No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Skull-Nob (base: 32mm) | |||||||||||
4‑9 | Skull-Nob | 5" | 2+ | 5+ | 5 | 4 | 2 | 3 | 6 | 4+ | 32mm |
Skrak Head-smasha (base: 32mm) | |||||||||||
1 | Skrak Head-smasha | 5" | 2+ | 5+ | 5 | 4 | 3 | 3 | 7 | 4+ | 32mm |
Ammo Runt (base: 25mm) | |||||||||||
0‑2 | Ammo Runt | 5" | 5+ | 4+ | 2 | 2 | 1 | 1 | 4 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Skrak’s horned helmet | ||||||
Skrak’s horned helmet | Melee | Melee | * | * | * | Each time the bearer fights, it can make 1 additional attack with this weapon and only 1 attack can be made with this weapon. When resolving an attack made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. |
Each time the bearer fights, it can make 1 additional attack with this weapon and only 1 attack can be made with this weapon. When resolving an attack made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
• Any model can be equipped with 1 weapon from the Nob Weapons list instead of 1 slugga. • Any model can be equipped with 1 weapon from the Nob Weapons list instead of 1 choppa.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Ammo Runt: Each time this unit shoots, you can reroll one hit roll for each Ammo Runt accompanying it. When rolling to wound this unit, use the Skull-Nobz’ or Skrak Head-smasha’s Toughness while they are on the battlefield. The death of an Ammo Runt is ignored for the purposes of Morale tests. Keepin’ Order: Roll a D6 for each model that flees from a GOFF unit that is within 3" of any friendly GOFF units with this ability when the Morale test is taken. On a 6, that model does not flee. Grukk’s Meanest Ladz: While this unit is within 6" of a friendly GRUKK FACE-RIPPA model, add 1 to the Attacks characteristic of each NOBZ model in this unit. |
FACTION KEYWORDS: ORK, GOFFS | |
KEYWORDS (Skull-Nobz and Skrak Head-smasha): INFANTRY, NOBZ, SKRAK’S SKULL-NOBZ | |
KEYWORDS (Ammo Runt): INFANTRY, GRETCHIN, AMMO RUNTS |
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
2CP | ||
HOLD ON, BOYZ! Orks Stratagem The Warboss shouts at his ladz to grab onto the Battlewagon and hitch a ride across the battlefield. Use this Stratagem during your Movement phase before you move a BLITZ BRIGADE BATTLEWAGON from your army. Pick a friendly INFANTRY unit wholly within 3" of that model and remove it from the battlefield. After that BATTLEWAGON has moved, set the INFANTRY unit up on the battlefield wholly within 3" of that BATTLEWAGON, and more than 3" from any enemy models. (Note that this infantry unit is not embarked within the Battlewagon and therefore does not count towards the number of models it can transport.) That infantry unit cannot move further this phase (but counts as having moved this turn for all rules purposes) and it cannot charge this turn. | ||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kombi-rokkit | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Rokkit | ||||||
- Rokkit | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kombi-skorcha | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Skorcha | ||||||
- Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big choppa | ||||||
Big choppa | Melee | Melee | +2 | -1 | 2 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Killsaw | ||||||
Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Power stabba | ||||||
Power stabba | Melee | Melee | User | -2 | 1 | - |
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The more Orks in one place, the more the Waaagh! energy flows, and the more fearless they all become.
While this unit is within 6" of a friendly MOB unit that is not under half strength, this unit is never considered to be under half strength.The TRANSPORT keyword is used in the following Orks datasheets:
The ORK keyword is used in the following Orks datasheets:
The INFANTRY keyword is used in the following Orks datasheets:
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The BATTLEWAGON keyword is used in the following Orks datasheets:
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Slugga used in the following datasheets:
Kombi-rokkit used in the following datasheets:
Kombi-skorcha used in the following datasheets:
Big choppa used in the following datasheets:
Choppa used in the following datasheets:
Killsaw used in the following datasheets:
Power klaw used in the following datasheets:
Power stabba used in the following datasheets:
Stikkbombz used in the following datasheets:
The NOBZ keyword is used in the following Orks datasheets:
This datasheet has HQ Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
The GOFFS keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
One weapon can be chosen from the following list:
1 Cannot be taken by a Nob on Warbike or Boss Nob on Warbike
The GRUKK FACE-RIPPA keyword is used in the following Orks datasheets: