No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
150 Squiggoth (base: Use model) |
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1 | 150 Squiggoth |
10" | 3+ | 5+ | 8 | 8 | 10-18 | 4 | 9 | 3+ | Use model |
8" | 3+ | 5+ | 7 | 8 | 5-9 | 3 | 9 | 3+ | |||
6" | 3+ | 5+ | 6 | 8 | 1-4 | 2 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Kannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Kannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag | ||||||
- Frag | 36" | Heavy D6 | 5 | 0 | 1 | Blast |
Blast | ||||||
- Shell | ||||||
- Shell | 36" | Heavy 1 | 8 | -2 | D6 | - |
Gorin’ horns | ||||||
Gorin’ horns | Melee | Melee | User | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 kannon. If it is, it has a transport capacity of 6 models.
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ABILITIES | |
ABILITIES |
’Ere We Go, Ramshackle, Waaagh! Stampede: Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 2+, that unit suffers D3 mortal wounds. Enraged Demise: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it becomes enraged, and each unit within 6" suffers D3 mortal wounds. Howdah: In your Shooting phase, units embarked on this model can be selected to shoot. Measure the range and draw line of sight from any point on this model. When shooting with units embarked on this model, they do not count as being within Engagement Range of enemy units, and if this model made a Normal Move or Fell Back, they count as having Remained Stationary. Any other restrictions or modifiers that apply to this model also apply to models embarked upon it; for example, if this model Advanced, models embarked upon it also count as having Advanced. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 FLASH GITZ or INFANTRY models. It cannot transport MEGA ARMOUR or JUMP PACK models. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: MONSTER, TRANSPORT, SQUIGGOTH |
Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them with ladz.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The SPEEDBOSS keyword is used in the following Orks datasheets:
The GHAZGHKULL THRAKA keyword is used in the following Orks datasheets:
The ORK and CORE keywords are used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK and BIKER keywords are used in the following Orks datasheets:
This infamous war cry is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.
As the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.
The ORK keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The MEGA ARMOUR keyword is used in the following Orks datasheets:
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Ork vehicles are often covered in additional metal plates, intimidating glyphs, errant grots, snacksquig pens and other non-essential parts. Significant portions of these makeshift constructions can be blasted off or destroyed without impairing the vehicle in the slightest.
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The FLASH GITZ keyword is used in the following Orks datasheets:
The JUMP PACK keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
Kannon used in the following datasheets:
This datasheet has Heavy Support Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
The MONSTER keyword is used in the following Orks datasheets: