee | Melee | +2 | 0 | 2 | - |
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Waaagh! Banner: While a friendly ORKS unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll.
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FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, INFANTRY, NOB |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
17 Nob (base: 32mm) |
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4‑9 | 17 Nob |
5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 4+ | 32mm |
17 Boss Nob (base: 32mm) |
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1 | 17 Boss Nob |
5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Kombi-rokkit | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+5 Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Rokkit | ||||||
- Rokkit | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
+5 Kombi-skorcha | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+5 Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Skorcha | ||||||
- Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Big choppa | ||||||
Big choppa | Melee | Melee | +2 | -1 | 2 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Killsaw | ||||||
+5 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
+5 Power klaw | ||||||
+5 Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Power stabba | ||||||
Power stabba | Melee | Melee | User | -2 | 1 | - |
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
Ammo runt | |||||||
Once per battle, when the bearer makes a ranged attack, you can re-roll the hit roll. We recommend placing an Ammo Runt model next to the unit as a reminder, removing it once this ability has been used (an Ammo Runt does not count as a model for any rules purposes). | |||||||
Ammo runt | Once per battle, when the bearer makes a ranged attack, you can re-roll the hit roll. We recommend placing an Ammo Runt model next to the unit as a reminder, removing it once this ability has been used (an Ammo Runt does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their slugga and choppa replaced with two of the following: 1 big choppa; 1 choppa; 1 killsaw; 1 power klaw; 1 power stabba; 1 slugga. • Any number of models can each have their slugga and choppa replaced with one of the following: 1 kombi-rokkit; 1 kombi-skorcha. • For every 5 models this unit contains, this unit can be equipped with 1 ammo runt.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Waaagh!
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FACTION KEYWORDS: ORK, | |
KEYWORDS: INFANTRY, MOB, CORE, NOBZ |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Painboy (base: 32mm) |
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1 | 60 Painboy |
5" | 3+ | 5+ | 5 | 5 | 4 | 4 | 8 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
’Urty syringe | ||||||
’Urty syringe | Melee | Melee | 2 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, unless the target is a VEHICLE or TITANIC unit, that attack always wounds on an unmodified wound roll of 2+. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, unless the target is a VEHICLE or TITANIC unit, that attack always wounds on an unmodified wound roll of 2+. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Grot Orderly | |||||||
Once per battle, if a 1 is rolled when using the bearer’s Sawbonez ability you can re-roll the dice. We recommend placing a Grot Orderly model next to the unit as a reminder, removing it once this ability has been used (a Grot Orderly does not count as a model for any rules purposes). | |||||||
+5 Grot Orderly | Once per battle, if a 1 is rolled when using the bearer’s Sawbonez ability you can re-roll the dice. We recommend placing a Grot Orderly model next to the unit as a reminder, removing it once this ability has been used (a Grot Orderly does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 grot orderly.
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ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Sawbonez: At the end of your Movement phase, this model can heal one friendly INFANTRY or BIKER model whose unit is within 3" of it. If you do so, roll one D6: on a 1, that model suffers 1 mortal wound. On a 2+, that model regains up to 2 lost wounds. Each model can only be healed once per turn. Dok’s Toolz (Aura): While a friendly INFANTRY or BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, INFANTRY, PAINBOY |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Runtherd (base: 32mm) |
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1 | 30 Runtherd |
5" | 3+ | 5+ | 4 | 5 | 4 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Grabba stikk | ||||||
Grabba stikk | Melee | Melee | +1 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Grot-prod | ||||||
Grot-prod | Melee | Melee | +2 | -1 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Grot-lash | |||||||
The bearer gains the following ability: ‘Grot Lash (Aura): While a friendly GRETCHIN INFANTRY unit is within 3" of any models equipped with a grot-lash, add 1" to the Move characteristic of models in that unit.’ | |||||||
Grot-lash | The bearer gains the following ability: ‘Grot Lash (Aura): While a friendly GRETCHIN INFANTRY unit is within 3" of any models equipped with a grot-lash, add 1" to the Move characteristic of models in that unit.’ | ||||||
Squig hound | |||||||
The bearer gains the following ability: ‘Squig Hound (Aura): While a friendly GRETCHIN INFANTRY unit is within 3" of the bearer, models in that unit ignore modifiers to Combat Attrition tests.’ | |||||||
Squig hound | The bearer gains the following ability: ‘Squig Hound (Aura): While a friendly GRETCHIN INFANTRY unit is within 3" of the bearer, models in that unit ignore modifiers to Combat Attrition tests.’ |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s grabba stikk can be replaced with 1 grot-prod. • This model can be equipped with one of the following: 1 squig hound; 1 grot-lash.
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ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Runtherd: If your army is Battle-forged, you must include at least one GRETCHIN INFANTRY unit in a Detachment for each RUNTHERD unit in that Detachment. RUNTHERD units do not take up slots in a Detachment.
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FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, INFANTRY, RUNTHERD |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
16 Tankbusta (base: 32mm) |
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4‑14 | 16 Tankbusta |
5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | 32mm |
16 Boss Nob (base: 32mm) |
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1 | 16 Boss Nob |
5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Pair of rokkit pistols | ||||||
Pair of rokkit pistols | 12" | Pistol 2 | 7 | -2 | D3 | - |
Rokkit launcha | ||||||
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
Tankhammer | ||||||
Tankhammer | Melee | Melee | - | - | - | Each time the bearer fights, it can only make 1 attack with this weapon. If that attack hits, the target unit suffers D6 mortal wounds and the bearer is destroyed. |
Each time the bearer fights, it can only make 1 attack with this weapon. If that attack hits, the target unit suffers D6 mortal wounds and the bearer is destroyed. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Bomb squig | |||||||
Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE: on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. We recommend placing a Bomb Squig model next to the unit for each bomb squig it is equipped with as a reminder, removing one each time this ability is used (a Bomb Squig does not count as a model for any rules purposes). | |||||||
+5 Bomb squig | Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE: on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. We recommend placing a Bomb Squig model next to the unit for each bomb squig it is equipped with as a reminder, removing one each time this ability is used (a Bomb Squig does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every 5 models this unit contains, 1 Tankbusta’s rokkit launcha can be replaced with 1 tankhammer. • For every 5 models this unit contains, 1 Tankbusta’s rokkit launcha can be replaced with 1 pair of rokkit pistols. • For every 5 models this unit contains, this unit can be equipped with up to 2 bomb squigs.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Waaagh! Tank Hunters: Each time a model with this ability makes an attack that targets a VEHICLE unit, add 1 to that attack’s hit roll.
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FACTION KEYWORDS: ORK, | |
KEYWORDS: INFANTRY, MOB, CORE, TANKBUSTA BOMBS, TANKBUSTAS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
10 Burna Boy (base: 32mm) |
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5‑15 | 10 Burna Boy |
5" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | 32mm |
10 Spanner (base: 32mm) |
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0‑3 | 10 Spanner |
5" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Burna (shooting) | ||||||
Burna (shooting) | 8" | Assault D3 | 4 | 0 | 1 | Before a unit fires this weapon, roll once for the number of attacks and use this for all burnas fired by the unit until the end of the phase. This weapon automatically hits its target. |
Before a unit fires this weapon, roll once for the number of attacks and use this for all burnas fired by the unit until the end of the phase. This weapon automatically hits its target. | ||||||
Kustom mega-blasta | ||||||
Kustom mega-blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Rokkit launcha | ||||||
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
Burna (melee) | ||||||
Burna (melee) | Melee | Melee | User | -2 | 1 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Killsaw | ||||||
Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
WARGEAR OPTIONS | ||||||||||
WARGEAR OPTIONS |
• Any Spanner can be equipped with one of the following instead of 1 big shoota: 1 slugga and 1 choppa; 1 slugga and 1 killsaw. • Any Spanner can be equipped with 1 weapon from the Souped-up Weapons list instead of 1 slugga.
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ABILITIES | ||||||||||
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Pyromaniaks: If this unit destroys an enemy unit in the Shooting phase, it automatically passes Morale tests until the start of your next turn. Mekaniak: At the end of your Movement phase, a Spanner can repair a single friendly VEHICLE model within 1". That model regains 1 lost wound. A model can only be repaired once per turn. |
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UPGRADES | ||||||||||
UPGRADES |
Burna Boyz (Legendary) can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||
KEYWORDS: INFANTRY, BURNA BOYZ |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Da Red Gobbo (base: 32mm) |
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1 | 30 Da Red Gobbo |
5" | 4+ | 3+ | 3 | 3 | 3 | 3 | 6 | 5+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kustom grot blasta | ||||||
Kustom grot blasta | 12" | Pistol D3 | 5 | -1 | 2 | - |
Icon of da Revolushun | ||||||
Icon of da Revolushun | Melee | Melee | User | -1 | 1 | When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
ABILITIES | |
ABILITIES |
Dakka Weapons Da Revolushun!: Friendly GRETCHIN units can use this model’s Leadership instead of their own whilst they are within 6" of this model. Red Gobbo: This model can be included in an ORK Detachment without preventing other units in that Detachment from gaining a Clan Kultur. Note, however, that this model does not itself benefit from any Clan Kultur. Has Yoo Been a Good Little Grot This Year?: At the end of your Movement phase, you can select one other GRETCHIN unit within 3" of this model. If you do, roll one D6; on a 1, that unit suffers 1 mortal wound. On a 2+, models in that unit count as being equipped with stikkbombs until the end of the battle. |
FACTION KEYWORDS: ORK | |
KEYWORDS: INFANTRY, CHARACTER, GRETCHIN, DA RED GOBBO |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
8 Kommando (base: 32mm) |
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5‑15 | 8 Kommando |
6" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ | 32mm |
8 Boss Nob (base: 32mm) |
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0‑1 | 8 Boss Nob |
6" | 3+ | 5+ | 5 | 4 | 2 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Tankbusta bomb | ||||||
Tankbusta bomb | 6" | Grenade D3 | 8 | -2 | D6 | Blast |
Blast | ||||||
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Rokkit launcha | ||||||
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
Burna (shooting) | ||||||
Burna (shooting) | 8" | Assault D3 | 4 | 0 | 1 | Before a unit fires this weapon, roll once for the number of attacks and use this for all burnas fired by the unit until the end of the phase. This weapon automatically hits its target. |
Before a unit fires this weapon, roll once for the number of attacks and use this for all burnas fired by the unit until the end of the phase. This weapon automatically hits its target. | ||||||
Burna (melee) | ||||||
Burna (melee) | Melee | Melee | User | -2 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Boss Nob can be equipped with one of the following instead of 1 power klaw: 1 big choppa; 1 choppa. • Up to 2 Kommandos can be equipped with one of the following instead of 1 slugga: 1 big shoota; 1 burna; 1 rokkit launcher.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Kunnin’ Infiltrators: During deployment, when you set up this unit it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Sneaky Gitz: Each time an attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 2 to any armour saving throw made against that attack. Throat Slittas: Each time a model in this unit makes a melee attack, if it is within 1" of a terrain feature, add 1 to that attack’s wound roll. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: INFANTRY, KOMMANDOS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
22 Mek (base: 32mm) |
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1 | 22 Mek |
5" | 3+ | 5+ | 4 | 4 | 3 | 2 | 6 | 6+ | 32mm |
4 Grot Oiler (base: 25mm) |
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0‑1 | 4 Grot Oiler |
5" | 5+ | 4+ | 2 | 2 | 1 | 1 | 4 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kustom mega-slugga | ||||||
Kustom mega-slugga | 12" | Pistol D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+15 Killsaw | ||||||
+15 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its choppa with a killsaw. • This model can be equipped with one of the following instead of 1 kustom mega-slugga: 1 slugga; 1 weapon from the Souped-up Weapons list.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Mekaniak: At the end of your Movement phase, this model can repair a single friendly VEHICLE model within 1". That model regains 1 lost wound. A model can only be repaired once per turn. Grot Oiler: Once per battle, a Grot Oiler can assist its master in making repairs. If it does so, the model being repaired regains 1 additional lost wound. When rolling to wound this unit, use the Mek’s Toughness while it is on the battlefield. The death of a Grot Oiler is ignored for the purposes of Morale tests. The Grot Oiler is considered to have the CHARACTER keyword for the purposes of shooting attacks. |
UPGRADES | |
UPGRADES |
Mek (Legendary) can receive the following Kustom Jobs upgrade: Bionik Oiler +10 (Power Rating: +1). |
FACTION KEYWORDS: ORK, | |
KEYWORDS (Mek): CHARACTER, INFANTRY, MEK | |
KEYWORDS (Grot Oiler): INFANTRY, GRETCHIN, GROT OILER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Painboy on Warbike (base: 90 x 52mm) |
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1 | 90 Painboy on Warbike |
14" | 3+ | 5+ | 5 | 5 | 5 | 4 | 6 | 4+ | 90 x 52mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dakkagun | ||||||
Dakkagun | 18" | Dakka 5/3 | 5 | 0 | 1 | - |
+10 Killsaw | ||||||
+10 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
’Urty syringe | ||||||
’Urty syringe | Melee | Melee | 2 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, unless the target is a VEHICLE or TITANIC unit, that attack always wounds on an unmodified wound roll of 2+. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, unless the target is a VEHICLE or TITANIC unit, that attack always wounds on an unmodified wound roll of 2+. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 killsaw instead of 1 power klaw.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Dok’s Tools: When a INFANTRY or BIKER model would lose a wound within 3" of any friendly PAINBOYS, roll one D6; on a 6, that wound is not lost. Sawbonez: At the end of your Movement phase, this model can attempt surgery on one friendly INFANTRY or BIKER model within 3". If it does, roll one D6; on a 1 that friendly model loses 1 wound, otherwise it regains D3 lost wounds. Each model can only have surgery attempted on it once per turn. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: BIKER, CHARACTER, SPEED FREEKS, PAINBOY |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Boomdakka Snazzwagon (base: 150 x 95mm) |
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1‑3 | 90 Boomdakka Snazzwagon |
12" | 4+ | 5+ | 5 | 6 | 8 | 4 | 7 | 4+ | 150 x 95mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Grot blasta | ||||||
Grot blasta | 12" | Pistol 1 | 3 | 0 | 1 | - |
Mek speshul | ||||||
Mek speshul | 30" | Dakka 14/10 | 5 | -2 | 2 | - |
Burna bottles | ||||||
Burna bottles | 6" | Grenade 2D3 | 4 | 0 | 1 | Blast. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. |
Blast. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. |
ABILITIES | |||||||||||||
ABILITIES |
’Ere We Go, Ramshackle, Waaagh! Grot Gunner: Each time a model in this unit makes an attack with a grot blasta or big shoota, add 1 to that attack’s hit roll. Billowing Fumes: Each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll. Riding Shotgun: Each time a model in this unit shoots, it can shoot with Grenade and Pistol weapons in addition to any other weapon types. Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
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UPGRADES | |||||||||||||
UPGRADES |
Boomdakka Snazzwagons can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||||||||
KEYWORDS: VEHICLE, SPEED FREEKS, BOOMDAKKA SNAZZWAGONS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Deffkopta (base: 75 x 42mm) |
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3‑6 | 50 Deffkopta |
14" | 3+ | 5+ | 4 | 5 | 4 | 2 | 6 | 4+ | 75 x 42mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Kopta rokkits | ||||||
Kopta rokkits | 24" | Heavy 2D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
Kustom mega-blasta | ||||||
Kustom mega-blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Spinnin’ blades | ||||||
Spinnin’ blades | Melee | Melee | +1 | -1 | 1 | Each time an attack is made with this weapon, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon, make 3 hit rolls instead of 1. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
+5 Big bomb | |||||||
Once per battle, in your Movement phase, after the bearer makes a Normal Move or Advances, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 3" of that point, subtracting 1 if that unit is a CHARACTER (excluding VEHICLE or MONSTER units); on a 4+, that unit suffers D3 mortal wounds. | |||||||
+5 Big bomb | Once per battle, in your Movement phase, after the bearer makes a Normal Move or Advances, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 3" of that point, subtracting 1 if that unit is a CHARACTER (excluding VEHICLE or MONSTER units); on a 4+, that unit suffers D3 mortal wounds. |
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• For every 3 models this unit contains, 1 model’s kopta rokkits can be replaced with 1 kustom mega-blasta and 1 big bomb.
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ABILITIES | |||||||
ABILITIES |
’Ere We Go, Mob Rule, Ramshackle, Waaagh! Big Red Button: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of model’s in this unit. Swoopin’ Down: During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
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UPGRADES | |||||||
UPGRADES |
Deffkoptas can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: VEHICLE, FLY, SPEED FREEKS, DEFFKOPTAS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Kustom Boosta-blasta (base: 150 x 95mm) |
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1‑3 | 80 Kustom Boosta-blasta |
12" | 4+ | 5+ | 5 | 6 | 8 | 4 | 7 | 4+ | 150 x 95mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Grot blasta | ||||||
Grot blasta | 12" | Pistol 1 | 3 | 0 | 1 | - |
Burna exhaust | ||||||
Burna exhaust | 8" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Rivet kannon | ||||||
Rivet kannon | 36" | Dakka 9/6 | 7 | -2 | 2 | - |
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
ABILITIES | ||||||||||
ABILITIES |
’Ere We Go, Ramshackle, Waaagh! Grot Gunner: Each time a model in this unit makes an attack with a grot blasta, add 1 to that attack’s hit roll. Riding Shotgun: Each time a model in this unit shoots, it can shoot with Grenade and Pistol weapons in addition to any other weapon types. Spiked Ram: After this unit makes a charge move, you can select one enemy unit within 1" of it and roll one D6 for each model this unit contains; for each roll of 4+, that enemy unit suffers D3 mortal wounds. Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
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UPGRADES | ||||||||||
UPGRADES |
Kustom Boosta-blastas can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||
KEYWORDS: VEHICLE, SPEED FREEKS, KUSTOM BOOSTA-BLASTAS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Megatrakk Scrapjet (base: 150 x 95mm) |
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1‑3 | 100 Megatrakk Scrapjet |
10" | 4+ | 5+ | 6 | 6 | 9 | 4 | 7 | 4+ | 150 x 95mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Rokkit kannon | ||||||
Rokkit kannon | 24" | Heavy 3D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
Twin big shoota | ||||||
Twin big shoota | 36" | Dakka 10/6 | 5 | 0 | 1 | - |
Wing missiles | ||||||
Wing missiles | 24" | Assault 1 | 8 | -2 | 3 | Each time an attack is made with this weapon that targets a VEHICLE unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon that targets a VEHICLE unit, add 1 to that attack’s hit roll. | ||||||
Nose drill | ||||||
Nose drill | Melee | Melee | +2 | -2 | D3 | - |
ABILITIES | ||||||||||
ABILITIES |
’Ere We Go, Ramshackle, Waaagh! Spiked Ram: After this unit makes a charge move, you can select one enemy unit within 1" of it and roll one D6 for each model this unit contains; for each roll of 4+, that enemy unit suffers D3 mortal wounds. Grot Gunner: Each time a model in this unit shoots, you can select one twin big shoota it is equipped with. Each time that model makes an attack with that twin big shoota, add 1 to that attack’s hit roll. Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
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UPGRADES | ||||||||||
UPGRADES |
Megatrakk Scrapjets can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||
KEYWORDS: VEHICLE, SPEED FREEKS, MEGATRAKK SCRAPJETS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Nob on Smasha Squig (base: 90 x 52mm) |
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1 | 65 Nob on Smasha Squig |
10" | 3+ | 5+ | 5 | 6 | 5 | 4 | 7 | 4+ | 90 x 52mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Big choppa | ||||||
Big choppa | Melee | Melee | +2 | -1 | 2 | - |
Smasha squig jaws | ||||||
Smasha squig jaws | Melee | Melee | 6 | -1 | 2 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
ABILITIES | |
ABILITIES |
Beast Snagga, ’Ere We Go, Waaagh! Smasha ’Ead: Each time this model finishes a charge move or Heroic Intervention move, select one enemy unit that is within Engagement Range of this model and roll five D6; for each result of 4+, that enemy unit suffers 1 mortal wound. Squigboss: For each SQUIGHOG BOYZ unit included in a Detachment, up to two NOB ON SMASHA SQUIG units can be included in that Detachment without taking up any Battlefield Role slots. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: CAVALRY, CHARACTER, BEAST SNAGGA, SQUIG, NOB, NOB ON SMASHA SQUIG |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Rukkatrukk Squigbuggy (base: 150 x 95mm) |
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1‑3 | 95 Rukkatrukk Squigbuggy |
10" | 4+ | 5+ | 5 | 6 | 9 | 4 | 7 | 4+ | 150 x 95mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heavy squig launcha | ||||||
Heavy squig launcha | 36" | Assault 2D6 | 5 | -2 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Sawn-off shotgun | ||||||
Sawn-off shotgun | 12" | Assault 2 | 4 | 0 | 1 | - |
Squig launcha | ||||||
Squig launcha | 18" | Assault D6 | 5 | -2 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Saw blades | ||||||
Saw blades | Melee | Melee | +2 | -2 | 2 | - |
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
Squig mine | |||||||
Once per turn, at the end of your Movement phase, if this unit has any squig mines remaining, this unit can release one. Select one enemy VEHICLE unit that is within 6" of this unit and roll one D6: on a 3-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds instead. The number of squig mines this unit is equipped with is then reduced by 1. | |||||||
Squig mine | Once per turn, at the end of your Movement phase, if this unit has any squig mines remaining, this unit can release one. Select one enemy VEHICLE unit that is within 6" of this unit and roll one D6: on a 3-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds instead. The number of squig mines this unit is equipped with is then reduced by 1. |
ABILITIES | ||||||||||
ABILITIES |
’Ere We Go, Ramshackle, Waaagh! Grot Gunner: Each time a model in this unit makes an attack with a heavy squig launcha, add 1 to that attack’s hit roll. Riding Shotgun: Each time a model in this unit shoots, it can shoot with Grenade and Pistol weapons in addition to any other weapon types. Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
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UPGRADES | ||||||||||
UPGRADES |
Rukkatrukk Squigbuggies can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||
KEYWORDS: VEHICLE, SPEED FREEKS, RUKKATRUKK SQUIGBUGGIES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Shokkjump Dragsta (base: 150 x 95mm) |
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1‑3 | 85 Shokkjump Dragsta |
14" | 4+ | 5+ | 5 | 6 | 8 | 4 | 7 | 4+ | 150 x 95mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kustom shokk rifle | ||||||
Kustom shokk rifle | 24" | Assault 2 | 8 | -3 | D6 | If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Rokkit launcha | ||||||
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
Saw blades | ||||||
Saw blades | Melee | Melee | +2 | -2 | 2 | - |
ABILITIES | ||||||||||
ABILITIES |
’Ere We Go, Ramshackle, Waaagh! Shokk Tunnel: If an Advance roll made for this unit is 4+, you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models and roll one D6: on a 4+ this unit suffers D3 mortal wounds. Grot Gunner and Targetin’ Squig: Each time a model from this unit makes an attack with a kustom shokk rifle, treat that model as having a Ballistic Skill characteristic of 3+. Explodes: Each time a model in this unit is destroyed roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
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UPGRADES | ||||||||||
UPGRADES |
Shokkjump Dragstas can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||
KEYWORDS: VEHICLE, SPEED FREEKS, SHOKKJUMP DRAGSTAS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Squighog Boy (base: 75 x 42mm) |
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3‑6 | 25 Squighog Boy |
10" | 3+ | 5+ | 5 | 6 | 3 | 3 | 6 | 4+ | 75 x 42mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Saddlegit weapons (shooting) | ||||||
Saddlegit weapons (shooting) | 8" | Assault 1 | 4 | 0 | 1 | - |
Stikka (shooting) | ||||||
Stikka (shooting) | 12" | Assault 1 | User | -2 | 2 | Each time an attack made with this weapon targets a unit within half range, that attack has a Strength characteristic of +1. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Strength characteristic of +1. | ||||||
Saddlegit weapons (melee) | ||||||
Saddlegit weapons (melee) | Melee | Melee | 3 | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Squighog jaws | ||||||
Squighog jaws | Melee | Melee | 6 | -1 | 2 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
Stikka (melee) | ||||||
Stikka (melee) | Melee | Melee | +1 | -2 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Bomb squig | |||||||
Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE: on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. We recommend placing a Bomb Squig model next to the unit for each bomb squig it is equipped with as a reminder, removing one each time this ability is used (a Bomb Squig does not count as a model for any rules purposes). | |||||||
+5 Bomb squig | Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE: on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. We recommend placing a Bomb Squig model next to the unit for each bomb squig it is equipped with as a reminder, removing one each time this ability is used (a Bomb Squig does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every 3 models this unit contains, this unit can be equipped with 1 bomb squig.
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ABILITIES | |
ABILITIES |
Beast Snagga, ’Ere We Go, Mob Rule, Waaagh!
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FACTION KEYWORDS: ORK, | |
KEYWORDS: CAVALRY, BEAST SNAGGA, SQUIG, CORE, SQUIGHOG BOYZ |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
10 Stormboy (base: 32mm) |
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4‑14 | 10 Stormboy |
12" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | 32mm |
10 Boss Nob (base: 32mm) |
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1 | 10 Boss Nob |
12" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Power klaw | ||||||
+10 Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Boss Nob’s choppa can be replaced with 1 power klaw.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Waaagh! Full Throttle: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of model’s in this unit and roll one D6: on a 4+, this unit suffers 1 mortal wound. Stormboyz Strike: During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: INFANTRY, JUMP PACK, FLY, MOB, CORE, STORMBOYZ |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Warbiker (base: 75 x 42mm) |
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2‑8 | 25 Warbiker |
14" | 3+ | 5+ | 4 | 5 | 3 | 2 | 6 | 4+ | 75 x 42mm |
25 Boss Nob on Warbike (base: 75 x 42mm) |
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1 | 25 Boss Nob on Warbike |
14" | 3+ | 5+ | 5 | 5 | 4 | 3 | 7 | 4+ | 75 x 42mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Dakkagun | ||||||
Dakkagun | 18" | Dakka 5/3 | 5 | 0 | 1 | - |
+5 Big choppa | ||||||
+5 Big choppa | Melee | Melee | +2 | -1 | 2 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Power klaw | ||||||
+10 Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Warbiker can be equipped with one of the following: 1 slugga; 1 choppa. • The Boss Nob on Warbike can be equipped with one of the following: 1 slugga; 1 big choppa; 1 choppa; 1 power klaw.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Waaagh! Cloud of Smoke: Each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll. Big Red Button: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of model’s in this unit. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: BIKER, SPEED FREEKS, CORE, WARBIKERS |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
90 Grot Mega-tank (base: Use model) |
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1 | 90 Grot Mega-tank |
6+D6" | 5+ | 4+ | 6 | 6 | 6-11 | 4 | 7 | 3+ | Use model |
3+D6" | 5+ | 4+ | 5 | 6 | 3-5 | 2 | 7 | 3+ | |||
D6" | 5+ | 4+ | 4 | 6 | 1-2 | 1 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Twin big shoota | ||||||
Twin big shoota | 36" | Dakka 10/6 | 5 | 0 | 1 | - |
Shoota | ||||||
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
+5 Skorcha | ||||||
+5 Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Grotzooka | ||||||
Grotzooka | 18" | Heavy 2D3 | 6 | 0 | 1 | Blast |
Blast | ||||||
+10 Rokkit launcha | ||||||
+10 Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
+10 Kustom mega-blasta | ||||||
+10 Kustom mega-blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
WARGEAR OPTIONS | ||||||||||
WARGEAR OPTIONS |
• Any number of this model's big shootas can be replaced with one of the following: skorcha; grotzooka; rokkit launcha; kustom mega-blasta. • Any number of this model’s twin big shootas can be replaced with one of the following: 2 skorchas; 2 grotzookas; 2 rokkit launchas; 2 kustom mega-blastas.
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ABILITIES | ||||||||||
ABILITIES |
’Ere We Go, Ramshackle, Waaagh! Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
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UPGRADES | ||||||||||
UPGRADES |
Grot Mega-tank can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||
KEYWORDS: VEHICLE, GRETCHIN, GROT MEGA-TANK |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Grot Tank (base: Use model) |
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3‑7 | 35 Grot Tank |
6+D6" | 6+ | 4+ | 4 | 5 | 4 | 2 | 6 | 3+ | Use model |
35 Kommanda (base: Use model) |
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1 | 35 Kommanda |
6+D6" | 6+ | 4+ | 4 | 5 | 4 | 3 | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Grotzooka | ||||||
Grotzooka | 18" | Heavy 2D3 | 6 | 0 | 1 | Blast |
Blast | ||||||
+10 Kustom mega-blasta | ||||||
+10 Kustom mega-blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+10 Rokkit launcha | ||||||
+10 Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
+10 Skorcha | ||||||
+10 Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. |
WARGEAR OPTIONS | ||||||||||
WARGEAR OPTIONS |
• Any number of models can each have their big shoota replaced with one of the following: skorcha; grotzooka; rokkit launcha; kustom mega-blasta. • The Kommanda can be equipped with one of the following: big shoota, skorcha; grotzooka; rokkit launcha; kustom mega-blasta.
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ABILITIES | ||||||||||
ABILITIES |
’Ere We Go, Ramshackle, Waaagh!
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UPGRADES | ||||||||||
UPGRADES |
Grot Tanks can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||
KEYWORDS: VEHICLE, GRETCHIN, GROT TANKS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Nob on Warbike (base: 75 x 42mm) |
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2‑8 | 30 Nob on Warbike |
14" | 3+ | 5+ | 5 | 5 | 3 | 3 | 6 | 4+ | 75 x 42mm |
30 Boss Nob on Warbike (base: 75 x 42mm) |
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1 | 30 Boss Nob on Warbike |
14" | 3+ | 5+ | 5 | 5 | 3 | 3 | 7 | 4+ | 75 x 42mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Dakkagun | ||||||
Dakkagun | 18" | Dakka 5/3 | 5 | 0 | 1 | - |
+5 Big choppa | ||||||
+5 Big choppa | Melee | Melee | +2 | -1 | 2 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Killsaw | ||||||
Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
+10 Power klaw | ||||||
+10 Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power stabba | ||||||
+5 Power stabba | Melee | Melee | User | -2 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model can be equipped with 1 slugga. • Any number of model’s can each have their choppa replaced with one of the following: 1 big choppa; 1 choppa; 1 killsaw; 1 power klaw; 1 power stabba; 1 slugga.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Waaagh!
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FACTION KEYWORDS: ORK, | |
KEYWORDS: BIKER, SPEED FREEKS, NOBZ ON WARBIKES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Deffkopta (base: 65mm) |
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1‑5 | 20 Deffkopta |
14" | 3+ | 5+ | 4 | 5 | 4 | 2 | 6 | 4+ | 65mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kopta rokkits | ||||||