No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
70 Trukk (base: Use model) |
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1 | 70 Trukk |
12" | 5+ | 5+ | 6 | 6 | 6-10 | 3 | 6 | 4+ | Use model |
8" | 5+ | 5+ | 5 | 6 | 3-5 | D3 | 6 | 4+ | |||
6" | 5+ | 5+ | 4 | 6 | 1-2 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
+5 Grabbin’ klaw | ||||||
+5 Grabbin’ klaw | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. | ||||||
+5 Wreckin’ ball | ||||||
+5 Wreckin’ ball | Melee | Melee | +2 | -1 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
WARGEAR OPTIONS | |||||||||||||
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 1 grabbin’ klaw; 1 wreckin’ ball.
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ABILITIES | |||||||||||||
ABILITIES |
’Ere We Go, Ramshackle, Waaagh! Open-topped: In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
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TRANSPORT | |||||||||||||
TRANSPORT |
This model has a transport capacity of 12 FLASH GITZ, SPECIALIST MOB INFANTRY or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. | ||||||||||||
Trukk can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||||||||
KEYWORDS: VEHICLE, TRANSPORT, TRUKK |
Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them with ladz.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
If their vehicle is on its last legs, any Ork worth his steering wheel will aim its blazing remains into the nearest cluster of enemies. The ensuing messy explosions never fail to raise a rousing cheer from nearby Ork onlookers.
Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands.
This vehicle is replete with so much additional armour and non-essential ‘extras’ that landing a telling blow is almost impossible.
TRUKK or WAGON model only. This model has a 5+ invulnerable save.Flared ammo feeds, squig-oiled rounds and increased rotary speeds ensure this vehicle’s guns are even shootier than its rivals.
VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1 additional attack with each Dakka weapon this model is equipped with. On a 6, make 2 additional attacks with each Dakka weapon this model is equipped with instead.Rewired batteries ensure that careless enemies get a nasty surprise if they come too close.
VEHICLE model only. Each time an enemy unit selects this model as the target of any attacks in the Fight phase, after these attacks have been resolved, roll one D6: on a 4+ that unit suffers D3 mortal wounds.Big shoota used in the following datasheets:
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The SPEEDBOSS keyword is used in the following Orks datasheets:
The GHAZGHKULL THRAKA keyword is used in the following Orks datasheets:
The ORK and CORE keywords are used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK and BIKER keywords are used in the following Orks datasheets:
This infamous war cry is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.
As the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.
The ORK keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The MEGA ARMOUR keyword is used in the following Orks datasheets:
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This datasheet has Dedicated Transport Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Grabbin’ klaw used in the following datasheets:
Wreckin’ ball used in the following datasheets:
Ork vehicles are often covered in additional metal plates, intimidating glyphs, errant grots, snacksquig pens and other non-essential parts. Significant portions of these makeshift constructions can be blasted off or destroyed without impairing the vehicle in the slightest.
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The FLASH GITZ keyword is used in the following Orks datasheets:
The JUMP PACK keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The WAGON keyword is used in the following Orks datasheets:
The TITANIC keyword is used in the following Orks datasheets:
The TRUKK keyword is used in the following Orks datasheets:
The WALKERZ keyword is used in the following Orks datasheets:
The AIRCRAFT keyword is used in the following Orks datasheets: