No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
675 Stompa (base: Use model) |
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1 | 675 Stompa |
10" | 3+ | 5+ | 10 | 8 | 31-40 | 6 | 8 | 3+ | Use model |
9" | 4+ | 5+ | 10 | 8 | 21-30 | 5 | 8 | 3+ | |||
8" | 4+ | 5+ | 10 | 8 | 11-20 | 4 | 8 | 3+ | |||
6" | 5+ | 5+ | 10 | 8 | 1-10 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Deffkannon | ||||||
Deffkannon | 72" | Heavy 3D6 | 10 | -4 | D6 | Blast |
Blast | ||||||
Skorcha | ||||||
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Supa-gatler | ||||||
Supa-gatler | 48" | Dakka 24/16 | 7 | -2 | 1 | - |
Supa-rokkits | ||||||
Supa-rokkits | 100" | Heavy D6 | 8 | -3 | D6 | Blast |
Blast | ||||||
Twin big shoota | ||||||
Twin big shoota | 36" | Dakka 10/6 | 5 | 0 | 1 | - |
Mega-choppa | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Mega-choppa | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Smash | ||||||
- Smash | Melee | Melee | x2 | -5 | 9 | - |
- Slash | ||||||
- Slash | Melee | Melee | User | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
ABILITIES | |||||||
ABILITIES |
’Ere We Go, Waaagh! Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 3D6" suffers D6 mortal wounds. Waaagh! Effigy (Aura): While a friendly ORKS unit is within 6" of this model, each time a Morale test is taken for that unit, you can re-roll the result. Big ’n’ Stompy: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does so it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. Rigger Crew: At the end of your Movement phase, this model’s grot riggers can attempt to repair it. If they do so, roll one D6; one a 2+, this model regains D3 lost wounds. This model can only be repaired once per turn. |
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TRANSPORT | |||||||
TRANSPORT |
This model has a transport capacity of 20 FLASH GITZ or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. | ||||||
Stompa can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: VEHICLE, TRANSPORT, TITANIC, WALKERZ, STOMPA |
Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them with ladz.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
If their vehicle is on its last legs, any Ork worth his steering wheel will aim its blazing remains into the nearest cluster of enemies. The ensuing messy explosions never fail to raise a rousing cheer from nearby Ork onlookers.
Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
When there is a chance to crush the foe beneath their metallic bulk, even the most cumbersome Orkish war machines can build terrifying momentum.
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands.
1CP | ||
STOMPA MOB Specialist Detachment Stratagem Belching smoke and fire, a mob of clanking Stompas lumbers across the battlefield, crushing all in their path. Use this Stratagem when choosing your army. Pick an ORK Super-heavy Detachment from your army to be a Stompa Mob Specialist Detachment. STOMPA units in that Detachment gain the STOMPA MOB keyword. In addition, you can pick one model in that Stompa Mob Specialist Detachment to gain the CHARACTER keyword. However, the only Warlord Trait it can be given is either Gork’s One or Mork’s One and the only relic it can take is Tezdrek’s Stompa Power Field. | ||
Flared ammo feeds, squig-oiled rounds and increased rotary speeds ensure this vehicle’s guns are even shootier than its rivals.
VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1 additional attack with each Dakka weapon this model is equipped with. On a 6, make 2 additional attacks with each Dakka weapon this model is equipped with instead.Rewired batteries ensure that careless enemies get a nasty surprise if they come too close.
VEHICLE model only. Each time an enemy unit selects this model as the target of any attacks in the Fight phase, after these attacks have been resolved, roll one D6: on a 4+ that unit suffers D3 mortal wounds.Big shoota used in the following datasheets:
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The SPEEDBOSS keyword is used in the following Orks datasheets:
The GHAZGHKULL THRAKA keyword is used in the following Orks datasheets:
The ORK and CORE keywords are used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK and BIKER keywords are used in the following Orks datasheets:
This infamous war cry is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.
As the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.
The ORK keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The MEGA ARMOUR keyword is used in the following Orks datasheets:
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The FLASH GITZ keyword is used in the following Orks datasheets:
The JUMP PACK keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The WAGON keyword is used in the following Orks datasheets:
The TITANIC keyword is used in the following Orks datasheets:
Twin big shoota used in the following datasheets:
The GORKANAUT keyword is used in the following Orks datasheets:
The MORKANAUT keyword is used in the following Orks datasheets:
This datasheet has Lords of War Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Skorcha used in the following datasheets:
The TITANIC keyword is used in the following Orks datasheets:
The WALKERZ keyword is used in the following Orks datasheets:
Deffkannon used in the following datasheets:
Supa-gatler used in the following datasheets:
Mega-choppa used in the following datasheets:
The STOMPA keyword is used in the following Orks datasheets: